Super Street Fighter IV AE/Cody: Difference between revisions

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==Introduction==
{{SSFIVAEHeader}}
{{SSFIVCharacterHeader|Cody|Cody|
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend.  However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom!  Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined.  But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
|
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard.  Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps.  Cody is, for lack of a better word, a demon when it comes to frame traps.  The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick {{throw}} or punish should your guard be broken down.  Because of this, however, Cody's defense is one of the worst in the game.  He has very few options for when he ends up getting pressured himself.  Despite this, if you want a solid character who plays different from the norm, give Cody a try.}}


==Move Analysis==


===Normal Moves===
== Moves ==


===Normal Throws===
==== Unique Attacks ====


===Command Normals===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Pick up Knife | {{d}} + {{3p}} (when standing over knife) |  }}
{{SSFIVMoveListRow | Knife Attack | (while holding knife) {{p}} | Causes chip damage }}
{{SSFIVMoveListRow | Stomach Blow | {{f}} + {{mp}} |  }}
{{SSFIVMoveListRow | Crack Kick | {{f}} + {{hk}} |  }}
{{SSFIVMoveListRow | Jaw Crusher | {{b}} + {{mp}} |  }}
{{SSFIVMoveListRow | Hammer Hook | {{f}} + {{hp}} | {{high}} }}
{{MoveListFooter}}


===Focus / Saving Attack===  
==== Throws ====


===Special Moves===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Prisoner Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SSFIVMoveListRow | Bad Stomp | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}


===Super Move===
==== Special Moves ====


===Ultra Moves===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Bad Stone | {{qcf}} + {{p}} | Not possible when holding knife; Hold {{p}} to delay toss and increase damage; {{ex}} cannot be charged; {{ex}} }}
{{SSFIVMoveListRow | Criminal Upper | {{qcb}} + {{p}} | {{ex}} }}
{{SSFIVMoveListRow | Ruffian Kick | {{qcf}} + {{k}} | Use {{hk}} for upwards kick; Use {{mk}} for stragiht kick; Use {{lk}} for ground kick that hits low; {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow | Zonk Knuckle | {{p}} (charge and release) | {{ex}} {{armorbreak}} }}
{{SSFIVMoveListRow | Knife Throw | (while holding knife) {{qcf}} + {{p}} |  }}
{{SSFIVMoveListRow | Bad Spray | (as you hit the ground from a knockdown) {{u}} + {{p}} |  }}
{{SSFIVMoveListRow | Fake Bad Stone | {{d}} + {{hp}} + {{hk}} | When holding knife, becomes Fake Knife Throw. }}
{{MoveListFooter}}


==The Basics==  
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Dead End Irony | {{qcf}} qcf + {{k}} | First hit mimics Ruffian Kick; Use {{hk}} for initial upwards kick; Use {{mk}} for initial stragiht kick; Use {{lk}} for initial ground kick that hits {{low}} }}
{{MoveListFooter}}
 
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Final Destruction | {{qcf}} qcf + {{3k}} | {{armorbreak}} }}
{{SSFIVMoveListRow | Last Dread Dust | {{qcb}} qcb + {{3p}} |  }}
{{MoveListFooter}}
 
 
== AE ver. 2012 Changes ==
 
''Advance''
 
Increased speed when moving forward.
 
 
''Retreat''
 
Increased speed of retreat.
 
 
''Hammer Hook (Stick Forward + Heavy Punch)''
 
Increased hit and block stun by 2F. This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked.
Enabled execution even when holding a knife.
 
 
''Standing Light Punch (With Knife)''
 
Lengthened hit stun, giving the attacker a possible +6F advantage on a hit.
 
 
''Standing Medium Punch (With Knife)''
 
Changed from a 1-hit to a 2-hit attack. No change to action or damage.
 
 
''Standing Heavy Punch (With Knife)''
 
Lengthened hit stun, giving the attacker a possible +3F advantage on a hit.
 
 
''Crouching Medium Punch (With Knife)''
 
Shrunk hurtbox on attacking arm.Also set hitbox active period to 4F. No change to overall frame count.
 
 
''Crouching Heavy Punch (With Knife)''
 
Startup changed from 9F to 7F. Changes total frame count from 24F to 22F.
 
 
''Jumping Light Punch (With Knife)''
 
Increased length of hit detection.
 
 
''Jumping Medium Punch (With Knife)''
 
Expanded hitbox up and down.
 
 
''Pick up Knife''
 
Made transition to block possible during move.
 
 
''Bad Spray''
 
Changed from a 1-hit to a 2-hit attack. No change to overall damage.Also made second hit super-cancelable.
 
 
''EX Zonk Knuckle''
 
Increased forward knockdown distance somewhat.
 
 
''Ruffian Kick''
 
Expanded medium kick’s hitbox forward slightly.
 
 
''Angled Jumping Medium Punch''
 
Expanded hitbox up and down.
 
 
== AE Changes ==
* Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
* F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!].
* The range at which Cody can pick up the knife has been increased.
 
==The Basics==


==Combos==
==Combos==
Line 24: Line 140:


==Matchups==
==Matchups==


==Frame Data==
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|-   
|-   
!  |  
!  |  
Line 54: Line 171:
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
|  |Close LP
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 65: Line 182:
| align="center"  |+3
| align="center"  |+3
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |10f~ cancellable by Knife Pickup
|  |
|  |
|-
|-
|  |Close MP
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 82: Line 199:
|  |
|  |
|-
|-
|  |Close HP
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |100
Line 93: Line 210:
| align="center"  |+1
| align="center"  |+1
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
|  |Close LK
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 110: Line 227:
|  |
|  |
|-
|-
|  |Close MK
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 124: Line 241:
|  |
|  |
|-
|-
|  |Close HK
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 138: Line 255:
|  |
|  |
|-
|-
|  |Far LP
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |30
| align="center"  |30
Line 149: Line 266:
| align="center"  |+3
| align="center"  |+3
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |8f~ cancellable by Knife Pickup
|  |
|  |
|-
|-
|  |Far MP
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90
| align="center"  |90
Line 166: Line 283:
|  |
|  |
|-
|-
|  |Far HP
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
Line 180: Line 297:
|  |
|  |
|-
|-
|  |Far LK
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 194: Line 311:
|  |
|  |
|-
|-
|  |Far MK
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 208: Line 325:
|  |
|  |
|-
|-
|  |Far HK
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 222: Line 339:
|  |
|  |
|-
|-
|  |crouch LP
|  |Crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |20
| align="center"  |20
Line 233: Line 350:
| align="center"  |+2
| align="center"  |+2
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |10f~ cancellable by Knife Pickup
|  |
|  |
|-
|-
|  |crouch MP
|  |Crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 250: Line 367:
|  |
|  |
|-
|-
|  |crouch HP
|  |Crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |100
Line 261: Line 378:
| align="center"  |-1
| align="center"  |-1
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
|  |crouch LK
|  |Crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |20
| align="center"  |20
Line 278: Line 395:
|  |
|  |
|-
|-
|  |crouch MK
|  |Crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |70
| align="center"  |70
Line 292: Line 409:
|  |
|  |
|-
|-
|  |crouch HK
|  |Crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |100
| align="center"  |100
Line 303: Line 420:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
|  |Jump up LP
|  |Jump Up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 320: Line 437:
|  |
|  |
|-
|-
|  |Jump up MP
|  |Jump Up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 327: Line 444:
| align="center"  |-
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 334: Line 451:
|  |
|  |
|-
|-
|  |Jump up HP
|  |Jump Up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |120
| align="center"  |120
Line 345: Line 462:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |[Air hit] Limited juggle knockdown
|  |
|  |
|-
|-
|  |Jump up LK
|  |Jump Up [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 362: Line 479:
|  |
|  |
|-
|-
|  |Jump up MK
|  |Jump Up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 376: Line 493:
|  |
|  |
|-
|-
|  |Jump up HK
|  |Jump Up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 390: Line 507:
|  |
|  |
|-
|-
|  |Jump forward LP
|  |Jump Forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 404: Line 521:
|  |
|  |
|-
|-
|  |Jump forward MP
|  |Jump Forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 418: Line 535:
|  |
|  |
|-
|-
|  |Jump forward HP
|  |Jump Forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 432: Line 549:
|  |
|  |
|-
|-
|  |Jump forward LK
|  |Jump Forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 446: Line 563:
|  |
|  |
|-
|-
|  |Jump forward MK
|  |Jump Forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |70
| align="center"  |70
Line 460: Line 577:
|  |
|  |
|-
|-
|  |Jump forward HK
|  |Jump Forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |90
| align="center"  |90
Line 475: Line 592:
|-
|-
|  |Fake Knife Throw
|  |Fake Knife Throw
| align="center"  |HL
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 482: Line 598:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |32
| align="center"  |-
| align="center"  |Total 32
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 488: Line 605:
|  |
|  |
|-
|-
|  |Knife ??
|  |Knife Pickup
| align="center"  |HL
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |su
| align="center"  |ch/sp/su
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |27
| align="center"  |Total 27
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Can cancel into block, knife picked up on 12f, 15f~ cancellable by chained light attacks/Criminal Upper/(Fake) Knife Throw/Super
|  |
|  |
|-
|-
|  |Knife ??
|  |Knife Throw
| align="center"  |HL
| align="center"  |HL
| align="center"  |70
| align="center"  |70
Line 510: Line 627:
| align="center"  |26
| align="center"  |26
| align="center"  |-
| align="center"  |-
| align="center"  |45
| align="center"  |Total 45
| align="center"  |+7
| align="center"  |+7
| align="center"  |-
| align="center"  |-
Line 516: Line 633:
|  |
|  |
|-
|-
|  |Knife Standing LP
|  |Knife Standing [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 526: Line 643:
| align="center"  |6
| align="center"  |6
| align="center"  |+2
| align="center"  |+2
| align="center"  |+5
| align="center"  |+6
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |Knife Standing MP
|  |Knife Standing [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |40*40
| align="center"  |100
| align="center"  |100
| align="center"  |40
| align="center"  |40
| align="center"  |su
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |4
| align="center"  |2*2
| align="center"  |10
| align="center"  |10
| align="center"  |0
| align="center"  |0
Line 544: Line 661:
|  |
|  |
|-
|-
|  |Knife Standing HP
|  |Knife Standing [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
Line 554: Line 671:
| align="center"  |17
| align="center"  |17
| align="center"  |-2
| align="center"  |-2
| align="center"  |+2
| align="center"  |+3
| align="center"  |
| align="center"  |
|  |
|  |
|-
|-
|  |Knife Crouching LP
|  |Knife Crouching [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |40
| align="center"  |40
Line 572: Line 689:
|  |
|  |
|-
|-
|  |Knife Crouching MP
|  |Knife Crouching [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 579: Line 696:
| align="center"  |su
| align="center"  |su
| align="center"  |7
| align="center"  |7
| align="center"  |2
| align="center"  |4
| align="center"  |14
| align="center"  |12
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+1
Line 586: Line 703:
|  |
|  |
|-
|-
|  |Knife Crouching HP
|  |Knife Crouching [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |120
| align="center"  |120
Line 592: Line 709:
| align="center"  |60
| align="center"  |60
| align="center"  |su
| align="center"  |su
| align="center"  |9
| align="center"  |7
| align="center"  |4
| align="center"  |4
| align="center"  |12
| align="center"  |12
| align="center"  |+2
| align="center"  |+2
| align="center"  |+7
| align="center"  |+7
| align="center"  |
| align="center"  |Forces stand
|  |
|  |
|-
|-
|  |Knife Jumping LP
|  |Knife Jumping [[File:Jab.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |50
| align="center"  |50
Line 607: Line 724:
| align="center"  |-
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |4
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 614: Line 731:
|  |
|  |
|-
|-
|  |Knife Jumping MP
|  |Knife Jumping [[File:Strong.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |80
| align="center"  |80
Line 628: Line 745:
|  |
|  |
|-
|-
|  |Knife Jumping HP
|  |Knife Jumping [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |H
| align="center"  |120
| align="center"  |120
Line 644: Line 761:
|  |Bad Spray
|  |Bad Spray
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |30*30
| align="center"  |100
| align="center"  |100
| align="center"  |0/40
| align="center"  |0/40
| align="center"  |-
| align="center"  |-*su
| align="center"  |25
| align="center"  |25
| align="center"  |12
| align="center"  |6*6
| align="center"  |29
| align="center"  |29
| align="center"  |-20
| align="center"  |-20
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Projectile hitbox, does 13x2 stun on block, (translate)
|  |
|  |
|-
|-
|  |Stomach Blow(F+MP)
|  |Stomach Blow<br />[[File:Right.gif]]+[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 667: Line 784:
| align="center"  |+1
| align="center"  |+1
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |pursuit property, cannot perform with knife
|  |
|  |
|-
|-
|  |Crack Kick(F+HK)
|  |Crack Kick<br />[[File:Right.gif]]+[[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |110
| align="center"  |110
Line 681: Line 798:
| align="center"  |+1
| align="center"  |+1
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents
|  |
|  |
|-
|-
|  |Jaw Crusher(B+MP)
|  |Jaw Crusher<br />[[File:Left.gif]]+[[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 695: Line 812:
| align="center"  |-1
| align="center"  |-1
| align="center"  |+5
| align="center"  |+5
| align="center"  |
| align="center"  |cannot perform with knife, cannot hit crouching opopnents
|  |
|  |
|-
|-
|  |Hammer Hook(F+HP)
|  |Hammer Hook<br />[[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |40*60
| align="center"  |40*60
Line 707: Line 824:
| align="center"  |1*3
| align="center"  |1*3
| align="center"  |21
| align="center"  |21
| align="center"  |-6
| align="center"  |-4
| align="center"  |-1
| align="center"  |+3
| align="center"  |
| align="center"  |Only -1 on hit vs crouching opponents
|  |
|  |
|-
|-
|  |Focus Attack LVL1
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |60
| align="center"  |60
Line 718: Line 835:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |21
| align="center"  |10+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 726: Line 843:
|  |
|  |
|-
|-
|  |Focus Attack LVL2
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |80
| align="center"  |80
Line 732: Line 849:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |17+12
| align="center"  |18+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 740: Line 857:
|  |
|  |
|-
|-
|  |Focus Attack LVL3
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |-
| align="center"  |140
| align="center"  |140
Line 765: Line 882:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |Hard knockdown
|  |
|  |
|-
|-
Line 777: Line 894:
| align="center"  |2
| align="center"  |2
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Fake Bad Stone
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 32
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 782: Line 913:
|  |
|  |
|-
|-
|  |Bad Stone LP
|  |Bad Stone [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
Line 790: Line 921:
| align="center"  |29
| align="center"  |29
| align="center"  |16
| align="center"  |16
| align="center"  |44
| align="center"  |Total 44
| align="center"  |+4
| align="center"  |+4
| align="center"  |+8
| align="center"  |+8
| align="center"  |
| align="center"  |Charging increases damage and stun (+10 per hit), cannot perform with knife
|  |
|  |
|-
|-
|  |Bad Stone MP
|  |Bad Stone [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
Line 804: Line 935:
| align="center"  |29
| align="center"  |29
| align="center"  |20
| align="center"  |20
| align="center"  |46
| align="center"  |Total 46
| align="center"  |+2
| align="center"  |+2
| align="center"  |+6
| align="center"  |+6
| align="center"  |
| align="center"  |Charging increases damage and stun (+10 per hit), cannot perform with knife
|  |
|  |
|-
|-
|  |Bad Stone HP
|  |Bad Stone [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |50
| align="center"  |50
Line 818: Line 949:
| align="center"  |29
| align="center"  |29
| align="center"  |27
| align="center"  |27
| align="center"  |48
| align="center"  |Total 48
| align="center"  |0
| align="center"  |0
| align="center"  |+4
| align="center"  |+4
| align="center"  |
| align="center"  |Charging increases damage and stun (+10 per hit), cannot perform with knife
|  |
|  |
|-
|-
|  |Bad Stone EX
|  |Bad Stone [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*50
| align="center"  |70*50
Line 832: Line 963:
| align="center"  |24
| align="center"  |24
| align="center"  |24
| align="center"  |24
| align="center"  |40
| align="center"  |Total 40
| align="center"  |+8
| align="center"  |+8
| align="center"  |+15
| align="center"  |+15
| align="center"  |
| align="center"  |Pursuit property, cannot perform with knife
|  |
|  |
|-
|-
|  |Criminal Upper LP
|  |Criminal Upper [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |80*20x3
| align="center"  |80*20x3
| align="center"  |70*30x3
| align="center"  |70*30x3
| align="center"  |20/5x4
| align="center"  |20/5x4
| align="center"  |su
| align="center"  |su*-x3
| align="center"  |13
| align="center"  |13
| align="center"  |2(1)14
| align="center"  |2(1)14
Line 849: Line 980:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1st hit forces stand, pursuit property, projectile hitbox
|  |
|  |
|-
|-
|  |Criminal Upper MP
|  |Criminal Upper [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*20x4
| align="center"  |70*20x4
| align="center"  |70*30x4
| align="center"  |70*30x4
| align="center"  |20/10*5x4
| align="center"  |20/10*5x4
| align="center"  |su
| align="center"  |su*-x4
| align="center"  |13
| align="center"  |13
| align="center"  |2(1)20
| align="center"  |2(1)20
Line 863: Line 994:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1st hit forces stand, pursuit property, projectile hitbox
|  |
|  |
|-
|-
|  |Criminal Upper HP
|  |Criminal Upper [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*20x5
| align="center"  |60*20x5
| align="center"  |70*30x5
| align="center"  |70*30x5
| align="center"  |20/10*2x5
| align="center"  |20/10*2x5
| align="center"  |su
| align="center"  |su*-x5
| align="center"  |13
| align="center"  |13
| align="center"  |2(1)18
| align="center"  |2(1)18
Line 877: Line 1,008:
| align="center"  |-10
| align="center"  |-10
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1st hit forces stand, pursuit property, projectile hitbox
|  |
|  |
|-
|-
|  |Criminal Upper EX
|  |Criminal Upper [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*20x6
| align="center"  |60*20x6
| align="center"  |50x30*6
| align="center"  |50x30*6
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su*-x6
| align="center"  |7
| align="center"  |7
| align="center"  |2(1)12
| align="center"  |2(1)12
Line 891: Line 1,022:
| align="center"  |-11
| align="center"  |-11
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox
|  |
|  |
|-
|-
|  |Ruffian Kick LK
|  |Ruffian Kick [[File:Short.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |120
| align="center"  |120
Line 905: Line 1,036:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |2~10f airborne, hard knockdown, armor break
|  |
|  |
|-
|-
|  |Ruffian Kick MK
|  |Ruffian Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |130
| align="center"  |130
Line 919: Line 1,050:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |2~7f airborne, armor break, pursuit property
|  |
|  |
|-
|-
|  |Ruffian Kick HK
|  |Ruffian Kick [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |100
| align="center"  |100
Line 933: Line 1,064:
| align="center"  |-19
| align="center"  |-19
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |armor break, pursuit property, cannot hit crouching opponents
|  |
|  |
|-
|-
|  |Ruffian Kick EX
|  |Ruffian Kick [[File:EX.gif]]
| align="center"  |L
| align="center"  |L
| align="center"  |130
| align="center"  |130
Line 947: Line 1,078:
| align="center"  |-11
| align="center"  |-11
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property
|  |
|  |
|-
|-
|  |Zonk Knuckle(Lv1)
|  |Zonk Knuckle (Lv1)
| align="center"  |HL
| align="center"  |HL
| align="center"  |130
| align="center"  |130
Line 961: Line 1,092:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f
|  |
|  |
|-
|-
|  |Zonk Knuckle(Lv2)
|  |Zonk Knuckle (Lv2)
| align="center"  |HL
| align="center"  |HL
| align="center"  |140
| align="center"  |140
Line 975: Line 1,106:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f
|  |
|  |
|-
|-
|  |Zonk Knuckle(Lv3)
|  |Zonk Knuckle (Lv3)
| align="center"  |HL
| align="center"  |HL
| align="center"  |150
| align="center"  |150
Line 989: Line 1,120:
| align="center"  |-8
| align="center"  |-8
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f
|  |
|  |
|-
|-
|  |Zonk Knuckle EX
|  |Zonk Knuckle [[File:EX.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |90*70
| align="center"  |90*70
| align="center"  |150*100
| align="center"  |150*100
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su*-
| align="center"  |16
| align="center"  |16
| align="center"  |1*2
| align="center"  |1*2
Line 1,003: Line 1,134:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~16f Invincible, armor break, pursuit property, charge 60f
|  |
|  |
|-
|-
|  |Super Combo LK
|  |Super Combo [[File:Short.gif]]
| align="center"  |H*HLx6
| align="center"  |L*HLx6
| align="center"  |60*45x5*65
| align="center"  |60*45x5*65
| align="center"  |0
| align="center"  |0
Line 1,013: Line 1,144:
| align="center"  |-
| align="center"  |-
| align="center"  |1+11
| align="center"  |1+11
| align="center"  |???
| align="center"  |9(14)3(12)3(19)7(17)6(22)3(14)7
| align="center"  |30
| align="center"  |30
| align="center"  |-16
| align="center"  |-16
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~19f Invincible, untechable limited juggle knockdown, pursuit property
|  |
|  |
|-
|-
|  |Super Combo MK
|  |Super Combo [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*45x5*65
| align="center"  |60*45x5*65
Line 1,027: Line 1,158:
| align="center"  |-
| align="center"  |-
| align="center"  |1+7
| align="center"  |1+7
| align="center"  |???
| align="center"  |9(14)3(12)3(19)7(17)6(22)3(14)7
| align="center"  |30
| align="center"  |30
| align="center"  |-16
| align="center"  |-16
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~8f Invincible, untechable limited juggle knockdown, pursuit property
|  |
|  |
|-
|-
|  |Super Combo HK
|  |Super Combo [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*45x5*65
| align="center"  |60*45x5*65
Line 1,041: Line 1,172:
| align="center"  |-
| align="center"  |-
| align="center"  |1+7
| align="center"  |1+7
| align="center"  |???
| align="center"  |6(2)4(11)4(18)6(17)6(22)3(14)8
| align="center"  |29
| align="center"  |29
| align="center"  |-16
| align="center"  |-16
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents
|  |
|  |
|-
|-
Line 1,059: Line 1,190:
| align="center"  |-31
| align="center"  |-31
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation
|  |
|  |
|-
|-
Line 1,069: Line 1,200:
| align="center"  |-
| align="center"  |-
| align="center"  |0+7
| align="center"  |0+7
| align="center"  |???
| align="center"  |2x7(24)2(12)2(14)2(12)2(22)2
| align="center"  |47
| align="center"  |47
| align="center"  |-28
| align="center"  |-28
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation
|  |
|  |
|-  
|-  
Line 1,104: Line 1,235:
|}
|}


=====Notes:=====
=====Notes=====
 
[[Category:Super Street Fighter IV AE]]

Latest revision as of 02:24, 9 December 2020

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Cody

SSFIV-Cody Face.jpg

Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.


In a nutshell

Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick Throw.png or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.


Moves

Unique Attacks

Name
Command
Notes
Pick up Knife
D.png + 3p.png (when standing over knife)
Knife Attack
(while holding knife) P.png
Causes chip damage
Stomach Blow
F.png + Mp.png
Crack Kick
F.png + Hk.png
Jaw Crusher
B.png + Mp.png
Hammer Hook
F.png + Hp.png
High.png

Throws

Name
Command
Notes
Prisoner Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Bad Stomp
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Bad Stone
Qcf.png + P.png
Not possible when holding knife; Hold P.png to delay toss and increase damage; Ex.png cannot be charged; Ex.png
Criminal Upper
Qcb.png + P.png
Ex.png
Ruffian Kick
Qcf.png + K.png
Use Hk.png for upwards kick; Use Mk.png for stragiht kick; Use Lk.png for ground kick that hits low; Ex.png Armorbreak.png
Zonk Knuckle
P.png (charge and release)
Ex.png Armorbreak.png
Knife Throw
(while holding knife) Qcf.png + P.png
Bad Spray
(as you hit the ground from a knockdown) U.png + P.png
Fake Bad Stone
D.png + Hp.png + Hk.png
When holding knife, becomes Fake Knife Throw.

Super Combo

Name
Command
Notes
Dead End Irony
Qcf.png qcf + K.png
First hit mimics Ruffian Kick; Use Hk.png for initial upwards kick; Use Mk.png for initial stragiht kick; Use Lk.png for initial ground kick that hits Low.png

Ultra Combos

Name
Command
Notes
Final Destruction
Qcf.png qcf + 3k.png
Armorbreak.png
Last Dread Dust
Qcb.png qcb + 3p.png


AE ver. 2012 Changes

Advance

Increased speed when moving forward.


Retreat

Increased speed of retreat.


Hammer Hook (Stick Forward + Heavy Punch)

Increased hit and block stun by 2F. This gives the attacker a +3F advantage on a hit against a standing opponent, a -1F (dis)advantage against a crouching opponent, and a -4F (dis)advantage when blocked. Enabled execution even when holding a knife.


Standing Light Punch (With Knife)

Lengthened hit stun, giving the attacker a possible +6F advantage on a hit.


Standing Medium Punch (With Knife)

Changed from a 1-hit to a 2-hit attack. No change to action or damage.


Standing Heavy Punch (With Knife)

Lengthened hit stun, giving the attacker a possible +3F advantage on a hit.


Crouching Medium Punch (With Knife)

Shrunk hurtbox on attacking arm.Also set hitbox active period to 4F. No change to overall frame count.


Crouching Heavy Punch (With Knife)

Startup changed from 9F to 7F. Changes total frame count from 24F to 22F.


Jumping Light Punch (With Knife)

Increased length of hit detection.


Jumping Medium Punch (With Knife)

Expanded hitbox up and down.


Pick up Knife

Made transition to block possible during move.


Bad Spray

Changed from a 1-hit to a 2-hit attack. No change to overall damage.Also made second hit super-cancelable.


EX Zonk Knuckle

Increased forward knockdown distance somewhat.


Ruffian Kick

Expanded medium kick’s hitbox forward slightly.


Angled Jumping Medium Punch

Expanded hitbox up and down.


AE Changes

  • Crouching Light Kick now has a 3 frame start up. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
  • F + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will. This new combo ability makes this move a great deal deadlier as a long range punish, and as such your opponents will be forced to respect it a lot more. A popular followup from this kick in AE is the MK Ruffian Kick, as it not only tacks on over 100% of the damage but also leaves you in a nice position to start some pressure. The timing can be a little bit tricky but only really if you're trying to get it on reaction. If the f.HK is a guaranteed hit then you should be pretty much 100% successful with this followup after some training [in any case, Cody isn't that unsafe if he misses the link and whiffs the Ruffian, so it's always worth going for - if not for the damage then at least for the unscaled meter gain!].
  • The range at which Cody can pick up the knife has been increased.

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +6 10f~ cancellable by Knife Pickup
Close Strong.gif HL 70 100 40 sp/su 6 3 8 +4 +7
Close Fierce.gif HL 100 200 60 sp/su 8 4 13 +1 +6 Forces stand
Close Short.gif HL 30 50 20 - 4 4 6 +1 +4
Close Forward.gif HL 90 100 40 sp/su 6 4 14 -4 -1
Close Roundhouse.gif HL 110 200 60 su 8 6 17 -5 -1
Far Jab.gif HL 30 50 20 ch/sp/su 3 2 6 +3 +6 8f~ cancellable by Knife Pickup
Far Strong.gif HL 90 100 40 - 7 3 11 0 +3
Far Fierce.gif HL 120 200 60 - 8 4 17 -3 +1
Far Short.gif HL 40 50 20 - 5 4 8 -1 +2
Far Forward.gif HL 70 100 40 - 8 5 9 0 +3
Far Roundhouse.gif HL 110 200 60 - 10 5 15 -2 +2
Crouch Jab.gif HL 20 50 20 ch/sp/su 4 4 5 +2 +6 10f~ cancellable by Knife Pickup
Crouch Strong.gif HL 60 100 40 sp/su 5 3 10 +1 +4
Crouch Fierce.gif HL 100 200 60 sp/su 7 3 16 -1 +4 Forces stand
Crouch Short.gif L 20 50 20 sp/su 3 4 8 -1 +2
Crouch Forward.gif L 70 100 40 - 7 7 13 -6 -3
Crouch Roundhouse.gif L 100 100 60 - 7 3 24 -9 - Hard knockdown
Jump Up Jab.gif H 50 50 20 - 4 8 - - -
Jump Up Strong.gif H 80 100 40 - 6 7 - - -
Jump Up Fierce.gif H 120 200 60 - 8 8 - - - [Air hit] Limited juggle knockdown
Jump Up Short.gif H 40 50 20 - 5 8 - - -
Jump Up Forward.gif H 80 100 40 - 7 7 - - -
Jump Up Roundhouse.gif H 100 200 60 - 8 3 - - -
Jump Forward Jab.gif H 50 50 20 - 4 8 - - -
Jump Forward Strong.gif H 80 100 60 - 9 3 - - -
Jump Forward Fierce.gif H 100 200 60 - 11 6 - - -
Jump Forward Short.gif H 40 50 20 - 5 8 - - -
Jump Forward Forward.gif H 70 100 40 - 7 7 - - -
Jump Forward Roundhouse.gif H 90 200 60 - 9 11 - - -
Fake Knife Throw - - - - - - - Total 32 - -
Knife Pickup - - - - ch/sp/su - - Total 27 - - Can cancel into block, knife picked up on 12f, 15f~ cancellable by chained light attacks/Criminal Upper/(Fake) Knife Throw/Super
Knife Throw HL 70 100 10/20 - 26 - Total 45 +7 -
Knife Standing Jab.gif HL 40 50 20 ch 4 3 6 +2 +6
Knife Standing Strong.gif HL 40*40 100 40 su 6 2*2 10 0 +3
Knife Standing Fierce.gif HL 120 200 60 su 8 3 17 -2 +3
Knife Crouching Jab.gif HL 40 50 20 ch 3 4 7 0 +3
Knife Crouching Strong.gif HL 80 100 40 su 7 4 12 -2 +1
Knife Crouching Fierce.gif HL 120 200 60 su 7 4 12 +2 +7 Forces stand
Knife Jumping Jab.gif H 50 50 20 - 4 10 - - -
Knife Jumping Strong.gif H 80 100 40 - 7 3 - - -
Knife Jumping Fierce.gif H 120 200 60 - 8 6 - - -
Bad Spray HL 30*30 100 0/40 -*su 25 6*6 29 -20 - Projectile hitbox, does 13x2 stun on block, (translate)
Stomach Blow
Right.gif+Strong.gif
HL 60 100 40 - 8 3 12 +1 +6 pursuit property, cannot perform with knife
Crack Kick
Right.gif+Roundhouse.gif
HL 110 200 60 - 14 3 12 +1 - 4~16f strike and projectile invincible, 17~24f feet strike and projectile invincible, pursuit property, cannot hit crouching opponents
Jaw Crusher
Left.gif+Strong.gif
HL 80 100 40 - 6 4 13 -1 +5 cannot perform with knife, cannot hit crouching opopnents
Hammer Hook
Right.gif+Fierce.gif
L 40*60 50*50 60*20 - 18 1*3 21 -4 +3 Only -1 on hit vs crouching opponents
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL 3 - 140 200 60 - 64 2 35 - -
Forward Throw 0.98 130 140 40 - 3 2 20 - - Hard knockdown
Back Throw 0.98 130 120 40 - 3 2 20 - - Hard knockdown
Fake Bad Stone - - - - - - - Total 32 - -
Bad Stone Jab.gif HL 50 150 10/20 su 29 16 Total 44 +4 +8 Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone Strong.gif HL 50 150 10/20 su 29 20 Total 46 +2 +6 Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone Fierce.gif HL 50 150 10/20 su 29 27 Total 48 0 +4 Charging increases damage and stun (+10 per hit), cannot perform with knife
Bad Stone EX.gif HL 70*50 100*100 -250/0 su 24 24 Total 40 +8 +15 Pursuit property, cannot perform with knife
Criminal Upper Jab.gif HL 80*20x3 70*30x3 20/5x4 su*-x3 13 2(1)14 22 -5 - 1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper Strong.gif HL 70*20x4 70*30x4 20/10*5x4 su*-x4 13 2(1)20 23 -8 - 1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper Fierce.gif HL 60*20x5 70*30x5 20/10*2x5 su*-x5 13 2(1)18 28 -10 - 1st hit forces stand, pursuit property, projectile hitbox
Criminal Upper EX.gif HL 60*20x6 50x30*6 -250/0 su*-x6 7 2(1)12 30 -11 - 1~4f Invincible, 5~9f unthrowable, 1st hit forces stand, pursuit property, projectile hitbox
Ruffian Kick Short.gif L 120 150 20/40 - 15 8 20 -7 - 2~10f airborne, hard knockdown, armor break
Ruffian Kick Forward.gif HL 130 100 20/40 - 11 4 25 -8 - 2~7f airborne, armor break, pursuit property
Ruffian Kick Roundhouse.gif HL 100 100 20/40 su 7 13 27 -19 - armor break, pursuit property, cannot hit crouching opponents
Ruffian Kick EX.gif L 130 150 -250/0 - 11 7 25 -11 - 2~7f airborne, 11~17f lower body projectile invincible, 11~20f upper body strike and projectile invincible, [grounded hit] hard knockdown, [air hit] untechable limited juggle knockdown, armor break, pursuit property
Zonk Knuckle (Lv1) HL 130 200 40/40 - 16 3 26 -8 - 1~11f upper body strike and projectile invincible, armor break, pursuit property, charge 60f
Zonk Knuckle (Lv2) HL 140 200 40/40 - 17 3 26 -8 - 1~14f upper body strike and projectile invincible, armor break, pursuit property, charge 90f
Zonk Knuckle (Lv3) HL 150 200 40/40 - 18 3 26 -8 - 1~17f upper body strike and projectile invincible, armor break, pursuit property, charge 120f
Zonk Knuckle EX.gif HL 90*70 150*100 -250/0 su*- 16 1*2 26 -7 - 1~16f Invincible, armor break, pursuit property, charge 60f
Super Combo Short.gif L*HLx6 60*45x5*65 0 -1000/0 - 1+11 9(14)3(12)3(19)7(17)6(22)3(14)7 30 -16 - 1~19f Invincible, untechable limited juggle knockdown, pursuit property
Super Combo Forward.gif HL 60*45x5*65 0 -1000/0 - 1+7 9(14)3(12)3(19)7(17)6(22)3(14)7 30 -16 - 1~8f Invincible, untechable limited juggle knockdown, pursuit property
Super Combo Roundhouse.gif HL 60*45x5*65 0 -1000/0 - 1+7 6(2)4(11)4(18)6(17)6(22)3(14)8 29 -16 - 1~12f Invincible, untechable limited juggle knockdown, pursuit property, 1st hit cannot hit crouching opponents
Ultra Combo 1 HL 83x385 0 0/0 - 0+13 2 50 -31 - 1~14f Invincible, hard knockdown, armor break, pursuit property, 1st hit goes into animation
Ultra Combo 2 HL 23x7*45x5*120 0 0/0 - 0+7 2x7(24)2(12)2(14)2(12)2(22)2 47 -28 - 1~14f Invincible, hard knockdown, 1st-7th hit projectile hitbox and pursuit property, 12th hit goes into animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes