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|date=September 27, 2023 | |date=September 27, 2023 | ||
|summary=A.K.I. release. Bug fixes with some minor changes due to bugs | |summary=A.K.I. release. Bug fixes with some minor changes due to bugs | ||
|links=[https://www.streetfighter.com/6/buckler/ | |links=[https://www.streetfighter.com/6/buckler/en/battle_change/20230927 Patch Notes] | ||
}} | }} | ||
<!--Full Version name: 1.0200.000--> | <!--Full Version name: 1.0200.000--> | ||
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* A.K.I. released | * A.K.I. released | ||
* Several bug fixes | * Several bug fixes | ||
* Input recognition adjusted for | * Input recognition adjusted for Supers | ||
* gauge gain on | * Drive gauge gain on Perfect Parry adjusted | ||
* Drive gauge gain during | * Drive gauge gain during Burnout increased for some moves | ||
* Chip damage during | * Chip damage during Burnout for some moves adjusted (bug fix) | ||
* Assisted combos adjusted to | * Assisted combos adjusted to improve functionality | ||
* Forward | * Forward Dash buffer window increased 4 -> 7 frames |
Latest revision as of 06:23, 28 June 2024
Version | [[Street Fighter 6/Version/1.02|1.02]] |
---|---|
Game Version | 1.02 |
date | September 27, 2023 |
Summary | A.K.I. release. Bug fixes with some minor changes due to bugs |
Links | [https://www.streetfighter.com/6/buckler/en/battle_change/20230927 Patch Notes] |
A.K.I. Patch
- A.K.I. released
- Several bug fixes
- Input recognition adjusted for Supers
- Drive gauge gain on Perfect Parry adjusted
- Drive gauge gain during Burnout increased for some moves
- Chip damage during Burnout for some moves adjusted (bug fix)
- Assisted combos adjusted to improve functionality
- Forward Dash buffer window increased 4 -> 7 frames