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===Basics=== | ===Basics=== | ||
===Super Art Selection=== | ===Super Art Selection=== | ||
===Kara- | ===Kara-Techniques=== | ||
===Zoning=== | ===Zoning=== | ||
===Mixups=== | ===Mixups=== |
Revision as of 11:51, 23 December 2006
Introduction
Moves List
Normal Moves
Throws
H.U.G. | LP + LK |
F.L.G. | F + LP + LK |
T.R.W. | B + LP + LK |
Command Normals
B.M.K. | B + MK |
Kabe Haritsuki | While against wall, hold F |
Kokkuu | In air, F, F or B, B |
Target Combos
- None.
Special Moves
N.D.L. | D, DF, F + P | (EX) |
A.X.E. | D, DB, B + P * | (EX) |
* can also be done in air | ||
D.R.A. | While jumping, D, DB, B + K | (EX) |
Super Arts
I | X.N.D.L. | D, DF, F, D, DF, F + P | 2 stocks |
II | X.F.L.A.T. | While jumping, D, DF, F, D, DF, F + K | 1 stocks |
III | X.C.O.P.Y. | D, DF, F, D, DF, F + P | 1 stock |
Move Analysis
Combos
Crouching LK, A.X.E. (LP) |
Kokkuu deep HK, A.X.E. (LP) |
Mid-screen, EX N.D.L., standing HK |
Kokkuu deep HK, X.N.D.L. |
Crouching LKx2, X.N.D.L. |
Crouching LK, A.X.E. (LP), xx, X.N.D.L. |
Standing close MK, X.N.D.L. |
B.M.K., X.N.D.L. |
UOH, link crouching LK, X.N.D.L. |
Crouching MP, link crouching LK, X.N.D.L. |
Standing close MK, super jump cancel, X.F.L.A.T. |
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Basics
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Invisibility.