Ultra Street Fighter IV/Dan: Difference between revisions

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TBW<br>
TBW<br>
<br>
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== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader|&nbsp;}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|5|2|17|23|2|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|8|2|19|28|2|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|3|2|6|10|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|6|4|14|23|2|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|4|2|5|10|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|6|2|13|20|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|7|2|14|22|2|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|11|3|22|35|3|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|7|2|12|20|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|10|2|22|33|2|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|High Kick (? Ultra Change)|High Kick (? Ultra Change)|b + hk||[[File:Left.gif]] + [[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|8|2|14|23|2|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|14|26|21|60|26|||-36|-33|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|8|6|0|13|6|||-|-|Pursuit property, [] refers to active frames 3~6||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|12|4|0|15|4|||-|-|[Air hit] Limited juggle, pursuit property||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|10|4|0|13|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jump Taunt|0|0|10|HL|-|14|30|After landing 22|14|30|22|65|30|||-|-|||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|8|Total 40|14|8|40|61|8|||0|4|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|10|Total 41|14|10|41|64|10|||-1|3|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|15|Total 42|14|15|42|70|15|||-2|2|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|20|Total 40|14|20|40|73|20|||3|6|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|4|13|26|42|13|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-}}
{{USFIVFrameDataGlanceRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|4|13|44|60|13|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-}}
{{USFIVFrameDataGlanceRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|4|13|47|63|13|||-39|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-}}
{{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|4|13|50|66|12|||-40|-|||||||||-|All: 1~16f|-|-|-|6f~|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|17|10|11|37|10|||0|-||X|||||||-|-|-|-|-|10f~|-}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|17|10|21|47|2|||-2|-||X|||||||-|-|-|-|-|8f~|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|17|19|21|56|2|||-2|-||X|||||||-|-|-|-|-|8f~|2nd Hit JP: ?, 3nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|8|10|14|31|10|||-3|-|On hit goes into 2nd and 3rd hit|X|||||||-|-|-|-|-|4f~|-}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|8|13|33|53|2|||-|-|||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|8|14|17|38|14|||-|-|||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|5|12|17|33|2|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|5|23|17|44|2|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|5|16|7|27|1|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf qcf + p||Super Combo|15x18*80|0|#DIV/0!|HL|-|1+3|174(22)14|23+26|4|210|49|262||||-42|-|||||18th-19th Hit: Hard Knockdown|18th-19th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f Invincible|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Super Taunt|-|-|#DIV/0!|-|See notes|1+0|-|Total 397|1|0|397|398||||-|-|Can cancel into ultra until 231f||||-|-|-|-|-|-|-|-|-|232~294f|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf qcf + 3p||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|10|12|64|85||||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf qcf + 3k||Ultra Combo 2|60x5*68[331]|0|0/0|HL|-|0+15|22|Total 156|15|22|156|192||||-85|-|[] refers to total vs. airborne opponent||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
{{USFIVMoveListCollapseFooter}}




Line 270: Line 345:


TBW
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|- 
{{USFIVFrameDataHeader}}
|  
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Block
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|65|100|40|HL|sp/su|5|2|17|5|2|17|23|2|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|95|200|60|HL|sp/su|8|2|19|8|2|19|28|2|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|-|3|2|6|3|2|6|10|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Super Meter
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|6|4|14|23|2|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|5|4|2|5|10|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|su|6|2|13|6|2|13|20|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Frames
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|35|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|14|7|2|14|22|2|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
|  
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|2|18|11|2|18|30|2|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
|-
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
| Move Name
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | HL
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|11|3|22|11|3|22|35|3|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Damage
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Stun
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100|40|L|sp/su|7|2|12|7|2|12|20|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Gain
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|150|60|L|-|10|2|22|10|2|22|33|2|18|-|-6|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
! align="center"  | Cancel Ability
{{USFIVFrameDataRow|High Kick (? Ultra Change)|High Kick (? Ultra Change)|b + hk||[[File:Left.gif]] + [[File:Roundhouse.gif]]|100|200|60|HL|su|8|2|14|8|2|14|23|2|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Startup
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|14|26|21|60|26|||-36|-33|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Active
{{USFIVFrameDataHeader}}
! align="center"  | Recovery
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | On Guard
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|75[25]|100[50]|40[20]|H|-|8|6|-|8|6|0|13|6|||-|-|Pursuit property, [] refers to active frames 3~6||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | On Hit
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|12|4|-|12|4|0|15|4|||-|-|[Air hit] Limited juggle, pursuit property||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Notes
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
|-  
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|75|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
|   |Close [[File:Jab.gif]]
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|10|4|-|10|4|0|13|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |HL
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|45|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |25
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|75|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |50
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|95|200|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |20
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |ch/sp/su
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |4
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |2
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk||Jump Taunt|0|0|10|HL|-|14|30|After landing 22|14|30|22|65|30|||-|-|||||||||-|-|-|-|-|-|-}}
| align="center"  |10
{{USFIVFrameDataHeader}}
| align="center"  |-1
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
| align="center"  |+2
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
| align="center"  |
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
|   |
{{USFIVFrameDataHeader}}
|-
{{USFIVFrameDataRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
|   |Close [[File:Strong.gif]]
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |HL
{{USFIVFrameDataHeader}}
| align="center"  |65
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken [[File:Jab.gif]]|70|100|20/20|HL|su|14|8|Total 40|14|8|40|61|8|||0|4|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
| align="center"  |100
{{USFIVFrameDataRow|||||Gadoken [[File:Strong.gif]]|70|100|20/20|HL|su|14|10|Total 41|14|10|41|64|10|||-1|3|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
| align="center"  |40
{{USFIVFrameDataRow|||||Gadoken [[File:Fierce.gif]]|70|100|20/20|HL|su|14|15|Total 42|14|15|42|70|15|||-2|2|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
| align="center"  |sp/su
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken [[File:EX.gif]]|50*60|50*50|-250/0|HL|su|14|20|Total 40|14|20|40|73|20|||3|6|15~16f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1}}
| align="center"  |5
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken [[File:Jab.gif]]|110[70]|200[100]|30/40|HL|su|4|13|15+11|4|13|26|42|13|||-18|-|[] refers to active frames 2~13||||||||-|All: 1~2f|Lower body: 3~16f|Lower body: 3~16f|3~4f|5f~|-}}
| align="center"  |2
{{USFIVFrameDataRow|||||Koryuken [[File:Strong.gif]]|120[80]|200[100]|30/40|HL|su|4|13|25+19|4|13|44|60|13|||-36|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-}}
| align="center"  |17
{{USFIVFrameDataRow|||||Koryuken [[File:Fierce.gif]]|140[100]|200[100]|30/40|HL|su|4|13|28+19|4|13|47|63|13|||-39|-|[] refers to active frames 2~13||||||||-|All: 1~4f|Lower body: 5~16f|Lower body: 5~16f|-|5f~|-}}
| align="center"  |+2
{{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken [[File:EX.gif]]|70*60|100*100|-250/0|HL|su|4|1*12|31+19|4|13|50|66|12|||-40|-|||||||||-|All: 1~16f|-|-|-|6f~|2nd Hit JP: ?}}
| align="center"  |+8
{{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku [[File:Short.gif]]|90|100|40/30|HL|-|17|10|After landing 11|17|10|11|37|10|||0|-||X|||||||-|-|-|-|-|10f~|-}}
| align="center"  |
{{USFIVFrameDataRow|||||Dankukyaku [[File:Forward.gif]]|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|17|10|21|47|2|||-2|-||X|||||||-|-|-|-|-|8f~|2nd Hit JP: ?}}
|   |
{{USFIVFrameDataRow|||||Dankukyaku [[File:Roundhouse.gif]]|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|17|19|21|56|2|||-2|-||X|||||||-|-|-|-|-|8f~|2nd Hit JP: ?, 3nd Hit JP: ?}}
|-
{{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku [[File:EX.gif]] (1 hit)|40|100|-250/0|HL|-|8|10|5+9|8|10|14|31|10|||-3|-|On hit goes into 2nd and 3rd hit|X|||||||-|-|-|-|-|4f~|-}}
|   |Close [[File:Fierce.gif]]
{{USFIVFrameDataRow|||||Dankukyaku [[File:EX.gif]] (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|8|13|33|53|2|||-|-|||||||||-|-|-|-|-|-|-}}
| align="center"  |HL
{{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku [[File:Short.gif]]|90|100|10/30|HL|-|8|14|After landing 17|8|14|17|38|14|||-|-|||||||||-|-|-|-|-|-|-}}
| align="center"  |95
{{USFIVFrameDataRow|||||Air Dankukyaku [[File:Forward.gif]]|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|5|12|17|33|2|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?}}
| align="center"  |200
{{USFIVFrameDataRow|||||Air Dankukyaku [[File:Roundhouse.gif]]|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|5|23|17|44|2|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?}}
| align="center"  |60
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku [[File:EX.gif]]|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|5|16|7|27|1|||-|-|||||||||-|-|-|-|-|-|2nd Hit JP: ?, 3nd Hit JP: ?}}
| align="center"  |sp/su
{{USFIVFrameDataHeader}}
| align="center"  |8
{{USFIVFrameDataRow|Hissho Buraiken|Super|qcf qcf + p||Super Combo|15x18*80|0|#DIV/0!|HL|-|1+3|174(22)14|23+26|4|210|49|262||||-42|-|||||18th-19th Hit: Hard Knockdown|18th-19th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f Invincible|-|-|-|-|JP: ?}}
| align="center"  |2
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk||Super Taunt|-|-|#DIV/0!|-|See notes|1+0|-|Total 397|1|0|397|398||||-|-|Can cancel into ultra until 231f||||-|-|-|-|-|-|-|-|-|232~294f|-}}
| align="center"  |19
{{USFIVFrameDataHeader}}
| align="center"  |-3
{{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf qcf + 3p||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|10|12|64|85||||-55|-|On hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-}}
| align="center"  |+1
{{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf qcf + 3k||Ultra Combo 2|60x5*68[331]|0|0/0|HL|-|0+15|22|Total 156|15|22|156|192||||-85|-|[] refers to total vs. airborne opponent||X||6th Hit: Hard Knockdown|6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?}}
| align="center"  |
{{USFIVFrameDataHeader}}
|   |
|-
|   |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|   |
|-
|   |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |sp/su*-
| align="center"  |6
| align="center"  |2*2
| align="center"  |14
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|   |
|-
|   |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |su
| align="center"  |8
| align="center"  |2
| align="center"  |14
| align="center"  |+2
| align="center"  |+6
| align="center"  |
|   |
|-
|   |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |5
| align="center"  |+4
| align="center"  |+7
| align="center"  |
|   |
|-
|   |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |6
| align="center"  |2
| align="center"  |13
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|   |
|-
|   |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |11
| align="center"  |2
| align="center"  |18
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|   |
|-
|   |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |35
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |2
| align="center"  |9
| align="center"  |0
| align="center"  |+3
| align="center"  |
|   |
|-
|   |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |2
| align="center"  |14
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|   |
|-
|   |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |11
| align="center"  |2
| align="center"  |18
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|   |
|-
|   |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|   |
|-
|   |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |2
| align="center"  |10
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|   |
|-
|   |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |11
| align="center"  |3
| align="center"  |22
| align="center"  |-7
| align="center"  |-2
| align="center"  |Forces stand
|   |
|-
|   |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |9
| align="center"  |0
| align="center"  |+3
| align="center"  |
|   |
|-
|   |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |65
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |12
| align="center"  |0
| align="center"  |+3
| align="center"  |
|   |
|-
|   |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |90
| align="center"  |150
| align="center"  |60
| align="center"  |-
| align="center"  |10
| align="center"  |2
| align="center"  |22
| align="center"  |-6
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |45
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |75[25]
| align="center"  |100[50]
| align="center"  |40[20]
| align="center"  |-
| align="center"  |8
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Pursuit property, [] refers to active frames 3~6
|   |
|-
|   |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |[Air hit] Limited juggle, pursuit property
|   |
|-
|   |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |75
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |10
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |45
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |75
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |95
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |9
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump Taunt
| align="center"  |HL
| align="center"  |0
| align="center"  |0
| align="center"  |0/70[30]
| align="center"  |-
| align="center"  |14
| align="center"  |30
| align="center"  |After landing 22
| align="center"  |-
| align="center"  |-
| align="center"  |[] refers to on block
|   |
|-
|   |Crouch Taunt
| align="center"  |HL
| align="center"  |0
| align="center"  |0
| align="center"  |0/70[30]
| align="center"  |-
| align="center"  |14
| align="center"  |26
| align="center"  |21
| align="center"  |-36
| align="center"  |-33
| align="center"  |[] refers to on block
|   |
|-
|   |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|   |
|-
|   |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|   |
|-
|Focus Attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Forward Throw
| align="center"  |1.03
| align="center"  |120
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Back Throw
| align="center"  |0.96
| align="center"  |130
| align="center"  |120
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Gadoken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |20/20
| align="center"  |su
| align="center"  |14
| align="center"  |8
| align="center"  |Total 40
| align="center"  |0
| align="center"  |+4
| align="center"  |15~16f cancellable
|   |
|-
|   |Gadoken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |20/20
| align="center"  |su
| align="center"  |14
| align="center"  |10
| align="center"  |Total 41
| align="center"  |-1
| align="center"  |+3
| align="center"  |15~16f cancellable
|   |
|-
|   |Gadoken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |20/20
| align="center"  |su
| align="center"  |14
| align="center"  |15
| align="center"  |Total 42
| align="center"  |-2
| align="center"  |+2
| align="center"  |15~16f cancellable
|   |
|-
|   |Gadoken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |50*60
| align="center"  |50*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |14
| align="center"  |20
| align="center"  |Total 40
| align="center"  |+3
| align="center"  |+6
| align="center"  |Pursuit property, 15~16f cancellable
|   |
|-
|   |Koryuken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |110[70]
| align="center"  |200[100]
| align="center"  |30/40
| align="center"  |su
| align="center"  |4
| align="center"  |13
| align="center"  |15+11
| align="center"  |-18
| align="center"  |-
| align="center"  |1~2f Invincible, 3~16f lower body strike and projectile invincible, 3~4f unthrowable, 5f~ airborne, [] refers to active frames 2~13
|   |
|-
|   |Koryuken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |120[80]
| align="center"  |200[100]
| align="center"  |30/40
| align="center"  |su
| align="center"  |4
| align="center"  |13
| align="center"  |25+19
| align="center"  |-36
| align="center"  |-
| align="center"  |1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|   |
|-
|   |Koryuken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |140[100]
| align="center"  |200[100]
| align="center"  |30/40
| align="center"  |su
| align="center"  |4
| align="center"  |13
| align="center"  |28+19
| align="center"  |-39
| align="center"  |-
| align="center"  |1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|   |
|-
|   |Koryuken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |70*60
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su
| align="center"  |4
| align="center"  |1*12
| align="center"  |31+19
| align="center"  |-40
| align="center"  |-
| align="center"  |1~16f Invincible, 6f~ airborne, 2nd hit pursuit property
|   |
|-
|   |Dankukyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |40/30
| align="center"  |-
| align="center"  |17
| align="center"  |10
| align="center"  |After landing 11
| align="center"  |0
| align="center"  |-
| align="center"  |10f~ airborne, armor break
|   |
|-
|   |Dankukyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |60*40
| align="center"  |100*50
| align="center"  |40/30*20
| align="center"  |-
| align="center"  |17
| align="center"  |2(6)2
| align="center"  |10+11
| align="center"  |-2
| align="center"  |-
| align="center"  |8f~ airborne, armor break, 2nd pursuit property
|   |
|-
|   |Dankukyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |50*40*40
| align="center"  |100*50*50
| align="center"  |40/30*20*10
| align="center"  |-
| align="center"  |17
| align="center"  |2(6)3(6)2
| align="center"  |10+11
| align="center"  |-2
| align="center"  |-
| align="center"  |8f~ airborne, armor break, 2nd-3rd hit pursuit property
|   |
|-
|   |Dankukyaku [[File:EX.gif]] (1 hit)
| align="center"  |HL
| align="center"  |40
| align="center"  |100
| align="center"  |-250/0
| align="center"  |-
| align="center"  |8
| align="center"  |10
| align="center"  |5+9
| align="center"  |-3
| align="center"  |-
| align="center"  |4f~ airborne, armor break, on hit goes into 2nd and 3rd hit
|   |
|-
|   |Dankukyaku [[File:EX.gif]] (2, 3hit)
| align="center"  |HL
| align="center"  |40x2
| align="center"  |75*75
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |2(9)2
| align="center"  |8+25
| align="center"  |-
| align="center"  |-
| align="center"  |Pursuit property
|   |
|-
|   |Dankukyaku [[File:Short.gif]] (air)
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |10/30
| align="center"  |-
| align="center"  |8
| align="center"  |14
| align="center"  |After landing 17
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Dankukyaku [[File:Forward.gif]] (air)
| align="center"  |HL
| align="center"  |60*40
| align="center"  |100*100
| align="center"  |10/30*30
| align="center"  |-
| align="center"  |5
| align="center"  |1(9)2
| align="center"  |After landing 17
| align="center"  |-
| align="center"  |-
| align="center"  |2nd hit Pursuit Property
|   |
|-
|   |Dankukyaku [[File:Roundhouse.gif]] (air)
| align="center"  |HL
| align="center"  |50*50*50
| align="center"  |100x3
| align="center"  |10/30x3
| align="center"  |-
| align="center"  |5
| align="center"  |1(9)1(10)2
| align="center"  |After landing 17
| align="center"  |-
| align="center"  |-
| align="center"  |2nd-3rd hit Pursuit Property
|   |
|-
|   |Dankukyaku [[File:EX.gif]] (air)
| align="center"  |HL
| align="center"  |50x3
| align="center"  |100*75x2
| align="center"  |-250/0
| align="center"  |-
| align="center"  |5
| align="center"  |1(6)1(7)1
| align="center"  |After landing 7
| align="center"  |-
| align="center"  |-
| align="center"  |2nd-3rd hit Pursuit Property
|   |
|-
|   |Hisshou Buraiken
| align="center"  |HL
| align="center"  |15x18*80
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+3
| align="center"  |174(22)14
| align="center"  |23+26
| align="center"  |-42
| align="center"  |-
| align="center"  |1~12f Invincible, Untechable limited juggle knockdown, pursuit property, (information about active frames)
|   |
|-
|   |Legendary Taunt
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-1000/0
| align="center"  |See notes
| align="center"  |1+0
| align="center"  |-
| align="center"  |Total 397
| align="center"  |-
| align="center"  |-
| align="center"  |232~294f airborne, Can cancel into ultra until 231f
|   |
|-
|   |Ultra Combo 1
| align="center"  |HL
| align="center"  |465
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+10
| align="center"  |12
| align="center"  |64
| align="center"  |-55
| align="center"  |-
| align="center"  |1~9f Invincible, Hard knockdown, On hit goes into animation
|   |
|-
|   |Ultra Combo 2
| align="center"  |HL
| align="center"  |60x5*68
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+15
| align="center"  |22
| align="center"  |Total 156
| align="center"  |-85
| align="center"  |-
| align="center"  |1~8f Invincible, Untechable limited juggle knockdown
|   |
|-  
|  
! align="center"  | Block
! align="center"  |  
! align="center"  |  
! align="center"  | Super Meter
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  | Frames
! align="center"  |  
|  
|-  
| Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-  
|-  
|}
|}

Revision as of 22:01, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dan

SSFIV-Dan Face.jpg

Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.


In a nutshell

Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 4 2 10 15 2
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 17 23 2
Close HP Close Fierce.gif 95 200 60 HL sp/su 8 2 19 28 2
Close LK Close Short.gif 25 50 20 HL - 3 2 6 10 2
Close MK Close Forward.gif 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 23 2
Close HK Close Roundhouse.gif 110 200 60 HL - 11 2 18 30 2
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 4 2 5 10 2
Far MP Far Strong.gif 70 100 40 HL su 6 2 13 20 2
Far HP Far Fierce.gif 110 200 60 HL - 11 2 18 30 2
Far LK Far Short.gif 35 50 20 HL - 4 2 9 14 2
Far MK Far Forward.gif 70 100 40 HL - 7 2 14 22 2
Far HK Far Roundhouse.gif 110 200 60 HL - 11 2 18 30 2
Crouch LP Crouch Jab.gif 25 50 20 HL ch/sp/su 4 2 8 13 2
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 2 10 16 2
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 11 3 22 35 3
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 2
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 2 12 20 2
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 10 2 22 33 2
High Kick (? Ultra Change) Left.gif + Roundhouse.gif 100 200 60 HL su 8 2 14 23 2
Crouching Taunt Crouch Taunt 0 0 40/0 HL - 14 26 21 60 26
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 45 50 20 H - 4 7 - 10 7
Neutral Jump MP Neutral Jump Strong.gif 75[25] 100[50] 40[20] H - 8 6 - 13 6
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 12 4 - 15 4
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 8 - 11 8
Neutral Jump MK Neutral Jump Forward.gif 75 100 40 H - 7 5 - 11 5
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 10 4 - 13 4
Angled Jump LP Angled Jump Jab.gif 45 50 20 H - 4 7 - 10 7
Angled Jump MP Angled Jump Strong.gif 75 100 40 H - 7 5 - 11 5
Angled Jump HP Angled Jump Fierce.gif 95 200 60 H - 7 4 - 10 4
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 7 - 10 7
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 5 - 11 5
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 9 5 - 13 5
Jumping Taunt Jump Taunt 0 0 10 HL - 14 30 After landing 22 65 30
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 24 2
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 24 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gadoken Gadoken Jab.gif 70 100 20/20 HL su 14 8 Total 40 61 8
Gadoken Strong.gif 70 100 20/20 HL su 14 10 Total 41 64 10
Gadoken Fierce.gif 70 100 20/20 HL su 14 15 Total 42 70 15
EX Gadoken Gadoken EX.gif 50*60 50*50 -250/0 HL su 14 20 Total 40 73 20
Koryuken Koryuken Jab.gif 110[70] 200[100] 30/40 HL su 4 13 15+11 42 13
Koryuken Strong.gif 120[80] 200[100] 30/40 HL su 4 13 25+19 60 13
Koryuken Fierce.gif 140[100] 200[100] 30/40 HL su 4 13 28+19 63 13
EX Koryuken Koryuken EX.gif 70*60 100*100 -250/0 HL su 4 1*12 31+19 66 12
Dankukyaku Dankukyaku Short.gif 90 100 40/30 HL - 17 10 After landing 11 37 10
Dankukyaku Forward.gif 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 47 2
Dankukyaku Roundhouse.gif 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 56 2
EX Dankukyaku Dankukyaku EX.gif (1 hit) 40 100 -250/0 HL - 8 10 5+9 31 10
Dankukyaku EX.gif (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 53 2
Airborne Dankukyaku Air Dankukyaku Short.gif 90 100 10/30 HL - 8 14 After landing 17 38 14
Air Dankukyaku Forward.gif 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 33 2
Air Dankukyaku Roundhouse.gif 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 44 2
EX Air Dankukyaku Air Dankukyaku EX.gif 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 27 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hissho Buraiken Super Combo 15x18*80 0 #DIV/0! HL - 1+3 174(22)14 23+26 262
Legendary Taunt Super Taunt - - #DIV/0! - See notes 1+0 - Total 397 398
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shisso Buraiken Ultra Combo 1 465 0 0/0 HL - 0+10 12 64 85
Haoh Gadoken Ultra Combo 2 60x5*68[331] 0 0/0 HL - 0+15 22 Total 156 192
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 20 HL ch/sp/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Close MP Close Strong.gif 65 100 40 HL sp/su 5 2 17 5 23 2 2 17 21 27 2 8 Reset Reset - - -
Close HP Close Fierce.gif 95 200 60 HL sp/su 8 2 19 8 28 2 2 19 18 22 -3 1 Reset Reset - - -
Close LK Close Short.gif 25 50 20 HL - 3 2 6 3 10 2 2 6 11 14 3 6 Reset Reset - - -
Close MK Close Forward.gif 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 6 23 2 4 14 14 17 -2 1 Reset Reset - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 11 2 18 11 30 2 2 18 18 22 -2 2 Reset Reset - - -
Far LP Far Jab.gif 25 50 20 HL ch/sp/su 4 2 5 4 10 2 2 5 11 14 4 7 Reset Reset - - -
Far MP Far Strong.gif 70 100 40 HL su 6 2 13 6 20 2 2 13 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 110 200 60 HL - 11 2 18 11 30 2 2 18 18 22 -2 2 Reset Reset - - -
Far LK Far Short.gif 35 50 20 HL - 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 14 7 22 2 2 14 14 17 -2 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 11 2 18 11 30 2 2 18 18 22 -2 2 Reset Reset - - -
Crouch LP Crouch Jab.gif 25 50 20 HL ch/sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 2 10 5 16 2 2 10 14 17 2 5 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 11 3 22 11 35 3 3 22 18 23 -7 -2 Forces stand Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 2 12 7 20 2 2 12 14 17 0 3 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 10 2 22 10 33 2 2 22 18 - -6 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
High Kick (? Ultra Change) Left.gif + Roundhouse.gif 100 200 60 HL su 8 2 14 8 23 2 2 14 18 22 2 6 Reset Reset - - -
Crouching Taunt Crouch Taunt 0 0 40/0 HL - 14 26 21 14 60 26 26 21 -36 -33 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 45 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 75[25] 100[50] 40[20] H - 8 6 - 8 13 6 6 0 - - Pursuit property, [] refers to active frames 3~6 Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 12 4 - 12 15 4 4 0 - - [Air hit] Limited juggle, pursuit property Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 75 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 10 4 - 10 13 4 4 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 45 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 75 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 95 200 60 H - 7 4 - 7 10 4 4 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 9 5 - 9 13 5 5 0 - - Reset Reset - - -
Jumping Taunt Jump Taunt 0 0 10 HL - 14 30 After landing 22 14 65 30 30 22 - - - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 65 101 2 2 35 - - Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 3 24 2 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 3 24 2 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
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Startup Active Rcvry Total
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gadoken Gadoken Jab.gif 70 100 20/20 HL su 14 8 Total 40 14 61 8 8 40 0 4 15~16f cancellable X Soft Knockdown Soft Knockdown - - -
Gadoken Strong.gif 70 100 20/20 HL su 14 10 Total 41 14 64 10 10 41 -1 3 15~16f cancellable X Soft Knockdown Soft Knockdown - - -
Gadoken Fierce.gif 70 100 20/20 HL su 14 15 Total 42 14 70 15 15 42 -2 2 15~16f cancellable X Soft Knockdown Soft Knockdown - - -
EX Gadoken Gadoken EX.gif 50*60 50*50 -250/0 HL su 14 20 Total 40 14 73 20 20 40 3 6 15~16f cancellable X Soft Knockdown Soft Knockdown - - -
Koryuken Koryuken Jab.gif 110[70] 200[100] 30/40 HL su 4 13 15+11 4 42 13 13 26 -18 - [] refers to active frames 2~13 - All: 1~2f Lower body: 3~16f
Koryuken Strong.gif 120[80] 200[100] 30/40 HL su 4 13 25+19 4 60 13 13 44 -36 - [] refers to active frames 2~13 - All: 1~4f Lower body: 5~16f
Koryuken Fierce.gif 140[100] 200[100] 30/40 HL su 4 13 28+19 4 63 13 13 47 -39 - [] refers to active frames 2~13 - All: 1~4f Lower body: 5~16f
EX Koryuken Koryuken EX.gif 70*60 100*100 -250/0 HL su 4 1*12 31+19 4 66 12 13 50 -40 - - All: 1~16f -
Dankukyaku Dankukyaku Short.gif 90 100 40/30 HL - 17 10 After landing 11 17 37 10 10 11 0 - X - - -
Dankukyaku Forward.gif 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 17 47 2 10 21 -2 - X - - -
Dankukyaku Roundhouse.gif 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 17 56 2 19 21 -2 - X - - -
EX Dankukyaku Dankukyaku EX.gif (1 hit) 40 100 -250/0 HL - 8 10 5+9 8 31 10 10 14 -3 - On hit goes into 2nd and 3rd hit X - - -
Dankukyaku EX.gif (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 8 53 2 13 33 - - - - -
Airborne Dankukyaku Air Dankukyaku Short.gif 90 100 10/30 HL - 8 14 After landing 17 8 38 14 14 17 - - - - -
Air Dankukyaku Forward.gif 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 5 33 2 12 17 - - - - -
Air Dankukyaku Roundhouse.gif 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 5 44 2 23 17 - - - - -
EX Air Dankukyaku Air Dankukyaku EX.gif 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 5 27 1 16 7 - - - - -
Move Name Nickname Damage Stun Meter
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Startup Active Rcvry Total
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hissho Buraiken Super Combo 15x18*80 0 #DIV/0! HL - 1+3 174(22)14 23+26 4 262 210 49 -42 - 18th-19th Hit: Hard Knockdown 18th-19th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f Invincible -
Legendary Taunt Super Taunt - - #DIV/0! - See notes 1+0 - Total 397 1 398 0 397 - - Can cancel into ultra until 231f - - - - - - -
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shisso Buraiken Ultra Combo 1 465 0 0/0 HL - 0+10 12 64 10 85 12 64 -55 - On hit goes into animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Haoh Gadoken Ultra Combo 2 60x5*68[331] 0 0/0 HL - 0+15 22 Total 156 15 192 22 156 -85 - [] refers to total vs. airborne opponent X 6th Hit: Hard Knockdown 6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f -
Move Name Nickname Damage Stun Meter
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Hit
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Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: