User:Spabobin: Difference between revisions

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Note: I was testing this to see if I would want to use something similar on Mizuumi, but I don't like how much space is taken up by each combo. Maybe if the videos started collapsed? It also looked bad on mobile, it didn't adjust for the smaller screen size. I also would prefer the combo notation to not be centered due to how I have the combos formatted (I'm sure that would be easy to fix). For now, I probably won't use this.

Revision as of 13:36, 22 September 2021

My SRK user page for testing stuff I guess


Notation
2LK x2 > 2LP > 2HK xx 236HP,
2HK > 2HP xx 623LP
Damage Hits Meter Use Stun
62 9 1 -

Since you use F.pngHp.png just before the super, sometimes you'll accidentally do Dp.pngHp.png Guts Upper instead. You want the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.

Notation
2LK > 2LP x3 > 2HK xx 236HK, dash, 2HK > 2HP ...
... xx mash 623LP (knockdown)
... xx whiff 236LK (reset)
Damage Hits Meter Use Stun
58% ?? ?? ??
  • Standard hitconfirm against standing opponents
  • An air reset into side switch cannot be backdashed, and a meaty normal will beat reversals
  • Damage assumes first hit of 236HK whiffs; can do more if it fully connects

Note: I was testing this to see if I would want to use something similar on Mizuumi, but I don't like how much space is taken up by each combo. Maybe if the videos started collapsed? It also looked bad on mobile, it didn't adjust for the smaller screen size. I also would prefer the combo notation to not be centered due to how I have the combos formatted (I'm sure that would be easy to fix). For now, I probably won't use this.