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==Special Moves== | ==Special Moves== | ||
{| class="wikitable" | |||
|- | |||
! scope="col"| Move Name | |||
! scope="col"| Motion | |||
! scope="col"| Nickname | |||
! scope="col"| Description | |||
|- | |||
! scope="row"| Back Knuckle | |||
| Forward+ A | |||
| | |||
| Command Normal | |||
|- | |||
! scope="row"| Rising Upper | |||
| df+C | |||
| | |||
| Command Normal | |||
|- | |||
! scope="row" |Power Wave | |||
| qcf+P | |||
| | |||
| Ground Projectile | |||
|- | |||
! scope="row" |Burn Knuckle | |||
| qcb+P | |||
| | |||
| Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further | |||
|- | |||
! scope="row" |Crack Shot | |||
| qcb+K | |||
| Crack Shoot | |||
| Terry does a flipkick in the air. | |||
|- | |||
! scope="row" | Rising Tackle | |||
| dp+P | |||
| | |||
| Terry does a bunch kicks upwards into the air. | |||
|- | |||
! scope="row" | Power Dunk | |||
| dp+K | |||
| | |||
| Terry punches upwards and then punches downwards. Last Hit is an overhead. | |||
|- | |||
! scope="row"| Power Charge | |||
| hcf+K | |||
| | |||
| Terry Tackles at the opponent. Juggles | |||
|-} | |||
==Super Moves== | ==Super Moves== |
Revision as of 14:23, 29 November 2015
Introduction
Movelist
Throws
Special Moves
Super Moves
Combos
Jumping C/D, Standing C (two hits), qcb+A (Rush 4) Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?) Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10) Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
Move Name | Motion | Nickname | Description |
---|---|---|---|
Back Knuckle | Forward+ A | Command Normal | |
Rising Upper | df+C | Command Normal | |
Power Wave | qcf+P | Ground Projectile | |
Burn Knuckle | qcb+P | Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further | |
Crack Shot | qcb+K | Crack Shoot | Terry does a flipkick in the air. |
Rising Tackle | dp+P | Terry does a bunch kicks upwards into the air. | |
Power Dunk | dp+K | Terry punches upwards and then punches downwards. Last Hit is an overhead. | |
Power Charge | hcf+K | Terry Tackles at the opponent. Juggles | |
Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5) Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5) |
Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6) | Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc Strategies |