Freeman-12 (talk | contribs) (→Combos) |
|||
Line 59: | Line 59: | ||
To come. | To come. | ||
= | =Combos= | ||
Anywhere:-<br> | |||
1 | 1- Jumping '''C'''-->Standing '''C'''-->QCB+'''A'''<BR> | ||
2 | 2- Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR> | ||
3 | 3- Jumping '''C'''-->Standing '''C'''-->QCFx2+'''A'''-->QCB+'''A''' [Charge] or F, D, DF+'''A'''<BR> | ||
4- Jumping '''C'''-->Standing '''C'''-->QCFx2+'''C'''<BR> | |||
5- Jumping '''C'''-->Standing '''C'''-->QCFx2+'''D'''-->Jumping '''C'''-->Down+'''AB'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<BR> | |||
6- Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->QCFx2+'''D'''-->QCB+'''A''' [Charge]<BR> | |||
7- QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->F, D, DF+'''A'''<BR> | |||
<br> | |||
Corner only:-<br> | |||
8- Jumping '''C'''-->Standing '''C'''-->QCFx2+'''B'''-->Jumping '''C'''-->Down+'''AB'''-->QCFx2+'''B'''-->Jumping '''C'''-->Standing '''C'''-->QCF+'''K''', Break-->F, D, DF+'''A'''<br> | |||
9- Jumping '''C'''-->Standing '''C'''-''Feint''->Down+'''AB'''-->QCFx2+'''C'''<br> | |||
10- QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br> | |||
11- Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly] | |||
=T.O.P. Notes= | =T.O.P. Notes= |
Revision as of 03:00, 9 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
"Double Side Kick"
f B
Special Command Moves
Hell Rotor
notes:
1) can hold down button to delay move
2) can cancel move during delay by pressing D
qcb A (Backband Juggler)
qcb C (Overhead Knock Down)
Hell Arrest
near opponent, hcf P (non-comboalbe grab)
*Hell Trap (Break Move)
qcf K (kick launches opponent into a grab, unless broken after kick)
Hell Snipe
dp P (anti-air dunk knock down of varying heights)
Personal Petard
qcb D (command roll)
Cleaver
qcb B (crawl)
"Cleaver Follow Up Low - Punch Sweep"
during Cleaver, A
"Cleaver Follow Up High - Kick Slam"
during Cleaver, B
"Cleaver Follow Up Cancel - Stand"
during Cleaver, C
Super Moves
Lucky Strike
qcf x2 P
Gatling Freezer
qcf x2 K
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping C-->Standing C-->QCB+A
2- Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
3- Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
4- Jumping C-->Standing C-->QCFx2+C
5- Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
6- Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
7- QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A
Corner only:-
8- Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
9- Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
10- QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
11- Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.