Template:ComboKey-SF6: Difference between revisions

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(Created page with "{| class="mw-collapsible wikitable mw-collapsed" ! colspan="2" | SF6 Combo Notation Guide |- ! Notation !! Meaning |- | '''>''' || '''Cancel''' the previous move to the following move.<br>e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |- | '''~''' || '''Chain/Cancel''' the previous move into a followup.<br>e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |- | ''',''' || '''Link''' the previous move to the foll...")
 
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| ''',''' || '''Link''' the previous move to the following move.<br>e.g. 5MP, 2MP (requires manual timing)
| ''',''' || '''Link''' the previous move to the following move.<br>e.g. 5MP, 2MP (requires manual timing)
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| '''j.X''' || '''Jumping action'''; e.g. j.2MP (Kimberly Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
! style="text-align: left"; colspan="2" | An example with Ken that uses all three "connecting" symbols:<br>2LP, 5MP~HP > 623P > 236236P<br>2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
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| '''dl.X''' || Briefly '''delay''' the action; e.g. Ken 236HK~dl.6LK (Jinrai Loop starter, must delay the 6LK input)
| '''j.X''' || '''Jumping action'''; for Neutral Jump, use '''8j.X'''<br>e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
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| '''AA''' || '''Anti-air'''; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent.
| '''P''' or '''K''' || '''Any Punch''' or '''Any Kick''' (when button strength does not matter)<br>PP or KK represents any two punches/kicks.
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| '''[X]''' || '''Hold''' the button input; e.g. Luke 214[LP] = charged LP Flash Knuckle
| '''X/Y''' || Do either X move '''or''' Y move.<br>e.g. end a combo with 214K/623P
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| '''P''' or '''K''' || '''Any Punch''' or '''Any Kick''' (when button strength does not matter)
| '''[X]''' || '''Hold''' the button input<br>e.g. Luke 214[LP] = charged LP Flash Knuckle
|-
|-
| '''X/Y''' || Do either X move '''or''' Y move.<br>e.g. end a combo with 214K/623P
| '''dl.X''' || Briefly '''delay''' the action<br>e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
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| '''AA''' || '''Anti-air'''; hit the opponent while they're mid-air.<br>May cause a different juggle state compared to a grounded opponent.
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| '''Y xN'''<br>'''{Y} xN''' || '''Repeat''' 'Y' input 'N' number of times.<br>A sequence of multiple inputs will be bundled into "{}".<br>e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
| '''Y xN'''<br>'''{Y} xN''' || '''Repeat''' 'Y' input 'N' number of times.<br>A sequence of multiple inputs will be bundled into "{}".<br>e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
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Revision as of 03:52, 16 April 2023

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3