Rage of The Dragons/Billy: Difference between revisions

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=Movelist=
=Movelist=
Command moves:
 
==Command Moves==
C
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(n)fwd B - Overhead axe kick.  But this ones better 'coz its a knock away when  
(n)fwd B - Overhead axe kick.   
          you hit the opponent with this in the air. Made specially for juggle
But this ones better 'coz its a knock away when you hit the opponent with this in the air.  
          combos.  Does not combo after his normals.  Bufferable.
Made specially for juggle combos.   
Does not combo after his normals.   
Bufferable.
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Special moves:
 
==Special Moves==
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(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.
(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.
                 A version becomes a full screen projectile after the 2nd
                  
                qcf A which looks like heidern's cross cutter move.  C version
A version becomes a full screen projectile after the 2nd qcf A which looks like heidern's cross cutter move.   
                creates a stationary 2 hit cross cutter in front of him,  
 
                doing another qcf C will make billy throw it in a very short
C version creates a stationary 2 hit cross cutter in front of him,doing another qcf C will make billy throw it in a very short distance and send the opponent away in flames.
                distance and send the opponent away in flames.
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(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.  D version does a  
(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.   
                    slide kick, which must be blocked low, before the rising
 
                    kick.  B version can easily be airblocked. The D version
D version does a slide kick, which must be blocked low, before the rising kick.   
                    however can only be air blocked if opponent is high in  
 
                    the air.
B version can easily be airblocked.  
 
The D version however can only be air blocked if opponent is high in the air.
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(n)Lightning Tail - qcf B/D.  Rapid kicks into kick finisher.  Think Robert's
(n)Lightning Tail - qcf B/D.   
                    multihit kick move.
Rapid kicks into kick finisher.   
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(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent
Think Robert's multihit kick move.
              away.  D version can be done up to 3x and only the 3rd hit
              knocks away.  Both versions can be done in air.  On ground,
              D version only combos after fwd B.
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(a)Blue Rage - qcb B/D.
Does a horizontal flying kick that knocks opponent away. 


D version can be done up to 3x and only the 3rd hit knocks away. 


==Command Moves==
Both versions can be done in air.
 
==Special Moves==


On ground, D version only combos after fwd B.
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==Super Moves==
==Super Moves==
Super:
Super:
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(n)Back Slash - qcb hcf B/D.  Does a somersault kick with a power geyser
(n)Back Slash - qcb hcf B/D.   
                emission. D version does 2 somersaults with 2 geyser emisions.
Does a somersault kick with a power geyser emission.  
                Great anti air
 
D version does 2 somersaults with 2 geyser emisions.
 
Great anti air
==Super Tag==
==Super Tag==



Revision as of 10:37, 9 December 2015

Introduction

Movelist

Command Moves

C
(n)fwd B - Overhead axe kick. But this ones better 'coz its a knock away when you hit the opponent with this in the air. Made specially for juggle combos. Does not combo after his normals. Bufferable.

Special Moves



(a)Slash Cross - qcf A/C x 2. He slashes and creates a blue wave of energy.

A version becomes a full screen projectile after the 2nd qcf A which looks like heidern's cross cutter move.

C version creates a stationary 2 hit cross cutter in front of him,doing another qcf C will make billy throw it in a very short distance and send the opponent away in flames.
(a)(n)Ko Ryu Kyaku - DP B/D. Does a flying kick upwards.

D version does a slide kick, which must be blocked low, before the rising kick.

B version can easily be airblocked.

The D version however can only be air blocked if opponent is high in the air.
(n)Lightning Tail - qcf B/D. Rapid kicks into kick finisher.

Think Robert's multihit kick move.
(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent away.

D version can be done up to 3x and only the 3rd hit knocks away.

Both versions can be done in air.

On ground, D version only combos after fwd B.

Super Moves

Super:
(n)Back Slash - qcb hcf B/D. Does a somersault kick with a power geyser emission.

D version does 2 somersaults with 2 geyser emisions.

Great anti air

Super Tag

Combos

First Impact combos:
Ground - B, A, C, D, D
Air - A, B, B, C, D

My B&B Combo: Jump D, Close C(1 hit), qcf A/C

-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.

2nd hit pushes opponent way back.

-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.

Other combos: -Jump D, hop forward D, air qcb B
-fwd B, qcb D x 2, close C(1 hits), qcf B/D
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D


Trick Combos:

-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D -Jump D, close D(1 hit), fwd B, DP D. (High-low trick)


Wall Combos:

-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,

fwd B, qcb hcf B.  23 hits, approximately 45% damage

(needs at least 2 levels of super meter at start) -Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,

qcb hcf B.  19 hits, approximately 70% damage.

Strategies