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{{NickBrawl2 Character Intro|char=Korra |full=Korra|short=Korra | {{NickBrawl2 Character Intro|char=Korra |full=[[File:NASB2_KorraStock.png|x30px]] Korra|short=Korra | ||
| franchise = The Legend of Korra | | franchise = The Legend of Korra | ||
| homestage = Harmonic Convergence | | homestage = Harmonic Convergence | ||
| weight = | | weight = 0.97 | ||
| fallspeed = 1.48 | | fallspeed = 1.48 | ||
| gravity = 1. | | gravity = 1.17 | ||
| runspeed = 1.35 | | runspeed = 1.35 | ||
| airspeed = 0.93 | | airspeed = 0.93 | ||
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The powerful Avatar of a new generation. | The powerful Avatar of a new generation. | ||
== | == Playstyle == | ||
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked. | Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked. | ||
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}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
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* '''PLACEHOLDER:''' PLACEHOLDER. | * '''PLACEHOLDER:''' PLACEHOLDER. | ||
* '''PLACEHOLDER:''' PLACEHOLDER. | * '''PLACEHOLDER:''' PLACEHOLDER. | ||
|cons= | |cons= | ||
* '''Fall Speed:''' Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game. | * '''Fall Speed:''' Korra's insane fall speed leads to some of the most devastating, consistent & hard to escape combos in the game. | ||
* '''Linear Recovery:''' Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar. | * '''Linear Recovery:''' Korra's Up Special is one of the few that doesn't snap ledge until the animation has completed, allowing for disjointed pokes that cover the ledge to make recovering a living nightmare for our avatar. | ||
}} | }} | ||
---- | ---- | ||
== Moveset == | == Moveset == | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightNeutral-ElementalCombo.png | |image= NASB2_Korra_LightNeutral-ElementalCombo.png | ||
|caption= | |caption= | ||
|name= Elemental Combo | |name= Elemental Combo | ||
|input= Light | |input= Light | ||
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|Safety= -5 | |Safety= -5 | ||
|description= | |description= | ||
* Korra's fastest attack. | |||
* 4 Hit Jab Combo, more data necessary to input, lotta cancel windows. | * 4 Hit Jab Combo, more data necessary to input, lotta cancel windows. | ||
* Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents. | * Can be Combo'd into itself at mid percents, and Up Charge at mid to high percents. | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightForward-WaterWhips.png | |image= NASB2_Korra_LightForward-WaterWhips.png | ||
|caption= | |caption= "Footsies" | ||
|name= Water Whips | |name= Water Whips | ||
|input= Forward+Light | |input= Forward+Light | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= 10% | |Damage= 10% | ||
|Startup= | |Startup= 10 | ||
|Active= | |Active= 10-17 | ||
|Total Frames= | |Total Frames= 32 | ||
|Safety= -14 | |Safety= -14 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUp-RisingKick.png | |image= NASB2_Korra_LightUp-RisingKick.png | ||
|caption= | |caption= | ||
|name= Rising Kick | |name= Rising Kick | ||
|input= Up+Light | |input= Up+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png | |image= NASB2_Korra_LightDown-EarthShatteringPunch.png | ||
|caption= | |caption= | ||
|name= Earth Shattering Punch | |name= Earth Shattering Punch | ||
|input= Down+Light | |input= Down+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png | |image= NASB2_Korra_DashAttack-WaterbendingSlide.png | ||
|caption= | |caption= | ||
|name= Waterbending Slide | |name= Waterbending Slide | ||
|input= Light( | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png | |image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png | ||
|caption= | |caption= | ||
|name= Spinning Spirit Kick | |name= Spinning Spirit Kick | ||
|input= | |input= Light (Airborne) | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Default Neutral Air Light. | |||
* Perform after using a '''Water Attack'''. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Earth.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Perform after using an '''Earth Attack'''. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Fire.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Perform after using a '''Fire Attack'''. | ||
* | }} | ||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Air.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Perform after using an '''Air Attack'''. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightForwardAir-FireDaggers.png | |image= NASB2_Korra_LightForwardAir-FireDaggers.png | ||
|caption= | |caption= | ||
|name= Fire Daggers | |name= Fire Daggers | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightBackAir-ColdEdge.png | |image= NASB2_Korra_LightBackAir-ColdEdge.png | ||
|caption= | |caption= | ||
|name= Cold Edge | |name= Cold Edge | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUpAir-SkyHunter.png | |image= NASB2_Korra_LightUpAir-SkyHunter.png | ||
|caption= | |caption= | ||
|name= Sky Hunter | |name= Sky Hunter | ||
|input= | |input= Up+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightDownAir-EarthSpike.png | |image= NASB2_Korra_LightDownAir-EarthSpike.png | ||
|caption= Ganondorf would be proud | |caption= "Ganondorf would be proud" | ||
|name= Earth Spike | |name= Earth Spike | ||
|input= | |input= Down+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForward-Inferno.png | |image= NASB2_Korra_ChargeForward-Inferno.png | ||
|caption= | |caption= "Footsies, but deadlier this time" | ||
|name= Inferno | |name= Inferno | ||
|input= Strong | |input= Strong | ||
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{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
|Startup= | |Startup=18 | ||
|Active=0-0 | |Active=0-0 | ||
|Total Frames=0 | |Total Frames=0 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Amazingly disjointed grounded poke and kill option. | ||
* | * Go-to ledge trapping too for antsy opponents who love attacking from the ledge (or can't ledgedash). | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | |image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | ||
|caption= | |caption= | ||
|name= Crescent Gale Kick | |name= Crescent Gale Kick | ||
|input= Up+Strong | |input= Up+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDown-AxeStomp.png | |image= NASB2_Korra_ChargeDown-AxeStomp.png | ||
|caption= | |caption= | ||
|name= Axe Stomp | |name= Axe Stomp | ||
|input= Down+Strong | |input= Down+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | |image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | ||
|caption= | |caption= "THE Combo Ender" | ||
|name= Flame Cannon | |name= Flame Cannon | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | |image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | ||
|caption= A bit of an oxymoron | |caption= "A bit of an oxymoron" | ||
|name= Aerial Earthbending | |name= Aerial Earthbending | ||
|input= | |input= Up+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png | |image= NASB2_Korra_ChargeDownAir-DiveBlast.png | ||
|caption= | |caption= | ||
|name= Dive Blast | |name= Dive Blast | ||
|input= | |input= Down+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 356: | Line 393: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-Waterbend.png | |image= NASB2_Korra_SpecialNeutral-Waterbend.png | ||
|caption= | |caption= | ||
|name= Waterbend | |name= Waterbend | ||
|input= Special | |input= Special | ||
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|description= | |description= | ||
* Korra surrounds herself with a water ring, then sends it down. | * Korra surrounds herself with a water ring, then sends it down. | ||
* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-WaterbendAir.png | |image= NASB2_Korra_SpecialNeutral-WaterbendAir.png | ||
|input= <small><small>Special (Airborne)</small></small> | |input= <small><small>Special (Airborne)</small></small> | ||
|data= | |data= | ||
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|description= | |description= | ||
* Perform the move in the air to send the water forward. | * Perform the move in the air to send the water forward. | ||
* '''Jump Cancelable''' while she whips it around her body for some reason, useful for this tricky grab setups. | |||
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-WaterbendSlime.png | |image= NASB2_Korra_SpecialNeutral-WaterbendSlime.png | ||
|input= <small><small>Slime+Special</small></small> | |input= <small><small>Slime+Special</small></small> | ||
|data= | |data= | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* The '''Slime''' version sends the water up and then crashing down. | * The '''Slime''' version, sends the water up and then crashing down. | ||
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialForward-BurningTackle.png | |image= NASB2_Korra_SpecialForward-BurningTackle.png | ||
|caption= | |caption= "The party starter" | ||
|name= Burning Tackle | |name= Burning Tackle | ||
|input= Forward+Special | |input= Forward+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialDown-Metalbending.png | |image= NASB2_Korra_SpecialDown-Metalbending.png | ||
|caption= | |caption= | ||
|name= Metalbending | |name= Metalbending | ||
|input= Down+Special | |input= Down+Special | ||
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* Korra performs a frontal attack with a metal wire. | * Korra performs a frontal attack with a metal wire. | ||
* If the tip connects, she drags her opponent back to her. | * If the tip connects, she drags her opponent back to her. | ||
* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_SpecialDown-Metalbending_Air.png | |||
|input= <small><small>Down+Special (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Combos into literally everything on a good connect, '''Up Air Light''' for combo extension, '''Air Strong''' for killing. | |||
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | ||
|caption= | |caption= | ||
|name =Air Impulse | |name =Air Impulse | ||
|input= Up+Special | |input= Up+Special | ||
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|description= | |description= | ||
* Korra propels herself upwards with a rock while on the ground. | * Korra propels herself upwards with a rock while on the ground. | ||
* Cancellable into any action as early as | * Cancellable into any action as early as '''Frame 15'''. | ||
* Fantastic combo tool when used after a | * Fantastic combo tool when used after a '''Slime Cancel'''. | ||
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 | * Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a '''3 Frame''' gap in pressure. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png | ||
|input= <small><small>Up+Special (Airborne)</small></small> | |input= <small><small>Up+Special (Airborne)</small></small> | ||
|data= | |data= | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Korra propels herself upwards with a gust of wind while in the air. | * Korra propels herself upwards with a gust of wind while in the air. '''Slime''' Version overshoots ledge and often lands you mid-stage, important tool for recovering. | ||
* Leaves her in special fall | * Leaves her in special fall. | ||
* Does not snap to ledge | * Does not snap to ledge. | ||
* Inconsistent tool for killing off the top. I can see you attempting it, don't do it. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_Korra_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_ForwardThrow.png | |||
|caption= | |||
|name= Forward Throw | |||
|input= Forward (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_DownThrow.png | |||
|caption= | |||
|name= Down Throw | |||
|input= Down (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_BackThrow.png | |||
|caption= | |||
|name= Back Throw | |||
|input= Back (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Super === | |||
Line 489: | Line 673: | ||
|image= NASB2_Korra_Super.png | |image= NASB2_Korra_Super.png | ||
|caption= "Time to Use the Avatar State!" | |caption= "Time to Use the Avatar State!" | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
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|Safety= N/A | |Safety= N/A | ||
|description= | |description= | ||
* Invincible | * Invincible on startup, extremely funny (and surprisingly useful) tool for disrespecting your opponent's pressure. | ||
* Time to Use the Avatar State! | * Time to Use the Avatar State! | ||
}} | }} | ||
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|image= NASB2_Korra_TauntNeutral.png | |image= NASB2_Korra_TauntNeutral.png | ||
|caption= "I'm the Avatar, you gotta deal with it!" | |caption= "I'm the Avatar, you gotta deal with it!" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntDown.png | |image= NASB2_Korra_TauntDown.png | ||
|caption= "You are very... muscular for a woman | |caption= "You are very... muscular for a woman" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntUp.png | |image= NASB2_Korra_TauntUp.png | ||
|caption= "Who do you think you are | |caption= "Who do you think you are?" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= | ||
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== | == Strategy == | ||
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== | == Techniques == | ||
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== | == Combos == | ||
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== Matchups == | |||
{| class="wikitable" | |||
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| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] [[File:NASB2_Rocksteady_Icon.png|x80px]] | |||
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=== Videos === | |||
PLACEHOLDER | |||
Latest revision as of 16:21, 3 July 2024
About
The powerful Avatar of a new generation.
Playstyle
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Franchise |
The Legend of Korra |
---|---|
Home Stage |
Harmonic Convergence |
Weight |
0.97 |
Fall Speed |
1.48 |
Gravity |
1.17 |
Run Speed |
1.35 |
Air Speed |
0.93 |
Charactercord |
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 4 | 4-5 | 21 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 10-17 | 32 | -14 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 18 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 18-27 | 57 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 13 | 13-32 | 32 | +20 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 13 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 1 or 4? | 48 | N/A | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | |
0 | |
1 | |
2 |
Other Resources
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Videos
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Costumes