Super Street Fighter IV/Sakura

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Sakura

SSFIV-Sakura Face.jpg

On a chance encounter seeing a Street Fighting match involving Ryu in Japan, Sakura immediately became enamored with the world of Street Fighting. Not only becoming infatuated with Ryu, Sakura also took to learning Street Fighting skills herself, trying to mimic all of Ryu's signature moves. Her goal to meet Ryu and become his student was only half met, as Ryu rejected a role as teacher. However, Sakura continues to push forward in her fighting skills, determined one day to maybe do battle with Ryu himself.


In a nutshell

While many characters in Street Fighter require High.png dexterity to use, Sakura is unique in that the execution must also be spot on. Sakura is not a character who gets many opportunities during a Round, but the ones she gets can lead to a huge combo that leads to a mix-up which leads to another huge combo which leads to a dizzy which leads to a win. So it's very important to not drop any of your combos. Execution is a must with Sakura, but can reward you with a sequence that can take an opponent from full health to no health just like that.


Moves

Unique Attacks

Name
Command
Notes
Flower Kick
F.png + Mk.png
High.png

Throws

Name
Command
Notes
Sailor Shot
F.png or N.png + Lp.png + Lk.png
Throw.png
Choba Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Hadoken
Qcf.png + P.png
Hold P.png to charge; Ex.png
Shouoken
Dp.png + P.png
Ex.png
Shunpukyaku
Qcb.png + K.png
Ex.png Armorbreak.png
Airborne Shunpukyaku
(in air) Qcb.png + K.png
Ex.png
Sakura Otoshi
Dp.png + K.png ---.png P.png
Can press P.png up to three times for three attacks; Ex.png

Super Combo

Name
Command
Notes
Haru Ichiban
Qcb.png Qcb.png + K.png

Ultra Combos

Name
Command
Notes
Haruy Ranman
Qcb.png Qcb.png + 3k.png
Armorbreak.png
Shinku Hadoken
Qcf.png Qcf.png + 3p.png
Shinku Tengyo Hadoken
Qcf.png Qcf.png + 3k.png


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 65 100 40 sp/su 4 2 12 0 +3 - -
Fierce.gif HL 100[80] 120[100] 60 sp/su 3 4 20 -6 -1 - - Forces Stand
Short.gif HL 25 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 60 100 40 sp/su 4 3 15 -4 -1 - -
Roundhouse.gif HL 120[100] 200 60 su 6 3 21 -6 -1 - - Forces Stand
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 75 100 40 su 7 3 12 0 +2 - -
Fierce.gif HL 110 200 60 - 8 3 17 -2 +2 - -
Short.gif HL 30 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 75 100 40 - 9 2 12 0 +3 - -
Roundhouse.gif HL 110 200 60 - 10 3 15 0 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +1 +4 - -
Strong.gif HL 65 80 40 sp/su 5 3 11 0 +3 - -
Fierce.gif HL 90[80] 120[100] 60 sp/su 4 5 23 -10 -5 - - Forces Stand
Short.gif L 20 50 20 ch/sp/su 3 3 8 0 +3 - -
Forward.gif L 60 100 40 sp/su 5 4 13 -3 0 - -
Roundhouse.gif L 90 150 60 - 7 3 22 -7 - - - Cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 6 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 8 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 5 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 4 - - - - -
Roundhouse.gif H 100 200 60 - 6 5 - - - - -
Unique Attacks
Right.gif + Forward.gif H 80 100 40 - 16 2 15 -3 +2 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 130 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 120 40 - 3 2 20 - - - -
Back Throw.png 0.9 135 140 40 - 3 2 20 - - - -
Special Moves
Hadoken (Lv1) HL 60[40*60] 75 10/20 su 15 71 48 (total duration) -7 -3 - -
Hadoken (Lv2) HL 80[50*70] 100 10/20 su 13+14 71 60 (total duration) -7 -3 - -
Hadoken (Lv3) HL 120[60*80] 150 10/20 su 39 44 72 (total duration) -7 -3 - -
Hadoken EX.gif (Lv1) HL 40*60 50*50 -250/0 su 15 - 48 (total duration) -4 - - - Pursuit property
Hadoken EX.gif (Lv2) HL 50*70 60*60 -250/0 su 13+14 - 60 (total duration) -4 - - -
Hadoken EX.gif (Lv3) HL 60*80 75*75 -250/0 su 39 - 72 (total duration) -4 - - - Pursuit property
Shooken Jab.gif HL 90*15 50*50 30/10x2 su 6 2*4 18+11 -12 - - - 1st hit cancellable
Shooken Strong.gif HL 90*15x3 50*35x3 30/10x4 su 7 2x3*8 22+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken Fierce.gif HL 80*15x5 50*30x5 30/10x6 su 12 2x5*10 20+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken EX.gif HL 45*15+45*15x5 40*20*40*20x5 -250/0 su 12 2*4(19)2x5*9 22+11 -20 - - - 1~13f invincible, 1*3~5 hit cancellable
Shunpukyaku Short.gif HL 60 100 20/15 - 16 6 15 0 +4 - - Armor break
Shunpukyaku Forward.gif HL 60*60 50*50 20/20*20 - 17 3(8)6 18 -3 +1 - - Armor break
Shunpukyaku Roundhouse.gif HL 60x3 50x3 20/15x3 - 12 2(6)3(7)2 21 -2 0 - - Pursuit property, Armor break
Shunpukyaku EX.gif HL 30x3*35 50*30x3 -250/0 su 12 3(6)3(7)2(12)3 15 +4 - - - Pursuit property, Armor break, 4th hit cancellable
Shunpukyaku (air) HL 50 50 10/40 - 8 3(9)3 7 - - - -
Shunpukyaku EX.gif (air) HL 80 50xn -250/0 - 8 3{(9)3}xN 7 - - - -
Sakura Otoshi HL - - 20/- - - - 36 - - - -
Sakura Otoshi EX.gif HL - - -250/- - - - 77 - - - -
Sakura Otoshi (???) HL 50*50*60[60x3] 70*70*100[100x3] 0/15[0] - 14+4 3 16 - -
Super Combo
Super Combo Lx6*HL 45x6*80 0 -1000/0 - 1+6 {2(5)}x5*x(13)4 24 -7 - - - 1~13f invincible, 1~6 hit Low attack
Ultra Combos
Ultra Combo 1 Lx2*HL 75*75*68*233 0 0/0 - 1+10 2(7)2(11)2 47 -28 - - - 1~10f invincible
Ultra Combo 2 PPP HL 56x4*105 0 0/0 - 1+11 - 97 (total duration) -27 - - - 1~9f invincible
Ultra Combo 2 KKK HL 56x4*105 0 0/0 - 1+7 - 93 (total duration) -27 - - - 1~8f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Standing

LP - a quick standing punch, can be used to connect to an EX Shunpukayku after a LK Shunpukyaku. Can also link to c.HK.

LK - fairly quick, can be linked after a LK Shunpukyaku to an EX Shunpukyaku or Shouoken.

MP - a thrusting punch with decent range.

MK - up close can be used to connect an EX Shunpukyaku after a LK Shunpukyaku. From a distance is a decent standing poke.

HP - a beefy standing punch that is good for comboing.

HK - a roundhouse with decent range and is good for poking.

Crouching

LP - a quick crouching jab that can be linked into an EX Shunpukyaku after a LK Shunpukyaku.

LK - a quick shoe scuffing kick that can be linked into an EX Shunpukyaku after a LK Shunpukyaku.

MP - a hammer like punch, can be used for some combos.

MK - one of her better poking tools, has good range and can be buffered to Shouoken.

HP - forces stand on crouching opponents, good to combo into EX Shunpukyaku or Shouoken.

HK - a decent sweep. Can be linked after a s.LP.

Jumping

LP - The Heisman, used in resets.

LK - a good crossup. Used in resets.

MP - a good air to air move, beats many attacks in air.

MK - now crosses up.

HP - good jumping in tool, good for combos.

HK - good jumping in tool, good for combos. Neutral jumping HK works well as an air to air attack.


Unique Attacks

Flower Kick - F+MK- Her overhead.


Normal Throws

N/A


Focus Attack

MP+MK - One of the better FA's in the game, has great range.


Special Moves

D,DF,F+P- Hadoken - Her projectile. Not as potent as Ryu or Ken's, but can be used somewhat for zoning, depending on the opponent. Does not travel full screen. Can be used to negate projectiles. Not recommended to outzone Shotos. Can be charged if you hold the punch button. EX Version hits twice.

F,D,DF+P- Shouoken- Her Dragon Punch. Good to use in combos, or buffered with her c.MK. Can FADC out of for mixups and if blocked. EX Version has invincibility and can be FADC'd out of if blocked.

D,DB,B+K- Shunpukyaku- Her Hurricane Kick. The LK, HK, and EX versions are recommended. LK can lead to links. HK should be used if you don't want to use meter, but doing so gives up the options to create resets, as opposed to the EX Version. Can MK, HK, and EX Versions can go over projectiles at a close distance with good timing. Can also be done in air.

F,D,DF+K- Sakura Otoshi- Not a recommended move but can be used to go over projectiles. EX Version homes in and is recommended. Can be used after an EX Shunpu.


Super Combos

QCBx2+K- Haru Ichiban- Hits low and does good damage, but shouldn't be used unless it will win the match or put the match heavily in your favor. Doing so uses all EX meter needed for her EX Shunpu mixups.


Ultra Combos

I. QCBx2+KKK- Haru Ranman- Not the recommended Ultra, but does net a fair amount of damage. Hits low and can be used after an EX Shunpu launch. Dash forward in open space to land it, but you don't have to in the corner.

II. QCFx2+PPP/KKK- Shinku Hadoken- Does not net as much damage, but is much easier to land and is recommended. Use the PPP for the standing version, or KKK for air version. After an EX Shunpu, immediately input the air version for the easiest method.


The Basics

Blockstrings

  • 70 cr.LP xx cr.LP xx cr.LP, cr.LK
  • 77 cr.LP xx cr. LP xx cr.LP, s.LK
  • 88 cr.LK, cr.LP, cr.MK
  • 91 s.LP xx s.LP xx s.LP, s.LK
  • 92 cr.LK, cr.LP, cr.MP
  • 98 cr.LP xx cr.LP xx cr.LP, cr.MK
  • 100 s.LK, s.LK, s.LK, s.LK
  • 102 cr.LP xx cr.LP xx cr.LP, cr.MP
  • 110 s.LP xx s.LP, s.MP
  • 117 s.LK, s.LK, s.LP, cr.MK
  • 121 s.LK, s.LK, s.LP, cr.MP
  • 123 s.LP xx s.LP xx s.LP, s.MP
  • 128 s.LK, s.LK, s.LP, s.MP


Advanced Strategy

Shunpu Links

Sakura relies heavily on her Shunpukyaku links and combos to create her offense. Without them, she has little to work with other than her Shouoken for damage. Learn and practice these links. There are slight variations and it is up to you to find them, and many are character specific. Remember after an EX Shunpukyaku you can do Ultra or start a mixup that can lead right back to these Shunpu Links. Also, instead of linking to another Shunpukyaku, you can opt for an EX Shouoken FADC for a chance of more mixups.

Here is a list of what loop to use for each character to get as much damage out as possible:


cl.HP xx LK Shunpukyaku, c.HP xx LK Shunpukyaku, c.HP xx EX Shunpukyaku

works for Abel, Boxer, Dhalsim, Dudley and Juri

cl.HP xx LK Shunpukyaku, c.HP xx LK Shunpukyaku, s.LK xx EX Shunpukyaku

works for Akuma, Blanka, Cammy, Claw, Cody, C.Viper, Dictator, El Fuerte, Feilong Honda, Gouken, Guile, Guy, Ibuki Makoto, Rose, Rufus, Sagat, Seth, Sakura, T.Hawk and Zangief

cl.HP xx LK Shunpukyaku, c.HP/s.LK xx EX Shunpukyaku

works for Adon, Dan, Deejay Gen, Hakan, Ken and Ryu


Useful character specific-loops:

cl.HP xx LK Shunpukyaku, c.HP xx LK Shunpukyaku, c.mk xx HP Shooken or c.hk

works for Adon

cl.MK xx LK Shunpukyaku, cl.HP xx LK Shunpukyaku, c.HP xx LK Shunpukyaku, c.mk xx HP Shooken or c.hk (c.hk is Deejay only)

works for Adon, Deejay

  • Updated this with the SSFIV-characters and compressed it so that it only contains the most important combos! -SkatanMilla


Shunpu Link Summary

LK Shunpukyaku, c.LP - (80 DMG/ 150 STN)

LK Shunpukyaku, c.LK - (80 DMG/ 150 STN)

LK Shunpukyaku, s.LP - (85 DMG/ 150 STN)

LK Shunpukyaku, s.LK - (85 DMG/ 150 STN)

LK Shunpukyaku, s.cl MK - (120 DMG/ 200 STN)

LK Shunpukyauk, c.HP - (150 DMG/ 220 STN)


Combos

Contributor: StevoKanevo

Bread and Butters

(can be preceded with jump-in, cross-up, or FA/SA of choice)

  • 120 L Shouoken, M Shouken
  • 125 MP xx Hadoken
  • 138 s.LP, cr.MP xx Hadoken
  • 144 s.LP xx s.LP, cr.MP xx Hadoken
  • 148 s.HP xx FAx1 (Requires 2 Meters)
  • 160 s.HP xx Hadoken
  • 165 MP xx EX Hadoken (Requires 1 Meter)
  • 166 MP xx Hadoken xx FAx1 (Requires 2 Meters)
  • 168 s.HK xx FAx1 (Requires 2 Meters)
  • 170 s.LP, cr. MP xx EX Hadoken (Requires 1 Meter)
  • 172 s.LP xx s.LP, cr.MP xx EX Hadoken (Requires 1 Meter)
  • 173 s.LP, s.HP xx Hadoken
  • 174 s.LP, cr.MP xx Hadoken xx FAx1 (Requires 2 Meters)
  • 174 s.LP xx s.LP, cr.MP xx Hadoken xx FAx1 (Requires 2 Meters)
  • 200 s.HP xx EX Hadoken (Requires 1 Meter)
  • 202 s.HP xx Hadoken xx FAx1 (Requires 2 Meters)
  • 205 s.LP, cr.HP xx EX Hadoken (Requires 1 Meter)
  • 209 s.LP, s.HP xx Hadoken xx FAx1 (Requires 2 Meters)
  • 220 MP xx H Shouoken
  • 255 HP xx H Shouoken
  • 265 MP xx EX Shouken (Requires 1 Meter)
  • 281 cr.MK xx EX Shunpu, Sakura Otoshi x 3 (Requires 1 Meter)
  • 300 HP xx EX Shouoken (Requires 1 Meter)
  • 321 HP xx EX Shunpu, Sakura Otoshi x 3 (Requires 1 Meter)
  • 351 s.HP xx L Shunpu, cr.HP xx H Shouoken

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • 357 cr.MK xx L Shunpu, cr.HP xx EX Shunpu, Sakura Otoshi x 3 (Requires 1 Meter)
  • 384 s.HP xx L Shunpu, cr.HP xx EX Shouoken (Requires 1 Meter)
  • 397 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Sakura Otoshi x 3 (Requires 1 Meter)
  • 402 s.HP xx L Shunpu, cr.HP xx L Shunpu xx s.LK xx EX Shunpu, Sakura Otoshi x 3 (Requires 1 Meter)

Combos Into Supers

  • 480 s.HP xx Haru Ichiban (Requires 4 Meters)
  • 500 s.HK xx Haru Ichiban (Requires 4 Meters)
  • 511 s.HP xx H Shouken xx Haru Ichiban (Requires 4 Meters)

Combos Into Ultras

  • Haru Ranman (Ultra I)
    • 481 s.HP xx L Shunpu, cr.HP xx L Shunpu, s.LK xx EX Shunpu, Dash, Haru Ranman (Requires 1 Meter)
    • 502 HP xx EX Shunpu, Dash, Haru Ranman (Requires 1 Meter)
    • 524 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Dash, Haru Ranman (Requires 1 Meter)
  • Shinku Hadoken (Ultra II)
    • Air Shunpukyuaku > Shinku Hadoken (Corner Only)


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW