Nickelodeon All-Star Brawl 2/Korra: Difference between revisions

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{{NickBrawl2 Character Intro|char=Korra |full=Korra [[File:NASB2_KorraStock.png|x30px]]|short=Korra
{{NickBrawl2 Character Intro|char=Korra |full=[[File:NASB2_KorraStock.png|x30px]] Korra|short=Korra


| franchise = The Legend of Korra
| franchise = The Legend of Korra
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The powerful Avatar of a new generation.   
The powerful Avatar of a new generation.   


== Gameplay ==
== Playstyle ==
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.


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}}
}}
}}
}}


----
----


{{ProConTable
{{ProConTable
Line 38: Line 36:
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.


|cons=
|cons=
* '''Fall Speed:''' Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
* '''Fall Speed:''' Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
* '''Linear Recovery:''' Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.
* '''Linear Recovery:''' Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.


}}
}}


----
----


== Moveset ==
== Moveset ==
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightNeutral-ElementalCombo.png
|image= NASB2_Korra_LightNeutral-ElementalCombo.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Elemental Combo
|name= Elemental Combo
|input= Light
|input= Light
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightUp-RisingKick.png
|image= NASB2_Korra_LightUp-RisingKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Rising Kick
|name= Rising Kick
|input= Up+Light
|input= Up+Light
Line 114: Line 108:
{{MoveData
{{MoveData
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Earth Shattering Punch
|name= Earth Shattering Punch
|input= Down+Light
|input= Down+Light
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{{MoveData
{{MoveData
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Waterbending Slide
|name= Waterbending Slide
|input= Light (Running)
|input= Light (Running)
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightForwardAir-FireDaggers.png
|image= NASB2_Korra_LightForwardAir-FireDaggers.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Fire Daggers
|name= Fire Daggers
|input= Forward+Light (Airborne)
|input= Forward+Light (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightBackAir-ColdEdge.png
|image= NASB2_Korra_LightBackAir-ColdEdge.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Cold Edge
|name= Cold Edge
|input= Back+Light (Airborne)
|input= Back+Light (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_LightUpAir-SkyHunter.png
|image= NASB2_Korra_LightUpAir-SkyHunter.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Sky Hunter
|name= Sky Hunter
|input= Up+Light (Airborne)
|input= Up+Light (Airborne)
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}}
}}
}}<br>
}}<br>


=== Ground Strong Attacks ===
=== Ground Strong Attacks ===
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Crescent Gale Kick
|name= Crescent Gale Kick
|input= Up+Strong
|input= Up+Strong
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeDown-AxeStomp.png
|image= NASB2_Korra_ChargeDown-AxeStomp.png
|caption= CAPTION PLACEHOLDER
|caption=
|name= Axe Stomp
|name= Axe Stomp
|input= Down+Strong
|input= Down+Strong
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}}
}}
}}<br>
}}<br>


=== Air Strong Attacks ===
=== Air Strong Attacks ===
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png
|caption= "THE Combo Ender"
|caption= "THE Combo Ender"
|name= Flame Cannon
|name= Flame Cannon
|input= Strong (Airborne)
|input= Strong (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png
|caption= "A bit of an oxymoron, when you think about it"
|caption= "A bit of an oxymoron"
|name= Aerial Earthbending
|name= Aerial Earthbending
|input= Up+Strong (Airborne)
|input= Up+Strong (Airborne)
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{{MoveData
{{MoveData
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png
|caption= "CAPTION PLACEHOLDER"
|caption=
|name= Dive Blast
|name= Dive Blast
|input= Down+Strong (Airborne)
|input= Down+Strong (Airborne)
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}}
}}
}}<br>
}}<br>


=== Special Attacks ===
=== Special Attacks ===


{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialNeutral-Waterbend.png
|image= NASB2_Korra_SpecialNeutral-Waterbend.png
|caption=
|name= Waterbend
|name= Waterbend
|input= Special
|input= Special
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{{MoveData
{{MoveData
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png
|caption=
|name =Air Impulse
|name =Air Impulse
|input= Up+Special
|input= Up+Special
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}}<br>
}}<br>


=== Ultimate ===
 
=== Grab/Throws ===
 
 
{{MoveData
|image= NASB2_Korra_Grab.png
|caption=
|name= Grab
|input= Grab
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_DashGrab.png
|caption=
|name= Dash Grab
|input= Grab (Running)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_Pummel.png
|caption=
|name= Grab Pummel
|input= Light (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_UpThrow.png
|caption=
|name= Up Throw
|input= Up (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_ForwardThrow.png
|caption=
|name= Forward Throw
|input= Forward (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_DownThrow.png
|caption=
|name= Down Throw
|input= Down (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
{{MoveData
|image= NASB2_Korra_BackThrow.png
|caption=
|name= Back Throw
|input= Back (Grabbing)
|data=
{{AttackData-NickBrawl2
|Damage=00%
|Startup=0
|Active=0-0
|Total Frames=0
|Safety=-0
|description=
* DESCRIPTION PLACEHOLDER
* DESCRIPTION PLACEHOLDER
}}
}}<br>
 
