Ultra Street Fighter IV/El Fuerte: Difference between revisions

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== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader|&nbsp;}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|4|2|7|4|2|7|12|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|7|2|11|7|2|11|19|2|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|150|60|HL|sp/su|8|2|17|8|2|17|26|2|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|7|5|2|7|13|1|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|-|11|2|5 + After landing 8|11|2|13|25|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|8f~|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|80|150|60|HL|sp/su|10|2|16|10|2|16|27|2|18|-|0|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|4|3|6|12|3|11|14|2|5|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|7|3|10|7|3|10|19|3|15|18|2|5|Frame advantage based on 2nd active frame||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|17|2|11|17|2|11|29|2|18|22|5|9|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|5|1|8|5|1|8|13|1|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|11|3|14|11|3|14|27|3|13|16|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110*100|200|60|HL*H|-|19|2(6)3|After landing 12|19|11|12|41|3|10|14|-5|-1|1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents||||||Reset|Reset|-|-|-|-|-|1f~|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|7|4|3|7|13|3|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|9|2|12|9|2|12|22|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|4|15|8|4|15|26|4|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|5|2|6|5|2|6|12|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|13|6|2|13|20|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|150|60|L|-|17|10|9|17|10|9|35|10|18|-|-1|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Shower Kick|Overhead|f + mk||Shower Kick|50|100|40|H|-|16|2|11|16|2|11|28|2|14|18|1|5|11~17f can pass through opponents||||||Reset|Reset|-|-|Lower body: 8~17f|Lower body: 8~17f|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|(far from opponent) mk --- mk|First kick can whiff and still be chained|(far) [[File:Forward.gif]] > [[File:Forward.gif]]|70|100|40|HL|-|14|2|5 + After landing 10|14|2|15|30|2|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|8f~|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|8|4|0|11|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|9|6|0|14|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|5|9|0|13|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|6|9|0|14|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|7|10|0|16|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|8|4|-|8|4|0|11|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|9|6|-|9|6|0|14|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|5|9|0|13|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|6|9|0|14|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|10|-|7|10|0|16|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf|Can direct movement by holding b or f|Wall Jump|-|-|-|-|-|-|-|-|-|-|-|-|-|||-|-|4~10f can cancel into followup, 11f~ can put out jump attack||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tostada Press|Tostada Press|mp immediately after Wall Jump|Can direct movement by holding b or f|Tostada Press (Wall Jump)|100|100|20/30|H|-|2+12|until ground|After landing 35|14|until ground|35|-|until ground|||-17|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Fajita Buster|hp immediately after Wall Jump|Can direct movement by holding b or f|Fajita Buster (Wall Jump)|180|150|20/60|1.91|-|2+12|until ground|After landing 36|14|until ground|36|-|until ground|||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|3|34|21|3|34|57|3|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|3|34|29|3|34|65|3|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|3|34|65|3|34|101|3|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Tepache Bomb|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Chili Mexicano|Back Throw|b + lp + lk||Back Throw|120|120|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Sky Sopressa Drop|Air Throw|(in air) lp + lk||Air Throw|140|150|40|1.15|-|3|2|-|3|2|Until Landing|-||||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Habañero Dash|Run|qcf + k ex||Habañero Dash|-|-|-|-|-|-|-|Total 71|0|0|71|71||||-|-|7~52f can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Habañero Dash|EX Run|||Habañero Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 49|0|0|49|49||||-|-|7~36f can cancel into followup||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lp|Perform during Habañero Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|0|0|3|3||||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tostada Press|Run Splash|mp|Perform during Habañero Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 34|25|8|34|66||||-16|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~10f strike|All: 1~10f|-|8f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Fajita Buster|Run Throw|hp|Perform during Habañero Dash; can direct movement by holding b or f|Fajita Buster|180|150|20/60|1.8|-|6+23|6|2 + After landing 34|29|6|36|70||||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|All: 1~11f strike|All: 1~11f|-|9f~|-}}
