Rage of The Dragons/Billy: Difference between revisions

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=Movelist=
=Movelist=
Command moves:
Command moves:
 
<br>
(n)fwd B - Overhead axe kick.  But this ones better 'coz its a knock away when  
(n)fwd B - Overhead axe kick.  But this ones better 'coz its a knock away when  
           you hit the opponent with this in the air. Made specially for juggle
           you hit the opponent with this in the air. Made specially for juggle
           combos.  Does not combo after his normals.  Bufferable.
           combos.  Does not combo after his normals.  Bufferable.
 
<br><br>
Special moves:
Special moves:
 
<br><br>
(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.
(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.
                 A version becomes a full screen projectile after the 2nd
                 A version becomes a full screen projectile after the 2nd
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                 doing another qcf C will make billy throw it in a very short
                 doing another qcf C will make billy throw it in a very short
                 distance and send the opponent away in flames.
                 distance and send the opponent away in flames.
 
<br>
(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.  D version does a  
(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.  D version does a  
                     slide kick, which must be blocked low, before the rising
                     slide kick, which must be blocked low, before the rising
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                     however can only be air blocked if opponent is high in  
                     however can only be air blocked if opponent is high in  
                     the air.
                     the air.
 
<br>
(n)Lightning Tail - qcf B/D.  Rapid kicks into kick finisher.  Think Robert's
(n)Lightning Tail - qcf B/D.  Rapid kicks into kick finisher.  Think Robert's
                     multihit kick move.
                     multihit kick move.
 
<br>
(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent
(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent
               away.  D version can be done up to 3x and only the 3rd hit
               away.  D version can be done up to 3x and only the 3rd hit
               knocks away.  Both versions can be done in air.  On ground,  
               knocks away.  Both versions can be done in air.  On ground,  
               D version only combos after fwd B.
               D version only combos after fwd B.
 
<br>




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==Super Moves==
==Super Moves==
Super:
Super:
 
<br>
(n)Back Slash - qcb hcf B/D.  Does a somersault kick with a power geyser
(n)Back Slash - qcb hcf B/D.  Does a somersault kick with a power geyser
                 emission.  D version does 2 somersaults with 2 geyser emisions.
                 emission.  D version does 2 somersaults with 2 geyser emisions.
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=Combos=
=Combos=


First Impact combos:
First Impact combos:<br>
Ground - B, A, C, D, D
Ground - B, A, C, D, D<br>
Air    - A, B, B, C, D
Air    - A, B, B, C, D<br>


My B&B Combo: Jump D, Close C(1 hit), qcf A/C
My B&B Combo: Jump D, Close C(1 hit), qcf A/C<br>


-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.
-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.
  2nd hit pushes opponent way back.
  2nd hit pushes opponent way back.
-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.
-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.<br>


Other combos:
Other combos:
-Jump D, hop forward D, air qcb B
-Jump D, hop forward D, air qcb B<br>
-fwd B, qcb D x 2, close C(1 hits), qcf B/D
-fwd B, qcb D x 2, close C(1 hits), qcf B/D<br>
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D<br>




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-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
-Jump D, close D(1 hit), fwd B, DP D.  (High-low trick)
-Jump D, close D(1 hit), fwd B, DP D.  (High-low trick)<br>




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-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,
-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,
  fwd B, qcb hcf B.  23 hits, approximately 45% damage
  fwd B, qcb hcf B.  23 hits, approximately 45% damage<br>


(needs at least 2 levels of super meter at start)
(needs at least 2 levels of super meter at start)
-Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,
-Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,
  qcb hcf B.  19 hits, approximately 70% damage.
  qcb hcf B.  19 hits, approximately 70% damage.<br>
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 02:09, 9 December 2015

Introduction

Movelist

Command moves:
(n)fwd B - Overhead axe kick. But this ones better 'coz its a knock away when

          you hit the opponent with this in the air. Made specially for juggle
          combos.  Does not combo after his normals.  Bufferable.



Special moves:

(a)Slash Cross - qcf A/C x 2. He slashes and creates a blue wave of energy.

                A version becomes a full screen projectile after the 2nd
                qcf A which looks like heidern's cross cutter move.  C version
                creates a stationary 2 hit cross cutter in front of him, 
                doing another qcf C will make billy throw it in a very short
                distance and send the opponent away in flames.


(a)(n)Ko Ryu Kyaku - DP B/D. Does a flying kick upwards. D version does a

                    slide kick, which must be blocked low, before the rising
                    kick.  B version can easily be airblocked.  The D version
                    however can only be air blocked if opponent is high in 
                    the air.


(n)Lightning Tail - qcf B/D. Rapid kicks into kick finisher. Think Robert's

                   multihit kick move.


(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent

              away.  D version can be done up to 3x and only the 3rd hit
              knocks away.  Both versions can be done in air.  On ground, 
              D version only combos after fwd B.



Command Moves

Special Moves

Super Moves

Super:
(n)Back Slash - qcb hcf B/D. Does a somersault kick with a power geyser

               emission.  D version does 2 somersaults with 2 geyser emisions.
               Great anti air

Super Tag

Combos

First Impact combos:
Ground - B, A, C, D, D
Air - A, B, B, C, D

My B&B Combo: Jump D, Close C(1 hit), qcf A/C

-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.

2nd hit pushes opponent way back.

-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.

Other combos: -Jump D, hop forward D, air qcb B
-fwd B, qcb D x 2, close C(1 hits), qcf B/D
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D


Trick Combos:

-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D -Jump D, close D(1 hit), fwd B, DP D. (High-low trick)


Wall Combos:

-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,

fwd B, qcb hcf B.  23 hits, approximately 45% damage

(needs at least 2 levels of super meter at start) -Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,

qcb hcf B.  19 hits, approximately 70% damage.

Strategies