 
=== Super ===




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|image= NASB2_Korra_Super.png
|image= NASB2_Korra_Super.png
|caption= "Time to Use the Avatar State!"
|caption= "Time to Use the Avatar State!"
|name= Time to Use the Avatar State!
|name= Super
|input= Slime+Light
|input= Slime+Light
|data=
|data=
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}}
}}
}}<br>
}}<br>


=== Taunts ===
=== Taunts ===
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|image= NASB2_Korra_TauntNeutral.png
|image= NASB2_Korra_TauntNeutral.png
|caption= "I'm the Avatar, you gotta deal with it!"
|caption= "I'm the Avatar, you gotta deal with it!"
|name= NAME PLACEHOLDER
|name= Taunt
|input= Taunt
|input= Taunt
|data=
|data=
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{{MoveData
{{MoveData
|image= NASB2_Korra_TauntDown.png
|image= NASB2_Korra_TauntDown.png
|caption= "You are very... muscular for a woman" "Um, thanks! You too?"
|caption= "You are very... muscular for a woman"
|name= NAME PLACEHOLDER
|name= Down Taunt
|input= Down+Taunt
|input= Down+Taunt
|data=
|data=
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{{MoveData
{{MoveData
|image= NASB2_Korra_TauntUp.png
|image= NASB2_Korra_TauntUp.png
|caption= "Who do you think you are?" "Why don't you come and find out?"
|caption= "Who do you think you are?"
|name= NAME PLACEHOLDER
|name= Up Taunt
|input= Up+Taunt
|input= Up+Taunt
|data=
|data=
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}}
}}
}}<br>
}}<br>


----
----




== Combos ==
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
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== Matchups ==
== Techniques ==
{| class="wikitable"
|-
| +2 || PLACEHOLDER
|-
| +1|| PLACEHOLDER
|-
| 0 || PLACEHOLDER
|-
| -1 || PLACEHOLDER
|-
| -2 || PLACEHOLDER
|}
 
 
----
 
 
== Strategy ==


* PLACEHOLDER
* PLACEHOLDER
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== Techniques ==
== Combos ==


* PLACEHOLDER
* PLACEHOLDER
Line 662: Line 775:
* PLACEHOLDER
* PLACEHOLDER


----
== Matchups ==
{| class="wikitable"
|-
| '''+2''' ||
|-
| '''+1'''  ||
|-
| '''0''' ||  [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]]
|-
| '''1''' ||
|-
| '''2''' ||
|}


----
----
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* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
=== Videos ===
PLACEHOLDER





Latest revision as of 15:19, 19 June 2024

About

The powerful Avatar of a new generation.

Playstyle

Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.

NASB2 KorraStock.png Korra

NASB2 Korra Costume00.png
Franchise

The Legend of Korra

Home Stage

Harmonic Convergence

Weight

1.09

Fall Speed

1.48

Gravity

1.275

Run Speed

1.35

Air Speed

0.93

Charactercord

KorraCord


Strengths Weaknesses
  • PLACEHOLDER: PLACEHOLDER.
  • PLACEHOLDER: PLACEHOLDER.
  • Fall Speed: Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game.
  • Linear Recovery: Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar.

Moveset

Ground Light Attacks

Elemental Combo
Light
NASB2 Korra LightNeutral-ElementalCombo.png
Damage Startup Active Frames Total Frames Safety
3% 4 4-5 21 -5
  • Korra's fastest attack.
  • 4 Hit Jab Combo, more data necessary to input, lotta cancel windows.
  • Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents.


Water Whips
Forward+Light
NASB2 Korra LightForward-WaterWhips.png
"Footsies"
Damage Startup Active Frames Total Frames Safety
10% 10 10-17 32 -14
  • Korra whips her arms around and bends water outwards
  • Doesn't kill, but is disjointed and fairly long range. Can be slime cancelled into your imagination.


Rising Kick
Up+Light
NASB2 Korra LightUp-RisingKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Shattering Punch
Down+Light
NASB2 Korra LightDown-EarthShatteringPunch.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Waterbending Slide
Light (Running)
NASB2 Korra DashAttack-WaterbendingSlide.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Spinning Spirit Kick
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Default Neutral Air Light.
  • Perform after using a Water Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Earth.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Earth Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Fire.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using a Fire Attack.
Light (Airborne)
NASB2 Korra LightNeutralAir-SpinningSpiritKick Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform after using an Air Attack.


Fire Daggers
Forward+Light (Airborne)
NASB2 Korra LightForwardAir-FireDaggers.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cold Edge
Back+Light (Airborne)
NASB2 Korra LightBackAir-ColdEdge.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sky Hunter
Up+Light (Airborne)
NASB2 Korra LightUpAir-SkyHunter.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Earth Spike
Down+Light (Airborne)
NASB2 Korra LightDownAir-EarthSpike.png
"Ganondorf would be proud"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Inferno
Strong
NASB2 Korra ChargeForward-Inferno.png
"Footsies, but deadlier this time"
Damage Startup Active Frames Total Frames Safety
00% 18 0-0 0 -0
  • Amazingly disjointed grounded poke and kill option.
  • Go-to ledge trapping too for antsy opponents who love attacking from the ledge (or can't ledgedash).


Crescent Gale Kick
Up+Strong
NASB2 Korra ChargeUp-CrescentGaleKick.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Axe Stomp
Down+Strong
NASB2 Korra ChargeDown-AxeStomp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Flame Cannon
Strong (Airborne)
NASB2 Korra ChargeForwardAir-FlameCannon.png
"THE Combo Ender"
Damage Startup Active Frames Total Frames Safety
14% 15 18-27 57 -25
  • Kills absurdly early and consistently, AND is extremely convenient to route into
  • Useful after a Grounded Up Special to catch high recoveries surprisingly fast


Aerial Earthbending
Up+Strong (Airborne)
NASB2 Korra ChargeUpAir-AerialEarthbending.png
"A bit of an oxymoron"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dive Blast
Down+Strong (Airborne)
NASB2 Korra ChargeDownAir-DiveBlast.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Waterbend
Special
NASB2 Korra SpecialNeutral-Waterbend.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra surrounds herself with a water ring, then sends it down.
  • Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it.
Special (Airborne)
NASB2 Korra SpecialNeutral-WaterbendAir.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Perform the move in the air to send the water forward.
  • Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups.
  • Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up.
Slime+Special
NASB2 Korra SpecialNeutral-WaterbendSlime.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Slime version, sends the water up and then crashing down.
  • Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side.


Burning Tackle
Forward+Special
NASB2 Korra SpecialForward-BurningTackle.png
"The party starter"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Metalbending
Down+Special
NASB2 Korra SpecialDown-Metalbending.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Korra performs a frontal attack with a metal wire.
  • If the tip connects, she drags her opponent back to her.
  • Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however.
Down+Special (Airborne)
NASB2 Korra SpecialDown-Metalbending Air.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Combos into literally everything on a good connect, Up Air Light for combo extension, Air Strong for killing.
  • Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms.


Air Impulse
Up+Special
NASB2 Korra SpecialUp-EarthAirImpulse.png
Damage Startup Active Frames Total Frames Safety
6% 13 13-32 32 +20
  • Korra propels herself upwards with a rock while on the ground.
  • Cancellable into any action as early as Frame 15.
  • Fantastic combo tool when used after a Slime Cancel.
  • Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 Frame gap in pressure.
Up+Special (Airborne)
NASB2 Korra SpecialUp-EarthAirImpulseAir.png
Damage Startup Active Frames Total Frames Safety
00% 13 0-0 0 -0
  • Korra propels herself upwards with a gust of wind while in the air. Slime Version overshoots ledge and often lands you mid-stage, important tool for recovering.
  • Leaves her in special fall.
  • Does not snap to ledge.
  • Inconsistent tool for killing off the top. I can see you attempting it, don't do it.



Grab/Throws

Grab
Grab
NASB2 Korra Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Korra Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Korra UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Korra ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Korra DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Korra BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 Korra Super.png
"Time to Use the Avatar State!"
Damage Startup Active Frames Total Frames Safety
40% 26 1 or 4? 48 N/A
  • Invincible on startup, extremely funny (and surprisingly useful) tool for disrespecting your opponent's pressure.
  • Time to Use the Avatar State!



Taunts

Taunt
Taunt
NASB2 Korra TauntNeutral.png
"I'm the Avatar, you gotta deal with it!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Korra TauntDown.png
"You are very... muscular for a woman"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Korra TauntUp.png
"Who do you think you are?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

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  • PLACEHOLDER
  • PLACEHOLDER




Techniques

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  • PLACEHOLDER
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Combos

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Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png
1
2


Other Resources

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Videos

PLACEHOLDER




Costumes

NASB2 Korra Costume01.png NASB2 Korra Costume02.png NASB2 Korra Costume03.png NASB2 Korra Costume04.png NASB2 Korra Costume05.png


NASB2 Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Campaign
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
SpongeBob
Patrick
Squidward
Mecha Plankton
El Tigre
Rocko
Jimmy Neutron
Lucy Loud
Angry Beavers
Garfield
Aang
Korra
Azula
Raphael
Donatello
April
Danny Phantom
Ember
Grandma Gertie
Gerald
Nigel
Zim
Jenny Wakeman
Reptar
Ren & Stimpy
Mr. Krabs
Zuko