Garou: Mark of the Wolves/Kim Dong Hwan: Difference between revisions

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=Bread'n'Butter Combos=
=Bread'n'Butter Combos=
To Come.
c.B c.C qcfx2+B
qcf+B c.C qcfx+B
qcf+D j.qcfx2+A j.qcfx2+A dp+C
dp+P (break) qcfx3+C
 
c.B c.C qcfx2+B is where Dong gets all his damage. And the timing takes a a few words of explanation.
 
First learn c.C qcfx2+B. This is best done by buffering qcf before you do the c.C. The input is 2362C36B.
 
The c.B c.C is a link. This is merely a timing thing. You can mash C and get it, but it's integral to learn the timing.
 
Now the hard part. qcf+B is an actual move, this makes it difficult to get the timing to buffer the qcf during the link. Since if you're mashing qcf all the time you'll get a qcf+B or dp+C.
 
Anyways, the way I do it. I to learned c.C qcfx2+B and c.B c.C seperately, then put them together. The timing point is where you stick the first qcf. It needs to be between the B and the C, not before not after that point. You also have to time it fast enough so that the B and C combo. You should be buffering the qcf right after the c.B hits, then wait a millisecond and press c.C such that it combos. Now finish off the input and press B again if it connects.
 
the input looks like this: 2B2362C36B


=T.O.P. Notes=
=T.O.P. Notes=

Revision as of 22:32, 19 March 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

"Super Jump"
d, any jump

"Wall Jump"
in the air near a corner, j opposite direction

"Aerial Back Kick"
in the air, b C

Special Command Moves

Thunderbird Slash
qcb K (overhead kick)

*Sandblast Bash (Break Move)
dp P (has auto-counter property)

Flying Kick
in the air, d K

Purple Hazer
qcf B (hits low and stuns opponent)
qcf D (hits low and launches opponent)

Leg Smack
hcb C

Super Moves

Super Dong Hwan Kick
during j, qcf x2 P

Thunderbird Blast
qcf x2 K (can hold D version)

**Immortal Egoist Kick (Hidden Super)
qcf x3 P

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Bread'n'Butter Combos

c.B c.C qcfx2+B qcf+B c.C qcfx+B qcf+D j.qcfx2+A j.qcfx2+A dp+C dp+P (break) qcfx3+C

c.B c.C qcfx2+B is where Dong gets all his damage. And the timing takes a a few words of explanation.

First learn c.C qcfx2+B. This is best done by buffering qcf before you do the c.C. The input is 2362C36B.

The c.B c.C is a link. This is merely a timing thing. You can mash C and get it, but it's integral to learn the timing.

Now the hard part. qcf+B is an actual move, this makes it difficult to get the timing to buffer the qcf during the link. Since if you're mashing qcf all the time you'll get a qcf+B or dp+C.

Anyways, the way I do it. I to learned c.C qcfx2+B and c.B c.C seperately, then put them together. The timing point is where you stick the first qcf. It needs to be between the B and the C, not before not after that point. You also have to time it fast enough so that the B and C combo. You should be buffering the qcf right after the c.B hits, then wait a millisecond and press c.C such that it combos. Now finish off the input and press B again if it connects.

the input looks like this: 2B2362C36B

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu