Capcom vs SNK 2/Guile: Difference between revisions

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= Moves List =
= Moves List =
== Normal Moves ==
== Normal Moves ==
<table style="width:700px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Jab</td>
  <td>Standing</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>3</td>
  <td>4</td>
  <td>6</td>
  <td>200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>3</td>
  <td>3</td>
  <td>16</td>
  <td>700</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n/n</td>
  <td>y/n</td>
  <td>y/y</td>
  <td>+2</td>
  <td>+2</td>
  <td>4</td>
  <td>5</td>
  <td>16</td>
  <td>800,600</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>5</td>
  <td>10</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>16</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-9</td>
  <td>-9</td>
  <td>4</td>
  <td>3</td>
  <td>30</td>
  <td>1100</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>6</td>
  <td>6</td>
  <td>18</td>
  <td>1200</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>y/n</td>
  <td>-3</td>
  <td>-3</td>
  <td>5</td>
  <td>16</td>
  <td>11</td>
  <td>1200,700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>8</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Short</td>
  <td>Standing</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>4</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>n</td>
  <td>y</td>
  <td>+2</td>
  <td>+2</td>
  <td>6</td>
  <td>4</td>
  <td>9</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>22</td>
  <td>-</td>
  <td>400</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=5>Forward</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+0</td>
  <td>+0</td>
  <td>4</td>
  <td>6</td>
  <td>14</td>
  <td>800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+1</td>
  <td>+1</td>
  <td>11</td>
  <td>5</td>
  <td>14</td>
  <td>700</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>7</td>
  <td>5</td>
  <td>9</td>
  <td>700</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>9</td>
  <td>5</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>8</td>
  <td>16</td>
  <td>-</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid red" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>8</td>
  <td>8</td>
  <td>16</td>
  <td>1300</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+4</td>
  <td>+4</td>
  <td>15</td>
  <td>6</td>
  <td>14</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>y/n</td>
  <td>down</td>
  <td>+8</td>
  <td>7</td>
  <td>5(28)5</td>
  <td>11</td>
  <td>1300,1200</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>5</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> b or f +Forward</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+1</td>
  <td>+1</td>
  <td>11</td>
  <td>5</td>
  <td>14</td>
  <td>700</td>
</tr>
<tr>
  <td style="border:1px solid green"> f + Fierce</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>8</td>
  <td>5</td>
  <td>19</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid green"> b or f +Short</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-12</td>
  <td>-5</td>
  <td>6</td>
  <td>5</td>
  <td>20</td>
  <td>600</td>
</tr>
<tr>
  <td style="border:1px solid green"> (close) b or f +Roundhouse </td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+1</td>
  <td>+1</td>
  <td>15</td>
  <td>6?</td>
  <td>17</td>
  <td>1300</td>
</tr>
</table>
== Special Moves ==
== Special Moves ==
==Supers==
==Supers==

Revision as of 07:52, 20 January 2007

Introduction

Guile.gif

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +5 +5 3 4 6 200
Crouching y y y +5 +5 3 4 6 200
Jumping - - - - - 8 22 - 500
Strong Close n y y +2 +2 3 3 16 700
Far n/n y/n y/y +2 +2 4 5 16 800,600
Crouching n y y +5 +5 4 5 10 700
Jumping - - - - - 8 16 - 700
Fierce Close n y y -9 -9 4 3 30 1100
Far n n y +4 +4 6 6 18 1200
Crouching n/n n/n y/n -3 -3 5 16 11 1200,700
Jumping - - - - - 8 8 - 1200
Short Standing y y y +4 +4 4 4 7 300
Crouching y n y +2 +2 6 4 9 300
Jumping Neutral - - - - - 4 22 - 500
Jumping Diagonal - - - - - 4 22 - 400
Forward Close n y y +0 +0 4 6 14 800
Far n n n +1 +1 11 5 14 700
Crouching n n y +6 +6 7 5 9 700
Jumping Neutral - - - - - 9 5 - 800
Jumping Diagonal - - - - - 8 16 - 700
Roundhouse Close n n n +0 +0 8 8 16 1300
Far n n n +4 +4 15 6 14 1100
Crouching n/n n/n y/n down +8 7 5(28)5 11 1300,1200
Jumping - - - - - 7 5 - 1200
Command Normals
b or f +Forward n n n +1 +1 11 5 14 700
f + Fierce n n n +0 +0 8 5 19 1300
b or f +Short n n n -12 -5 6 5 20 600
(close) b or f +Roundhouse n n n +1 +1 15 6? 17 1300

Special Moves

Supers

The Basics

Bread and Butter Combos

Corner Pressure

Openings

Super Combos

Custom Combos

Advanced Strategy

Matchups

Random Tricks/Notes