Sakura (SSFIV): Difference between revisions

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==Introduction==
#Redirect [[Super Street Fighter IV/Sakura]]
 
Full Name- Sakura Kasugano
 
D.O.B.- March 15
 
Nationality- Japanese
 
Height- 5'2"
 
Weight- 119 lbs
 
Blood Type-A
 
Measurments- 31/24/33
 
Style- Imitation of Ryu's
 
Likes- Gym Class, white rice, Ryu
 
Dislikes- Math class, playing video games with her brother
 
Special Talent- Decent at cooking, but not good with its presentation
 
 
Ever since witnessing Ryu in the first World Warrior tournament, she has been hellbent on meeting him ever since. She always tries her best at everything she does and is always cheerful. In Super Street Fighter IV, Sakura is a character who relies heavily on her mixups. She also has a solid anti air game and decent normals.
 
==Move Analysis==
===Normal Moves===
 
'''Standing'''
 
LP
 
LK
 
MP
 
MK
 
HP
 
HK
 
 
'''Crouching'''
 
LP
 
LK
 
MP
 
MK
 
HP
 
HK
 
===Normal Throws===
 
'''Sailor Shot'''- F/N LP+LK
 
'''Choba Throw'''- B LP+LK
 
===Command Normals===
 
'''Flower Kick'''- F+MK- Her overhead.
 
===Focus / Saving Attack===
 
MP+MK- One of the better FA's in the game, has great range.
 
===Special Moves===
 
'''D,DF,F+P'''- Hadoken - Her projectile. Not as potent as Ryu or Ken's, but can be used somewhat for zoning, depending on the opponent. Can be used to negate projectiles. Not recommended to outzone Shotos. Can be charged if you hold the punch button. EX Version hits twice.
 
'''F,D,DF+P'''- Shouoken- Her Dragon Punch. Good to use in combos, or buffered with her c.MK. Can FADC out of for mixups and if blocked. EX Version has invincibility and can be FADC'd out of if blocked.
'''
'''D,DB,B+K'''- Shunpukyaku- Her Hurricane Kick. The LK, HK, and EX versions are recommended. LK can lead to links. HK should be used if you don't want to use meter, but doing so gives up the options to create resets, as opposed to the EX Version.
 
'''F,D,DF+K'''- Sakura Otoshi- Not a recommended move but can be used to go over projectiles. EX Version homes in and is recommended.
 
===Super Combo===
 
'''QCBx2+K'''- Haru Ichiban- Hits low and does good damage, but shouldn't be used unless it will win the match or put the match heavily in your favor. Doing so uses all EX meter needed for her EX Shunpu mixups.
 
===Ultra Combos===
 
I. '''QCBx2+KKK-Haru Ranman'''- Not the recommended Ultra, but does net a fair amount of damage. Hits low and can be used after an EX Shunpu launch. Dash forward in open space to land it, but you don't have to in the corner.
 
II. '''QCFx2+PPP/KKK Shinku Hadoken'''- Does not net as much damage, but is much easier to land and is recommended. Use the PPP for the standing version, or KKK for air version. After an EX Shunpu, immediately input the air version.
 
==The Basics==
 
'''Shunpu Links'''
 
'''Option Selects'''
 
