|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+3
|
+6
|
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
4
|
10
|
+2
|
+4
|
|
|
Close
|
HL
|
70*50
|
80*120
|
30*30
|
sp/su
|
6
|
1*3
|
20
|
-5
|
0
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
|
Close
|
HL
|
60
|
80
|
40
|
SJ
|
7
|
4
|
15
|
-5
|
-
|
Floats opponent
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
21
|
-7
|
-
|
Techable knockdown
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
50
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-5
|
-2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
9
|
3
|
20
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
16
|
-4
|
-
|
Techable knockdown
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
8
|
+2
|
+4
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
4
|
6
|
+2
|
+6
|
|
|
crouch
|
HL
|
50*60
|
100*80
|
30*30
|
-
|
6
|
2(4)4
|
17
|
-3
|
+1
|
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
14
|
-3
|
0
|
|
|
crouch
|
L
|
80
|
100
|
60
|
-
|
10
|
4
|
23
|
-12
|
-
|
Untechable knockdown
|
|
Jump
|
H
|
35
|
50
|
20
|
-
|
3
|
13
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
100
|
40
|
-
|
4
|
6[8]
|
-
|
-
|
-
|
[] refers to neutral jump
|
|
Jump
|
H
|
110
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
100
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Senpuukyaku (+)
|
H
|
70
|
100
|
40
|
-
|
20
|
4
|
13
|
-1
|
+2
|
6~23f Feet invincible, 7~23f airborne
|
|
Dakai (+)
|
HL
|
110
|
200
|
60
|
-
|
14
|
6
|
20
|
-8
|
-
|
Techable knockdown
|
|
Raigekishuu (+)
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 4
|
-3
|
+3
|
Can juggle, advantage refers to (translate) jump where startup is (9+7f)
|
|
Raigekishuu (+)
|
HL
|
60
|
100
|
20
|
-
|
8
|
until ground
|
After landing 4
|
-3
|
+3
|
Can juggle, advantage refers to (translate) jump where startup is (9+8f)
|
|
Raigekishuu (+)
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 4
|
-4
|
+2
|
Can juggle, advantage refers to (translate) jump where startup is (9+7f)
|
|
far >
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
|
far > >
|
HL
|
50
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-2
|
-1
|
|
|
>
|
HL
|
50
|
50
|
30
|
-
|
9
|
3
|
18
|
-3
|
+1
|
|
|
> > +
|
HL
|
75
|
62
|
30
|
su
|
13
|
5
|
24
|
-8
|
-
|
Floats opponent, projectile hitbox, armor break
|
|
crouch > crouch
|
HL
|
40*50
|
50*100
|
30*30
|
su
|
5
|
2(4)4
|
18
|
-4
|
0
|
|
|
crouch >
|
HL
|
70
|
100
|
40
|
-
|
7
|
4
|
24
|
-9
|
-
|
Techable knockdown, can juggle
|
|
Jump > +
|
H
|
90
|
150
|
60
|
-
|
3
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
110
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Untechable knockdown
|
|
Back Throw
|
0.9
|
130
|
110
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Untechable knockdown
|
|
Zesshou Hohou
|
HL
|
90
|
150
|
30/30
|
su
|
9
|
7
|
10+12
|
-9
|
-
|
9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
110
|
150
|
30/30
|
su
|
14
|
9
|
6+11
|
-7
|
-
|
14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
130
|
150
|
30/30
|
su
|
17
|
11
|
8+6
|
-9
|
-
|
17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
80*60
|
100*100
|
-250/0
|
su
|
17
|
7*2
|
4+11
|
+1
|
-
|
17~25f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|
|
Tetsuzan Kou
|
HL
|
100
|
200
|
30/60
|
su
|
16
|
6
|
14
|
-3
|
+2
|
[air hit] Techable knockdown
|
|
Tetsuzan Kou
|
HL
|
125
|
200
|
30/60
|
su
|
21
|
5
|
18
|
-6
|
-
|
4~18f (low hitbox ?), techable knockdown
|
|
Tetsuzan Kou
|
HL
|
140
|
200
|
30/60
|
su
|
25
|
4
|
22
|
-7
|
-
|
6~22f (low hitbox ?), techable knockdown
|
|
Tetsuzan Kou
|
HL
|
80*70
|
150*100
|
-250/0
|
su
|
13
|
1(1)4
|
20
|
-6
|
-
|
4~13f (low hitbox ?), techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
|
|
Kobokushi(feint)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 23
|
-
|
-
|
|
|
Kobokushi
|
HL
|
160
|
250
|
30/60
|
su
|
23
|
15
|
5
|
+1
|
-
|
Floats opponent, armor break, projectile hitbox
|
|
Kobokushi
|
HL
|
160
|
300
|
-250/0
|
su
|
23
|
13
|
21
|
-13
|
-
|
1~20f lower body invincibility, floats opponent (translate), armor break, projectile hitbox, can juggle
|
|
Nishou Kyaku
|
HL
|
70*50
|
100*50
|
30/20*20
|
-
|
5
|
2(6)4
|
14+8
|
-5
|
-
|
1~7f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*60
|
100*50
|
30/30*20
|
-
|
6
|
2(6)4
|
18+14
|
-23
|
-
|
1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*70
|
100*100
|
30/30*30
|
-
|
8
|
2(6)4
|
24+14
|
-29
|
-
|
1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
|
|
Nishou Kyaku
|
HL
|
60*40
|
100*100
|
-250/0
|
-
|
4
|
2(6)4
|
18+14
|
-23
|
-
|
1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
|
|
Zenpou Tenshin
|
1.1
|
0
|
0
|
20/30
|
-
|
7
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Zenpou Tenshin
|
1.3
|
0
|
0
|
-250/0
|
-
|
5
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Super Combo
|
-
|
-
|
-
|
-1000/0
|
-
|
1+0
|
430
|
Total 8
|
-
|
-
|
1~3f Invincible, (translate), can cancel (translate), dash/backdash/jump (translate), lasts 430 frames
|
|
Ultra Combo 1
|
HL
|
105*45x2*135[375]
|
0
|
0/0
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
-21
|
-
|
1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, 5f~ animation recovery is special move cancellable? (translate)
|
|
Ultra Combo 2
|
HL
|
60*45x3*255
|
0
|
0/0
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
-26
|
-
|
1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable knockdown, 5th hit goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|