(→Throws) |
|||
Line 407: | Line 407: | ||
== Throws == | == Throws == | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th style="border:1px solid navy">Name</th> | |||
<th>Command</th> | |||
<th>Start-up</th> | |||
<th>Hit</th> | |||
<th>Recovery</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Meter<br>M/Hit</th> | |||
<th>Range</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy">Yamitsudzura</td> | |||
<td>LP+LK</td> | |||
<td>2</td> | |||
<td>1</td> | |||
<td>21</td> | |||
<td>120</td> | |||
<td>13</td> | |||
<td>0/7</td> | |||
<td>16</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy">Tobizaru</td> | |||
<td>air LP+LK</td> | |||
<td>6</td> | |||
<td>1</td> | |||
<td>-</td> | |||
<td>160</td> | |||
<td>18</td> | |||
<td>0/14</td> | |||
<td>12</td> | |||
<td>2</td> | |||
</tr> | |||
</table> | |||
SP Notes:<br> | |||
1) Ibuki's defensive, offensive, and neutral throws are all identical.<br> | |||
2) Horizontal range: 12. Vertical range: Top 44, Bottom 67<br> | |||
== Special Normals == | == Special Normals == |
Revision as of 01:23, 14 June 2006
http://photobucket.com/albums/a347/givequicheachance/ibuki-stance.gif
Moves List
Normal Moves
Air Normals
Name | Type | Start-up | Hit | Attack | Stun | Meter M/Bl/Hit |
*SP Notes |
---|---|---|---|---|---|---|---|
Jab | Vertical | 3 | Land | 50 | 7 | 0/1/2 | |
Diagonal | 3 | 19 | 60 | 5 | 0/1/2 | ||
Strong | Vertical | 5 | 7 | 80(70) | 11(9) | 2/4/8 | |
Diagonal | 6 | 13 | 80(70) | 11(9) | 2/4/8 | ||
Fierce | Vertical | 11 | 5 | 120 | 13 | 3/6/14 | 1 |
Diagonal | 11 | 5 | 120 | 13 | 3/6/14 | 1 | |
Name | Type | Start-up | Hit | Attack | Stun | Meter M/Bl/Hit |
*SP Notes |
Short | Vertical | 4 | Land | 50 | 5 | 0/1/2 | |
Diagonal | 3 | 7 | 40 | 5 | 0/1/2 | ||
Forward | Vertical | 5 | 7 | 70(60) | 9 | 2/4/8 | |
Diagonal | 7 | 13 | 70(60) | 9(7) | 2/4/8 | ||
Round House | Vertical | 10 | 3 | 110(90) | 13(11) | 3/4/12 | 2 |
Diagonal | 11 | 3 | 110(90) | 13(11) | 3/4/12 | 2 |
SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).
2) Knocks down an air-born opponent if it hits.
Ground Normals
Name | Type | Cancel C/SC/SJ |
Block H/L |
Parry H/L |
St. Up |
Hit | Rec. | Attack | Stun | Advantage Bl/Hit/c.Hit |
Meter M/Bl/Hit |
* SP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Close | C/SC | HL | HL | 2 | 1 | 5 | 30 | 5 | +5/+5/+5 | 0/1/2 | |
Far | X/X | HL | HL | 2 | 2 | 2 | 25 | 5 | +6/+6/+6 | 0/1/2 | ||
Crouch | C/SC | HL | HL | 3 | 3 | 3 | 20 | 3 | +5/+5/+5 | 0/1/2 | ||
Strong | Stand | X/X | HL | H | 6 | 2 | 6 | 70(65) | 11(9) | +6/+7/+8 | 1/2/7 | |
Crouch | C/SC | HL | HL | 9 | 7 | 9 | 70 | 7 | +2/+3/+4 | 2/2/7 | ||
Fierce | Close | 1st: C/SC 2nd: X/X |
HL | H | 9 | 1/4 | 15 | 60/70 | 9/7 | -3/-1/+1 | 3/7/16 | |
Far | C/SC | HL | H | 13 | 4 | 14 | 70(60) | 5(3) | -1/+1/+3 | 2/2/7 | ||
Crouch | X/SJ | HL | HL | 8 | 3 | 18 | 110(100) | 15 | -3/-1/+1 | 3/6/14 | 1 | |
Name | Type | Cancel C/SC/SJ |
Block H/L |
Parry H/L |
St. Up |
Hit | Rec. | Attack | Stun | Advantage Bl/Hit/c.Hit |
Meter M/Bl/Hit |
* SP |
Short | Stand | X/X | HL | HL | 4 | 4 | 6 | 20 | 3 | +1/+1/+1 | 0/1/2 | |
Crouch | C/SC | L | L | 5 | 3 | 5 | 20 | 3 | +3/+3/+3 | 0/1/2 | 2 | |
Forward | Stand | C/SC | HL | H | 5 | 4 | 14 | 100 | 11 | +1/+2/+3 | 2/4/8 | |
Crouch | X/X | L | L | 6 | 5 | 11 | 70 | 3 | -2/-1/0 | 2/2/7 | ||
Round House | Close | X/SJ | HL | H | 5 | 1/6 | 22 | 50/70 | 3/9 | -11/D/D | 3/5/14 | 3 |
Far | X/SJ | HL | H | 9 | 3 | 21 | 110 | 13 | -2/-1/+1 | 3/6/14 | 4 | |
Crouch | X/X | L | L | 8 | 3 | 18 | 110(100) | 15 | -3/-1/+1 | 3/6/14 |
SP Notes:
1) Super Jump Cancelable on hit, parry, or block.
2) Chains into itself.
3) Super Jump Cancelable on second hit (hit, parry, or block). Launches opponent on hit, opponent can be juggled.
4) Super Jump Cancelable on hit only (not on block or parry).
Throws
Name | Command | Start-up | Hit | Recovery | Attack | Stun | Meter M/Hit |
Range | *SP Notes |
---|---|---|---|---|---|---|---|---|---|
Yamitsudzura | LP+LK | 2 | 1 | 21 | 120 | 13 | 0/7 | 16 | 1 |
Tobizaru | air LP+LK | 6 | 1 | - | 160 | 18 | 0/14 | 12 | 2 |
SP Notes:
1) Ibuki's defensive, offensive, and neutral throws are all identical.
2) Horizontal range: 12. Vertical range: Top 44, Bottom 67
Special Normals
Oiura Ken | HP after HP connects |
You Men | B + MP |
Maki Geri | F + LK |
Koube Kudaki | F + MK |
Ura Maki Geri | B + MK |
Sazan | DF + MK |
Bonshou Geri | F + HK |
Target Combos
- In air, HP -> F + MK
- In air, LK -> F + MK
- LP -> MP -> F + LK
- Close LK -> Close MK -> HK
- Close LP -> Close MP (1 hit) -> HP
- B + MP (1 hit) -> HP
- In air LP -> F + HP
- Close HP (2 hits) -> D + HK -> HK
- B + MK -> F + MK
- Close LP -> Close MP (2 hits) -> D + HK -> HK
- B + MP (2 hits) -> D + HK -> HK
Special Moves
Raida | F, DF, D, DB, B + P | |
Kubi Ori | B, DB, D, DF, F + P | (EX) |
Kunai | In air, D, DF, F + P | |
Tsuji Goe | F, D, DF + P | |
Kasumi Gake | D, DF, F + K | |
Kazekiri | F, D, DF + K | (EX) |
Tsumuji | D, DB, B + K | (EX) |
Hien | B, D, DB + K | (EX) |
Super Arts
I | Kasumi-Suzaku | In air, D, DF, F, D, DF, F + P | 3 stocks |
II | Yoroi-Doushi | D, DF, F, D, DF, F + P | 1 stock |
III | Yami-Shigure | D, DF, F, D, DF, F + P | 1 stock |