Super Street Fighter IV AE/Hakan: Difference between revisions

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==Introduction==
{{SSFIVAEHeader}}
{{SSFIVCharacterHeader|Hakan|Hakan|
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer.  He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling.  Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters.  So what else is there for such a man to do?  Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
|
Hakan is certainly an oddball in the Street Fighter universe.  Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to {{cancel}} both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.}}


==Move Analysis==


===Normal Moves===
== Moves ==


===Normal Throws===
==== Unique Attacks ====


===Command Normals===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Guard Position | {{d}} + {{3p}} | Continue holding {{d}} to crouch longer }}
{{SSFIVMoveListRow | Hakan Smash | {{f}} + {{lp}} |  }}
{{SSFIVMoveListRow | Hakan Tackle | {{f}} + {{mp}} |  }}
{{SSFIVMoveListRow | Hakan Spear | {{f}} + {{hp}} |  }}
{{SSFIVMoveListRow | Step Low | {{f}} + {{lk}} |  }}
{{SSFIVMoveListRow | Front Kick | {{f}} + {{mk}} |  }}
{{SSFIVMoveListRow | Step Knee | {{f}} + {{hk}} | {{low}} }}
{{MoveListFooter}}


===Focus / Saving Attack===  
==== Throws ====


===Special Moves===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Hakan Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Hakan Reverse | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Hakan Stomp | (in air) {{lp}} + {{lk}} | {{airthrow}} }}
{{MoveListFooter}}


===Super Move===
==== Special Moves ====


===Ultra Moves===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Oil Shower | {{dp}} + {{k}} | Changes certain move properties and increases defense; {{ex}} }}
{{SSFIVMoveListRow | Oil Slide | {{qcf}} + {{p}} | {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow |    Body Press | press {{p}} immediately after starting Oil Slide | Perform after Oil Slide }}
{{SSFIVMoveListRow | Oil Rocket | {{360}} + {{p}} | {{throw}} {{ex}} }}
{{SSFIVMoveListRow | Oil Dive | {{360}} + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents; {{throw}} {{ex}} }}
{{MoveListFooter}}


==The Basics==  
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Flying Oil Spin | {{qcf}} qcf + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents }}
{{MoveListFooter}}
 
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Oil Coaster | {{360}} 360 + {{3p}} | {{throw}} }}
{{SSFIVMoveListRow | Oil Combination Hold | {{d}} d {{d}} + {{3k}} | Catches any airborne opponent }}
{{MoveListFooter}}
 
 
== AE ver. 2012 Changes ==
 
''Applying Oil''
 
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.
 
 
''Vertical Jumping Light Punch''
 
Changed hitbox active period from 3F to 8F.
 
 
''Vertical Jumping Medium Punch''
 
Changed hitbox active period from 2F to 4F.
 
 
''Vertical Jumping Light Kick''
 
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.
 
 
''Angled Jumping Light Punch''
 
Changed hitbox active period from 6F to 8F.
 
 
''Oil Dive''
 
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions.
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range.
Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun.
Expanded hitbox downward for all versions.
 
 
''Crouching Heavy Punch''
 
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.
 
 
''Standing Light Punch''
 
Changed to a +4F advantage when blocked.
 
 
''Flying Oil Spin''
 
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F.
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range.
Removed hurtbox around arm at startup.
 
 
''Hakan Tackle''
 
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period.
Contracted active period front hurtbox backward to match the situation immediately after detection starts.
 
 
''Oil Slide''
 
Changed to do 100 points of stun when the slide originates from an Oil Shower move.
Made Super Meter bonus 30 when the slide originates from an Oil Shower move.
Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).
 
 
== AE Changes ==
 
* Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
* When Oiled, normal moves buffered after a forward dash now have sliding property.
* Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
* For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
* Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
* Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
* Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
* Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.
 
 
==The Basics==


==Combos==
==Combos==
Line 24: Line 134:


==Matchups==
==Matchups==


==Frame Data==
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|-   
|-   
!  |  
!  |  
Line 54: Line 165:
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
|  |Stand LP
|  |Stand [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 63: Line 174:
| align="center"  |3
| align="center"  |3
| align="center"  |6
| align="center"  |6
| align="center"  |+2
| align="center"  |+4
| align="center"  |+5
| align="center"  |+5
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |Stand MP
|  |Stand [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 82: Line 193:
|  |
|  |
|-
|-
|  |Stand HP
|  |Stand [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80*40
| align="center"  |80*40
Line 96: Line 207:
|  |
|  |
|-
|-
|  |Stand LK
|  |Stand [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 110: Line 221:
|  |
|  |
|-
|-
|  |Stand MK
|  |Stand [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 124: Line 235:
|  |
|  |
|-
|-
|  |Stand HK
|  |Stand [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
Line 138: Line 249:
|  |
|  |
|-
|-
|  |crouch LP
|  |Crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 152: Line 263:
|  |
|  |
|-
|-
|  |crouch MP
|  |Crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 166: Line 277:
|  |
|  |
|-
|-
|  |crouch HP
|  |Crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |50*50
| align="center"  |150
| align="center"  |75*75
| align="center"  |60
| align="center"  |60
| align="center"  |-
| align="center"  |-
| align="center"  |14
| align="center"  |13
| align="center"  |2
| align="center"  |2*2
| align="center"  |21
| align="center"  |22
| align="center"  |-5
| align="center"  |-6
| align="center"  |-1
| align="center"  |-3
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |crouch LK
|  |Crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |30
| align="center"  |30
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |
| align="center"  |4
| align="center"  |4
| align="center"  |3
| align="center"  |3
Line 191: Line 302:
| align="center"  |0
| align="center"  |0
| align="center"  |+3
| align="center"  |+3
| align="center"  |
| align="center"  |[Oiled] Chain cancels into itself
|  |
|  |
|-
|-
|  |crouch MK
|  |Crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |70
| align="center"  |70
Line 208: Line 319:
|  |
|  |
|-
|-
|  |crouch HK
|  |Crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |110
| align="center"  |110
Line 219: Line 330:
| align="center"  |-11
| align="center"  |-11
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Jump up LP
|  |Jump Up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 229: Line 340:
| align="center"  |-
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |3
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 236: Line 347:
|  |
|  |
|-
|-
|  |Jump up MP
|  |Jump Up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 243: Line 354:
| align="center"  |-
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |2
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 250: Line 361:
|  |
|  |
|-
|-
|  |Jump up HP
|  |Jump Up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 264: Line 375:
|  |
|  |
|-
|-
|  |Jump up LK
|  |Jump Up [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 271: Line 382:
| align="center"  |-
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |7
| align="center"  |11
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 278: Line 389:
|  |
|  |
|-
|-
|  |Jump up MK
|  |Jump Up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |90
| align="center"  |90
Line 292: Line 403:
|  |
|  |
|-
|-
|  |Jump up HK
|  |Jump Up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |110
| align="center"  |110
Line 306: Line 417:
|  |
|  |
|-
|-
|  |Jump forward LP
|  |Jump Forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 313: Line 424:
| align="center"  |-
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 320: Line 431:
|  |
|  |
|-
|-
|  |Jump forward MP
|  |Jump Forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 331: Line 442:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |[Air hit] Limited juggle knockdown
|  |
|  |
|-
|-
|  |Jump forward HP
|  |Jump Forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 348: Line 459:
|  |
|  |
|-
|-
|  |Jump forward LK
|  |Jump Forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 362: Line 473:
|  |
|  |
|-
|-
|  |Jump forward MK
|  |Jump Forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 376: Line 487:
|  |
|  |
|-
|-
|  |Jump forward HK
|  |Jump Forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |110
| align="center"  |110
Line 390: Line 501:
|  |
|  |
|-
|-
|  |Guard Position (D+PPP)
|  |Guard Position<br />[[File:Down.gif]]+[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 398: Line 509:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |30
| align="center"  |Total 30
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate)
|  |
|  |
|-
|-
|  |Hakan Smash (F+LP)
|  |Hakan Smash<br />[[File:Right.gif]]+[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 418: Line 529:
|  |
|  |
|-
|-
|  |Hakan Tackle (F+MP)
|  |Hakan Tackle<br />[[File:Right.gif]]+[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 432: Line 543:
|  |
|  |
|-
|-
|  |Hakan Spear (F+HP)
|  |Hakan Spear [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |150
| align="center"  |150
Line 446: Line 557:
|  |
|  |
|-
|-
|  |Step Low (F+LK)
|  |Step Low [[File:Right.gif]]+[[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 460: Line 571:
|  |
|  |
|-
|-
|  |Front Kick (F+MK)
|  |Front Kick [[File:Right.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 474: Line 585:
|  |
|  |
|-
|-
|  |Step Knee (F+HK)
|  |Step Knee [[File:Right.gif]]+[[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |120
| align="center"  |120
Line 485: Line 596:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-1
| align="center"  |-1
| align="center"  |
| align="center"  |[Oiled] Hard knockdown, pursuit property (translate)
|  |
|  |
|-
|-
|  |Focus Attack LVL1
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 494: Line 605:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |21
| align="center"  |10+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 502: Line 613:
|  |
|  |
|-
|-
|  |Focus Attack LVL2
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 508: Line 619:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |17+12
| align="center"  |18+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 516: Line 627:
|  |
|  |
|-
|-
|  |Focus Attack LVL3
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |-
| align="center"  |140
| align="center"  |140
Line 541: Line 652:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
Line 555: Line 666:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
Line 569: Line 680:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Oil Shower LK
|  |Oil Shower [[File:Short.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 580: Line 691:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |53
| align="center"  |Total 53
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec  46f~:5sec 52f~:6sec
|  |
|  |
|-
|-
|  |Oil Shower MK
|  |Oil Shower [[File:Forward.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 594: Line 705:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |69
| align="center"  |Total 69
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec
|  |
|  |
|-
|-
|  |Oil Shower HK
|  |Oil Shower [[File:Roundhouse.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 608: Line 719:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |83
| align="center"  |Total 83
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec
|  |
|  |
|-
|-
|  |Oil Shower EX
|  |Oil Shower [[File:EX.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 622: Line 733:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |83
| align="center"  |Total 83
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec
|  |
|  |
|-
|-
|  |Oil Slide
|  |Oil Slide [[File:jab.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |???
| align="center"  |50
| align="center"  |100
| align="center"  |100
| align="center"  |30/30
| align="center"  |30/30
Line 639: Line 750:
| align="center"  |-17
| align="center"  |-17
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown, armor break, does 0 stun if canceled into Body Press
|  |
|-
|  |Oil Slide [[File:strong.gif]]
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |30/30
| align="center"  |su
| align="center"  |14
| align="center"  |21
| align="center"  |17
| align="center"  |-17
| align="center"  |-
| align="center"  |Hard knockdown, armor break, does 0 stun if canceled into Body Press
|  |
|-
|  |Oil Slide [[File:fierce.gif]]
| align="center"  |L
| align="center"  |70
| align="center"  |100
| align="center"  |30/30
| align="center"  |su
| align="center"  |14
| align="center"  |21
| align="center"  |17
| align="center"  |-17
| align="center"  |-
| align="center"  |Hard knockdown, armor break, does 0 stun if canceled into Body Press
|  |
|-
|  |Oil Slide [[File:kick.gif]] followup
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |30/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 50
| align="center"  |-
| align="center"  |-
| align="center"  |Oil duration 7.5sec
|  |
|-
|  |Oil Slide [[File:punch.gif]] followup
| align="center"  |-
| align="center"  |80
| align="center"  |150
| align="center"  |0/20
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Oil Slide EX
|  |Oil Slide [[File:EX.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |80
| align="center"  |80
Line 653: Line 820:
| align="center"  |-17
| align="center"  |-17
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, increased travel speed and distance while Oiled, does 0 stun if canceled into Body Press
|  |
|-
|  |Oil Slide [[File:EX.gif]] [[File:kick.gif]] followup
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 50
| align="center"  |-
| align="center"  |-
| align="center"  |Oil duration 7.5sec
|  |
|  |
|-
|-
|  |Oil Slide Body Press
|  |Oil Slide [[File:EX.gif]] [[File:punch.gif]] followup
| align="center"  |-
| align="center"  |-
| align="center"  |80
| align="center"  |80
| align="center"  |200
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Oil Rocket [[File:Jab.gif]]
| align="center"  |0.97[1.79]
| align="center"  |150[170]
| align="center"  |100
| align="center"  |100
| align="center"  |0/20
| align="center"  |40/100
| align="center"  |-
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |56
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown, [] refers to Oiled state
|  |
|-
|  |Oil Rocket [[File:strong.gif]]
| align="center"  |0.97[1.56]
| align="center"  |160[180]
| align="center"  |100
| align="center"  |40/100
| align="center"  |-
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |56
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Rocket LP
|  |Oil Rocket [[File:fierce.gif]]
| align="center"  |0.97
| align="center"  |0.97[1.50]
| align="center"  |???
| align="center"  |180[200]
| align="center"  |100
| align="center"  |100
| align="center"  |40/100
| align="center"  |40/100
Line 681: Line 890:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Rocket EX
|  |Oil Rocket [[File:EX.gif]]
| align="center"  |0.97
| align="center"  |0.97[1.79]
| align="center"  |210[230]
| align="center"  |210[230]
| align="center"  |160
| align="center"  |160
Line 695: Line 904:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Dive LK
|  |Oil Dive [[File:Short.gif]]
| align="center"  |2.43
| align="center"  |2.43
| align="center"  |150[180]
| align="center"  |150[180]
Line 706: Line 915:
| align="center"  |14
| align="center"  |14
| align="center"  |4
| align="center"  |4
| align="center"  |14+52
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Dive MK
|  |Oil Dive [[File:Forward.gif]]
| align="center"  |2.66
| align="center"  |2.66
| align="center"  |180[200]
| align="center"  |180[200]
Line 720: Line 929:
| align="center"  |20
| align="center"  |20
| align="center"  |4
| align="center"  |4
| align="center"  |14+52
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Dive HK
|  |Oil Dive [[File:Roundhouse.gif]]
| align="center"  |2.80
| align="center"  |2.80
| align="center"  |210[220]
| align="center"  |210[220]
Line 734: Line 943:
| align="center"  |22
| align="center"  |22
| align="center"  |4
| align="center"  |4
| align="center"  |14+52
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|  |
|  |
|-
|-
|  |Oil Dive EX
|  |Oil Dive [[File:EX.gif]]
| align="center"  |2.93
| align="center"  |2.93
| align="center"  |240[250]
| align="center"  |240[250]
Line 748: Line 957:
| align="center"  |22
| align="center"  |22
| align="center"  |4
| align="center"  |4
| align="center"  |14+52
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
|  |
|-
|  |Oil Dive (charge) [[File:jab.gif]]
| align="center"  |2.71
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |98
| align="center"  |4
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|  |
|-
|  |Oil Dive (charge) [[File:strong.gif]]
| align="center"  |3.30
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |98
| align="center"  |4
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|  |
|  |
|-
|-
|  |Oil Dive (charge)
|  |Oil Dive (charge) [[File:fierce.gif]]
| align="center"  |L2.71/M3.30/H3.73
| align="center"  |3.73
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 762: Line 999:
| align="center"  |98
| align="center"  |98
| align="center"  |4
| align="center"  |4
| align="center"  |14+52
| align="center"  |14 + After landing 43
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
|  |
|  |
|-
|-
|  |Super Combo
|  |Super Combo [[File:jab.gif]]
| align="center"  |3.51
| align="center"  |3.51
| align="center"  |400[450]
| align="center"  |400[450]
Line 774: Line 1,011:
| align="center"  |-1000/0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |-
| align="center"  |1+18
| align="center"  |1+9
| align="center"  |3
| align="center"  |14 + After landing 40
| align="center"  |-
| align="center"  |-
| align="center"  |1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release
|  |
|-
|  |Super Combo [[File:strong.gif]]
| align="center"  |3.97
| align="center"  |400[450]
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+13
| align="center"  |3
| align="center"  |3
| align="center"  |17+51
| align="center"  |14 + After landing 40
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame
|  |
|-
|  |Super Combo [[File:Fierce.gif]]
| align="center"  |4.06
| align="center"  |400[450]
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+15
| align="center"  |3
| align="center"  |14 + After landing 40
| align="center"  |-
| align="center"  |-
| align="center"  |1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame
|  |
|  |
|-
|-
Line 793: Line 1,058:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~2f Invincible, hard knockdown
|  |
|  |
|-
|-
Line 807: Line 1,072:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~30f Invincible, hard knockdown, cannot hit grounded opponents
|  |
|  |
|-  
|-  
Line 838: Line 1,103:
|}
|}


=====Notes:=====
=====Notes=====
 
[[Category:Super Street Fighter IV AE]]

Latest revision as of 02:24, 9 December 2020

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Hakan

SSFIV-Hakan Face.jpg

Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.


In a nutshell

Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to Cancel.png both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.


Moves

Unique Attacks

Name
Command
Notes
Guard Position
D.png + 3p.png
Continue holding D.png to crouch longer
Hakan Smash
F.png + Lp.png
Hakan Tackle
F.png + Mp.png
Hakan Spear
F.png + Hp.png
Step Low
F.png + Lk.png
Front Kick
F.png + Mk.png
Step Knee
F.png + Hk.png
Low.png

Throws

Name
Command
Notes
Hakan Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Hakan Reverse
B.png + Lp.png + Lk.png
Throw.png
Hakan Stomp
(in air) Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Oil Shower
Dp.png + K.png
Changes certain move properties and increases defense; Ex.png
Oil Slide
Qcf.png + P.png
Ex.png Armorbreak.png
   Body Press
press P.png immediately after starting Oil Slide
Perform after Oil Slide
Oil Rocket
360.png + P.png
Throw.png Ex.png
Oil Dive
360.png + K.png
Hold K.png to delay throw; Will miss against crouching opponents; Throw.png Ex.png

Super Combo

Name
Command
Notes
Flying Oil Spin
Qcf.png qcf + K.png
Hold K.png to delay throw; Will miss against crouching opponents

Ultra Combos

Name
Command
Notes
Oil Coaster
360.png 360 + 3p.png
Throw.png
Oil Combination Hold
D.png d D.png + 3k.png
Catches any airborne opponent


AE ver. 2012 Changes

Applying Oil

Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.


Vertical Jumping Light Punch

Changed hitbox active period from 3F to 8F.


Vertical Jumping Medium Punch

Changed hitbox active period from 2F to 4F.


Vertical Jumping Light Kick

Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.


Angled Jumping Light Punch

Changed hitbox active period from 6F to 8F.


Oil Dive

Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.


Crouching Heavy Punch

Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.


Standing Light Punch

Changed to a +4F advantage when blocked.


Flying Oil Spin

Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.


Hakan Tackle

Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.


Oil Slide

Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).


AE Changes

  • Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
  • When Oiled, normal moves buffered after a forward dash now have sliding property.
  • Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
  • For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
  • Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
  • Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
  • Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
  • Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Stand Jab.gif HL 40 50 20 - 4 3 6 +4 +5
Stand Strong.gif HL 80 100 40 - 5 3 10 +1 +4
Stand Fierce.gif HL 80*40 100*100 60*20 - 8 3*2 17 -1 +3
Stand Short.gif HL 40 50 20 - 4 3 6 +2 +5
Stand Forward.gif HL 60 100 40 - 6 3 12 -1 +2
Stand Roundhouse.gif HL 120 200 60 - 12 4 17 -3 0
Crouch Jab.gif HL 30 50 20 sp/su 4 3 8 0 +3
Crouch Strong.gif HL 80 100 40 - 6 3 12 -1 +2
Crouch Fierce.gif HL 50*50 75*75 60 - 13 2*2 22 -6 -3
Crouch Short.gif L 30 50 20 4 3 9 0 +3 [Oiled] Chain cancels into itself
Crouch Forward.gif L 70 100 40 sp/su 7 3 17 -6 -3
Crouch Roundhouse.gif L 110 200 60 - 7 3 26 -11 - Hard knockdown
Jump Up Jab.gif H 50 50 20 - 4 8 - - -
Jump Up Strong.gif H 80 100 40 - 6 4 - - -
Jump Up Fierce.gif H 100 200 60 - 8 6 - - -
Jump Up Short.gif H 50 50 20 - 5 11 - - -
Jump Up Forward.gif H 90 100 40 - 7 5 - - -
Jump Up Roundhouse.gif H 110 200 60 - 9 5 - - -
Jump Forward Jab.gif H 50 50 20 - 5 8 - - -
Jump Forward Strong.gif H 50 100 40 - 8 6 - - - [Air hit] Limited juggle knockdown
Jump Forward Fierce.gif H 100 200 60 - 8 11 - - -
Jump Forward Short.gif H 50 50 20 - 6 11 - - -
Jump Forward Forward.gif H 80 100 40 - 7 8 - - -
Jump Forward Roundhouse.gif H 110 200 60 - 9 7 - - -
Guard Position
Down.gif+Punch.gifPunch.gifPunch.gif
- - - - - - - Total 30 - - 1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate)
Hakan Smash
Right.gif+Jab.gif
HL 40 50 20 - 4 3 13 -2 +1
Hakan Tackle
Right.gif+Strong.gif
HL 90 100 40 sp/su 10 7 14 -5 -2
Hakan Spear Right.gif+Fierce.gif HL 150 200 60 - 12 6 16 -4 0
Step Low Right.gif+Short.gif HL 40 50 20 sp/su 4 4 10 0 +3
Front Kick Right.gif+Forward.gif HL 80 100 40 - 7 4 13 -3 0
Step Knee Right.gif+Roundhouse.gif L 120 200 60 - 10 3 20 -5 -1 [Oiled] Hard knockdown, pursuit property (translate)
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.93 130 100 40 - 3 2 20 - - Hard knockdown
Back Throw 0.93 140 100 40 - 3 2 20 - - Hard knockdown
Air Throw 1.10 140 150 40 - 2 2 - - - Hard knockdown
Oil Shower Short.gif - - - 20/- - - - Total 53 - - Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec
Oil Shower Forward.gif - - - 30/- - - - Total 69 - - Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec
Oil Shower Roundhouse.gif - - - 40/- - - - Total 83 - - Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec
Oil Shower EX.gif - - - -250/- - - - Total 83 - - 1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec
Oil Slide Jab.gif L 50 100 30/30 su 9 21 17 -17 - Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide Strong.gif L 60 100 30/30 su 14 21 17 -17 - Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide Fierce.gif L 70 100 30/30 su 14 21 17 -17 - Hard knockdown, armor break, does 0 stun if canceled into Body Press
Oil Slide Kick.gif followup - - - 30/0 - - - Total 50 - - Oil duration 7.5sec
Oil Slide Punch.gif followup - 80 150 0/20 - - - - - - Hard knockdown
Oil Slide EX.gif L 80 100 -250/0 su 14 21 17 -17 - 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, increased travel speed and distance while Oiled, does 0 stun if canceled into Body Press
Oil Slide EX.gif Kick.gif followup - - - 0/0 - - - Total 50 - - Oil duration 7.5sec
Oil Slide EX.gif Punch.gif followup - 80 200 0/0 - - - - - - Hard knockdown
Oil Rocket Jab.gif 0.97[1.79] 150[170] 100 40/100 - 3 2 56 - - Hard knockdown, [] refers to Oiled state
Oil Rocket Strong.gif 0.97[1.56] 160[180] 100 40/100 - 3 2 56 - - Hard knockdown, [] refers to Oiled state
Oil Rocket Fierce.gif 0.97[1.50] 180[200] 100 40/100 - 3 2 56 - - Hard knockdown, [] refers to Oiled state
Oil Rocket EX.gif 0.97[1.79] 210[230] 160 -250/0 - 3 2 56 - - 1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state
Oil Dive Short.gif 2.43 150[180] 100 40/60 - 14 4 14 + After landing 43 - - 8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive Forward.gif 2.66 180[200] 150 40/60 - 20 4 14 + After landing 43 - - 12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive Roundhouse.gif 2.80 210[220] 200 40/60 - 22 4 14 + After landing 43 - - 14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive EX.gif 2.93 240[250] 150 -250/0 - 22 4 14 + After landing 43 - - 14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state
Oil Dive (charge) Jab.gif 2.71 - - - - 98 4 14 + After landing 43 - - Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Oil Dive (charge) Strong.gif 3.30 - - - - 98 4 14 + After landing 43 - - Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Oil Dive (charge) Fierce.gif 3.73 - - - - 98 4 14 + After landing 43 - - Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position
Super Combo Jab.gif 3.51 400[450] 0 -1000/0 - 1+9 3 14 + After landing 40 - - 1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release
Super Combo Strong.gif 3.97 400[450] 0 -1000/0 - 1+13 3 14 + After landing 40 - - 1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame
Super Combo Fierce.gif 4.06 400[450] 0 -1000/0 - 1+15 3 14 + After landing 40 - - 1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame
Ultra Combo 1 1.52 480[530] 0 0/0 - 1+0 3 51 - - 1~2f Invincible, hard knockdown
Ultra Combo 2 - 401[450] 0 0/0 - 0+1 30 42 - - 1~30f Invincible, hard knockdown, cannot hit grounded opponents
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes