The King of Fighters '97/Shingo: Difference between revisions

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=Combos=
=Combos=
Jumping D, Standing C/D, qcf+A (Rush 3)
Jumping D, Standing C/D, qcf+C (Rush 4)
Jumping D, Standing C/D, dp+A/C (Rush 3)
Jumping D, Standing C/D, hcb+B (Rush 3)
!Jumping D, Standing C/D, hcb+D (Rush 5)
**Jumping D, Standing C/D, qcb,hcf+A/C (Rush 6/9)
**!Jumping D, Standing C/D, qcf,qcf+A/C, Standing/Jumping D (Rush 4)
**!Jumping D, Standing C/D, qcf,qcf+A/C, dp+A/C (Rush 4)
**!Jumping D, Standing C/D, qcf,qcf+A/C, qcb+D (Rush 5)


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 13:35, 29 November 2015

Introduction

Movelist

Throws

Special Moves

Super Moves

Combos

Jumping D, Standing C/D, qcf+A (Rush 3) Jumping D, Standing C/D, qcf+C (Rush 4) Jumping D, Standing C/D, dp+A/C (Rush 3) Jumping D, Standing C/D, hcb+B (Rush 3) !Jumping D, Standing C/D, hcb+D (Rush 5)

    • Jumping D, Standing C/D, qcb,hcf+A/C (Rush 6/9)
    • !Jumping D, Standing C/D, qcf,qcf+A/C, Standing/Jumping D (Rush 4)
    • !Jumping D, Standing C/D, qcf,qcf+A/C, dp+A/C (Rush 4)
    • !Jumping D, Standing C/D, qcf,qcf+A/C, qcb+D (Rush 5)

Strategies