{{USFIVFrameDataGlanceRow|Back Step|Run Back Step|lk|Perform during Habañero Dash|Back Step|-|-|-|-|-|-|-|Total 17|0|0|17|17||||-|-|Fastest cancel is 23f (6+17)||||-|-|-|-|-|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)|Fastest cancel is 23f (6+17)}}
{{USFIVFrameDataGlanceRow|Gordita Sobat|Run Kick|mk|Perform during Habañero Dash|Gordita Sobat|80|100|20/30|HL|su|6+14|2|17|20|2|17|38||||1|5|||||||Soft Knockdown|Soft Knockdown|-|-|Feet: 12~22f|Feet: 12~22f|-|-|-}}
{{USFIVFrameDataGlanceRow|Calamari Slide|Run Slide|hk|Perform during Habañero Dash|Calamari Slide|100|200|20/30|L|-|6+12|6|24|18|6|24|47||||-9|-|Cannot hit airborne opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Habañero Back Dash|Back Run|qcb + k ex||Habañero Back Dash|-|-|-|-|-|-|-|See notes|0|0|71|71||||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Habañero Back Dash|EX Back Run|||Habañero Back Dash [[File:EX.gif]]|-|-|-250/0|-|-|-|-|See notes|0|0|49|49||||-|-|6f~until turn can cancel into followup, turn takes 2f total||||-|-|-|-|1-35~ (2 hits)|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Sudden Stop|Back Run Stop|lp|Perform during Habañero Back Dash|Sudden Stop|-|-|0/0|-|-|-|-|Total 3|0|0|3|3||||-|-|Fastest cancel is total 9f (6+3)||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tostada Press|Back Run Splash|mp|Perform during Habañero Back Dash; can direct movement by holding b or f|Tostada Press|100|100|20/30|H|-|6+19|8|After landing 30|25|8|30|62||||-12|-|9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent)||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~9f|All: 1~9f|-|8f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Propeller Tortilla|Back Run Throw|hp|Perform during Habañero Back Dash; can direct movement by holding b or f|Propeller Tortilla|132|150|20/60|1.73|-|6+22|4|4 + After landing 16|28|4|20|51||||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~13f|-|-|9f~|-}}
{{USFIVFrameDataGlanceRow|Picadillo Jump|Back Run Jump|k|Perform during Habañero Back Dash|Picadillo Jump|-|-|-|-|-|-|-|Total 40|0|0|40|40||||-|-|8~30f can cancel into wall jump||||||||-|-|-|-|-|1~36f|-}}
{{USFIVFrameDataGlanceRow|Quesadilla Bomb|Quesadilla Bomb|hold k then release ex armorbreak||Quesadilla Bomb LVL1|80|100|30/40|HL|su|14|11|14|14|11|14|38||||-17|-13|Charge 60f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL2|120|150|30/40|HL|su|14|11|14|14|11|14|38||||-17|-|Charge 120f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Quesadilla Bomb LVL3|150|200|30/40|HL|su|14|11|14|14|11|14|38||||-17|-|Charge 180f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Quesadilla Bomb|EX Quesadilla Bomb|||Quesadilla Bomb [[File:EX.gif]]|200|300|-250/0|HL|su|14|11|14|14|11|14|38||||-17|-|Charge 210f|X||||Wall Bounce, Free Juggle|Soft Knockdown|Soft Knockdown|-|All: 1~15f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Guacamole Leg Throw|Guacamole Leg Throw|dp + k ex||Guacamole Leg Throw [[File:Short.gif]]|0*120|100|20/0*60|-|-|7|6|17 + After landing 11|7|6|28|40||||-|-|Cannot hit grounded opponents, 1st hit goes into animation|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~4f Invincible|-|-|-|3f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Forward.gif]]|0*130|100|20/0*60|-|-|9|6|20 + After landing 11|9|6|31|45||||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~5f Invincible|-|-|-|4f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Guacamole Leg Throw [[File:Roundhouse.gif]]|0*140|100|20/0*60|-|-|11|9|16 + After landing 11|11|9|27|46||||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~7f Invincible|-|-|-|4f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Guacamole Throw|EX Guacamole Throw|||Guacamole Leg Throw [[File:EX.gif]]|0*180|200|-250/0|-|-|11|9|12 + After landing 6|11|9|18|37||||-|-|Cannot hit grounded opponents, 1st hit goes into animation||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~17f Invincible|-|-|-|4f~|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|El Fuerte Dynamite|Super|qcf qcf k||Super Combo [[File:Short.gif]]|35x4*190|0|-1000/0|HL|-|1+3|4(8)5(14)5(13)4|32|4|53|32|88||||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|35x4*190|0|-1000/0|HL|-|1+4|5(8)5(14)5(13)4|32|5|54|32|90||||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|35x4*190|0|-1000/0|HL|-|1+5|6(8)5(14)5(13)4|32|6|55|32|92||||-15|-|||||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|El Fuerte Flying Giga Buster|Ultra I|qcf qcf + 3k|Can direct movement by holding b or f|Ultra Combo 1|470|0|0/0|2.14|-|0+5|12|After landing 54|5|12|54|70||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~10f|-|-|-|1f~|-}}
{{USFIVFrameDataGlanceRow|El Fuerte Ultra Spark|Ultra II|qcb qcb + 3k||Ultra Combo 2|450|0|0/0|1.55|-|0+4|11|65|4|11|65|79||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~9f|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
{{USFIVMoveListCollapseFooter}}




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TBW
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|- 
{{USFIVFrameDataHeader}}
!  |
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |11
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |150
| align="center"  |60
| align="center"  |sp/su
| align="center"  |8
| align="center"  |2
| align="center"  |17
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |5
| align="center"  |1
| align="center"  |7
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |14
| align="center"  |2
| align="center"  |5 + After landing 8
| align="center"  |-1
| align="center"  |+2
| align="center"  |8f~ airborne
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |60
|
|-  
|-  
|}
|}


=====Notes:=====
=====Notes:=====
*1: can direct movement left or right
*2: 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu
      (varies by opponent)


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 22:01, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

El Fuerte

SSFIV-ElFuerte Face.jpg

Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.


In a nutshell

El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras and a damaging but difficult combo in his infamous RSF (Run, Stop, Fierce), so defeating opponents will often be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 12 2
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 19 2
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 26 2
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 13 1
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 8 25 2
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 27 2
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 12 3
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 19 3
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 29 2
Far LK Far Short.gif 30 50 20 HL sp/su 5 1 8 13 1
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 27 3
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 41 3
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 13 3
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 22 2
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 26 4
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 12 2
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 20 2
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 35 10
Shower Kick Shower Kick 50 100 40 H - 16 2 11 28 2
Target Combo (far) Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 30 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 8 - 12 8
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 8 4 - 11 4
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 9 6 - 14 6
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 13 9
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 9 - 14 9
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 10 - 16 10
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 12 8
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 8 4 - 11 4
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 9 6 - 14 6
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 5 9 - 13 9
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 6 9 - 14 9
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 10 - 16 10
Wall Jump Wall Jump - - - - - - - - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 - until ground
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 - until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 57 3
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 65 3
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 101 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 24
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 24
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Habañero Dash Habañero Dash - - - - - - - Total 71 71
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 49
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 66
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 70
Back Step Back Step - - - - - - - Total 17 17
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 38
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 47
Habañero Back Dash Habañero Back Dash - - - - - - - See notes 71
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes 49
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 3
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 62
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 51
Picadillo Jump Picadillo Jump - - - - - - - Total 40 40
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 38
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 38
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 38
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 38
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 40
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 45
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 46
