Nickelodeon All-Star Brawl 2/Korra: Difference between revisions

From SuperCombo Wiki
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightForward-WaterWhips.png
|image= NASB2_Korra_LightForward-WaterWhips.png
|caption= "footsies"
|caption= "Footsies"
|name= Water Whips
|name= Water Whips
|input= Forward+Light
|input= Forward+Light
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}}
}}
}}<br>
}}<br>


=== Air Light Attacks ===
=== Air Light Attacks ===
{{MoveData
{{MoveData
|name    = Spinning Spirit Kick"
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png
|input    = Light (Airborne)
|caption=
|image   = NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png
|name= Spinning Spirit Kick
|caption = Water version
|input= Light (Airborne)
|image2  = NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Earth.png
|data=
|caption2 = Earth Version
{{AttackData-NickBrawl2
|image3  = NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Fire.png
|caption3 = Fire version
|image4 = NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Air.png
|caption4 = Air version
|data =
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
|Startup=0
|Startup=0
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Perform after using a '''Water Attack'''.
* DESCRIPTION PLACEHOLDER
}}
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Earth.png
|input= <small><small>Light (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Perform after using an '''Earth Attack'''.
* DESCRIPTION PLACEHOLDER
}}
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Fire.png
|input= <small><small>Light (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Perform after using a '''Fire Attack'''.
* DESCRIPTION PLACEHOLDER
}}
}}
}}
{{MoveData
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Air.png
|input= <small><small>Light (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Perform after using an '''Air Attack'''.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightDownAir-EarthSpike.png
|image= NASB2_Korra_LightDownAir-EarthSpike.png
|caption= Ganondorf would be proud.
|caption= "Ganondorf would be proud"
|name= Earth Spike
|name= Earth Spike
|input= Down+Light (Airborne)
|input= Down+Light (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeForward-Inferno.png
|image= NASB2_Korra_ChargeForward-Inferno.png
|caption= "footsies, but deadlier this time"
|caption= "Footsies, but deadlier this time"
|name= Inferno
|name= Inferno
|input= Strong
|input= Strong
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|caption=  '''THE''' Combo Ender
|caption=  "THE Combo Ender"
|name= Flame Cannon
|name= Flame Cannon
|input= Strong (Airborne)
|input= Strong (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|caption= A bit of an oxymoron, when you think about it.
|caption= "A bit of an oxymoron, when you think about it"
|name= Aerial Earthbending
|name= Aerial Earthbending
|input= Up+Strong (Airborne)
|input= Up+Strong (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|caption= CAPTION PLACEHOLDER
|caption= "CAPTION PLACEHOLDER"
|name= Dive Blast
|name= Dive Blast
|input= Down+Strong (Airborne)
|input= Down+Strong (Airborne)
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{{MoveData
{{MoveData
|name    = Waterbend
|image= NASB2_Korra_SpecialNeutral-Waterbend.png
|input    = Special
|name= Waterbend
|image   = NASB2_Korra_SpecialNeutral-Waterbend.png
|input= Special
|caption  = Grounded version
|image2  = NASB2_Korra_SpecialNeutral-WaterbendAir.png
|caption2 = Air version
|image3  = NASB2_Korra_SpecialNeutral-WaterbendSlime.png
|caption3 = Slime version
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
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* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
}}
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialNeutral-WaterbendAir.png
|input= <small><small>Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|description=  
|description=  
* Perform the move in the air to send the water forward.
* Perform the move in the air to send the water forward.
* Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups.
* '''Jump Cancelable''' while she whips it around her body for some reason, useful for this tricky grab setups.
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
}}
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialNeutral-WaterbendSlime.png
|input= <small><small>Slime+Special</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|description=  
|description=  
* The '''Slime''' version, sends the water up and then crashing down.
* The '''Slime''' version, sends the water up and then crashing down.
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.  
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialDown-Metalbending.png
|image= NASB2_Korra_SpecialDown-Metalbending.png
|caption= Grounded version
|caption=
|image2=NASB2_Korra_SpecialDown-Metalbending_Air.png
|caption2= Air version
|name= Metalbending
|name= Metalbending
|input= Down+Special
|input= Down+Special
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* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
}}
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialDown-Metalbending_Air.png
|input= <small><small>Down+Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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|Safety=-0
|Safety=-0
|description=  
|description=  
* Combos into literally everything on a good connect, up air for combo extension, strong fair for killing.
* Combos into literally everything on a good connect, '''Up Air Light''' for combo extension, '''Air Strong''' for killing.
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.
}}
}}
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{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|caption= Grounded version
|name =Air Impulse
|image2= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png
|caption2= Air version
|name = Air Impulse
|input= Up+Special
|input= Up+Special
|data=
|data=
Line 499: Line 512:
|description=  
|description=  
* Korra propels herself upwards with a rock while on the ground.
* Korra propels herself upwards with a rock while on the ground.
* Cancellable into any action as early as frame 15.
* Cancellable into any action as early as '''Frame 15'''.
* Fantastic combo tool when used after a slime cancel.
* Fantastic combo tool when used after a '''Slime Cancel'''.
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 frame gap in pressure.
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a '''3 Frame''' gap in pressure.
}}
}}
}}
{{MoveData
|image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png
|input= <small><small>Up+Special (Airborne)</small></small>
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=00%
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* Leaves her in special fall.
* Leaves her in special fall.
* Does not snap to ledge.
* Does not snap to ledge.
* Inconsistent tool for killing off the top, I can see you attempting it, don't do it.
* Inconsistent tool for killing off the top. I can see you attempting it, don't do it.
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Korra_TauntDown.png
|image= NASB2_Korra_TauntDown.png
|caption= "You are very... muscular for a woman." "Um, thanks! You too?"
|caption= "You are very... muscular for a woman" "Um, thanks! You too?"
|name= NAME PLACEHOLDER
|name= NAME PLACEHOLDER
|input= Down+Taunt
|input= Down+Taunt

Revision as of 19:09, 12 December 2023

About

The powerful Avatar of a new generation.

Gameplay

Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.

Korra

NASB2 Korra Costume00.png
Franchise

The Legend of Korra

Home Stage

Harmonic Convergence

Weight

1.09

Fall Speed

1.48

Gravity

1.275

Run Speed

1.35

Air Speed

0.93

Charactercord

KorraCord




Strengths Weaknesses
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • Fall Speed: Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
  • Linear Recovery: Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.




Moveset

Ground Light Attacks

Elemental Combo
Light
NASB2 Korra LightNeutral-ElementalCombo.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
3% 4 4-5 21 -5
  • Korra's fastest attack.
  • 4 Hit Jab Combo, more data necessary to input, lotta cancel windows.
  • Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents.


Water Whips
Forward+Light
NASB2 Korra LightForward-WaterWhips.png
"Footsies"
Damage Startup Active Frames Total Frames Safety
10% 10 10-17 32 -14
  • Korra whips her arms around and bends water outwards
  • Doesn't kill, but is disjointed and fairly long range. Can be slime cancelled into your imagination.


Rising Kick
Up+Light
NASB2 Korra LightUp-RisingKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Shattering Punch
Down+Light
NASB2 Korra LightDown-EarthShatteringPunch.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Waterbending Slide
Light (Running)
NASB2 Korra DashAttack-WaterbendingSlide.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Spinning Spirit Kick
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using a Water Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Earth.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Earth Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Fire.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using a Fire Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Air Attack.


Fire Daggers
Forward+Light (Airborne)
NASB2 Korra LightForwardAir-FireDaggers.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cold Edge
Back+Light (Airborne)
NASB2 Korra LightBackAir-ColdEdge.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sky Hunter
Up+Light (Airborne)
NASB2 Korra LightUpAir-SkyHunter.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Spike
Down+Light (Airborne)
NASB2 Korra LightDownAir-EarthSpike.png
"Ganondorf would be proud"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ground Strong Attacks

Inferno
Strong
NASB2 Korra ChargeForward-Inferno.png
"Footsies, but deadlier this time"
Damage Startup Active Frames Total Frames Safety
00% 18 0-0 0 -0
  • Amazingly disjointed grounded poke and kill option.
  • Go-to ledge trapping too for antsy opponents who love attacking from the ledge (or can't ledgedash).


Crescent Gale Kick
Up+Strong
NASB2 Korra ChargeUp-CrescentGaleKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Axe Stomp
Down+Strong
NASB2 Korra ChargeDown-AxeStomp.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Strong Attacks

Flame Cannon
Strong (Airborne)
NASB2 Korra ChargeForwardAir-FlameCannon.png
"THE Combo Ender"
Damage Startup Active Frames Total Frames Safety
14% 15 18-27 57 -25
  • Kills absurdly early and consistently, AND is extremely convenient to route into
  • Useful after a Grounded Up Special to catch high recoveries surprisingly fast


Aerial Earthbending
Up+Strong (Airborne)
NASB2 Korra ChargeUpAir-AerialEarthbending.png
"A bit of an oxymoron, when you think about it"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dive Blast
Down+Strong (Airborne)
NASB2 Korra ChargeDownAir-DiveBlast.png
"CAPTION PLACEHOLDER"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Waterbend
Special
NASB2 Korra SpecialNeutral-Waterbend.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra surrounds herself with a water ring, then sends it down.
  • Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
Special (Airborne)
NASB2 Korra SpecialNeutral-WaterbendAir.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform the move in the air to send the water forward.
  • Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups.
  • Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
Slime+Special
NASB2 Korra SpecialNeutral-WaterbendSlime.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Slime version, sends the water up and then crashing down.
  • Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.


Burning Tackle
Forward+Special
NASB2 Korra SpecialForward-BurningTackle.png
"The party starter"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Metalbending
Down+Special
NASB2 Korra SpecialDown-Metalbending.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra performs a frontal attack with a metal wire.
  • If the tip connects, she drags her opponent back to her.
  • Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
Down+Special (Airborne)
NASB2 Korra SpecialDown-Metalbending Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Combos into literally everything on a good connect, Up Air Light for combo extension, Air Strong for killing.
  • Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.


Air Impulse
Up+Special
NASB2 Korra SpecialUp-EarthAirImpulse.png
Damage Startup Active Frames Total Frames Safety
6% 13 13-32 32 +20
  • Korra propels herself upwards with a rock while on the ground.
  • Cancellable into any action as early as Frame 15.
  • Fantastic combo tool when used after a Slime Cancel.
  • Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 Frame gap in pressure.
Up+Special (Airborne)
NASB2 Korra SpecialUp-EarthAirImpulseAir.png
Damage Startup Active Frames Total Frames Safety
00% 13 0-0 0 -0
  • Korra propels herself upwards with a gust of wind while in the air. Slime Version overshoots ledge and often lands you mid-stage, important tool for recovering.
  • Leaves her in special fall.
  • Does not snap to ledge.
  • Inconsistent tool for killing off the top. I can see you attempting it, don't do it.


Ultimate

Time to Use the Avatar State!
Slime+Light
NASB2 Korra Super.png
"Time to Use the Avatar State!"
Damage Startup Active Frames Total Frames Safety
40% 26 1 or 4? 48 N/A
  • Invincible on startup, extremely funny (and surprisingly useful) tool for disrespecting your opponent's pressure.
  • Time to Use the Avatar State!


Taunts

NAME PLACEHOLDER
Taunt
NASB2 Korra TauntNeutral.png
"I'm the Avatar, you gotta deal with it!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Down+Taunt
NASB2 Korra TauntDown.png
"You are very... muscular for a woman" "Um, thanks! You too?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


NAME PLACEHOLDER
Up+Taunt
NASB2 Korra TauntUp.png
"Who do you think you are?" "Why don't you come and find out?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER





Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Matchups

+2 PLACEHOLDER
+1 PLACEHOLDER
0 PLACEHOLDER
-1 PLACEHOLDER
-2 PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Costumes

NASB2 Korra Costume01.png NASB2 Korra Costume02.png NASB2 Korra Costume03.png NASB2 Korra Costume04.png NASB2 Korra Costume05.png


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