|
|
Line 55: |
Line 55: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| ==Matchups== | | == Matchups == |
|
| |
|
| | * <u>'''Vs. Abel'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Adon'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Akuma'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Balrog'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Blanka'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. C. Viper'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Cammy'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Chun Li'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Cody'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Dan'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Dee Jay'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Dhalsim'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Dudley'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. E. Honda'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Elena'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. El Fuerte'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Evil Ryu'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Fei Long'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Gen'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Gouken'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Guile'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Guy'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Hakan'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Hugo'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Ibuki'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Juri'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Ken'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Makoto'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. M. Bison'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Oni'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Poison'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Rolento'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Rose'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Rufus'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Ryu'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Sagat'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Sakura'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Seth'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. T. Hawk'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Vega'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Yang'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Yun'''</u> |
| | |
| | TBW |
| | |
| | |
| | * <u>'''Vs. Zangief'''</u> |
| | |
| | TBW |
|
| |
|
| ==Frame Data== | | ==Frame Data== |
Dan
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
In a nutshell
Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in Super Street Fighter IV. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!
Ultra SFIV Changes
Moves
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
throw
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex armorbreak
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ex
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
{{{4}}}
|
{{{5}}}
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
2
|
17
|
+2
|
+8
|
|
|
Close
|
HL
|
95
|
200
|
60
|
sp/su
|
8
|
2
|
19
|
-3
|
+1
|
|
|
Close
|
HL
|
25
|
50
|
20
|
-
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
40*30
|
50*50
|
40*20
|
sp/su*-
|
6
|
2*2
|
14
|
-2
|
+1
|
|
|
Close
|
HL
|
100
|
200
|
60
|
su
|
8
|
2
|
14
|
+2
|
+6
|
|
|
Far
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
70
|
100
|
40
|
su
|
6
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
11
|
2
|
18
|
-2
|
+2
|
|
|
Far
|
HL
|
35
|
50
|
20
|
-
|
4
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
14
|
-2
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
11
|
2
|
18
|
-2
|
+2
|
|
|
crouch
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
10
|
+2
|
+5
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
11
|
3
|
22
|
-7
|
-2
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
7
|
2
|
12
|
0
|
+3
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
10
|
2
|
22
|
-6
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
45
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
75[25]
|
100[50]
|
40[20]
|
-
|
8
|
6
|
-
|
-
|
-
|
Pursuit property, [] refers to active frames 3~6
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
12
|
4
|
-
|
-
|
-
|
[Air hit] Limited juggle, pursuit property
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
75
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
10
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
45
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
75
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
95
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
9
|
5
|
-
|
-
|
-
|
|
|
Jump Taunt
|
HL
|
0
|
0
|
0/70[30]
|
-
|
14
|
30
|
After landing 22
|
-
|
-
|
[] refers to on block
|
|
Crouch Taunt
|
HL
|
0
|
0
|
0/70[30]
|
-
|
14
|
26
|
21
|
-36
|
-33
|
[] refers to on block
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.03
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.96
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
8
|
Total 40
|
0
|
+4
|
15~16f cancellable
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
10
|
Total 41
|
-1
|
+3
|
15~16f cancellable
|
|
Gadoken
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
15
|
Total 42
|
-2
|
+2
|
15~16f cancellable
|
|
Gadoken
|
HL
|
50*60
|
50*50
|
-250/0
|
su
|
14
|
20
|
Total 40
|
+3
|
+6
|
Pursuit property, 15~16f cancellable
|
|
Koryuken
|
HL
|
110[70]
|
200[100]
|
30/40
|
su
|
4
|
13
|
15+11
|
-18
|
-
|
1~2f Invincible, 3~16f lower body strike and projectile invincible, 3~4f unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
120[80]
|
200[100]
|
30/40
|
su
|
4
|
13
|
25+19
|
-36
|
-
|
1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
140[100]
|
200[100]
|
30/40
|
su
|
4
|
13
|
28+19
|
-39
|
-
|
1~4f Invincible, 5~16f lower body strike and projectile invincible, 5f~ unthrowable, 5f~ airborne, [] refers to active frames 2~13
|
|
Koryuken
|
HL
|
70*60
|
100*100
|
-250/0
|
su
|
4
|
1*12
|
31+19
|
-40
|
-
|
1~16f Invincible, 6f~ airborne, 2nd hit pursuit property
|
|
Dankukyaku
|
HL
|
90
|
100
|
40/30
|
-
|
17
|
10
|
After landing 11
|
0
|
-
|
10f~ airborne, armor break
|
|
Dankukyaku
|
HL
|
60*40
|
100*50
|
40/30*20
|
-
|
17
|
2(6)2
|
10+11
|
-2
|
-
|
8f~ airborne, armor break, 2nd pursuit property
|
|
Dankukyaku
|
HL
|
50*40*40
|
100*50*50
|
40/30*20*10
|
-
|
17
|
2(6)3(6)2
|
10+11
|
-2
|
-
|
8f~ airborne, armor break, 2nd-3rd hit pursuit property
|
|
Dankukyaku (1 hit)
|
HL
|
40
|
100
|
-250/0
|
-
|
8
|
10
|
5+9
|
-3
|
-
|
4f~ airborne, armor break, on hit goes into 2nd and 3rd hit
|
|
Dankukyaku (2, 3hit)
|
HL
|
40x2
|
75*75
|
-
|
-
|
8
|
2(9)2
|
8+25
|
-
|
-
|
Pursuit property
|
|
Dankukyaku (air)
|
HL
|
90
|
100
|
10/30
|
-
|
8
|
14
|
After landing 17
|
-
|
-
|
|
|
Dankukyaku (air)
|
HL
|
60*40
|
100*100
|
10/30*30
|
-
|
5
|
1(9)2
|
After landing 17
|
-
|
-
|
2nd hit Pursuit Property
|
|
Dankukyaku (air)
|
HL
|
50*50*50
|
100x3
|
10/30x3
|
-
|
5
|
1(9)1(10)2
|
After landing 17
|
-
|
-
|
2nd-3rd hit Pursuit Property
|
|
Dankukyaku (air)
|
HL
|
50x3
|
100*75x2
|
-250/0
|
-
|
5
|
1(6)1(7)1
|
After landing 7
|
-
|
-
|
2nd-3rd hit Pursuit Property
|
|
Hisshou Buraiken
|
HL
|
15x18*80
|
0
|
-1000/0
|
-
|
1+3
|
174(22)14
|
23+26
|
-42
|
-
|
1~12f Invincible, Untechable limited juggle knockdown, pursuit property, (information about active frames)
|
|
Legendary Taunt
|
-
|
-
|
-
|
-1000/0
|
See notes
|
1+0
|
-
|
Total 397
|
-
|
-
|
232~294f airborne, Can cancel into ultra until 231f
|
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Ultra Combo 1
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HL
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465
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0
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0/0
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-
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0+10
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12
|
64
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-55
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-
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1~9f Invincible, Hard knockdown, On hit goes into animation
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Ultra Combo 2
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HL
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60x5*68
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0
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0/0
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-
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0+15
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22
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Total 156
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-85
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-
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1~8f Invincible, Untechable limited juggle knockdown
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Block
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Super Meter
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Frames
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Move Name
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HL
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Damage
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Stun
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Gain
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Cancel Ability
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Startup
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Active
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Recovery
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On Guard
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On Hit
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Notes
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Notes:
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