Super Street Fighter IV AE/Yun: Difference between revisions

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==Introduction==
{{SSFIVAEHeader}}
{{SSFIVCharacterHeader|Yun|Yun|
Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee.  Of the twins, Yun is the older - outgoing, cocky, and a troublemaker.  When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line. 
|
Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them.  Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs,  and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking.  In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets.  While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here.  Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks.  Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.}}


==Move Analysis==
=== Players to Watch ===


===Normal Moves===
Kazunoko, Hsien Chang


===Normal Throws===
== Moves ==


===Command Normals===
==== Unique Attacks ====


===Focus / Saving Attack===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Raigeki Shu | (while jumping up or forward) {{df}} + {{k}} |  }}
{{SSFIVMoveListRow | Dakai | {{f}} + {{hp}} |  }}
{{SSFIVMoveListRow | Senpukyaku | {{f}} + {{mk}} | {{high}} }}
{{SSFIVMoveListRow | Target Combo 1 | (while jumping) {{lp}} {{---}} {{f}} + {{hp}} |  }}
{{SSFIVMoveListRow | Target Combo 2 | {{d}} + {{mp}} {{---}} {{d}} + {{hp}} |  }}
{{SSFIVMoveListRow | Target Combo 3 | {{d}} + {{hk}} {{---}} {{hk}} |  }}
{{SSFIVMoveListRow | Target Combo 4 | {{mp}} {{---}} {{hp}} {{---}} {{b}} + {{hp}} | {{armorbreak}} on 3rd hit }}
{{SSFIVMoveListRow | Target Combo 5 | (near opponent) {{lp}} {{---}} {{lk}} {{---}} {{mp}} |  }}
{{MoveListFooter}}


===Special Moves===
==== Throws ====


===Super Move===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Gekitei Futai | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Ento Shugeki | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}


===Ultra Moves===
==== Special Moves ====


==The Basics==  
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Kobokushi | {{qcb}} + {{p}} | {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow | Zesshou Hohou | {{qcf}} + {{p}} | {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow | Tetsuzanko | {{dp}} + {{p}} | {{ex}} }}
{{SSFIVMoveListRow | Nishokyaku | {{dp}} + {{k}} | {{ex}} }}
{{SSFIVMoveListRow | Zenpou Tenshin | {{hcb}} + {{k}} | {{throw}} {{ex}} }}
{{MoveListFooter}}
 
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Genei Jin | {{qcf}} qcf + {{p}} |  }}
{{MoveListFooter}}
 
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | You Hou | {{qcf}} qcf + {{3p}} | {{armorbreak}} }}
{{SSFIVMoveListRow | Sorai Rengeki | {{qcf}} qcf + {{3k}} |  }}
{{MoveListFooter}}
 
 
==AE ver. 2012 Changes==
 
''Target Combo 2''
 
Changed damage from 60 + 40 + 50 (150 total) to 50 + 30 + 40 (120 total).
 
 
''Target Combo 3''
 
Changed damage from 80 + 70 (150 total) to 65 + 55 (120 total).
Made super-cancelable off second hit.
 
 
''Target Combo 4''
 
Changed damage from 50 + 50 + 60 (160 total) to 50 + 35 + 48 (133 total) when executed from a far standing medium punch.
Increased 2nd hit recovery by 2F, leaving attacker with a -6F (dis)advantage on a block.
 
 
''Target Combo 5''
 
Changed damage from 20 + 30 + 40 (90 total) to 20 + 20 + 32 (72 total).
 
 
''Crouching Light Kick''
 
Expanded hurtbox upward after hitbox becomes active.
 
 
''Crouching Medium Punch''
 
Changed damage from 60 to 50.
 
 
''Zenpou Tenshin''
 
Changed EX version’s startup from 5F to 8F, and removed throw-invincibility.
Increased startup from 7F to 10F for light, medium, and heavy versions.
 
 
''EX Zesshou Hohou''
 
Changed division of hit detection period from 7F + 2F to 3F + 6F.
Shortened block stun by 2F. This leaves the attacker with a -1F (dis)advantage when blocked at close range.
 
 
''Raigeki Shu''
 
Increased command input height restriction.
Changed landing stun from 4F to 6F.
Lengthened hit stun and block stun by 2F.
 
 
''Kobokushi''
 
Changed Super Meter build-up from 30 to 20 when medium or heavy version is executed. No change to Super Meter build-up when attack connects.
Extended total frame count for light, medium, and heavy versions by 2F, taking the light version to 25F, and the medium and heavy versions to 45F.
Changed damage from 160 to 140, and stun from 250 to 200 for medium and heavy versions.
Changed chip damage from 40 to 30 for medium and heavy versions.
Changed hitbox active period from 15F to 10F for medium and heavy versions.
 
 
''Nishokyaku''
 
Eliminated invincibility from light version at 6th frame after start.
Shortened distance medium, heavy, and EX versions jump forward.
Lengthened landing stun by 3F only for light and EX versions when attack whiffs.
Changed medium version’s damage from 70 + 60 (130 total) to 70 + 40 (110 total).
 
 
''Tetsuzanko''
 
Changed heavy version’s damage from 140 to 100.
Added mid-move strike hurtbox on all versions.
Changed timing of projectile invincibility for the heavy version from 6th to 18th frame after the start of the move.
Changed EX version’s damage from 80 + 70 (150 total) to 90 + 40 (130 total).
 
 
''Genei Jin''
 
Shortened length of effect by 1 second.
Changed damage during Senpukyaku from 85 to 80.
 
 
''Stun''
 
Changed from 1000 to 950.
 
 
''Near Standing Light Kick / Far Standing Light Kick''
 
Lengthened block stun by 1F, giving the attacker a possible +2F advantage when blocked.
 
 
==The Basics==


==Combos==
==Combos==
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175
5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164
6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242
8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238
9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287
13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173
14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276
'''Ultra 1 Combos'''
1. EX Lunge Punch, Ultra 1 - Damage 440
2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487
3. Corner - HP Shoulder, Ultra 1 - Damage 440
4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486
'''Genei Jin Combos'''
Starter: Target Combo 5, LP Shoulder xx Super -->
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset
<br>