==Combos==
 
==Strategy==
 
==Matchups==
 
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  | Close LP
| align="center"  | HL
| align="center"  | 25
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 5
| align="center"  |  +4
| align="center"  | +7
|  |
|-
|  | Close MP
| align="center"  | HL
| align="center"  | 65
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | Close HP
| align="center"  | HL
| align="center"  | 100[80]
| align="center"  | 120[100]
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 3
| align="center"  | 4
| align="center"  | 20
| align="center"  | -6
| align="center"  | -1
|  | Forces Stand
|-
|  | Close LK
| align="center"  | HL
| align="center"  | 25
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 8
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Close MK
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 3
| align="center"  | 15
| align="center"  | -4
| align="center"  | -1
|  |
|-
|  | Close HK
| align="center"  | HL
| align="center"  | 120[100]
| align="center"  | 200
| align="center"  | 60
| align="center"  | su
| align="center"  | 6
| align="center"  | 3
| align="center"  | 21
| align="center"  | -6
| align="center"  | -1
|  | Forces Stand
|-
|  | Far LP
| align="center"  | HL
| align="center"  | 25
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 5
| align="center"  |  +4
| align="center"  |  +7
|  |
|-
|  | Far MP
| align="center"  | HL
| align="center"  | 75
| align="center"  | 100
| align="center"  | 40
| align="center"  | su
| align="center"  | 7
| align="center"  | 3
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +2
|  |
|-
|  | Far HP
| align="center"  | HL
| align="center"  | 110
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 8
| align="center"  | 3
| align="center"  | 17
| align="center"  | -2
| align="center"  |  +2
|  |
|-
|  | Far LK
| align="center"  | HL
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 8
| align="center"  | -1
| align="center"  |  +2
|  |
|-
|  | Far MK
| align="center"  | HL
| align="center"  | 75
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 9
| align="center"  | 2
| align="center"  | 12
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | Far HK
| align="center"  | HL
| align="center"  | 110
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 10
| align="center"  | 3
| align="center"  | 15
| align="center"  | 0
| align="center"  |  +2
|  |
|-
|  | crouch LP
| align="center"  | HL
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 2
| align="center"  | 6
| align="center"  |  +1
| align="center"  |  +4
|  |
|-
|  | crouch MP
| align="center"  | HL
| align="center"  | 65
| align="center"  | 80
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 3
| align="center"  | 11
| align="center"  | 0
| align="center"  |  +3
|  |
|-
|  | crouch HP
| align="center"  | HL
| align="center"  | 90[80]
| align="center"  | 120[100]
| align="center"  | 60
| align="center"  | sp/su
| align="center"  | 4
| align="center"  | 5
| align="center"  | 23
| align="center"  | -10
| align="center"  | -5
|  | Forces Stand
|-
|  | crouch LK
| align="center"  | L
| align="center"  | 20
| align="center"  | 50
| align="center"  | 20
| align="center"  | ch/sp/su
| align="center"  | 3
| align="center"  | 3
| align="center"  | 8
| align="center"  | 0
| align="center"  |  +3
|  | 
|-
|  | crouch MK
| align="center"  | L
| align="center"  | 60
| align="center"  | 100
| align="center"  | 40
| align="center"  | sp/su
| align="center"  | 5
| align="center"  | 4
| align="center"  | 13
| align="center"  | -3
| align="center"  | 0
|  | 
|-
|  | crouch HK
| align="center"  | L
| align="center"  | 90
| align="center"  | 150
| align="center"  | 60
| align="center"  | -
| align="center"  | 7
| align="center"  | 3
| align="center"  | 22
| align="center"  | -7
| align="center"  | -
|  | Cannot fast recover
|-
|  | Jump up LP
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 3
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MP
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HP
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 5
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up LK
| align="center"  | H
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up MK
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 5
| align="center"  | 8
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump up HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LP
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 3
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MP
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 4
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HP
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 5
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward LK
| align="center"  | H
| align="center"  | 30
| align="center"  | 50
| align="center"  | 20
| align="center"  | -
| align="center"  | 4
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward MK
| align="center"  | H
| align="center"  | 70
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 5
| align="center"  | 4
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Jump forward HK
| align="center"  | H
| align="center"  | 100
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 6
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Flower Kick
| align="center"  | H
| align="center"  | 80
| align="center"  | 100
| align="center"  | 40
| align="center"  | -
| align="center"  | 16
| align="center"  | 2
| align="center"  | 15
| align="center"  | -3
| align="center"  |  +2
|  | 
|-
|  | Focus Attack LVL 1
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 20
| align="center"  | -
| align="center"  | 21
| align="center"  | 2
| align="center"  | 35
| align="center"  | -21
| align="center"  | -21
|  |
|-
|  | Focus attack LVL 2
| align="center"  | HL
| align="center"  | 80
| align="center"  | 150
| align="center"  | 40
| align="center"  | -
| align="center"  | 17+12
| align="center"  | 2
| align="center"  | 35
| align="center"  | -15
| align="center"  | -
|  |
|-
|  | Focus attack LVL 3
| align="center"  | -
| align="center"  | 130
| align="center"  | 200
| align="center"  | 60
| align="center"  | -
| align="center"  | 65
| align="center"  | 2
| align="center"  | 35
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Forward Throw
| align="center"  | 0.9
| align="center"  | 120
| align="center"  | 120
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Back throw
| align="center"  | 0.9
| align="center"  | 135
| align="center"  | 140
| align="center"  | 40
| align="center"  | -
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | -
| align="center"  | -
|  | 
|-
|  | Hadoken (Lv1)
| align="center"  | HL
| align="center"  | 60[40*60]
| align="center"  | 75
| align="center"  | 10/20
| align="center"  | su
| align="center"  | 15
| align="center"  | 71
| align="center"  | 48 (total duration)
| align="center"  | -7
| align="center"  | -3
|  |
|-
|  | Hadoken (Lv2)
| align="center"  | HL
| align="center"  | 80[50*70]
| align="center"  | 100
| align="center"  | 10/20
| align="center"  | su
| align="center"  | 13+14
| align="center"  | 71
| align="center"  | 60 (total duration)
| align="center"  | -7
| align="center"  | -3
|  |
|-
|  | Hadoken (Lv3)
| align="center"  | HL
| align="center"  | 120[60*80]
| align="center"  | 150
| align="center"  | 10/20
| align="center"  | su
| align="center"  | 39
| align="center"  | 44
| align="center"  | 72 (total duration)
| align="center"  | -7
| align="center"  | -3
|  |
|-
|  | Hadoken EX (Lv1)
| align="center"  | HL
| align="center"  | 40*60
| align="center"  | 50*50
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 15
| align="center"  | -
| align="center"  | 48 (total duration)
| align="center"  | -4
| align="center"  | -
|  | Pursuit property
|-
|  | Hadoken EX (Lv2)
| align="center"  | HL
| align="center"  | 50*70
| align="center"  | 60*60
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 13+14
| align="center"  | -
| align="center"  | 60 (total duration)
| align="center"  | -4
| align="center"  | -
|  |
|-
|  | Hadoken EX (Lv3)
| align="center"  | HL
| align="center"  | 60*80
| align="center"  | 75*75
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 39
| align="center"  | -
| align="center"  | 72 (total duration)
| align="center"  | -4
| align="center"  | -
|  | Pursuit property
|-
|  | Shooken LP
| align="center"  | HL
| align="center"  | 90*15
| align="center"  | 50*50
| align="center"  | 30/10x2
| align="center"  | su
| align="center"  | 6
| align="center"  | 2*4
| align="center"  | 18+11
| align="center"  | -12
| align="center"  | -
|  | 1st hit cancellable
|-
|  | Shooken MP
| align="center"  | HL
| align="center"  | 90*15x3
| align="center"  | 50*35x3
| align="center"  | 30/10x4
| align="center"  | su
| align="center"  | 7
| align="center"  | 2x3*8
| align="center"  | 22+11
| align="center"  | -20
| align="center"  | -
|  | Pursuit property, 1st~3rd hit cancellable
|-
|  | Shooken HP
| align="center"  | HL
| align="center"  | 80*15x5
| align="center"  | 50*30x5
| align="center"  | 30/10x6
| align="center"  | su
| align="center"  | 12
| align="center"  | 2x5*10
| align="center"  | 20+11
| align="center"  | -20
| align="center"  | -
|  | Pursuit property, 1st~3rd hit cancellable
|-
|  | Shooken EX
| align="center"  | HL
| align="center"  | 45*15+45*15x5
| align="center"  | 40*20*40*20x5
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 12
| align="center"  | 2*4(19)2x5*9
| align="center"  | 22+11
| align="center"  | -20
| align="center"  | -
|  | 1~13f invincible, 1*3~5 hit cancellable
|-
|  | Shunpukyaku LK
| align="center"  | HL
| align="center"  | 60
| align="center"  | 100
| align="center"  | 20/15
| align="center"  | -
| align="center"  | 16
| align="center"  | 6
| align="center"  | 15
| align="center"  | 0
| align="center"  |  +4
|  | Armor break
|-
|  | Shunpukyaku MK
| align="center"  | HL
| align="center"  | 60*60
| align="center"  | 50*50
| align="center"  | 20/20*20
| align="center"  | -
| align="center"  | 17
| align="center"  | 3(8)6
| align="center"  | 18
| align="center"  | -3
| align="center"  |  +1
|  | Armor break
|-
|  | Shunpukyaku HK
| align="center"  | HL
| align="center"  | 60x3
| align="center"  | 50x3
| align="center"  | 20/15x3
| align="center"  | -
| align="center"  | 12
| align="center"  | 2(6)3(7)2
| align="center"  | 21
| align="center"  | -2
| align="center"  | 0
|  | Pursuit property, Armor break
|-
|  | Shunpukyaku EX
| align="center"  | HL
| align="center"  | 30x3*35
| align="center"  | 50*30x3
| align="center"  | -250/0
| align="center"  | su
| align="center"  | 12
| align="center"  | 3(6)3(7)2(12)3
| align="center"  | 15
| align="center"  |  +4
| align="center"  | -
|  | Pursuit property, Armor break, 4th hit cancellable
|-
|  | Shunpukyaku (air)
| align="center"  | HL
| align="center"  | 50
| align="center"  | 50
| align="center"  | 10/40
| align="center"  | -
| align="center"  | 8
| align="center"  | 3(9)3
| align="center"  | 7
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Shunpukyaku EX (air)
| align="center"  | HL
| align="center"  | 80
| align="center"  | 50xn
| align="center"  | -250/0
| align="center"  | -
| align="center"  | 8
| align="center"  | 3{(9)3}xN
| align="center"  | 7
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Sakura Otoshi
| align="center"  | HL
| align="center"  | -
| align="center"  | -
| align="center"  | 20/-
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 36
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Sakura Otoshi EX
| align="center"  | HL
| align="center"  | -
| align="center"  | -
| align="center"  | -250/-
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 77
| align="center"  | -
| align="center"  | -
|  |
|-
|  | Sakura Otoshi (???)
| align="center"  | HL
| align="center"  | 50*50*60[60x3]
| align="center"  | 70*70*100[100x3]
| align="center"  | 0/15[0]
| align="center"  | -
| align="center"  | 14+4
| align="center"  | 3
| align="center"  | 16
| align="center"  |
| align="center"  |
|  |
|-
|  | Super Combo
| align="center"  | Lx6*HL
| align="center"  | 45x6*80
| align="center"  | 0
| align="center"  | -1000/0
| align="center"  | -
| align="center"  | 1+6
| align="center"  | {2(5)}x5*x(13)4
| align="center"  | 24
| align="center"  | -7
| align="center"  | -
|  | 1~13f invincible, 1~6 hit Low attack
|-
|  | Ultra Combo 1
| align="center"  | Lx2*HL
| align="center"  | 75*75*68*233
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+10
| align="center"  | 2(7)2(11)2
| align="center"  | 47
| align="center"  | -28
| align="center"  | -
|  | 1~10f invincible
|-
|  | Ultra Combo 2
| align="center"  | HL
| align="center"  | 56x4*105
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+11
| align="center"  | -
| align="center"  | 97 (total duration)
| align="center"  | -27
| align="center"  | -
|  | 1~9f invincible
|-
|  | Ultra Combo 2 (high)
| align="center"  | HL
| align="center"  | 56x4*105
| align="center"  | 0
| align="center"  | 0/0
| align="center"  | -
| align="center"  | 1+7
| align="center"  | -
| align="center"  | 93 (total duration)
| align="center"  | -27
| align="center"  | -
|  | 1~8f invincible
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}
 
 
{{Super Street Fighter IV}}

Latest revision as of 09:21, 10 February 2012