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 37
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Dynamite Super Combo Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 88
Super Combo Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 90
Super Combo Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 92
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 70
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 79
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png First kick can whiff and still be chained {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png airthrow {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex version gains armor (2 hits); ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash; Hold f or b to control distance; high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash; Hold f or b to control distance; Will miss against crouching opponents; throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Dash; low {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex version gains armor (2 hits); ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Back Dash {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Back Dash; Hold f or b to control distance; high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Back Dash; Hold f or b to control distance; throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Habanero Back Dash; Hold f or b to control distance; {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png The longer button is held (charge) the more damage move will do; armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Hold f or b to control distance; high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Hold f or b to control distance; Will miss against crouching opponents; throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL sp/su 4 2 7 4 12 2 2 7 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 7 2 11 7 19 2 2 11 14 17 1 4 Reset Reset - - -
Close HP Close Fierce.gif 90 150 60 HL sp/su 8 2 17 8 26 2 2 17 18 22 -1 3 Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 7 5 13 1 2 7 11 14 3 6 Reset Reset - - -
Close MK Close Forward.gif 70 100 40 HL - 11 2 5 + After landing 8 11 25 2 2 13 14 17 -1 2 Reset Reset - - -
Close HK Close Roundhouse.gif 80 150 60 HL sp/su 10 2 16 10 27 2 2 16 18 - 0 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Far LP Far Jab.gif 30 50 20 HL sp/su 4 3 6 4 12 3 3 6 11 14 2 5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 7 3 10 7 19 3 3 10 15 18 2 5 Frame advantage based on 2nd active frame Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 17 2 11 17 29 2 2 11 18 22 5 9 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 5 1 8 5 13 1 1 8 11 14 2 5 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL sp/su 11 3 14 11 27 3 3 14 13 16 -4 -1 Reset Reset - - -
Far HK Far Roundhouse.gif 110*100 200 60 HL*H - 19 2(6)3 After landing 12 19 41 3 11 12 10 14 -5 -1 1st Hit cannot hit crouching opponents, 2nd Hit cannot hit airborne opponents Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 3 7 4 13 3 3 7 11 14 1 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 9 2 12 9 22 2 2 12 14 17 0 3 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 4 15 8 26 4 4 15 18 23 -1 4 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 5 2 6 5 12 2 2 6 11 14 3 6 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 13 6 20 2 2 13 14 17 -1 2 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 80 150 60 L - 17 10 9 17 35 10 10 9 18 - -1 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Shower Kick Shower Kick 50 100 40 H - 16 2 11 16 28 2 2 11 14 18 1 5 11~17f can pass through opponents Reset Reset - - Lower body: 8~17f
Target Combo (far) Forward.gif > Forward.gif 70 100 40 HL - 14 2 5 + After landing 10 14 30 2 2 15 14 17 -3 0 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 8 - 5 12 8 8 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 8 4 - 8 11 4 4 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 9 6 - 9 14 6 6 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 5 13 9 9 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 10 - 7 16 10 10 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 5 8 - 5 12 8 8 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 8 4 - 8 11 4 4 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 9 6 - 9 14 6 6 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 5 9 - 5 13 9 9 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 10 - 7 16 10 10 0 - - Reset Reset - - -
Wall Jump Wall Jump - - - - - - - - - - - - - - - 4~10f can cancel into followup, 11f~ can put out jump attack - - -
Tostada Press Tostada Press (Wall Jump) 100 100 20/30 H - 2+12 until ground After landing 35 14 - until ground until ground 35 -17 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - -
Fajita Buster Fajita Buster (Wall Jump) 180 150 20/60 1.91 - 2+12 until ground After landing 36 14 - until ground until ground 36 - - Cannot throw crouching opponents X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 3 34 21 57 3 3 34 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 3 34 29 65 3 3 34 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 3 34 65 101 3 3 34 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tepache Bomb Forward Throw 120 120 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Chili Mexicano Back Throw 120 120 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Sky Sopressa Drop Air Throw 140 150 40 1.15 - 3 2 - 3 - 2 Until Landing - - Hard knockdown X - - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Habañero Dash Habañero Dash - - - - - - - Total 71 0 71 0 71 - - 7~52f can cancel into followup - - - - - - -
EX Habañero Dash Habañero Dash EX.gif - - -250/0 - - - - Total 49 0 49 0 49 - - 7~36f can cancel into followup - - - - 1-35~ (2 hits) - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 0 3 0 3 - - Fastest cancel is total 9f (6+3) - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 34 25 66 8 34 -16 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~10f strike
Fajita Buster Fajita Buster 180 150 20/60 1.8 - 6+23 6 2 + After landing 34 29 70 6 36 - - Cannot throw crouching opponents X Hard Knockdown - - - - - All: 1~11f strike
Back Step Back Step - - - - - - - Total 17 0 17 0 17 - - Fastest cancel is 23f (6+17) - - - - - Fastest cancel is 23f (6+17) Fastest cancel is 23f (6+17)
Gordita Sobat Gordita Sobat 80 100 20/30 HL su 6+14 2 17 20 38 2 17 1 5 Soft Knockdown Soft Knockdown - - Feet: 12~22f
Calamari Slide Calamari Slide 100 200 20/30 L - 6+12 6 24 18 47 6 24 -9 - Cannot hit airborne opponents Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Habañero Back Dash Habañero Back Dash - - - - - - - See notes 0 71 0 71 - - 6f~until turn can cancel into followup, turn takes 2f total - - - - - - -
EX Habañero Back Dash Habañero Back Dash EX.gif - - -250/0 - - - - See notes 0 49 0 49 - - 6f~until turn can cancel into followup, turn takes 2f total - - - - 1-35~ (2 hits) - -
Sudden Stop Sudden Stop - - 0/0 - - - - Total 3 0 3 0 3 - - Fastest cancel is total 9f (6+3) - - - - - - -
Tostada Press Tostada Press 100 100 20/30 H - 6+19 8 After landing 30 25 62 8 30 -12 - 9f~ until grounded contact is determined by El Fuerte's head, guard advantage is based on standing Ryu (varies by opponent) Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - All: 1~9f
Propeller Tortilla Propeller Tortilla 132 150 20/60 1.73 - 6+22 4 4 + After landing 16 28 51 4 20 - - X Hard Knockdown Hard Knockdown - - - - All: 1~13f
Picadillo Jump Picadillo Jump - - - - - - - Total 40 0 40 0 40 - - 8~30f can cancel into wall jump - - -
Quesadilla Bomb Quesadilla Bomb LVL1 80 100 30/40 HL su 14 11 14 14 38 11 14 -17 -13 Charge 60f X Soft Knockdown Soft Knockdown - - -
Quesadilla Bomb LVL2 120 150 30/40 HL su 14 11 14 14 38 11 14 -17 - Charge 120f X Soft Knockdown Soft Knockdown - - -
Quesadilla Bomb LVL3 150 200 30/40 HL su 14 11 14 14 38 11 14 -17 - Charge 180f X Soft Knockdown Soft Knockdown - - -
EX Quesadilla Bomb Quesadilla Bomb EX.gif 200 300 -250/0 HL su 14 11 14 14 38 11 14 -17 - Charge 210f X Wall Bounce, Free Juggle Soft Knockdown Soft Knockdown - All: 1~15f -
Guacamole Leg Throw Guacamole Leg Throw Short.gif 0*120 100 20/0*60 - - 7 6 17 + After landing 11 7 40 6 28 - - Cannot hit grounded opponents, 1st hit goes into animation X - - Hard Knockdown Hard Knockdown - All: 1~4f Invincible -
Guacamole Leg Throw Forward.gif 0*130 100 20/0*60 - - 9 6 20 + After landing 11 9 45 6 31 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~5f Invincible -
Guacamole Leg Throw Roundhouse.gif 0*140 100 20/0*60 - - 11 9 16 + After landing 11 11 46 9 27 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~7f Invincible -
EX Guacamole Throw Guacamole Leg Throw EX.gif 0*180 200 -250/0 - - 11 9 12 + After landing 6 11 37 9 18 - - Cannot hit grounded opponents, 1st hit goes into animation - - Hard Knockdown Hard Knockdown - All: 1~17f Invincible -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Dynamite Super Combo Short.gif 35x4*190 0 -1000/0 HL - 1+3 4(8)5(14)5(13)4 32 4 88 53 32 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f -
Super Combo Forward.gif 35x4*190 0 -1000/0 HL - 1+4 5(8)5(14)5(13)4 32 5 90 54 32 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~5f -
Super Combo Roundhouse.gif 35x4*190 0 -1000/0 HL - 1+5 6(8)5(14)5(13)4 32 6 92 55 32 -15 - 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
El Fuerte Flying Giga Buster Ultra Combo 1 470 0 0/0 2.14 - 0+5 12 After landing 54 5 70 12 54 - - X Hard Knockdown - - - - All: 1~10f -
El Fuerte Ultra Spark Ultra Combo 2 450 0 0/0 1.55 - 0+4 11 65 4 79 11 65 - - X Hard Knockdown - - - - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: