The King of Fighters '97/Terry: Difference between revisions

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==Special Moves==
==Special Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"| Back Knuckle
| Forward+ A
|
| Command Normal
|-
! scope="row"| Rising Upper
| df+C
|
| Command Normal
|-
! scope="row" |Power Wave
| qcf+P
|
| Ground Projectile
|-
! scope="row" |Burn Knuckle
| qcb+P
|
| Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further
|-
! scope="row" |Crack Shot
| qcb+K
| Crack Shoot
| Terry does a flipkick in the air.
|-
! scope="row" | Rising Tackle
| dp+P
|
| Terry does a bunch kicks upwards into the air.
|-
! scope="row" | Power Dunk
| dp+K
|
| Terry punches upwards and then punches downwards. Last Hit is an overhead.
|-
! scope="row"| Power Charge
| hcf+K
|
| Terry Tackles at the opponent. Juggles
|-}


==Super Moves==
==Super Moves==

Revision as of 14:23, 29 November 2015

Introduction

Movelist

Throws

Special Moves

Super Moves

Combos

Jumping C/D, Standing C (two hits), qcb+A (Rush 4) Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?) Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10) Jumping C/D, Standing C (two hits), qcf+A (Rush 4)

Move Name Motion Nickname Description
Back Knuckle Forward+ A Command Normal
Rising Upper df+C Command Normal
Power Wave qcf+P Ground Projectile
Burn Knuckle qcb+P Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further
Crack Shot qcb+K Crack Shoot Terry does a flipkick in the air.
Rising Tackle dp+P Terry does a bunch kicks upwards into the air.
Power Dunk dp+K Terry punches upwards and then punches downwards. Last Hit is an overhead.
Power Charge hcf+K Terry Tackles at the opponent. Juggles
Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
  • Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
  • Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)

Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5) Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)

Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6) Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)

(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D,

 Crouching A, hcf+B/D, Crouching A, etc

Strategies