Rage of The Dragons/Elias: Difference between revisions

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=Movelist=
=Movelist=
Command moves:


(n)fwd A - Does a punch downward.  Overhead.  Can't combo after his normals.
          Bufferable.  Looks short ranged, but its hit box is longer than
          expected.
(n)fwd B - 2 hit low kick.  Must be blocked low.  Comboable after his strong
          normals.  Cancelable on both hits.
Special moves:
Sinful - DP A/C.  Grabs the opponent by his shirt and punches him 4 times that
        sends him flying.  This move is unblockable and comboable.
(a)Magnus - qcb A/C.  Punches upward and a fire wave rises up near him.  C
            version dashes in a short deistance before doing the punch. 
            A version is comboable, C isn't.
(a)Holy Flare - qcf A/C.  Raises his hands and releases 2 fireballs in circular
                motion.  Its slow as hell to come out, but its bigger than any
                of the other projectiles that most characters can't jump over
                it.  Stuns the opponent a bit long
(a)Heaven or Hell - hcf B/D.  He runs in, if it connects, he strangles the
                    opponent with one hand burning in white flame, then throws
                    them away. 30%-40% of the damage you inflict with this move
                    alone adds up to your life.
Super:
Maximum Desiderium - hcb fwd A/C.  Runs toward the opponent.  If he hits, he
                    holds the opponent on the neck with both hands in white
                    flame for a short time then throws them away.  40%-50% of
                    the damage you inflict with this super is added to your
                    life.  Its fast enough to be comboed.
==Command Moves==
==Command Moves==


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=Combos=
=Combos=
First Impact combos:
Ground - A, B, A, C, D
Air    - A, C, D, D, D
My B&B Combo:  Jump D, close C(2 hits), fwd B(2 hits), qcb A.
Other combos:
-Jump D, close C(2 hits), fwd B(1 hit), hcb B/D
-Jump D, close C(1 hit), fwd B(1 hit), DP A/C
-Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C
Abuse his qcf A/C.  Its huge size makes it possible for you to pin your
opponent to the other side.  Yes, it can be air blocked, but his super can't...
get my drift?  ;)
Trick Combos:
-close B, fwd A, qcf A (his close B must be blocked low.  ^_^)
-Close C(1 hit), fwd B or fwd A, qcb A.  mix up his fwd A and fwd B
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC.  At the right distance,
Elias can catch the opponent with his super or Team duplex starter before he
lands from the air block.  ^_^
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.
Wall Combos:
-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,
hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.


(needs at least 2 and 1/2 levels of super meter at start)
-opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,
hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 01:42, 9 December 2015

Introduction

Movelist

Command moves:

(n)fwd A - Does a punch downward. Overhead. Can't combo after his normals.

          Bufferable.  Looks short ranged, but its hit box is longer than
          expected.

(n)fwd B - 2 hit low kick. Must be blocked low. Comboable after his strong

          normals.  Cancelable on both hits.


Special moves:

Sinful - DP A/C. Grabs the opponent by his shirt and punches him 4 times that

        sends him flying.  This move is unblockable and comboable.

(a)Magnus - qcb A/C. Punches upward and a fire wave rises up near him. C

           version dashes in a short deistance before doing the punch.  
           A version is comboable, C isn't.

(a)Holy Flare - qcf A/C. Raises his hands and releases 2 fireballs in circular

               motion.  Its slow as hell to come out, but its bigger than any
               of the other projectiles that most characters can't jump over
               it.  Stuns the opponent a bit long

(a)Heaven or Hell - hcf B/D. He runs in, if it connects, he strangles the

                   opponent with one hand burning in white flame, then throws
                   them away. 30%-40% of the damage you inflict with this move
                   alone adds up to your life.


Super:

Maximum Desiderium - hcb fwd A/C. Runs toward the opponent. If he hits, he

                    holds the opponent on the neck with both hands in white
                    flame for a short time then throws them away.  40%-50% of
                    the damage you inflict with this super is added to your
                    life.  Its fast enough to be comboed.

Command Moves

Special Moves

Super Moves

Super Tag

Combos

First Impact combos: Ground - A, B, A, C, D Air - A, C, D, D, D

My B&B Combo: Jump D, close C(2 hits), fwd B(2 hits), qcb A.

Other combos: -Jump D, close C(2 hits), fwd B(1 hit), hcb B/D -Jump D, close C(1 hit), fwd B(1 hit), DP A/C -Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C


Abuse his qcf A/C. Its huge size makes it possible for you to pin your opponent to the other side. Yes, it can be air blocked, but his super can't... get my drift?  ;)


Trick Combos:

-close B, fwd A, qcf A (his close B must be blocked low. ^_^) -Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B -qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,

Elias can catch the opponent with his super or Team duplex starter before he 
lands from the air block.  ^_^

-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.


Wall Combos:

-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,

hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.

(needs at least 2 and 1/2 levels of super meter at start) -opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,

hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.

Strategies