The King of Fighters '97/Daimon: Difference between revisions

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=Combos=
=Combos=
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, dp+B/D (Rush 2+)
Jumping C/D, Standing C/D, hcf+C (Rush 3)
(1)Jumping C/D, Standing C/D, hcf+A (Rush 3)
(2)CD/Crouching D, hcf+C (Rush 2)
(2)f+A, hcf+C (Rush 2)
Standing C/D, df+C, hcb,f+C (Rush 2+)
*Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)
**Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)
(3)**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 12:41, 29 November 2015

Introduction

Movelist

Throws

Special Moves

Super Moves

Combos

Jumping C/D, Standing C/D, hcb,f+C (Rush 2+) Jumping C/D, Standing C/D, dp+B/D (Rush 2+) Jumping C/D, Standing C/D, hcf+C (Rush 3) (1)Jumping C/D, Standing C/D, hcf+A (Rush 3) (2)CD/Crouching D, hcf+C (Rush 2) (2)f+A, hcf+C (Rush 2) Standing C/D, df+C, hcb,f+C (Rush 2+)

  • Standing C/D, df+C, hcb,hcb+A/C (Rush 2+)
    • Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
    • Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, dp+D (Rush 2+)

(3)**Jumping C/D, Standing C/D, hcf,hcf+B/D, hcf+D, hcf+C (See Notes)

Strategies