(Reformatting) |
m (Updated stats to game version 1.10.) |
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(2 intermediate revisions by one other user not shown) | |||
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| franchise = The Legend of Korra | | franchise = The Legend of Korra | ||
| homestage = Harmonic Convergence | | homestage = Harmonic Convergence | ||
| weight = | | weight = 0.97 | ||
| fallspeed = 1.48 | | fallspeed = 1.48 | ||
| gravity = 1. | | gravity = 1.17 | ||
| runspeed = 1.35 | | runspeed = 1.35 | ||
| airspeed = 0.93 | | airspeed = 0.93 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightNeutral-ElementalCombo.png | |image= NASB2_Korra_LightNeutral-ElementalCombo.png | ||
|caption= | |caption= | ||
|name= Elemental Combo | |name= Elemental Combo | ||
|input= Light | |input= Light | ||
Line 90: | Line 90: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUp-RisingKick.png | |image= NASB2_Korra_LightUp-RisingKick.png | ||
|caption= | |caption= | ||
|name= Rising Kick | |name= Rising Kick | ||
|input= Up+Light | |input= Up+Light | ||
Line 108: | Line 108: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png | |image= NASB2_Korra_LightDown-EarthShatteringPunch.png | ||
|caption= | |caption= | ||
|name= Earth Shattering Punch | |name= Earth Shattering Punch | ||
|input= Down+Light | |input= Down+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png | |image= NASB2_Korra_DashAttack-WaterbendingSlide.png | ||
|caption= | |caption= | ||
|name= Waterbending Slide | |name= Waterbending Slide | ||
|input= Light (Running) | |input= Light (Running) | ||
Line 208: | Line 208: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightForwardAir-FireDaggers.png | |image= NASB2_Korra_LightForwardAir-FireDaggers.png | ||
|caption= | |caption= | ||
|name= Fire Daggers | |name= Fire Daggers | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
Line 226: | Line 226: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightBackAir-ColdEdge.png | |image= NASB2_Korra_LightBackAir-ColdEdge.png | ||
|caption= | |caption= | ||
|name= Cold Edge | |name= Cold Edge | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUpAir-SkyHunter.png | |image= NASB2_Korra_LightUpAir-SkyHunter.png | ||
|caption= | |caption= | ||
|name= Sky Hunter | |name= Sky Hunter | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
Line 277: | Line 277: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | |image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | ||
|caption= | |caption= | ||
|name= Crescent Gale Kick | |name= Crescent Gale Kick | ||
|input= Up+Strong | |input= Up+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDown-AxeStomp.png | |image= NASB2_Korra_ChargeDown-AxeStomp.png | ||
|caption= | |caption= | ||
|name= Axe Stomp | |name= Axe Stomp | ||
|input= Down+Strong | |input= Down+Strong | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=== Air Strong Attacks === | === Air Strong Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | |image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | ||
|caption= | |caption= "THE Combo Ender" | ||
|name= Flame Cannon | |name= Flame Cannon | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | |image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | ||
|caption= "A bit of an oxymoron | |caption= "A bit of an oxymoron" | ||
|name= Aerial Earthbending | |name= Aerial Earthbending | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png | |image= NASB2_Korra_ChargeDownAir-DiveBlast.png | ||
|caption= | |caption= | ||
|name= Dive Blast | |name= Dive Blast | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-Waterbend.png | |image= NASB2_Korra_SpecialNeutral-Waterbend.png | ||
|caption= | |||
|name= Waterbend | |name= Waterbend | ||
|input= Special | |input= Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | ||
|caption= | |||
|name =Air Impulse | |name =Air Impulse | ||
|input= Up+Special | |input= Up+Special | ||
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}}<br> | }}<br> | ||
=== | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_Korra_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_ForwardThrow.png | |||
|caption= | |||
|name= Forward Throw | |||
|input= Forward (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_DownThrow.png | |||
|caption= | |||
|name= Down Throw | |||
|input= Down (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_BackThrow.png | |||
|caption= | |||
|name= Back Throw | |||
|input= Back (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Super === | |||
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|image= NASB2_Korra_Super.png | |image= NASB2_Korra_Super.png | ||
|caption= "Time to Use the Avatar State!" | |caption= "Time to Use the Avatar State!" | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
Line 550: | Line 687: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Taunts === | === Taunts === | ||
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|image= NASB2_Korra_TauntNeutral.png | |image= NASB2_Korra_TauntNeutral.png | ||
|caption= "I'm the Avatar, you gotta deal with it!" | |caption= "I'm the Avatar, you gotta deal with it!" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntDown.png | |image= NASB2_Korra_TauntDown.png | ||
|caption= "You are very... muscular for a woman | |caption= "You are very... muscular for a woman" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntUp.png | |image= NASB2_Korra_TauntUp.png | ||
|caption= "Who do you think you are | |caption= "Who do you think you are?" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= |
Latest revision as of 00:53, 30 June 2024
About
The powerful Avatar of a new generation.
Playstyle
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Franchise |
The Legend of Korra |
---|---|
Home Stage |
Harmonic Convergence |
Weight |
0.97 |
Fall Speed |
1.48 |
Gravity |
1.17 |
Run Speed |
1.35 |
Air Speed |
0.93 |
Charactercord |
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 4 | 4-5 | 21 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 10-17 | 32 | -14 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 18 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 18-27 | 57 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 13 | 13-32 | 32 | +20 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 13 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 1 or 4? | 48 | N/A | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
- PLACEHOLDER
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Combos
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Matchups
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Other Resources
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Videos
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Costumes