(Created page with "{{NickBrawl2 Character Intro|char=Jimmy Neutron |full=Jimmy Neutron|short=Jimmy | franchise = Jimmy Neutron: Boy Genius | homestage = PLACEHOLDER | weight = PLACEHOLDER | fallspeed = PLACEHOLDER | gravity = PLACEHOLDER | runspeed = PLACEHOLDER | airspeed = PLACEHOLDER | placeholderone = PLACEHOLDER | placeholdertwo = PLACEHOLDER | placeholderthree = PLACEHOLDER | charactercord = |content= {{2 Column Flex|flex1=6|flex2=4 |content1= == About == PLACEHOLDER == Gameplay...") |
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{{NickBrawl2 Character Intro|char=Jimmy | {{NickBrawl2 Character Intro|char=Jimmy |full=[[File:NASB2_JimmyStock.png|x30px]] Jimmy Neutron|short=Jimmy | ||
| franchise = Jimmy Neutron: Boy Genius | | franchise = Jimmy Neutron: Boy Genius | ||
| homestage = | | homestage = Jimmy's Lab | ||
| weight = | | weight = 0.92 | ||
| fallspeed = | | fallspeed = 1.2 | ||
| gravity = | | gravity = 1 | ||
| runspeed = | | runspeed = 0.95 | ||
| airspeed = | | airspeed = 1.25 | ||
| placeholderone = | | placeholderone = | ||
| placeholdertwo = | | placeholdertwo = | ||
| placeholderthree = | | placeholderthree = | ||
| charactercord = | | charactercord = | ||
Line 18: | Line 18: | ||
== About == | == About == | ||
The boy genius with a large arsenal of inventions. | |||
== | == Playstyle == | ||
PLACEHOLDER | PLACEHOLDER | ||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
<center><youtube> | <center><youtube>O2pZhwEFH5I</youtube></center> | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ' | * Goddard allows for a high level of stage control. | ||
* | * Jimmy's high jump allows him to escape risky situations quickly. | ||
* | * The programmable rocket is good in both neutral and in ledge guard scenarios. | ||
* | * Jimmy is fairly quick on the ground and in the air. | ||
* Good spacing tools to stay out of reach of opponents. | |||
|cons= | |cons= | ||
* | * Exploitable recovery. | ||
* | * Weak match-ups against rush down characters. | ||
* | * Goddard requires setup time which can be difficult to obtain. | ||
* | * As of Patch 1.2, lots of bugs. | ||
* Poor out of shield options. | |||
}} | }} | ||
---- | ---- | ||
== Moveset == | |||
=== Ground Light Attacks === | |||
{{MoveData | |||
|image= NASB2_Jimmy_LightNeutral-SecretWatchLaser.png | |||
|caption= "Can I please take my watch off? It's not water proof" | |||
|name= Secret Watch Laser | |||
|input= Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightForward-BackpackStretch-ArmLowPunchMode.png | ||
|caption= | |caption= | ||
|name= | |name= Backpack Stretch-Arm Low Punch Mode | ||
|input= | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightUp-JarOfUnstableMolecules.png | ||
|caption= | |caption= "Unstable molecules are highly... unstable!" | ||
|name= | |name= Jar of Unstable Molecules | ||
|input= | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightDown-Solution976J.png | ||
|caption= | |caption= "That's odd... in the show 976/J was a love potion" | ||
|name= | |name= Solution 976/J | ||
|input= | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_DashAttack-Neutro-GunkPoweredSneakers.png | ||
|caption= | |caption= "A propulsive yet frictionless environment around my sneakers" | ||
|name= | |name= Neutro-gunk Powered Sneakers | ||
|input= | |input= Light (Running) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Air | === Air Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightNeutralAir-AerialWatchLaser.png | ||
|caption= | |caption= | ||
|name= | |name= Aerial Watch Laser | ||
|input= | |input= Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightForwardAir-LaserSwordHorizontalStrike.png | ||
|caption= | |caption= "My power siphoning sword is charged and ready for battle" | ||
|name= | |name= Laser Sword Horizontal Strike | ||
|input= | |input= Forward+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_LightBackAir-LaserSwordBackwardsStrike.png | ||
|caption= | |caption= "The power source is mine, Neutron" | ||
|name= | |name= Laser Sword Backwards Strike | ||
|input= | |input= Back+Light (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Jimmy_LightUpAir-BouncyKick.png | |||
|caption= "I'll have to cut the testing phase short" | |||
|name= Bouncy Kick | |||
|input= Up+Light (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== | {{MoveData | ||
|image= NASB2_Jimmy_LightDownAir-BouncyShoes.png | |||
|caption= "Sheen, power up bouncy shoes" | |||
|name= Bouncy Shoes | |||
|input= Down+Light (Airborne) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Ground Strong Attacks === | |||
{{MoveData | |||
|image= NASB2_Jimmy_ChargeForward-HydraulicForce-AmplifyingBat.png | |||
|caption= "Play Ball" | |||
|name= Hydraulic Force-Amplifying Bat | |||
|input= Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_ChargeUp-Girl-EatingPlant.png | ||
|caption= | |caption= "And you think it only attack the female fighters" | ||
|name= | |name= Girl-Eating Plant | ||
|input= | |input= Up+Strong | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Jimmy_ChargeDown-QuickFreezingNitrideSolution.png | |||
|caption= "Dean Cain, look out!" | |||
|name= Quick Freezing Nitride Solution | |||
|input= Down+Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Air Strong Attacks === | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_ChargeForwardAir-All-PurposeToaster.png | ||
|caption= | |caption= "Hey... The new XK-41. Dad! Throw me your toaster!" | ||
|name= | |name= All-Purpose Toaster | ||
|input= | |input= Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_ChargeUpAir-BackpackStretch-Arm-UppercutMode.png | ||
|caption= | |caption= | ||
|name= | |name= Backpack Stretch-Arm Uppercut Mode | ||
|input= | |input= Up+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_ChargeDownAir-SuperBubblegum-Mobile.png | ||
|caption= | |caption= "No Jimmy, don't try it! It's too soon!" | ||
|name= | |name= Super Bubblegum-Mobile | ||
|input= | |input= Down+Strong (Airborne) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== | === Special Attacks === | ||
{{MoveData | |||
|image= NASB2_Jimmy_SpecialNeutral-IntelligentPurpleFlurpRocketLaunchingModule3000.png | |||
|caption= "That's a very nice little thing you've... invented" | |||
|name= Intelligent Purple Flurp Rocket Launching Module 3000 | |||
|input= Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Jimmy fires up a rocket that can be programmed by holding the Special button. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_SpecialForward-ReverseAcoustivac.png | |||
|caption= "Only used for the Funky Jam Dance Party (with Some Science)" | |||
|name= Reverse Acoustivac | |||
|input= Forward+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Jimmy charges up a sound wave attack that propels him in the opposite direction he's facing. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_SpecialDown-Goddard.png | |||
|caption= "A mechanical canine" | |||
|name= Goddard | |||
|input= Down+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Jimmy sends out Godard to attack the opponent. | |||
* Press the Special Down button again to take control of Goddard and attack in different ways. | |||
* As Goddard, press the Special Button again to return to Jimmy. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_SpecialUp-HoverCar.png | |||
|caption= "Thank goodness it's engorged with gas" | |||
|name= Hover Car | |||
|input= Up+Special | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* Jimmy uses his hovercar to rise upwards in the air. | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Grab/Throws === | |||
{{MoveData | |||
|image= NASB2_Jimmy_Grab.png | |||
|caption= | |||
|name= Grab | |||
|input= Grab | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_Pummel.png | |||
|caption= | |||
|name= Grab Pummel | |||
|input= Light (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_UpThrow.png | |||
|caption= | |||
|name= Up Throw | |||
