Rage of The Dragons/Radel: Difference between revisions

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=Movelist=
=Movelist=
Command moves:


(n)dwnfwd B - 2 hit gut then face kick. Comboable after his strong normals.
==Command Moves==
              Cancelable on both hits.
(n)dwnfwd B - 2 hit gut then face kick.<br>


Comboable after his strong normals.<br>


Special moves:
Cancelable on both hits.<br>
==Special Moves==


(n)Escape - qcf A/C.  Shoulder ram then an electric punch that sends the
(n)Escape - qcf A/C.  <br>
            opponent to the edge of the screen. A and C versions are both
Shoulder ram then an electric punch that sends the opponent to the edge of the screen.<br>
            comboable, but C version does 3 hits and has more range.


Head Execution - hcb A/C.  Goes over opponents shoulder and throws them.  Its
A and C versions are both comboable, but C version does 3 hits and has more range.<br>
                unblockable and comboable.  It has a follow up qcb A/C where
                He does a dashing electric punch the sends the opponent to the
                edge of the screen.  If you didn't do the follow up, you can
                connect a Team Duplex Starter.


(a)Screw Kick - hcb B/DDoes a series of kicks.  B version sends the opponent
Head Execution - hcb A/C.<br>  
                flying away dealing 2 hits, while D version sends the opponent
Goes over opponents shoulder and throws them. <br>
                the the edge of the screen and deals 3 hits. Both versions are
Its unblockable and comboable. <br>
                comboable. Is it just me or he really looks stupid doing this
It has a follow up qcb A/C where He does a dashing electric punch the sends the opponent to the edge of the screen. <br>
                move? o_O
If you didn't do the follow up, you can connect a Team Duplex Starter.<br>


(a)Dead Dragon - DP A/C.  Does a doublesledgehammer move upward. Good anti air,
(a)Screw Kick - hcb B/D<br>
                and is comboable.  C version does 2 hits, and both versions  
Does a series of kicks. <br>
                sends opponent flying away.
B version sends the opponent flying away dealing 2 hits, while D version sends the opponent the the edge of the screen and deals 3 hits.  <br>
Both versions are comboable.<br>


(a)Dead Dragon - DP A/C.  <br>
Does a doublesledgehammer move upward. <br>
Good anti air,and is comboable.  <br>
C version does 2 hits, and both versions sends opponent flying away.<br>
==Super Moves==
(n)Shadow Sword - qcf hcb A/C.<br>


Super:
Does a shoulder ram and a series of electric punches.<br>
 
(n)Shadow Sword - qcf hcb A/C.  Does a shoulder ram and a series of electric
                  punches. Good thing about this is that even if you hit the
                  opponent in the air with the initial shoulder ram, it will
                  still fully connect.
==Command Moves==
 
==Special Moves==
 
==Super Moves==


Good thing about this is that even if you hit the opponent in the air with the initial shoulder ram, it will still fully connect.<br>
==Super Tag==
==Super Tag==


=Combos=
=Combos=
First Impact combos:
First Impact combos:<br>
Ground - A, A, A, C, D
Ground - A, A, A, C, D<br>
Air    - A, A, A, C, D
Air    - A, A, A, C, D<br>


My B&B combo:  Jump D, close D(2 hits), dwnfwd B, qcf A/DP A.
My B&B combo:  Jump D, close D(2 hits), dwnfwd B, qcf A/DP A.
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Other combos:
Other combos:
-Jump D, close D(2 hits), dwnfwd B, hcb B.
-Jump D, close D(2 hits), dwnfwd B, hcb B.<br>
-Jump D, dwn B, qcf A.
-Jump D, dwn B, qcf A.<br>
-Jump D, close D(2 hits), hcb A/C, qcb A/C
-Jump D, close D(2 hits), hcb A/C, qcb A/C<br>
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.<br>




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(needs at 2 levels of super meter)
(needs at 2 levels of super meter)
-Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A,
-Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A,
  C, D, qcf hcb C.  22 hits, approximately 70% damage.
  C, D, qcf hcb C.  22 hits, approximately 70% damage.<br>


=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 11:16, 9 December 2015

Introduction

Movelist

Command Moves

(n)dwnfwd B - 2 hit gut then face kick.

Comboable after his strong normals.

Cancelable on both hits.

Special Moves

(n)Escape - qcf A/C.
Shoulder ram then an electric punch that sends the opponent to the edge of the screen.

A and C versions are both comboable, but C version does 3 hits and has more range.

Head Execution - hcb A/C.
Goes over opponents shoulder and throws them.
Its unblockable and comboable.
It has a follow up qcb A/C where He does a dashing electric punch the sends the opponent to the edge of the screen.
If you didn't do the follow up, you can connect a Team Duplex Starter.

(a)Screw Kick - hcb B/D.
Does a series of kicks.
B version sends the opponent flying away dealing 2 hits, while D version sends the opponent the the edge of the screen and deals 3 hits.
Both versions are comboable.

(a)Dead Dragon - DP A/C.
Does a doublesledgehammer move upward.
Good anti air,and is comboable.
C version does 2 hits, and both versions sends opponent flying away.

Super Moves

(n)Shadow Sword - qcf hcb A/C.

Does a shoulder ram and a series of electric punches.

Good thing about this is that even if you hit the opponent in the air with the initial shoulder ram, it will still fully connect.

Super Tag

Combos

First Impact combos:
Ground - A, A, A, C, D
Air - A, A, A, C, D

My B&B combo: Jump D, close D(2 hits), dwnfwd B, qcf A/DP A.

-Be careful on characters with fast moves and supers(like Jimmy and his gun

blow) 'coz all of Radel's moves have a tiny lag in which fast moves and supers
can exploit.

Other combos: -Jump D, close D(2 hits), dwnfwd B, hcb B.
-Jump D, dwn B, qcf A.
-Jump D, close D(2 hits), hcb A/C, qcb A/C
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.


I have no Trick Combos for him.


Wall Combos:

(needs at 2 levels of super meter) -Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A,

C, D, qcf hcb C.  22 hits, approximately 70% damage.

Strategies