Mortal Kombat 9/Sektor: Difference between revisions

From SuperCombo Wiki
m (→‎Finishing Moves: fix motion tags)
 
(24 intermediate revisions by 7 users not shown)
Line 20: Line 20:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Front Kick | fk | 7% | high }}
{{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Back Kick | bk | 7% | high }}
{{MK9MoveListRow | Back Kick | {{bk}} | 7% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 37: Line 37:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Afterburn | b + fp | ?% | }}
{{MK9MoveListRow | Afterburn | {{b}} + {{fp}} | 11% | {{high}} }}
{{MK9MoveListRow | Gut Cruncher | b + bp | ?% | }}
{{MK9MoveListRow | Gut Crusher | {{b}} + {{bp}} | 9% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Toe Kick | b + fk | ?% | low }}
{{MK9MoveListRow | Toe Kick | {{b}} + {{fk}} | 3% | {{low}} {{bufferable}} }}
{{MK9MoveListRow | Rising Knee | f + bk | ?% | launch }}
{{MK9MoveListRow | Rising Knee | {{f}} + {{bk}} | 5% | {{high}} {{bufferable}} {{knockdown}} }}
{{MK9MoveListRow | Charging Elbow | f + bp | ?% | }}
{{MK9MoveListRow | Charging Elbow | {{f}} + {{bp}} | 5% | {{high}} {{bufferable}} }}
{{MK9MoveListRow | Leg Lift Stance | u + fk | ?% | }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MK9MoveListRow | Toe Kick | bk | ?% | During Leg Lift Stance, med bufferable }}
{{MK9MoveListRow | Leg Lift | {{u}} + {{fk}} | 0% | {{med}} Enters Leg Lift Stance for less than a second }}
{{MK9MoveListRow | Sneaky Kick | fk , bk | ?% | During Leg Lift Stance, low high 2nd hit: bufferable }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 50: Line 49:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 7% + 4% | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 57: Line 56:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Artificial Intelligence | {{fp}} {{---}} {{fp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 3% {{---}} 8% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Malfunction | f + bp --- b + fp | ?% --- ?% | }}
{{MK9MoveListRow | System Overload | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{launch}} }}
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | ?% --- ?% --- ?% | last hit: launch }}
{{MK9MoveListRow | Hard Crash | {{fp}} {{---}} {{bp}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 10% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Rundown | b + fk --- bk | ?% --- ?% | 1st hit: low last hit: bufferable }}
{{MK9MoveListRow | Malfunction | {{f}} + {{bp}} {{---}} {{b}} + {{fp}}  | 5% {{---}} 10% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Hard Crash | fp --- bp --- bp | ?% --- ?% --- ?% | last hit: med bufferable }}
{{MK9MoveListRow | Fusion Force | {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 3% {{---}} 5% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }}
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Access Denied | {{fp}} {{---}} {{fk}} | 3% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Access Denied | fp --- fk | ?% --- ?% | }}
{{MK9MoveListRow | Demolition | {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 3rd hit: {{flatten}} }}
{{MK9MoveListRow | Demolition | bp --- fp --- bk | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Drive Power | {{b}} + {{bp}} {{---}} {{fp}} | 9% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }}
{{MK9MoveListRow | Drive Power | b + bp --- fp | ?% --- ?% | }}
{{MK9MoveListRow | Run Down | {{b}} + {{fk}} {{---}} {{bk}} | 3% {{---}} 9% | {{low}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MK9MoveListRow | User Error | f + bk --- fk | ?% --- ?% | last hit: bufferable }}
{{MK9MoveListRow | User Error | {{f}} + {{bk}} {{---}} {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Fatal Error | f + bk --- bk | ?% --- ?% | last hit: med bufferable }}
{{MK9MoveListRow | Fatal Error | {{f}} + {{bk}} {{---}} {{bk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st and 2nd hit: {{bufferable}} ; 1st and 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Toe Kick | {{u}} + {{fk}} {{---}} {{bk}} | N/A {{---}} 9% | N/A {{---}} {{med}} ; 2nd hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 2nd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MK9MoveListRow | Sneaky Kick | {{u}} + {{fk}} {{---}} {{fk}} {{---}} {{bk}} | N/A {{---}} 3% {{---}} 9% | N/A {{---}} {{low}} {{---}} {{high}} ; 2nd and 3rd hit: {{bufferable}} ; 3rd hit is only {{bufferable}} into {{airok}} Special Attacks }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 73: Line 74:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Intersect | d + f bk --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Intersect | Teleport Uppercut {{---}} {{tg}} | N/A | }}
{{MK9MoveListRow | Partition | d + f bk + bl --- tg | N/A | uses 1 meter, Sets up combo for partner }}
{{MK9MoveListRow | Partition | Metal Uppercut {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | fp bp , b + fp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | Artificial Intelligence {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 81: Line 82:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Detached | fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Detached | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Spare Parts | bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Spare Parts | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Branch Off | {{b}} + {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | {{f}} + {{bk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | {{high}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 90: Line 92:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs Homing Missile ; {{high}} }}
{{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 6% | Performs Metal Uppercut ; {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 95: Line 99:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Straight Missle | b f + fp | ?% | }}
{{MK9MoveListRow | Flame Burner | {{b}} , {{f}} + {{bp}} | 8% | {{high}} wkup }}
{{MK9MoveListRow | Up Missile (Behind) | d b f + fk | ?% | }}
{{MK9MoveListRow | Teleport Uppercut | {{d}} , {{f}} + {{bk}} | 6% | {{high}} {{launch}} {{airok}} wkup }}
{{MK9MoveListRow | Up Missile (Above) | d b + fk | ?% | }}
{{MK9MoveListRow | Straight Missle | {{b}} , {{f}} + {{fp}} | 8% | {{knockdown}} }}
{{MK9MoveListRow | Up Missile (Front) | d f b + fk | ?% | }}
{{MK9MoveListRow | Up Missile (Above) | {{d}} , {{b}} + {{fk}} | 8% | {{high}} }}
{{MK9MoveListRow | Flame Burner | b f + bp | ?% | }}
{{MK9MoveListRow | Up Missile (Behind) | {{d}} , {{b}} , {{f}} + {{fk}} | 8% | {{high}} }}
{{MK9MoveListRow | Teleport Uppercut | d f + bk | ?% | launch airok }}
{{MK9MoveListRow | Up Missile (Front) | {{d}} , {{f}} , {{b}} + {{fk}} | 8% | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 106: Line 110:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Metal Uppercut | d f bk + bl | ?% | groundbounce airok }}
{{MK9MoveListRow | Flame Thrower | {{b}} , {{f}} + {{bp}} + {{bl}} | 12% | {{high}} wkup }}
{{MK9MoveListRow | Homing Missile | d b + fk + bl | ?% |  }}
{{MK9MoveListRow | Metal Uppercut | {{d}} , {{f}} + {{bk}} + {{bl}} | 6% + 6%% | {{high}} + {{high}} ; 1st hit: {{knockdown}} ; 2nd hit: {{groundbounce}} ; {{airok}} wkup }}
{{MK9MoveListRow | Flame Thrower | b f + bp + bl | ?% | }}
{{MK9MoveListRow | Double Missile | {{b}} , {{f}} + {{fp}} + {{bl}} | 13% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Double Missile | b f + fp + bl | ?% | }}
{{MK9MoveListRow | Homing Missile | {{d}} , {{b}} + {{fk}} + {{bl}} | 8% | {{high}} }}
{{MoveListFooter}}
 
==== Wake Up Moves ====
 
{{MK9MoveListHeader}}
{{MK9MoveListRow | Teleport Uppercut | d f + bk | ?% | launch airok }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 121: Line 119:


{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Massive Missile | fk + bk + bl | | fullscreen, cannot be ducked }}
{{MK9MoveListRow | Massive Missile | {{fk}} + {{bk}} + {{bl}} | 5% + 15% + 12% | 1st hit: {{high}} ; {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 127: Line 125:


{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | f d b f + fk | Full Screen}}
{{FatalityRow | Fatality 1 | {{f}} {{d}} {{b}} {{f}} + {{fk}} | Full Screen}}
{{FatalityRow | Fatality 2 | d d f b + fp | Full Screen}}
{{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Full Screen}}
{{FatalityRow | Stage Fatality | d f d + bl | Varies}}
{{FatalityRow | Stage Fatality | {{d}} {{f}} {{d}} + {{bl}} | Varies}}
{{FatalityRow | Babality | b d d d + bk | Jump}}
{{FatalityRow | Babality | {{b}} {{d}} {{d}} {{d}} + {{bk}} | Jump}}
</div>
</div>


Line 147: Line 145:


=== Special Attacks ===
=== Special Attacks ===
N/A
'''Flame Burner'''
 
Flamethrower attack with a great range. Great for anti-air.
 
<br>
 
'''Teleport Uppercut'''
 
Sektors most useful tool. Cancels off of easily and is part of every high damage combo. Punishable on block. Enhanced Tele Punch is safe on block.
 
<br>
 
'''Missles'''
 
Great for pressuring. Enhance Homing missile is great for making openings, forcing mistakes, and dealing some decent chip.


<br>


=== Enhanced Special Attacks ===
=== Enhanced Special Attacks ===
Line 155: Line 168:


=== X-Ray Attack ===
=== X-Ray Attack ===
N/A
Fullscreen, cannot be ducked




Line 172: Line 185:


'''4-Hits''': [[File:F.png]] + [[File:bk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] [[File:F.png]] + [[File:bk.png]] , [[File:bk.png]]
'''4-Hits''': [[File:F.png]] + [[File:bk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] [[File:F.png]] + [[File:bk.png]] , [[File:bk.png]]
'''8-Hits''': [[File:fp.png]] , [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:fk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Straight Missile
'''9-Hits''': [[File:fp.png]] , [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:B.png]] + [[File:fk.png]] , [[File:bk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] [[File:bp.png]] , [[File:fp.png]] [[File:---.png]] Teleport Uppercut


=== Jump-in Combos ===
=== Jump-in Combos ===
Line 180: Line 197:


'''7-Hits''': Leg Lift stance [[File:---.png]] [[File:bk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] Jump Kick [[File:---.png]] Metal Uppercut [[File:---.png]] [[File:bk.png]] [[File:---.png]] Straight Missile
'''7-Hits''': Leg Lift stance [[File:---.png]] [[File:bk.png]] [[File:---.png]] Teleport Uppercut [[File:---.png]] Jump Kick [[File:---.png]] Metal Uppercut [[File:---.png]] [[File:bk.png]] [[File:---.png]] Straight Missile
'''41%''': [[File:fp.png]] , [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] [[File:---.png]] [[File:F.png]] + [[File:bk.png]] , [[File:bk.png]] [[File:---.png]] Metal Uppercut [[File:---.png]] [[File:fp.png]] , [[File:bp.png]] [[File:---.png]] Flame Burner


=== Combos With X-Ray Attacks ===
=== Combos With X-Ray Attacks ===
Line 188: Line 207:


=== Style ===
=== Style ===
* N/A
* Pure rushdown




== Matchups ==
== Matchups ==
N/A
N/A
[[Category:Mortal Kombat 9]]

Latest revision as of 01:01, 9 December 2020

MK9Logo.png

Sektor

MK9-Sektor Face.jpg

The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, Sektor's ultimate goal is to supplant his father as Grand Master of the Lin Kuei.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png Bufferable.png
Back Punch
Bp.png
5%
High.png Bufferable.png
Front Kick
Fk.png
7%
High.png Bufferable.png
Back Kick
Bk.png
7%
High.png Bufferable.png
Crouching Front Punch
D.png + Fp.png
2%
High.png Bufferable.png
Crouching Back Punch
D.png + Bp.png
12%
High.png uprcut
Crouching Front Kick
D.png + Fk.png
1%
Low.png Bufferable.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png Bufferable.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Afterburn
B.png + Fp.png
11%
High.png
Gut Crusher
B.png + Bp.png
9%
High.png Bufferable.png
Toe Kick
B.png + Fk.png
3%
Low.png Bufferable.png
Rising Knee
F.png + Bk.png
5%
High.png Bufferable.png Knockdown.png
Charging Elbow
F.png + Bp.png
5%
High.png Bufferable.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png
Leg Lift
U.png + Fk.png
0%
Med.png Enters Leg Lift Stance for less than a second

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
1% + 7% + 4%
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Artificial Intelligence
Fp.png ---.png Fp.png ---.png B.png + Fp.png
3% ---.png 3% ---.png 8%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
System Overload
Fp.png ---.png Bp.png ---.png B.png + Fp.png
3% ---.png 5% ---.png 5%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Launch.png
Hard Crash
Fp.png ---.png Bp.png ---.png Bp.png
3% ---.png 5% ---.png 10%
High.png ---.png High.png ---.png Med.png ; 1st and 2nd and 3rd hit: Bufferable.png
Malfunction
F.png + Bp.png ---.png B.png + Fp.png
5% ---.png 10%
High.png ---.png High.png ; 1st hit: Bufferable.png ; 2nd hit: Knockdown.png
Fusion Force
Fp.png ---.png Bp.png ---.png Bk.png
3% ---.png 5% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd and 3rd hit: Bufferable.png
Access Denied
Fp.png ---.png Fk.png
3% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png
Demolition
Bp.png ---.png Fp.png ---.png Bk.png
5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 3rd hit: Flatten.png
Drive Power
B.png + Bp.png ---.png Fp.png
9% ---.png 7%
High.png ---.png High.png ; 1st hit: Bufferable.png ; 2nd hit: Knockdown.png
Run Down
B.png + Fk.png ---.png Bk.png
3% ---.png 9%
Low.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks
User Error
F.png + Bk.png ---.png Fk.png
5% ---.png 7%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 1st and 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks ; 2nd hit can only be performed if 1st hit connects
Fatal Error
F.png + Bk.png ---.png Bk.png
5% ---.png 9%
High.png ---.png High.png ; 1st and 2nd hit: Bufferable.png ; 1st and 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks ; 2nd hit can only be performed if 1st hit connects
Toe Kick
U.png + Fk.png ---.png Bk.png
N/A ---.png 9%
N/A ---.png Med.png ; 2nd hit: Bufferable.png ; 2nd hit: Knockdown.png ; 2nd hit is only Bufferable.png into Airok.png Special Attacks
Sneaky Kick
U.png + Fk.png ---.png Fk.png ---.png Bk.png
N/A ---.png 3% ---.png 9%
N/A ---.png Low.png ---.png High.png ; 2nd and 3rd hit: Bufferable.png ; 3rd hit is only Bufferable.png into Airok.png Special Attacks

Fast Tags

Name
Command
Damage
Notes
Intersect
Teleport Uppercut ---.png Tg.png
N/A
Partition
Metal Uppercut ---.png Tg.png
N/A
Sets up combo for partner
System Lock
Artificial Intelligence ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Detached
Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Spare Parts
Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Branch Off
B.png + Bp.png ---.png Tg.png
Based on Teammate
System Backup
F.png + Bk.png ---.png Tg.png
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
8%
High.png Knockdown.png

Tag Specials

Name
Command
Damage
Notes
Tag Assist
D.png , B.png + Tg.png
8%
Performs Homing Missile ; High.png
Tag Attack
D.png , F.png + Tg.png
6% + 6%
Performs Metal Uppercut ; High.png + High.png ; 1st hit: Knockdown.png ; 2nd hit: Groundbounce.png

Special Attacks

Name
Command
Damage
Notes
Flame Burner
B.png , F.png + Bp.png
8%
High.png wkup
Teleport Uppercut
D.png , F.png + Bk.png
6%
High.png Launch.png Airok.png wkup
Straight Missle
B.png , F.png + Fp.png
8%
Knockdown.png
Up Missile (Above)
D.png , B.png + Fk.png
8%
High.png
Up Missile (Behind)
D.png , B.png , F.png + Fk.png
8%
High.png
Up Missile (Front)
D.png , F.png , B.png + Fk.png
8%
High.png

Enhanced Special Attacks

Name
Command
Damage
Notes
Flame Thrower
B.png , F.png + Bp.png + Bl.png
12%
High.png wkup
Metal Uppercut
D.png , F.png + Bk.png + Bl.png
6% + 6%%
High.png + High.png ; 1st hit: Knockdown.png ; 2nd hit: Groundbounce.png ; Airok.png wkup
Double Missile
B.png , F.png + Fp.png + Bl.png
13%
High.png Knockdown.png
Homing Missile
D.png , B.png + Fk.png + Bl.png
8%
High.png

X-Ray Attack

Name
Command
Damage
Notes
Massive Missile
Fk.png + Bk.png + Bl.png
5% + 15% + 12%
1st hit: High.png ; Knockdown.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
F.png D.png B.png F.png + Fk.png
Full Screen
Fatality 2
D.png D.png F.png B.png + Fp.png
Full Screen
Stage Fatality
D.png F.png D.png + Bl.png
Varies
Babality
B.png D.png D.png D.png + Bk.png
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

Flame Burner

Flamethrower attack with a great range. Great for anti-air.


Teleport Uppercut

Sektors most useful tool. Cancels off of easily and is part of every high damage combo. Punishable on block. Enhanced Tele Punch is safe on block.


Missles

Great for pressuring. Enhance Homing missile is great for making openings, forcing mistakes, and dealing some decent chip.


Enhanced Special Attacks

N/A


X-Ray Attack

Fullscreen, cannot be ducked


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

5-Hits: Bp.png Fp.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Teleport Uppercut

4-Hits: F.png + Bk.png ---.png Teleport Uppercut ---.png F.png + Bk.png , Bk.png

8-Hits: Fp.png , Bp.png , B.png + Fp.png ---.png Fk.png ---.png Teleport Uppercut ---.png Bp.png , Fp.png ---.png Straight Missile

9-Hits: Fp.png , Bp.png , B.png + Fp.png ---.png B.png + Fk.png , Bk.png ---.png Teleport Uppercut ---.png Bp.png , Fp.png ---.png Teleport Uppercut

Jump-in Combos

5-Hits: Jump Kick ---.png Teleport Uppercut ---.png Bk.png ---.png Straight Missile

Combos With Enhanced Specials

7-Hits: Leg Lift stance ---.png Bk.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Metal Uppercut ---.png Bk.png ---.png Straight Missile

41%: Fp.png , Bp.png , B.png + Fp.png ---.png F.png + Bk.png , Bk.png ---.png Metal Uppercut ---.png Fp.png , Bp.png ---.png Flame Burner

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • Pure rushdown


Matchups

N/A