Garou: Mark of the Wolves/Khushnood Butt: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 46: Line 46:
=Attack Notes=
=Attack Notes=
To come.
To come.
=Bread'n'Butter Combos=
=Combos=
'''Double Juggle Super Uppercut Combo (Corner)<br>
Anywhere:-<BR>
1) j D<br>
1) Jumping '''D'''-->Standing '''D'''-->QCF+'''B'''<BR>
2) D<br>
2) Jumping '''D'''-->Standing '''D'''-->QCFx2+'''A'''<BR>
3) dp A (break)<br>
3) Standing '''D''' '''''OR''''' Down+'''AB'''-->F, D, DF+'''C''', Break-->QCF+'''C'''<BR>
4) qcf B<br>
4) Down+'''AB'''-->QCFx2+'''A'''<br>
5) qcf x2 K<br>
5) Standing '''D''' '''''OR''''' Down+'''AB'''-->F, D, DF+'''C''' Break-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
<br>
'''<nowiki>*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!</nowiki>'''<br>
More to come
6) Charge '''C''': Jumping '''D'''-->Standing '''D'''-->Release '''C'''<BR>
<BR>
Corner only:-<BR>
7) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->QCF+'''B'''-->QCFx2+'''K'''<BR>
8) Jumping '''D'''-->Standing '''D''' '''''OR''''' Down+'''AB'''-->F, D, DF+'''P''', Break-->QCF+'''C'''<BR>
9) Charge '''C''': Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A'''-->Release '''C'''<BR>
<BR>
TOP+Corner only:-<BR>
10) Jumping '''D'''-->Standing '''D'''-->''TOP Attack''<BR>
11) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->''TOP Attack''-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
'''<nowiki>*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!</nowiki>'''<br>
'''<nowiki>**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.</nowiki>'''


=T.O.P. Notes=
=T.O.P. Notes=

Revision as of 05:09, 8 April 2006

Gameplay Overview

To come.

Move List

Command Normal Moves

"Overhead Elbow"
f A

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)

Special Command Moves

Tiger Flame Punch
qcf A (Slow Speed Projectile)
qcf C (Fast Speed Projectile)

Steam Blast Kick
qcf B (Forward flying double kick knock down)
qcf D (Diagonal flying double kick knock down)

Dragon Flash Upper
hold then release C

Tiger Flash Kick
hold then release D

*Koho (Break Move)
dp P (Rising uppercut move)

Super Moves

Haou Shoukou Ken
qcf x2 P (Multiple hit projectile)

Kyokugen Ko Hou
qcf x2 K (Multiple hit rising uppercut)

**Dragon-Tiger Fandango (Hidden Super)
qcf x3 C repeatedly

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
6) Charge C: Jumping D-->Standing D-->Release C

Corner only:-
7) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
8) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
9) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C

TOP+Corner only:-
10) Jumping D-->Standing D-->TOP Attack
11) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu