Street Fighter V/G/Introduction: Difference between revisions

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Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.
Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.


G is a great fighter who generally offers a tool for any situation he needs. His long range normals provide good buffers and pokes. His fireball can make it very difficult for most characters to get around due to its trajectory. He has anti airs, a command grab, corner carry, he's got it all. Top it all off with one of the best V-Skills and V-Triggers in the whole game, and you've got yourself a force to be reckoned with. His unique mechanic, Presidentiality, requires good reactions and spacing to make use of, as he can normally only level up after a knockdown. If you like having a character that's easy to pick up but can always provide more new and complicated things for you as you learn more, G might be the character for you.
G is a great fighter who with a tool for nearly every situation. He's very momentum based, in that its easier for him to roll through the opponent's healthbar once he gets a knockdown and get to stack his levels/v-meter. However, he loses his offensive ability the more he gets into a defensive position, and depends on building and managing his various resources to remain a threat.
 
{{ ProContable
| pros=
* With resources, his damage output gets very high, and also has inheretedly great corner carry and oki
* Great frame traps with normals and mixups with command grab.
* Solid pokes and anti airs, potentially strong fireball and many bursts-of-movements moves give him a great and versitile neutral game
* Both 2 useful v-skills and 2 powerful 2 triggers give G a lot of versitility and options in matchups
| cons=
* without any levels or resources, his damage is lacking and loses several of his neutral tools
* Has to burn resources quickly, when without any levels, to get notable reward for his offense
* Indifferent movement options
}}
 
 


==== Unique Mechanics ====
==== Unique Mechanics ====

Revision as of 11:57, 29 April 2021

Introduction

About G

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.

G is a great fighter who with a tool for nearly every situation. He's very momentum based, in that its easier for him to roll through the opponent's healthbar once he gets a knockdown and get to stack his levels/v-meter. However, he loses his offensive ability the more he gets into a defensive position, and depends on building and managing his various resources to remain a threat.

Template:ProContable


Unique Mechanics

G is able to level up his Presidentiality by inputting G Charge (held) or canceling specials into it (unheld). He has 3 levels of Presidentiality. Anytime G is knocked down he loses 1 level of it (unless V-Skill 2 has been applied). Standing LP, HP, LK, and all crouching punches can cancel into held G charge. 4 HP, 6 HP, crouching HK, V-skill 1 and special moves (excluding command grab) may cancel into unheld G charge. His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.

Level 1

SFV G Level1.jpg

  • Starting version, this is the lowest level G can be at.

Level 2

SFV G Level2.jpg

  • G Smash Over does 120/120 damage/stun instead of 100/100
  • G Smash Under does 80/150 damage/stun instead of 80/100
  • G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
  • G Burst now performs 2 hits, beating EX projectiles.
  • G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry

Level 3

SFV G Level3.jpg

  • G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
  • G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
  • G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
  • G Impact now does 80/120 damage/stun, camera zooms in during animation
  • G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit

Season 5

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