Rage of The Dragons/Billy: Difference between revisions

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=Movelist=
=Movelist=
Command moves:
(n)fwd B - Overhead axe kick.  But this ones better 'coz its a knock away when
          you hit the opponent with this in the air. Made specially for juggle
          combos.  Does not combo after his normals.  Bufferable.
Special moves:
(a)Slash Cross - qcf A/C x 2.  He slashes and creates a blue wave of energy.
                A version becomes a full screen projectile after the 2nd
                qcf A which looks like heidern's cross cutter move.  C version
                creates a stationary 2 hit cross cutter in front of him,
                doing another qcf C will make billy throw it in a very short
                distance and send the opponent away in flames.
(a)(n)Ko Ryu Kyaku - DP B/D.  Does a flying kick upwards.  D version does a
                    slide kick, which must be blocked low, before the rising
                    kick.  B version can easily be airblocked.  The D version
                    however can only be air blocked if opponent is high in
                    the air.
(n)Lightning Tail - qcf B/D.  Rapid kicks into kick finisher.  Think Robert's
                    multihit kick move.
(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent
              away.  D version can be done up to 3x and only the 3rd hit
              knocks away.  Both versions can be done in air.  On ground,
              D version only combos after fwd B.


==Command Moves==
==Command Moves==
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==Super Moves==
==Super Moves==
Super:


(n)Back Slash - qcb hcf B/D.  Does a somersault kick with a power geyser
                emission.  D version does 2 somersaults with 2 geyser emisions.
                Great anti air
==Super Tag==
==Super Tag==


=Combos=
=Combos=


First Impact combos:
Ground - B, A, C, D, D
Air    - A, B, B, C, D
My B&B Combo: Jump D, Close C(1 hit), qcf A/C
-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.
2nd hit pushes opponent way back.
-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.
Other combos:
-Jump D, hop forward D, air qcb B
-fwd B, qcb D x 2, close C(1 hits), qcf B/D
-fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
Trick Combos:
-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D
-Jump D, close D(1 hit), fwd B, DP D.  (High-low trick)
Wall Combos:
-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,
fwd B, qcb hcf B.  23 hits, approximately 45% damage
(needs at least 2 levels of super meter at start)
-Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,
qcb hcf B.  19 hits, approximately 70% damage.
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 01:32, 9 December 2015

Introduction

Movelist

Command moves:

(n)fwd B - Overhead axe kick. But this ones better 'coz its a knock away when

          you hit the opponent with this in the air. Made specially for juggle
          combos.  Does not combo after his normals.  Bufferable.

Special moves:

(a)Slash Cross - qcf A/C x 2. He slashes and creates a blue wave of energy.

                A version becomes a full screen projectile after the 2nd
                qcf A which looks like heidern's cross cutter move.  C version
                creates a stationary 2 hit cross cutter in front of him, 
                doing another qcf C will make billy throw it in a very short
                distance and send the opponent away in flames.

(a)(n)Ko Ryu Kyaku - DP B/D. Does a flying kick upwards. D version does a

                    slide kick, which must be blocked low, before the rising
                    kick.  B version can easily be airblocked.  The D version
                    however can only be air blocked if opponent is high in 
                    the air.

(n)Lightning Tail - qcf B/D. Rapid kicks into kick finisher. Think Robert's

                   multihit kick move.

(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent

              away.  D version can be done up to 3x and only the 3rd hit
              knocks away.  Both versions can be done in air.  On ground, 
              D version only combos after fwd B.


Command Moves

Special Moves

Super Moves

Super:

(n)Back Slash - qcb hcf B/D. Does a somersault kick with a power geyser

               emission.  D version does 2 somersaults with 2 geyser emisions.
               Great anti air

Super Tag

Combos

First Impact combos: Ground - B, A, C, D, D Air - A, B, B, C, D

My B&B Combo: Jump D, Close C(1 hit), qcf A/C

-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.

2nd hit pushes opponent way back.

-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.

Other combos: -Jump D, hop forward D, air qcb B -fwd B, qcb D x 2, close C(1 hits), qcf B/D -fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D


Trick Combos:

-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D -Jump D, close D(1 hit), fwd B, DP D. (High-low trick)


Wall Combos:

-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,

fwd B, qcb hcf B.  23 hits, approximately 45% damage

(needs at least 2 levels of super meter at start) -Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,

qcb hcf B.  19 hits, approximately 70% damage.

Strategies