Garou: Mark of the Wolves/Hotaru: Difference between revisions

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=T.O.P. Notes=
=T.O.P. Notes=
To Come.
She does a flip kick like Marshall Law.  Probably one of the worst in the game IMO, but you could use it as an anti air when the opponent is right above you.


=Overall Strategy=
=Overall Strategy=

Revision as of 13:38, 4 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

"Step Kick"
in the air, d B

"Air Crossover"
in the air, CD

Special Command Moves

Spirit Slam
qcf P

Combo Kick
during j, qcb K

Twisting Flight
dp K

Double Blow Onslaught
qcb P

Lunging Thigh
hcf D

*Tiger Tail Kick (Break Move)
qcb K

Super Moves

Lotus Land Punch
qcf x2 P

Flying Queen of Chaos
qcf x2 K

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Bread'n'Butter Combos

st. b xx qcb b(break w/ab), qcf c (37/31)

cr. a xx qcb b(break w/ab), qcf c (35/29)

st. c/cr. c/st. d xx qcb b(break w/ab), qcf c (40/34)

cr. a(x2) xx qcb a (28/19)

st. c/cr. c xx qcb c (36/28)

st. d xx qcfx2 p (64/45 s, 88/60 p)

Corner stuff(corner only)

st. c xx qcb b(break w/ab), dp d (39/32)

st. c xx qcb b(break w/ab), qcfx2 k (73/55 s, 99/72 p)

j. d xx qcb b(air), qcfx2 k (73/54 s, 99/71 p)

Counter hit stuff

qcb b(counter hit, break w/ab), qcb b(break w/ab), qcf c (46/40)

qcb b(counter hit, break w/ab), qcfx2 k (58/45 s, 84/62 p)

(corner)qcb b(counter hit, break w/ab), qcb b(break w/ab), qcfx2 k (79/61 s, 105/78 p)

(near corner)air qcb d(air counter hit), dp d (31/25)

(near corner)air qcb d(air counter hit), qcfx2 k (65/48 s, 91/65 p)

qcf c(air counter hit), qcf c (32/30)

T.O.P. Notes

She does a flip kick like Marshall Law. Probably one of the worst in the game IMO, but you could use it as an anti air when the opponent is right above you.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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