==Strategy==
==Strategy==


==Matchups==
==Matchups==


==Frame Data==
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|-   
|-   
!  |  
!  |  
Line 54: Line 232:
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
|  |Close LP
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |20
| align="center"  |20
Line 68: Line 246:
|  |
|  |
|-
|-
|  |Close MP
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 82: Line 260:
|  |
|  |
|-
|-
|  |Close HP
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*50
| align="center"  |80*120
| align="center"  |80*120
| align="center"  |30*30
| align="center"  |30*30
| align="center"  |sp/su
| align="center"  |sp/su*-
| align="center"  |6
| align="center"  |6
| align="center"  |1*3
| align="center"  |1*3
Line 93: Line 271:
| align="center"  |-5
| align="center"  |-5
| align="center"  |0
| align="center"  |0
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
|  |Close LK
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 105: Line 283:
| align="center"  |3
| align="center"  |3
| align="center"  |7
| align="center"  |7
| align="center"  |+1
| align="center"  |+2
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |Close MK
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
| align="center"  |80
| align="center"  |80
| align="center"  |40
| align="center"  |40
| align="center"  |SJ
| align="center"  |Jump
| align="center"  |7
| align="center"  |7
| align="center"  |4
| align="center"  |4
Line 121: Line 299:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Floats opponent
|  |
|  |
|-
|-
|  |Close HK
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 135: Line 313:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Techable knockdown
|  |
|  |
|-
|-
|  |Far LP
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |20
| align="center"  |20
Line 152: Line 330:
|  |
|  |
|-
|-
|  |Far MP
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
Line 166: Line 344:
|  |
|  |
|-
|-
|  |Far HP
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
Line 180: Line 358:
|  |
|  |
|-
|-
|  |Far LK
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 189: Line 367:
| align="center"  |3
| align="center"  |3
| align="center"  |7
| align="center"  |7
| align="center"  |+1
| align="center"  |+2
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |Far MK
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 205: Line 383:
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+1
| align="center"  |
| align="center"  |3rd frame cancellable by special moves (cannot Super cancel)
|  |
|  |
|-
|-
|  |Far HK
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 219: Line 397:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Techable knockdown
|  |
|  |
|-
|-
|  |crouch LP
|  |Crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 236: Line 414:
|  |
|  |
|-
|-
|  |crouch MP
|  |Crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |50
| align="center"  |100
| align="center"  |100
| align="center"  |40
| align="center"  |40
Line 250: Line 428:
|  |
|  |
|-
|-
|  |crouch HP
|  |Crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50*60
| align="center"  |50*60
Line 264: Line 442:
|  |
|  |
|-
|-
|  |crouch LK
|  |Crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |20
| align="center"  |20
Line 278: Line 456:
|  |
|  |
|-
|-
|  |crouch MK
|  |Crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |60
| align="center"  |60
Line 292: Line 470:
|  |
|  |
|-
|-
|  |crouch HK
|  |Crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |80
| align="center"  |65
| align="center"  |100
| align="center"  |100
| align="center"  |60
| align="center"  |60
Line 303: Line 481:
| align="center"  |-12
| align="center"  |-12
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Untechable knockdown, limited juggle
|  |
|  |
|-
|-
|  |Jump LP
|  |Jump [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |35
| align="center"  |35
Line 320: Line 498:
|  |
|  |
|-
|-
|  |Jump MP
|  |Jump [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 331: Line 509:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |[] refers to neutral jump
|  |
|  |
|-
|-
|  |Jump HP
|  |Jump [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |110
| align="center"  |110
Line 348: Line 526:
|  |
|  |
|-
|-
|  |Jump LK
|  |Jump [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 362: Line 540:
|  |
|  |
|-
|-
|  |Jump MK
|  |Jump [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |70
| align="center"  |70
Line 376: Line 554:
|  |
|  |
|-
|-
|  |Jump HK
|  |Jump [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 390: Line 568:
|  |
|  |
|-
|-
|  |Jump up HP
|  |Jump Up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |110
| align="center"  |110
Line 404: Line 582:
|  |
|  |
|-
|-
|  |Senpuukyaku (F+MK)
|  |Senpukyaku [[File:Right.gif]]+[[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |70
| align="center"  |70
Line 415: Line 593:
| align="center"  |-1
| align="center"  |-1
| align="center"  |+2
| align="center"  |+2
| align="center"  |
| align="center"  |6~23f Feet invincible, 7~23f airborne
|  |
|  |
|-
|-
|  |Dakai (F+HP)
|  |Dakai [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 429: Line 607:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Techable knockdown
|  |
|  |
|-
|-
|  |Raigekishuu (DF+LK)
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 440: Line 618:
| align="center"  |7
| align="center"  |7
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |??4
| align="center"  |After landing 6
| align="center"  |-3
| align="center"  |
| align="center"  |+3
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|  |
|  |
|-
|-
|  |Raigekishuu (DF+MK)
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 454: Line 632:
| align="center"  |8
| align="center"  |8
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |??4
| align="center"  |After landing 6
| align="center"  |-3
| align="center"  |
| align="center"  |+3
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|  |
|  |
|-
|-
|  |Raigekishuu (DF+HK)
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 468: Line 646:
| align="center"  |7
| align="center"  |7
| align="center"  |until ground
| align="center"  |until ground
| align="center"  |??4
| align="center"  |After landing 6
| align="center"  |-4
| align="center"  |
| align="center"  |+2
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|  |
|  |
|-
|-
|  |far LP &gt; LK
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |20
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
Line 488: Line 666:
|  |
|  |
|-
|-
|  |far LP &gt; LK &gt; MP
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]] &gt; [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |40
| align="center"  |80
| align="center"  |80
| align="center"  |40
| align="center"  |40
Line 502: Line 680:
|  |
|  |
|-
|-
|  |MP &gt; HP
|  |[[File:Strong.gif]] &gt; [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |35
| align="center"  |50
| align="center"  |50
| align="center"  |30
| align="center"  |30
Line 510: Line 688:
| align="center"  |9
| align="center"  |9
| align="center"  |3
| align="center"  |3
| align="center"  |18
| align="center"  |20
| align="center"  |-3
| align="center"  |-6
| align="center"  |+1
| align="center"  |+1
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |MP &gt; HP &gt; B+HP
|  |[[File:Strong.gif]] &gt; [[File:Fierce.gif]] &gt; [[File:left.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |75
| align="center"  |60
| align="center"  |62
| align="center"  |62
| align="center"  |30
| align="center"  |30
Line 527: Line 705:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Floats opponent, projectile hitbox, armor break
|  |
|  |
|-
|-
|  |crouch MP &gt; crouch HP
|  |crouch [[File:Strong.gif]] &gt; crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40*50
| align="center"  |30*40
| align="center"  |50*100
| align="center"  |50*100
| align="center"  |30*30
| align="center"  |30*30
Line 544: Line 722:
|  |
|  |
|-
|-
|  |crouch LK &gt; LK
|  |crouch [[File:Short.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |55
| align="center"  |100
| align="center"  |100
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |su
| align="center"  |7
| align="center"  |7
| align="center"  |4
| align="center"  |4
Line 555: Line 733:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Techable knockdown, can juggle
|  |
|  |
|-
|-
|  |jump LP &gt; f+HP
|  |Jump [[File:Strong.gif]] [[File:Jab.gif]] &gt; [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |90
| align="center"  |90
Line 572: Line 750:
|  |
|  |
|-
|-
|  |Focus Attack LVL1
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 578: Line 756:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |21
| align="center"  |10+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 586: Line 764:
|  |
|  |
|-
|-
|  |Focus Attack LVL2
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 592: Line 770:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |17+12
| align="center"  |18+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 600: Line 778:
|  |
|  |
|-
|-
|  |Focus Attack LVL3
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |-
| align="center"  |140
| align="center"  |140
Line 625: Line 803:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
Line 639: Line 817:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Zesshou Hohou LP
|  |Zesshou Hohou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
| align="center"  |150
| align="center"  |150
| align="center"  |30/30
| align="center"  |30/30
| align="center"  |su
| align="center"  |EXFA
| align="center"  |9
| align="center"  |9
| align="center"  |7
| align="center"  |7
Line 653: Line 831:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|  |
|  |
|-
|-
|  |Zesshou Hohou MP
|  |Zesshou Hohou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
| align="center"  |150
| align="center"  |150
| align="center"  |30/30
| align="center"  |30/30
| align="center"  |su
| align="center"  |EXFA
| align="center"  |14
| align="center"  |14
| align="center"  |9
| align="center"  |9
Line 667: Line 845:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
|  |
|  |
|-
|-
|  |Zesshou Hohou HP
|  |Zesshou Hohou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |130
| align="center"  |130
| align="center"  |150
| align="center"  |150
| align="center"  |30/30
| align="center"  |30/30
| align="center"  |su
| align="center"  |EXFA
| align="center"  |17
| align="center"  |17
| align="center"  |11
| align="center"  |11
Line 681: Line 859:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|  |
|  |
|-
|-
|  |Zesshou Hohou EX
|  |Zesshou Hohou [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80*60
| align="center"  |80*60
| align="center"  |100*100
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |EXFA
| align="center"  |17
| align="center"  |17
| align="center"  |7*2
| align="center"  |3*6
| align="center"  |4+11
| align="center"  |4+11
| align="center"  |+1
| align="center"  |-1
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|  |
|  |
|-
|-
|  |Tetsuzan Kou LP
|  |Tetsuzanko [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |100
Line 709: Line 887:
| align="center"  |-3
| align="center"  |-3
| align="center"  |+2
| align="center"  |+2
| align="center"  |
| align="center"  |[air hit] Techable knockdown
|  |
|  |
|-
|-
|  |Tetsuzan Kou MP
|  |Tetsuzanko [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |125
| align="center"  |125
Line 723: Line 901:
| align="center"  |-6
| align="center"  |-6
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |4~18f upper body projectile invincible, techable knockdown
|  |
|  |
|-
|-
|  |Tetsuzan Kou HP
|  |Tetsuzanko [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |140
| align="center"  |100
| align="center"  |200
| align="center"  |200
| align="center"  |30/60
| align="center"  |30/60
Line 737: Line 915:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |18~22f upper body projectile invincible, techable knockdown
|  |
|  |
|-
|-
|  |Tetsuzan Kou EX
|  |Tetsuzanko [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80*70
| align="center"  |90*40
| align="center"  |150*100
| align="center"  |150*100
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su*-
| align="center"  |13
| align="center"  |13
| align="center"  |1(1)4
| align="center"  |1(1)4
Line 751: Line 929:
| align="center"  |-6
| align="center"  |-6
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
|  |
|  |
|-
|-
|  |Kobokushi(???)
|  |Kobokushi (feint)
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 762: Line 940:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |23
| align="center"  |Total 25
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 770: Line 948:
|  |Kobokushi
|  |Kobokushi
| align="center"  |HL
| align="center"  |HL
| align="center"  |160
| align="center"  |140
| align="center"  |250
| align="center"  |200
| align="center"  |30/60
| align="center"  |20/60
| align="center"  |su
| align="center"  |su
| align="center"  |23
| align="center"  |23
| align="center"  |15
| align="center"  |10
| align="center"  |5
| align="center"  |13
| align="center"  |+1
| align="center"  |+1
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Floats opponent, armor break, projectile hitbox
|  |
|  |
|-
|-
|  |Kobokushi EX
|  |Kobokushi [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |160
| align="center"  |160
| align="center"  |300
| align="center"  |300
| align="center"  |30/60
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su
| align="center"  |23
| align="center"  |23
Line 793: Line 971:
| align="center"  |-13
| align="center"  |-13
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
|  |
|  |
|-
|-
|  |Nishou Kyaku LK
|  |Nishokyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*50
Line 804: Line 982:
| align="center"  |5
| align="center"  |5
| align="center"  |2(6)4
| align="center"  |2(6)4
| align="center"  |14+8
| align="center"  |14+11
| align="center"  |-5
| align="center"  |-16
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|  |
|  |
|-
|-
|  |Nishou Kyaku MK
|  |Nishokyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*60
| align="center"  |70*40
| align="center"  |100*50
| align="center"  |100*50
| align="center"  |30/30*20
| align="center"  |30/30*20
Line 821: Line 999:
| align="center"  |-23
| align="center"  |-23
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|  |
|  |
|-
|-
|  |Nishou Kyaku HK
|  |Nishokyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*70
| align="center"  |70*70
Line 835: Line 1,013:
| align="center"  |-29
| align="center"  |-29
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
|  |
|  |
|-
|-
|  |Nishou Kyaku EX
|  |Nishokyaku [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*40
| align="center"  |60*40
Line 846: Line 1,024:
| align="center"  |4
| align="center"  |4
| align="center"  |2(6)4
| align="center"  |2(6)4
| align="center"  |18+14
| align="center"  |18+17
| align="center"  |-23
| align="center"  |-26
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
|  |
|  |
|-
|-
Line 858: Line 1,036:
| align="center"  |20/30
| align="center"  |20/30
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |10
| align="center"  |2
| align="center"  |2
| align="center"  |45
| align="center"  |45
| align="center"  |-
| align="center"  |-
| align="center"  |+7
| align="center"  |+7
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
|  |Zenpou Tenshin EX
|  |Zenpou Tenshin [[File:EX.gif]]
| align="center"  |1.3
| align="center"  |1.3
| align="center"  |0
| align="center"  |0
Line 872: Line 1,050:
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |-
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |2
| align="center"  |2
| align="center"  |45
| align="center"  |45
| align="center"  |-
| align="center"  |-
| align="center"  |+7
| align="center"  |+7
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
Line 887: Line 1,065:
| align="center"  |-
| align="center"  |-
| align="center"  |1+0
| align="center"  |1+0
| align="center"  |430
| align="center"  |370
| align="center"  |Total 8
| align="center"  |-
| align="center"  |-
| align="center"  |1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |105*45x2*135[375]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+9
| align="center"  |3(14)3(20)4(34)3
| align="center"  |39
| align="center"  |-21
| align="center"  |-
| align="center"  |1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|  |
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |60*45x3*255
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+10
| align="center"  |3(6)3(7)3(10)3(9)1
| align="center"  |46
| align="center"  |-26
| align="center"  |-
| align="center"  |1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}
 
==Frame Data (during Genei Jin)==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2
| align="center"  |5
| align="center"  |+7
| align="center"  |+7
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+8
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |1*3
| align="center"  |7
| align="center"  |+8
| align="center"  |+13
| align="center"  |
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |5
| align="center"  |4
| align="center"  |15
| align="center"  |-5
| align="center"  |-
| align="center"  |
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |65
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |8
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  |+6
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |5
| align="center"  |4
| align="center"  |7
| align="center"  |+3
| align="center"  |+6
| align="center"  |3~4f cancellable by special moves (cannot Super cancel)
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |3
| align="center"  |7
| align="center"  |+8
| align="center"  |+13
| align="center"  |
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |3
| align="center"  |15
| align="center"  |-4
| align="center"  |+1
| align="center"  |3~4f cancellable by special moves (cannot Super cancel)
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+4
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |3
| align="center"  |6
| align="center"  |+5
| align="center"  |+8
| align="center"  |
|  |
|-
|  |Crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |30*30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2(3)3
| align="center"  |7
| align="center"  |+4
| align="center"  |+8
| align="center"  |
|  |
|-
|  |Crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2
| align="center"  |8
| align="center"  |+4
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |Crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |3
| align="center"  |21
| align="center"  |-6
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Jab.gif]]
| align="center"  |H
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Strong.gif]]
| align="center"  |H
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |6[8]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump Up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Senpukyaku [[File:Right.gif]]+[[File:Forward.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |13
| align="center"  |6
| align="center"  |9
| align="center"  |+1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Dakai [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |65
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |10
| align="center"  |3
| align="center"  |12
| align="center"  |+3
| align="center"  |-
| align="center"  |
|  |
|-
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Short.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Raigeki Shu [[File:Downright.gif]]+[[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]] &gt; [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |10
| align="center"  |0
| align="center"  |+3
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]] &gt; crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |30*30
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |3
| align="center"  |2(3)3
| align="center"  |9
| align="center"  |+2
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Jump [[File:Jab.gif]] &gt; [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |34
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |0.9
| align="center"  |110
| align="center"  |150
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Back Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |110
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Tetsuzanko [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |9
| align="center"  |2(1)4
| align="center"  |13
| align="center"  |+2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |Tetsuzanko [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |11
| align="center"  |2(1)5
| align="center"  |14
| align="center"  |0
| align="center"  |-
| align="center"  |
|  |
|-
|  |Tetsuzanko [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |13
| align="center"  |2(1)6
| align="center"  |16
| align="center"  |-3
| align="center"  |-
| align="center"  |
|  |
|-
|  |Kobokushi (feint)
| align="center"  |-
| align="center"  |-
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |23
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Kobokushi
| align="center"  |HL
| align="center"  |100
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |11
| align="center"  |10
| align="center"  |5
| align="center"  |+6
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishokyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40*40
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |14+11
| align="center"  |-14
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishokyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |40*60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |19+10
| align="center"  |-18
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishokyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |40*80
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |24+12
| align="center"  |-25
| align="center"  |-
| align="center"  |
|  |
|-
|  |Zenpou Tenshin
| align="center"  |1.1
| align="center"  |0
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |+7
| align="center"  |
| align="center"  |
|  |
|  |
Line 896: Line 1,873:
|  |Ultra Combo 1
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |105*45x2*135[375]
| align="center"  |75*45x2*135
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
Line 910: Line 1,887:
|  |Ultra Combo 2
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*45x3*255
| align="center"  |60*45x3*75*45*45
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
Line 950: Line 1,927:
|}
|}