|input= Up (Grabbing) | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= | |input= Forward (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= | |input= Down (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= | |input= Back (Grabbing) | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== | === Goddard === | ||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_Goddard_Neutral_Attack.png | ||
|caption= | |caption= | ||
|name= | |name= Neutral Chomp | ||
|input= | |input= Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_Goddard_Forward_Attack.png | ||
|caption= | |caption= | ||
|name= | |name= Forwards Chomp | ||
|input= | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= NASB2_Jimmy_Goddard_Up_Attack.png | ||
|caption= | |caption= | ||
|name= | |name= Upwards Chomp | ||
|input= | |input= Up+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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}}<br> | }}<br> | ||
{{MoveData | |||
|image= NASB2_Jimmy_Goddard_Down_Air.png | |||
|caption= | |||
|name= Falling Spike | |||
|input= Down+Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== | {{MoveData | ||
|image= NASB2_Jimmy_Goddard_Up_Charge_Attack.png | |||
|caption= | |||
|name= Upwards Laser | |||
|input= Up+Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_Goddard_Down_Charge_Attack.png | |||
|caption= | |||
|name= Downwards Laser | |||
|input= Down+Strong | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= | |image= NASB2 Jimmy Goddard Taunt Attack.png | ||
|caption= | |caption= "I'll make that bug a feature!" | ||
|name= | |name= Goddard Taunt | ||
|input= | |input= Taunt | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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=== Super === | |||
== | {{MoveData | ||
|image= NASB2_Jimmy_Super.png | |||
|caption= "Gotta blast!" | |||
|name= Super | |||
|input= Slime+Light | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
=== Taunts === | |||
{{MoveData | |||
|image= NASB2_Jimmy_TauntNeutral.png | |||
|caption= "Hey!" | |||
|name= Taunt | |||
|input= Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
= | {{MoveData | ||
|image= NASB2_Jimmy_TauntDown.png | |||
| | |caption= "Actually dude, it's salt" | ||
| + | |name= Down Taunt | ||
|input= Down+Taunt | |||
| | |data= | ||
|- | {{AttackData-NickBrawl2 | ||
| 0 | |Damage=00% | ||
|- | |Startup=0 | ||
| | |Active=0-0 | ||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Jimmy_TauntUp.png | |||
|caption= "I'm Loopy! I'm Loopy!" | |||
|name= Up Taunt | |||
|input= Up+Taunt | |||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
---- | ---- | ||
Line 451: | Line 775: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
---- | |||
== Combos == | |||
* PLACEHOLDER | |||
* PLACEHOLDER | |||
* PLACEHOLDER | |||
---- | |||
== Matchups == | |||
{| class="wikitable" | |||
|- | |||
| '''+2''' || | |||
|- | |||
| '''+1''' || | |||
|- | |||
| '''0''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]] [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]] [[File:NASB2_Beavers-Daggett_Icon.png|x80px]] [[File:NASB2_Beavers-Norbert_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Nigel_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]] | |||
|- | |||
| '''1''' || | |||
|- | |||
| '''2''' || | |||
|} | |||
---- | ---- | ||
Line 460: | Line 810: | ||
* PLACEHOLDER | * PLACEHOLDER | ||
* PLACEHOLDER | * PLACEHOLDER | ||
=== Videos === | |||
PLACEHOLDER | |||
Line 467: | Line 820: | ||
== Costumes == | == Costumes == | ||
[[File: | [[File:NASB2 Jimmy Costume01.png|200px]] | ||
[[File: | [[File:NASB2 Jimmy Costume02.png|200px]] | ||
[[File: | [[File:NASB2 Jimmy Costume03.png|200px]] | ||
[[File: | [[File:NASB2 Jimmy Costume04.png|200px]] | ||
[[File:NASB2 Jimmy Costume05.png|200px]] | |||
{{Navbox-NickBrawl2}} | {{Navbox-NickBrawl2}} | ||
[[Category:Nickelodeon All-Star Brawl 2]] | [[Category:Nickelodeon All-Star Brawl 2]] |
Latest revision as of 19:33, 7 June 2024
About
The boy genius with a large arsenal of inventions.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Goddard
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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