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== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
''' | '''Reppu-ken''': ''QCF+A''<br> | ||
Ground projectile<br> | |||
<br> | <br> | ||
'''Double | '''Double Reppu-ken''': ''QCF+C''<br> | ||
Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken<br> | |||
<br> | <br> | ||
'''Crack Counter<br> | '''Crack Counter''': ''QCF+B/D''<br> | ||
''B'' counters mid & high attacks, while ''D'' counters low attacks.<br> | |||
<br> | <br> | ||
'''Hard Edge<br> | '''Hard Edge''': ''QCB+A/C''<br> | ||
''A'' version has Rock do a quick short dash with an elbow attack. ''C'' has him follow-up with a punch. The C version is slower than the A version.<br> | |||
<br> | <br> | ||
'''Rage Run<br> | '''Rage Run''': QCB+B/D<br> | ||
''B'' version has him dash then do an overhead punch, while ''D'' will warp him behind his opponent. The ''B'' version is very risky as the punch has some start-up delay. The ''D'' version is a good set-up for his 360+C.<br> | |||
<br> | <br> | ||
'''Evac Toss | '''Evac Toss''': ''360+C''<br> | ||
360 C<br> | Command throw & is Break-able with AB. There are 3 things to do with this move:- | ||
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen. | |||
2- Breaking the move with AB will allow Rock to follow up with a special move or super | |||
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect.<br> | |||
<br> | <br> | ||
Revision as of 04:50, 4 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
"close D Follow Up Overhead Kick"
after close D, f D
Special Command Moves
Reppu-ken: QCF+A
Ground projectile
Double Reppu-ken: QCF+C
Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken
Crack Counter: QCF+B/D
B counters mid & high attacks, while D counters low attacks.
Hard Edge: QCB+A/C
A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.
Rage Run: QCB+B/D
B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.
Evac Toss: 360+C
Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect.
Super Moves
Raising Storm
qcf x2 P
Shining Knuckles
qcf x2 K
**Deadly Rave Neo (Hidden Super)
hcb, f A, A, A, B, B, C, C, D, D, qcb C
Attributes
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To come.
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.