Rage of The Dragons/Elias: Difference between revisions

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==Command Moves==
==Command Moves==
(n)fwd A - Does a punch downward.   
(n)fwd A - Does a punch downward.  
   
Overhead.   
Overhead.   
Can't combo after his normals.
Can't combo after his normals.
           Bufferable.   
            
Looks short ranged, but its hit box is longer than
Bufferable.   
          expected.
 
Looks short ranged, but its hit box is longer than expected.
 
(n)fwd B - 2 hit low kick.


(n)fwd B - 2 hit low kick. 
Must be blocked low.   
Must be blocked low.   
Comboable after his strong
 
          normals.   
Comboable after his strong normals.   
 
Cancelable on both hits.
Cancelable on both hits.


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==Special Moves==
==Special Moves==
Sinful - DP A/C.   
Sinful - DP A/C.   
Grabs the opponent by his shirt and punches him 4 times that
 
        sends him flying. This move is unblockable and comboable.
Grabs the opponent by his shirt and punches him 4 times that sends him flying.  
 
This move is unblockable and comboable.


(a)Magnus - qcb A/C.  
(a)Magnus - qcb A/C.  
Punches upward and a fire wave rises up near him. C  
Punches upward and a fire wave rises up near him.  
            version dashes in a short deistance before doing the punch.   
 
            A version is comboable, C isn't.
C version dashes in a short deistance before doing the punch.   
 
A version is comboable, C isn't.


(a)Holy Flare - qcf A/C.   
(a)Holy Flare - qcf A/C.   
Raises his hands and releases 2 fireballs in circular
Raises his hands and releases 2 fireballs in circular motion.   
                motion.  Its slow as hell to come out, but its bigger than any
 
                of the other projectiles that most characters can't jump over
Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.
                it. Stuns the opponent a bit long
 
Stuns the opponent a bit long


(a)Heaven or Hell - hcf B/D.   
(a)Heaven or Hell - hcf B/D.   
He runs in, if it connects, he strangles the
He runs in, if it connects, he strangles the
                     opponent with one hand burning in white flame, then throws
                     opponent with one hand burning in white flame, then throws
                     them away. 30%-40% of the damage you inflict with this move
                     them away.  
30%-40% of the damage you inflict with this move
                     alone adds up to your life.
                     alone adds up to your life.


==Super Moves==
==Super Moves==
Maximum Desiderium - hcb fwd A/C.   
Maximum Desiderium - hcb fwd A/C.   
Runs toward the opponent.   
Runs toward the opponent.   
If he hits, he
 
                    holds the opponent on the neck with both hands in white
If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.   
                    flame for a short time then throws them away.   
 
40%-50% of
40%-50% of the damage you inflict with this super is added to your life.   
                    the damage you inflict with this super is added to your
 
                    life.  Its fast enough to be comboed.
Its fast enough to be comboed.
==Super Tag==
==Super Tag==



Revision as of 11:43, 9 December 2015

Introduction

Movelist

Command Moves

(n)fwd A - Does a punch downward.

Overhead.

Can't combo after his normals.

Bufferable.

Looks short ranged, but its hit box is longer than expected.

(n)fwd B - 2 hit low kick.

Must be blocked low.

Comboable after his strong normals.

Cancelable on both hits.


Special Moves

Sinful - DP A/C.

Grabs the opponent by his shirt and punches him 4 times that sends him flying.

This move is unblockable and comboable.

(a)Magnus - qcb A/C. Punches upward and a fire wave rises up near him.

C version dashes in a short deistance before doing the punch.

A version is comboable, C isn't.

(a)Holy Flare - qcf A/C. Raises his hands and releases 2 fireballs in circular motion.

Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.

Stuns the opponent a bit long

(a)Heaven or Hell - hcf B/D.

He runs in, if it connects, he strangles the

                   opponent with one hand burning in white flame, then throws
                   them away. 

30%-40% of the damage you inflict with this move

                   alone adds up to your life.

Super Moves

Maximum Desiderium - hcb fwd A/C.

Runs toward the opponent.

If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.

40%-50% of the damage you inflict with this super is added to your life.

Its fast enough to be comboed.

Super Tag

Combos

First Impact combos: Ground - A, B, A, C, D Air - A, C, D, D, D

My B&B Combo: Jump D, close C(2 hits), fwd B(2 hits), qcb A.

Other combos: -Jump D, close C(2 hits), fwd B(1 hit), hcb B/D -Jump D, close C(1 hit), fwd B(1 hit), DP A/C -Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C


Abuse his qcf A/C. Its huge size makes it possible for you to pin your opponent to the other side. Yes, it can be air blocked, but his super can't... get my drift?  ;)


Trick Combos:

-close B, fwd A, qcf A (his close B must be blocked low. ^_^) -Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B -qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,

Elias can catch the opponent with his super or Team duplex starter before he 
lands from the air block.  ^_^

-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.


Wall Combos:

-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,

hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.

(needs at least 2 and 1/2 levels of super meter at start) -opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,

hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.

Strategies