Garou: Mark of the Wolves/Tizoc: Difference between revisions

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To come.
To come.


=Bread'n'Butter Combos=
=Combos=
'''S Combo<br>
Tizoc isn't exactly a combo type character, however he does have some combos which do a fair amount of damage:-<br>
1) hcf B<br>
1- HCF+'''B'''-->B, D, DB+'''A'''<br>
2) qcf x2 B<br>
*Do the B, D, DB+'''A''' immediatley after the throw for a nice damaging combo.
2- HCF+'''B'''-''Hold '''UF'''''->QCF+'''A''' in the air<br>
*This combo is a bit harder, but during the ''HCF+'''B''''', hold ''UF'' and Tizoc will jump, then time the ''QCF+'''A''''' while in the air. This combo is more damading than the one above, but slightly harder to do, yet very flashy.
3- HCF+'''B'''-->QCFx2+'''B'''<br>
*You need to time the super after the throw to get at least 2 hits in OR all 3 hits.
4- Jumping '''D'''-->Crouching ''B'''<BR>
<br>
<br>
 
5- ''Corner'': Jumping '''D'''-->Standing '''D'''<BR>
'''P Combo<br>
<br>
1) j D<br>
6- Jumping '''D'''-->QCF+'''A''', QCF+'''D'''<BR>
2) A (far A takes off slightly more than close A)<br>
*The above combo was found by '''Nocturnal''' of the Shoryuken.com Forums. To do this combo right, as Tizoc lands, buffer in a Standing '''A''' when doing the first ''QCF'', then do ''QCF+'''D''''' for the super to come out. This super does app. 47% damage.
3) qcf x2 D<br>
 
More To Come


=T.O.P. Notes=
=T.O.P. Notes=

Revision as of 05:29, 4 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

Grif Fall
df x2 C (during C throw, while opponent's feet are in the air)

Special Command Moves

Justice Hurricane
360 P (near opponent)

Olympus Over
qcb K (*can only break D version)

Poseidon Wave
rdp P (*can only break C version)

Active Tupian
dp P

Hercules' Heave
hcf B (near opponent)

Icarus Crash
during any j qcf A (near opponent)

Super Moves

Big Fall
720 P (near opponent)

Daedalus Attack
qcf x2 K

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Tizoc isn't exactly a combo type character, however he does have some combos which do a fair amount of damage:-
1- HCF+B-->B, D, DB+A

  • Do the B, D, DB+A immediatley after the throw for a nice damaging combo.

2- HCF+B-Hold UF->QCF+A in the air

  • This combo is a bit harder, but during the HCF+B, hold UF and Tizoc will jump, then time the QCF+A while in the air. This combo is more damading than the one above, but slightly harder to do, yet very flashy.

3- HCF+B-->QCFx2+B

  • You need to time the super after the throw to get at least 2 hits in OR all 3 hits.

4- Jumping D'-->Crouching B

5- Corner: Jumping D-->Standing D

6- Jumping D-->QCF+A, QCF+D

  • The above combo was found by Nocturnal of the Shoryuken.com Forums. To do this combo right, as Tizoc lands, buffer in a Standing A when doing the first QCF, then do QCF+D for the super to come out. This super does app. 47% damage.

T.O.P. Notes

Tizoc's TOP move is a drop kick with a fair amount of priority. It is not easily punishable by most moves and has decent recovery.

Overall Strategy

Grab, Grab, GRAB!!

Matchup Notes

To come.

Advanced Tactics

Here are some VERY important notes to help you get in some grabs.
1) Tizoc's f BC feint has upper invincibility frames. This is ESPECIALLY useful!
2) Tizoc's taunt has lower invincibility frames.
3) A helpful shortcut to get in a 360 is to do a tk motion instead.

More To come.

Return to The Characters

Return to The Characters Menu