=====Notes=====


=====Notes:=====
[[Category:Super Street Fighter IV AE]]

Latest revision as of 02:26, 9 December 2020

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.

Players to Watch

Kazunoko, Hsien Chang

Moves

Unique Attacks

Name
Command
Notes
Raigeki Shu
(while jumping up or forward) Df.png + K.png
Dakai
F.png + Hp.png
Senpukyaku
F.png + Mk.png
High.png
Target Combo 1
(while jumping) Lp.png ---.png F.png + Hp.png
Target Combo 2
D.png + Mp.png ---.png D.png + Hp.png
Target Combo 3
D.png + Hk.png ---.png Hk.png
Target Combo 4
Mp.png ---.png Hp.png ---.png B.png + Hp.png
Armorbreak.png on 3rd hit
Target Combo 5
(near opponent) Lp.png ---.png Lk.png ---.png Mp.png

Throws

Name
Command
Notes
Gekitei Futai
F.png or N.png + Lp.png + Lk.png
Throw.png
Ento Shugeki
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Kobokushi
Qcb.png + P.png
Ex.png Armorbreak.png
Zesshou Hohou
Qcf.png + P.png
Ex.png Armorbreak.png
Tetsuzanko
Dp.png + P.png
Ex.png
Nishokyaku
Dp.png + K.png
Ex.png
Zenpou Tenshin
Hcb.png + K.png
Throw.png Ex.png

Super Combo

Name
Command
Notes
Genei Jin
Qcf.png qcf + P.png

Ultra Combos

Name
Command
Notes
You Hou
Qcf.png qcf + 3p.png
Armorbreak.png
Sorai Rengeki
Qcf.png qcf + 3k.png


AE ver. 2012 Changes

Target Combo 2

Changed damage from 60 + 40 + 50 (150 total) to 50 + 30 + 40 (120 total).


Target Combo 3

Changed damage from 80 + 70 (150 total) to 65 + 55 (120 total). Made super-cancelable off second hit.


Target Combo 4

Changed damage from 50 + 50 + 60 (160 total) to 50 + 35 + 48 (133 total) when executed from a far standing medium punch. Increased 2nd hit recovery by 2F, leaving attacker with a -6F (dis)advantage on a block.


Target Combo 5

Changed damage from 20 + 30 + 40 (90 total) to 20 + 20 + 32 (72 total).


Crouching Light Kick

Expanded hurtbox upward after hitbox becomes active.


Crouching Medium Punch

Changed damage from 60 to 50.


Zenpou Tenshin

Changed EX version’s startup from 5F to 8F, and removed throw-invincibility. Increased startup from 7F to 10F for light, medium, and heavy versions.


EX Zesshou Hohou

Changed division of hit detection period from 7F + 2F to 3F + 6F. Shortened block stun by 2F. This leaves the attacker with a -1F (dis)advantage when blocked at close range.


Raigeki Shu

Increased command input height restriction. Changed landing stun from 4F to 6F. Lengthened hit stun and block stun by 2F.


Kobokushi

Changed Super Meter build-up from 30 to 20 when medium or heavy version is executed. No change to Super Meter build-up when attack connects. Extended total frame count for light, medium, and heavy versions by 2F, taking the light version to 25F, and the medium and heavy versions to 45F. Changed damage from 160 to 140, and stun from 250 to 200 for medium and heavy versions. Changed chip damage from 40 to 30 for medium and heavy versions. Changed hitbox active period from 15F to 10F for medium and heavy versions.


Nishokyaku

Eliminated invincibility from light version at 6th frame after start. Shortened distance medium, heavy, and EX versions jump forward. Lengthened landing stun by 3F only for light and EX versions when attack whiffs. Changed medium version’s damage from 70 + 60 (130 total) to 70 + 40 (110 total).


Tetsuzanko

Changed heavy version’s damage from 140 to 100. Added mid-move strike hurtbox on all versions. Changed timing of projectile invincibility for the heavy version from 6th to 18th frame after the start of the move. Changed EX version’s damage from 80 + 70 (150 total) to 90 + 40 (130 total).


Genei Jin

Shortened length of effect by 1 second. Changed damage during Senpukyaku from 85 to 80.


Stun

Changed from 1000 to 950.


Near Standing Light Kick / Far Standing Light Kick

Lengthened block stun by 1F, giving the attacker a possible +2F advantage when blocked.


The Basics

Combos

1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157

2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258

3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195

4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175

5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164

6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222

7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242

8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238

9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187

10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210

11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205

12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287

13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173

14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276


Ultra 1 Combos

1. EX Lunge Punch, Ultra 1 - Damage 440

2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487

3. Corner - HP Shoulder, Ultra 1 - Damage 440

4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486


Genei Jin Combos

Starter: Target Combo 5, LP Shoulder xx Super -->

1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset


Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +3 +6
Close Strong.gif HL 60 100 40 sp/su 4 4 10 +2 +4
Close Fierce.gif HL 70*50 80*120 30*30 sp/su*- 6 1*3 20 -5 0 Forces stand
Close Short.gif HL 30 50 20 sp/su 4 3 7 +2 +4
Close Forward.gif HL 60 80 40 Jump 7 4 15 -5 - Floats opponent
Close Roundhouse.gif HL 110 200 60 - 12 4 21 -7 - Techable knockdown
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far Strong.gif HL 50 80 40 sp/su 5 5 14 -5 -2
Far Fierce.gif HL 120 200 60 - 9 3 20 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 3 7 +2 +4
Far Forward.gif HL 70 100 40 - 6 3 13 -2 +1 3rd frame cancellable by special moves (cannot Super cancel)
Far Roundhouse.gif HL 110 200 60 - 12 4 16 -4 - Techable knockdown
Crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 8 +2 +4
Crouch Strong.gif HL 50 100 40 sp/su 5 4 6 +2 +6
Crouch Fierce.gif HL 50*60 100*80 30*30 - 6 2(4)4 17 -3 +1
Crouch Short.gif L 20 50 20 ch/sp/su 4 2 8 +1 +4
Crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
Crouch Roundhouse.gif L 65 100 60 - 10 4 23 -12 - Untechable knockdown, limited juggle
Jump Jab.gif H 35 50 20 - 3 13 - - -
Jump Strong.gif H 80 100 40 - 4 6[8] - - - [] refers to neutral jump
Jump Fierce.gif H 110 200 60 - 6 4 - - -
Jump Short.gif H 40 50 20 - 4 10 - - -
Jump Forward.gif H 70 100 40 - 7 8 - - -
Jump Roundhouse.gif H 100 200 60 - 5 4 - - -
Jump Up Fierce.gif H 110 200 60 - 5 5 - - -
Senpukyaku Right.gif+Forward.gif H 70 100 40 - 20 4 13 -1 +2 6~23f Feet invincible, 7~23f airborne
Dakai Right.gif+Fierce.gif HL 110 200 60 - 14 6 20 -8 - Techable knockdown
Raigeki Shu Downright.gif+Short.gif HL 60 100 20 - 7 until ground After landing 6 Can juggle
Raigeki Shu Downright.gif+Forward.gif HL 60 100 20 - 8 until ground After landing 6 Can juggle
Raigeki Shu Downright.gif+Roundhouse.gif HL 60 100 20 - 7 until ground After landing 6 Can juggle
far Jab.gif > Short.gif HL 20 50 20 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 40 80 40 sp/su 5 5 14 -2 -1
Strong.gif > Fierce.gif HL 35 50 30 - 9 3 20 -6 +1
Strong.gif > Fierce.gif > Left.gif+Fierce.gif HL 60 62 30 su 13 5 24 -8 - Floats opponent, projectile hitbox, armor break
crouch Strong.gif > crouch Fierce.gif HL 30*40 50*100 30*30 su 5 2(4)4 18 -4 0
crouch Short.gif > Short.gif HL 55 100 40 su 7 4 24 -9 - Techable knockdown, can juggle
Jump Strong.gif Jab.gif > Right.gif+Fierce.gif H 90 150 60 - 3 5 - - -
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL 3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - - Hard knockdown
Back Throw 0.9 130 110 40 - 3 2 20 - - Hard knockdown
Zesshou Hohou Jab.gif HL 90 150 30/30 EXFA 9 7 10+12 -9 - 9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou Strong.gif HL 110 150 30/30 EXFA 14 9 6+11 -7 - 14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou Fierce.gif HL 130 150 30/30 EXFA 17 11 8+6 -9 - 17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou EX.gif HL 80*60 100*100 -250/0 EXFA 17 3*6 4+11 -1 - 17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
Tetsuzanko Jab.gif HL 100 200 30/60 su 16 6 14 -3 +2 [air hit] Techable knockdown
Tetsuzanko Strong.gif HL 125 200 30/60 su 21 5 18 -6 - 4~18f upper body projectile invincible, techable knockdown
Tetsuzanko Fierce.gif HL 100 200 30/60 su 25 4 22 -7 - 18~22f upper body projectile invincible, techable knockdown
Tetsuzanko EX.gif HL 90*40 150*100 -250/0 su*- 13 1(1)4 20 -6 - 4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
Kobokushi (feint) - - - - - - - Total 25 - -
Kobokushi HL 140 200 20/60 su 23 10 13 +1 - Floats opponent, armor break, projectile hitbox
Kobokushi EX.gif HL 160 300 -250/0 su 23 13 21 -13 - 1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
Nishokyaku Short.gif HL 70*50 100*50 30/20*20 - 5 2(6)4 14+11 -16 - 1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
Nishokyaku Forward.gif HL 70*40 100*50 30/30*20 - 6 2(6)4 18+14 -23 - 1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
Nishokyaku Roundhouse.gif HL 70*70 100*100 30/30*30 - 8 2(6)4 24+14 -29 - 1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
Nishokyaku EX.gif HL 60*40 100*100 -250/0 - 4 2(6)4 18+17 -26 - 1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
Zenpou Tenshin 1.1 0 0 20/30 - 10 2 45 - +7 Forces stand
Zenpou Tenshin EX.gif 1.3 0 0 -250/0 - 8 2 45 - +7 Forces stand
Super Combo - - - -1000/0 - 1+0 370 Total 8 - - 1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
Ultra Combo 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 - 1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
Ultra Combo 2 HL 60*45x3*255 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 - 1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Frame Data (during Genei Jin)

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 0 0 ch/sp/J 3 2 5 +7 +7
Close Strong.gif HL 40 0 0 ch/sp/J 4 2 7 +5 +8
Close Fierce.gif HL 40*30 0 0 ch/sp/J 6 1*3 7 +8 +13
Close Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Close Forward.gif HL 50 0 0 ch/sp/J 5 4 15 -5 -
Close Roundhouse.gif HL 65 0 0 ch/sp/J 8 4 21 -7 -
Far Jab.gif HL 20 0 0 ch/sp/J 4 2 6 +6 +6
Far Strong.gif HL 40 0 0 ch/sp/J 5 4 7 +3 +6 3~4f cancellable by special moves (cannot Super cancel)
Far Fierce.gif HL 60 0 0 ch/sp/J 6 3 7 +8 +13
Far Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Far Forward.gif HL 50 0 0 ch/sp/J 6 3 15 -4 +1 3~4f cancellable by special moves (cannot Super cancel)
Far Roundhouse.gif HL 60 0 0 ch/sp/J 8 4 21 -7 -
Crouch Jab.gif HL 20 0 0 ch/sp/J 4 2 8 +4 +4
Crouch Strong.gif HL 40 0 0 ch/sp/J 4 3 6 +5 +8
Crouch Fierce.gif HL 30*30 0 0 ch/sp/J 3 2(3)3 7 +4 +8
Crouch Short.gif L 20 0 0 ch/sp/J 3 2 8 +4 +4
Crouch Forward.gif L 50 0 0 ch/sp/J 4 3 14 -3 0
Crouch Roundhouse.gif L 80 0 0 ch/sp/J 8 3 21 -6 -
Jump Jab.gif H 30 0 0 - 3 13 - - -
Jump Strong.gif H 60 0 0 - 4 6[8] - - -
Jump Fierce.gif H 90 0 0 - 6 4 - - -
Jump Short.gif H 40 0 0 - 4 10 - - -
Jump Forward.gif H 70 0 0 - 7 8 - - -
Jump Roundhouse.gif H 100 0 0 - 5 4 - - -
Jump Up Fierce.gif H 90 0 0 - 7 5 - - -
Senpukyaku Right.gif+Forward.gif H 80 0 0 ch/sp/J 13 6 9 +1 +2
Dakai Right.gif+Fierce.gif HL 65 0 0 - 10 3 12 +3 -
Raigeki Shu Downright.gif+Short.gif HL 50 0 0 - 7 until ground After landing 4 -1 +3
Raigeki Shu Downright.gif+Forward.gif HL 50 0 0 - 7 until ground After landing 4 -1 +3
Raigeki Shu Downright.gif+Roundhouse.gif HL 50 0 0 - 7 until ground After landing 4 -2 +2
far Jab.gif > Short.gif HL 30 0 0 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 40 0 0 sp/su 5 5 10 0 +3
crouch Strong.gif > crouch Fierce.gif HL 30*30 0 0 su 3 2(3)3 9 +2 +6
Jump Jab.gif > Right.gif+Fierce.gif H 70 0 0 - 3 5 - - -
Focus Attack LVL 1 HL 60 0 0 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 80 0 0 - 18+11 2 35 -15 -
Focus Attack LVL 3 - 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 150 0 - 3 2 20 - -
Back Throw 0.9 130 110 0 - 3 2 20 - -
Zesshou Hohou Jab.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Strong.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Fierce.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Tetsuzanko Jab.gif HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Tetsuzanko Strong.gif HL 40*30 0 0 - 11 2(1)5 14 0 -
Tetsuzanko Fierce.gif HL 40*30 0 0 - 13 2(1)6 16 -3 -
Kobokushi (feint) - - 0 0 - - - 23 - -
Kobokushi HL 100 0 0 su 11 10 5 +6 -
Nishokyaku Short.gif HL 40*40 0 0 - 6 2(4)4 14+11 -14 -
Nishokyaku Forward.gif HL 40*60 0 0 - 6 2(4)4 19+10 -18 -
Nishokyaku Roundhouse.gif HL 40*80 0 0 - 6 2(4)4 24+12 -25 -
Zenpou Tenshin 1.1 0 0 0 - 5 2 45 - +7
Ultra Combo 1 HL 75*45x2*135 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*75*45*45 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes