Soulcalibur VI/Maxi/Strategy: Difference between revisions

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(Created page with "==Combat Lessons=== ===Fighting Style=== Shissen Karihadi originated in the Ryukyu Kingdom long ago, and its whirling nunchaku can unleash a flurry of brutal strikes that leav...")
 
 
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Line 1: Line 1:
==Combat Lessons===
==Combat Lessons==
===Fighting Style===
===Fighting Style===
Shissen Karihadi originated in the Ryukyu Kingdom long ago, and its whirling
Shissen Karihadi originated in the Ryukyu Kingdom long ago, and its whirling
Line 22: Line 22:
deflecting your opponent's high attacks, so keep that in mind.
deflecting your opponent's high attacks, so keep that in mind.


=== Tongue ===
{{MoveData
{{AttackData-SCVI
|name=Tongue  
|input=2A
|data=
{{KeyMove-SCVI
|moveid=max-4
|moveid=max-4
|chara=maxi
|cat=HorizontalAttacks
|name=Tongue
|input={{Icon-SC|2}}{{Icon-SC|A}} 2A
|level={{Icon-SC|SL}}
|impact=12
|damage=12
|block=-6
|hit=6
|counter=6
|burst=1
|notes=Tech Crouch[8-RC]
}}
}}
=== Dragon's Breath ===
}}
{{AttackData-SCVI
{{MoveData
|name=Dragon's Brand
|input=6A+B
|data=
{{KeyMove-SCVI
|moveid=max-61
|moveid=max-61
|chara=maxi
|cat=MultiAttacks
|name=Dragon's Breath
|input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} 6A+B
|level={{Icon-SC|M}}
|impact=16
|damage=35
|block=-8
|hit=KND
|counter=KND
|burst=9
|notes=Tech Crouch[4-16]
}}
}}
=== Guilotine Dance ===
}}
{{AttackData-SCVI
{{MoveData
|name=Guillotine Dance
|input=2A+B
|data=
{{KeyMove-SCVI
|moveid=max-63
|moveid=max-63
|chara=maxi
}}
|cat=MultiAttacks
|name=Guilotine Dance
|input={{Icon-SC|2}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} 2A+B
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=30
|damage=18,20
|block=-24
|hit=KND
|counter=KND
|burst=4
|notes=Normal Hit Combo. Tech Crouch
}}
}}


Line 75: Line 51:
(33_66_99A) is a quick horizontal attack; Rolling Sobat (33_66_99K) and Dragon Cannon (33_66_99B+K) are extremely useful attacks for getting close from somewhat far away.
(33_66_99A) is a quick horizontal attack; Rolling Sobat (33_66_99K) and Dragon Cannon (33_66_99B+K) are extremely useful attacks for getting close from somewhat far away.


=== Striking Snake ===
{{MoveData
{{AttackData-SCVI
|name=Striking Snake
|input=33_66_99A
|data=
{{KeyMove-SCVI
|moveid=max-85
|moveid=max-85
|chara=maxi
|cat=RunAttacks
|name=Striking Snake
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|A}} (3)_(6)_(9)A
|level={{Icon-SC|H}}
|impact=20
|damage=20
|block=-6
|hit=10
|counter=10
|burst=1
}}
}}
=== Dragon Cannon ===
}}
{{AttackData-SCVI
{{MoveData
|name=Rolling Sobat
|input=33_66_99K
|data=
{{KeyMove-SCVI
|moveid=max-98
}}
}}
{{MoveData
|name=Dragon Cannon
|input=33_66_99B+K
|data=
{{KeyMove-SCVI
|moveid=max-107
|moveid=max-107
|chara=maxi
}}
|cat=RunAttacks
|name=Dragon Cannon
|input={{Icon-SC|33}}{{Icon-SC|5}}{{Icon-SC|66}}{{Icon-SC|5}}{{Icon-SC|99}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} (3)_(6)_(9)B+K
|level={{Icon-SC|M}}
|impact=24
|damage=42
|block=-12
|hit=KND
|counter=KND
|burst=9
|notes=Tech Crouch[14-21]. Tech Jump[27-50]
}}
}}


===Style Lesson: Adept===
===Style Lesson: Adept===
==== Hound Your Opponent with Combos ====
==== Hound Your Opponent with Combos ====
The Snake Wing Sobat (4BBK) is a middle attack and combo starter
The Snake Wing Sobat (4B~BK) is a middle attack and combo starter
effective against crouching opponents. If your opponent guards against the high
effective against crouching opponents. If your opponent guards against the high
kick of the third strike, the opening is still small enough that you'll be able to
kick of the third strike, the opening is still small enough that you'll be able to
continue attacking. If they guard against the first two and then go to duck the
continue attacking. If they guard against the first two and then go to duck the
third, press 4BBAA to change the third attack into a Dragon's Beard
third, press 4B~B~AA to change the third attack into a Dragon's Beard
(during Right Cross AA).
(during Right Cross AA).


=== Snake Kiss ~ Left Outer ===
{{MoveData
{{AttackData-SCVI
|name=Snake Wing Sobat (Snake Kiss ~ LO ~ Wing Sobat)
|input=4B~BK
|data=
{{KeyMove-SCVI
|moveid=max-32
|moveid=max-32
|chara=maxi
|cat=VerticalAttacks
|name=Snake Kiss ~ Left Outer
|input={{Icon-SC|4}}{{Icon-SC|B}} 4B
|level={{Icon-SC|M}}
|impact=18
|damage=16
|block=8
|hit=16
|counter=16
|burst=2
|notes={{Icon-SC|SS}} into LO. Tech Crouch[10-13]
}}
}}
===LO ~ Wing Sobat ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-119
|moveid=max-119
|chara=maxi
|cat=LeftOuter
|name=Wing Sobat
|input={{Icon-SC|B}}{{Icon-SC|K}} BK
|stance=LO
|level={{Icon-SC|M}}{{Icon-SC|H}}
|impact=16
|damage=16,24
|block=-2
|hit=KND
|counter=KND
|burst=4
|notes=Counter Hit Combo. Tech Jump[12-30]
}}
}}
===LO ~ Wing Sobat ~ Right Cross ===
}}
{{AttackData-SCVI
{{MoveData
|name=Snake Wing Dragon's Beard (Snake Kiss ~ LO ~ Wing Sobat ~ RC ~ Dragon's Breath ~ LI)
|input=4B~B~AA
|data=
{{KeyMove-SCVI
|moveid=max-32
}}
{{KeyMove-SCVI
|moveid=max-118
|moveid=max-118
|chara=maxi
|cat=LeftOuter
|name=Wing Sobat ~ Right Cross
|input={{Icon-SC|B}} B
|stance=LO
|level={{Icon-SC|M}}
|impact=16
|damage=16
|block=-4
|hit=2
|counter=STN
|burst=2
|notes={{Icon-SC|SS}} into RC. Tech Crouch[5-16]
}}
}}
====RC ~ Dragon's Breath ~ Left Inner ====
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-131
|moveid=max-131
|chara=maxi
|cat=RightCross
|name=Dragon's Breath ~ Left Inner
|input={{Icon-SC|A}}{{Icon-SC|A}} AA
|stance=RC
|level={{Icon-SC|M}}{{Icon-SC|H}}
|impact=22
|damage=14,20
|block=8
|hit=18
|counter=18
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into LI
}}
}}
}}


==== Use Special Stances to Break Your Opponent's Guard ====
==== Use Special Stances to Break Your Opponent's Guard ====
The third blow of a Dragon Snake Bite (BAK) strikes in the middle; the third
The third blow of a Dragon Snake Bite (B~AK) strikes in the middle; the third
blow of a Swooping Falcon (BA delay KK) strikes low. Both are extremely
blow of a Swooping Falcon (B~A~KK) strikes low. Both are extremely
useful for getting past your opponent's guard at close range. The fourth blow of a
useful for getting past your opponent's guard at close range. The fourth blow of a
Serpent's Bane (4AAAB) hits in the middle, but you can move into a
Serpent's Bane (4AAAB) hits in the middle, but you can move into a
Behind Lower stance by stopping after the third hit. Enter 4AAAKK
Behind Lower stance by stopping after the third hit. Enter 4AAA~KK
to switch to the Swooping Falcon's third and fourth attacks, strike low, and break your opponent's standing guard.
to switch to the Swooping Falcon's third and fourth attacks, strike low, and break your opponent's standing guard.


=== Snake Bite ~ Right Outer ===
{{MoveData
{{AttackData-SCVI
|name=Dragon Snake Bite (Snake Bite ~ RO ~ Dragon Bite)
|input=B~AK
|data=
{{KeyMove-SCVI
|moveid=max-25
|moveid=max-25
|chara=maxi
|cat=VerticalAttacks
|name=Snake Bite ~ Right Outer
|input={{Icon-SC|B}} B
|level={{Icon-SC|M}}
|impact=16
|damage=10
|block=6
|hit=14
|counter=14
|burst=2
|notes=Cancel with G. {{Icon-SC|SS}} into RO
}}
}}
===RO ~ Dragon Bite ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-109
|moveid=max-109
|chara=maxi
|cat=RightOuter
|name=Dragon Bite
|input={{Icon-SC|A}}{{Icon-SC|K}} AK
|stance=RO
|level={{Icon-SC|H}}{{Icon-SC|M}}
|impact=14
|damage=14,26
|block=-10
|hit=6
|counter=6
|burst=5
|notes=Normal Hit Combo Can be partially charged, grants knockdown
}}
}}
===RO ~ Dragon Bite ~ Behind Lower ===
}}
{{AttackData-SCVI
 
{{MoveData
|name=Swooping Falcon (Snake Bite ~ RO ~ Dragon Bite ~ BL ~ Fury Kicks)
|input=B~A~KK
|data=
{{KeyMove-SCVI
|moveid=max-25
}}
{{KeyMove-SCVI
|moveid=max-108
|moveid=max-108
|chara=maxi
|cat=RightOuter
|name=Dragon Bite ~ Behind Lower
|input={{Icon-SC|A}} A
|stance=RO
|level={{Icon-SC|H}}
|impact=14
|damage=14
|block=5
|hit=12
|counter=13
|burst=1
|notes=TS right. {{Icon-SC|SS}} into BL
}}
}}
===BL ~ Fury Kicks===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-140
|moveid=max-140
|chara=maxi
|cat=BehindLower
|name=Fury Kicks
|input={{Icon-SC|K}}{{Icon-SC|K}} KK
|stance=BL
|level={{Icon-SC|L}}{{Icon-SC|H}}
|impact=24
|damage=22,22
|block=-14
|hit=KND
|counter=KND
|burst=2
|notes=Normal Hit Combo
}}
}}
=== Dragon's Roar ~ Left Inner ===
{{AttackData-SCVI
|moveid=max-181
|chara=maxi
|cat=GaugeAttacks
|name=Dragon's Roar ~ Left Inner
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|B}} 4AAAB
|stance=SC
|level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=24
|damage=19,15,15,23
|block=10
|hit=KND
|counter=KND
|burst=15
|notes=Normal Hit Combo. SS into LI BA. Tech Crouch[3-14]
}}
}}
====Serpent's Bane ~ Behind Lower ====
 
{{AttackData-SCVI
{{MoveData
|name=Serpent's Bane
|input=4AAAB
|data=
{{KeyMove-SCVI
|moveid=max-11
}}
}}
{{MoveData
|name=Serpent's Fury (Serpent's Bane ~ BL ~ Fury Kicks
|input=4AAA~KK
|data=
{{KeyMove-SCVI
|moveid=max-10
|moveid=max-10
|chara=maxi
}}
|cat=HorizontalAttacks
{{KeyMove-SCVI
|name=Serpent's Bane ~ Behind Lower
|moveid=max-140
|input={{Icon-SC|4}}{{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|A}} 4AAA
}}
|level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=24
|damage=18,14,14
|block=9
|hit=17
|counter=17
|burst=5
|notes=Normal Hit Combo. {{Icon-SC|SS}} into BL
}}
}}


Line 297: Line 171:
When in a stance, you don't always have to attack right away. Try using Seven
When in a stance, you don't always have to attack right away. Try using Seven
Stars Rebirth to switch to another stance first. For example, you can trick your
Stars Rebirth to switch to another stance first. For example, you can trick your
opponent into thinking you're going to use a Dragon Snake Bite (BAK), but
opponent into thinking you're going to use a Dragon Snake Bite (B~AK), but
then use B6 to perform a Seven Stars Rebirth and unleash Fury Kicks (during
then use B~6 to perform a Seven Stars Rebirth and unleash Fury Kicks (during
Behind Lower KK) instead. Doing so can catch your opponent off guard,
Behind Lower KK) instead. Doing so can catch your opponent off guard,
allowing a low attack to hit. Additionally. transitioning into a Seven Stars Rebirth
allowing a low attack to hit. Additionally. transitioning into a Black Serpent (during Behind Lower B)  
from a Black Serpent (during Behind Lower B) results in a lethal hit, adding
from a Seven Stars Rebirth results in a lethal hit, adding
more guard smashing capabilities to your arsenal.
more guard smashing capabilities to your arsenal.


===BL ~ Black Serpent ~ Right Cross ===
{{MoveData
{{AttackData-SCVI
|name=Furious Snake Bite Rebirth (Snake Bite ~ RO ~ SSR ~ BL ~ Fury Kicks)
|input=B~6KK
|data=
{{KeyMove-SCVI
|moveid=max-25
}}
{{KeyMove-SCVI
|moveid=max-141
}}
{{KeyMove-SCVI
|moveid=max-140
}}
}}
 
{{MoveData
|name=Black Serpent Bite Rebirth (Snake Bite ~ RO ~ SSR ~ BL ~ Black Serpent)
|input=B~6B
|data=
{{KeyMove-SCVI
|moveid=max-25
}}
{{KeyMove-SCVI
|moveid=max-141
}}
{{KeyMove-SCVI
|moveid=max-137
|moveid=max-137
|chara=maxi
|cat=BehindLower
|name=Black Serpent ~ Right Cross
|input={{Icon-SC|B}} B
|stance=BL
|level={{Icon-SC|M}}
|impact=22
|damage=16
|block=4
|hit=14
|counter=14
|burst=4
|notes={{Icon-SC|SS}} into RC. {{Icon-SC|LH}} When done after a PSL transition
}}
}}
{{AttackData-SCVI
|moveid=max-138
|chara=maxi
|cat=BehindLower
|name=Black Serpent ~ Right Cross
|input={{Icon-SC|BB}} (B)
|stance=BL
|level={{Icon-SC|M}}
|impact=22
|damage=16
|block=8
|hit=18
|counter=18
|burst=4
|notes={{Icon-SC|SS}} into LO. {{Icon-SC|LH}} When done after a PSL transition
}}
}}


Performing an attack after Seven Stars Rebirth will also light up a star
Performing an attack after Seven Stars Rebirth will also light up a star
Line 351: Line 222:
Fury.
Fury.


=== Fury ===
{{MoveData
{{AttackData-SCVI
|name=Fury ~ RO
|moveid=max-67
|input=B+KBBBA
|chara=maxi
|data=
|cat=MultiAttacks
{{KeyMove-SCVI
|name=Fury
|moveid=max-71
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} B+K
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=20
|damage=3,3
|block=-10
|hit=-2
|counter=-2
|burst=0
|notes=Normal Hit Combo
}}
}}
{{AttackData-SCVI
|moveid=max-68
|chara=maxi
|cat=MultiAttacks
|name=Fury
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|B}} B+KB
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=20
|damage=3,3,4,4
|block=-16
|hit=-6
|counter=-6
|burst=1
|notes=Normal Hit Combo. Perfect input required.
}}
}}
{{AttackData-SCVI
{{MoveData
|moveid=max-69
|name=Astral Fury ~ RO
|chara=maxi
|input=B+KBBBA
|cat=MultiAttacks
|data=
|name=Fury
{{KeyMove-SCVI
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|B}}{{Icon-SC|B}} B+KBB
|moveid=max-164
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}
|impact=20
|damage=3,3,4,4,5,5
|block=-20
|hit=-10
|counter=-10
|burst=3
|notes=Normal Hit Combo. Perfect input required.
}}
}}
{{AttackData-SCVI
|moveid=max-70
|chara=maxi
|cat=MultiAttacks
|name=Fury
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}} B+KBBB
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}
|impact=20
|damage=3,3,4,4,5,5,6,6
|block=-18
|hit=-8
|counter=-8
|burst=4
|notes=Normal Hit Combo. Perfect input required.
}}
==== ~ Right Outer ====
{{AttackData-SCVI
|moveid=max-71
|chara=maxi
|cat=MultiAttacks
|name=Fury ~ Right Outer
|input={{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|B}}{{Icon-SC|A}} B+KBBBA
|level={{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|M}}{{Icon-SC|H}}{{Icon-SC|H}}
|impact=20
|damage=3,3,4,4,5,5,6,6,16
|block=-32
|hit=KND
|counter=KND
|burst=5
|notes=Normal Hit Combo. Perfect input required. {{Icon-SC|SS}} into RO
}}
}}


===Critical Edge===
===Critical Edge===
Line 437: Line 248:
Stars Severance.
Stars Severance.


=== Raising Dragon Zodiac ===
{{MoveData
{{AttackData-SCVI
|name=Raising Dragon Zodiac
|input=A+B+K
|data=
{{KeyMove-SCVI
|moveid=max-153
|moveid=max-153
|chara=maxi
}}
|cat=NeutralGuard
|name=Raising Dragon Zodiac
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} A+B+K
|stance=NG
|level={{Icon-SC|M}}
|impact=16
|damage=90
|block=0
|hit=KND
|counter=KND
|burst=8
|notes=Damage increases to 100 when 7SR is active. {{Icon-SC|CE}}. {{Icon-SC|BA}}
}}
}}


Line 460: Line 262:
Remember to choose a stance and follow-up attack that suits the situation.
Remember to choose a stance and follow-up attack that suits the situation.


=== Raising Dragon Zodiac: Reprisal ===
{{MoveData
{{AttackData-SCVI
|name=Raising Dragon Zodiac: Reprisal
|input=[A+B+K]
|data=
{{KeyMove-SCVI
|moveid=max-154
|moveid=max-154
|chara=maxi
}}
|cat=NeutralGuard
|name=Raising Dragon Zodiac: Reprisal
|input={{Icon-SC|AA}}+{{Icon-SC|BB}}+{{Icon-SC|KK}} (A)+(B)+(K)
|stance=NG
|level={{Icon-SC|M}}
|impact=16
|damage=32
|block=0
|hit=LNC
|counter=LNC
|burst=8
|notes={{Icon-SC|CE}}. {{Icon-SC|BA}}
}}
}}


Line 486: Line 279:
Stars Rebirth to change stances.
Stars Rebirth to change stances.


=== Hydra's Brand ===
{{MoveData
{{AttackData-SCVI
|name=Hydra's Brand ~ LI
|input=SC 6A+B
|data=
{{KeyMove-SCVI
|moveid=max-183
|moveid=max-183
|chara=maxi
|cat=GaugeAttacks
|name=Hydra's Brand
|input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} 6A+B
|stance=SC
|level={{Icon-SC|M}}
|impact=16
|damage=31
|block=10
|hit=STN
|counter=STN
|burst=15
|notes={{Icon-SC|BA}} SS into LI. Tech Crouch[3-15]
}}
}}
===RC ~ Hydra's Cross ~ Left Inner  ===
}}
{{AttackData-SCVI
{{MoveData
|name=RC ~ Hydra's Cross ~ LI
|input=SC RC AB
|data=
{{KeyMove-SCVI
|moveid=max-189
|moveid=max-189
|chara=maxi
|cat=GaugeAttacks
|name=Hydra's Cross ~ Left Inner
|input={{Icon-SC|A}}{{Icon-SC|B}} AB
|stance=SC RC
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=22
|damage=15,22
|block=10
|hit=KND
|counter=KND
|burst=15
|notes=SS into LI. {{Icon-SC|BA}}. Tech Crouch[3-14]
}}
}}
===LI ~ Backfist Blow ===
}}
{{AttackData-SCVI
{{MoveData
|name=LI ~ Backfist Blow
|input=LI B
|data=
{{KeyMove-SCVI
|moveid=max-124
|moveid=max-124
|chara=maxi
}}
|cat=LeftInner
|name=Backfist Blow
|input={{Icon-SC|B}} B
|stance=LI
|level={{Icon-SC|M}}
|impact=16
|damage=40
|block=-28
|hit=KND
|counter=KND
|burst=15
}}
}}


Line 543: Line 310:
and Lightning Dragon (while soul charged during Left Outer BA+B)
and Lightning Dragon (while soul charged during Left Outer BA+B)


===RO ~ Ocean Splitter ~ Right Outer  ===
{{MoveData
{{AttackData-SCVI
|name=RO ~ Ocean Splitter ~ RO
|input=SC RO A+B
|data=
{{KeyMove-SCVI
|moveid=max-186
|moveid=max-186
|chara=maxi
|cat=GaugeAttacks
|name=Ocean Splitter ~ Right Outer
|input={{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} A+B
|stance=SC RO
|level={{Icon-SC|M}}
|impact=28
|damage=35
|block=4
|hit=STN
|counter=STN
|burst=15
|notes={{Icon-SC|SS}} into RO
}}
}}
===RO ~ Crashing Waves ~ Behind Lower  ===
}}
{{AttackData-SCVI
{{MoveData
|name=RO ~ Crashing Waves ~ BL
|input=SC RO AA+B
|data=
{{KeyMove-SCVI
|moveid=max-184
|moveid=max-184
|chara=maxi
|cat=GaugeAttacks
|name=Crashing Waves ~ Behind Lower
|input={{Icon-SC|A}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} AA+B
|stance=SC RO
|level={{Icon-SC|H}}{{Icon-SC|H}}
|impact=14
|damage=14,21
|block=10
|hit=KND
|counter=KND
|burst=10
|notes=Normal Hit Combo. {{Icon-SC|SS}} into BL
}}
}}
===LO ~ Lightning Dragon ~ Left Outer  ===
}}
{{AttackData-SCVI
{{MoveData
|name=LO ~ Lightning Dragon ~ LO
|input=SC LO BA+B
|data=
{{KeyMove-SCVI
|moveid=max-188
|moveid=max-188
|chara=maxi
}}
|cat=GaugeAttacks
|name=Lightning Dragon ~ Left Outer
|input={{Icon-SC|B}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}} BA+B
|stance=SC LO
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=16,25
|block=4
|hit=STN
|counter=STN
|burst=15
|notes={{Icon-SC|SS}} into LO
}}
}}


Line 602: Line 342:
(during Right Cross while soul charged A+B).
(during Right Cross while soul charged A+B).


 
{{MoveData
=== Guardian Dragon's Might ~ Right Cross  ===
|name=Guardian Dragon's Might ~ RC_LO_RO_RC_NG)
{{AttackData-SCVI
|input=236A+B+K(5_6_2_4_8)
|data=
{{KeyMove-SCVI
|moveid=max-155
|moveid=max-155
|chara=maxi
|cat=NeutralGuard
|name=Guardian Dragon's Might ~ Right Cross
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}} 236A+B+K
|stance=NG
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,19
|block=4
|hit=16
|counter=16
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into RC. Builds SSR on hit. Adds NG star on hit
}}
}}
=== Guardian Dragon's Might ~ Left Outer  ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-156
|moveid=max-156
|chara=maxi
|cat=NeutralGuard
|name=Guardian Dragon's Might ~ Left Outer
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|6}} 236A+B+K6
|stance=NG
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,19
|block=4
|hit=16
|counter=16
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into LO. Builds SSR on hit. Adds NG star on hit
}}
}}
=== Guardian Dragon's Might ~ Right Outer  ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-157
|moveid=max-157
|chara=maxi
|cat=NeutralGuard
|name=Guardian Dragon's Might ~ Right Outer
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|2}} 236A+B+K2
|stance=NG
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,19
|block=4
|hit=16
|counter=16
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into RO. Builds SSR on hit. Adds NG star on hit
}}
}}
=== Guardian Dragon's Might ~ Right Cross  ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-158
|moveid=max-158
|chara=maxi
|cat=NeutralGuard
|name=Guardian Dragon's Might ~ Right Cross
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|4}} 236A+B+K4
|stance=NG
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,19
|block=4
|hit=16
|counter=16
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into RC. Builds SSR on hit. Adds NG star on hit
}}
}}
=== Guardian Dragon's Might ~ Neutral Guard  ===
{{KeyMove-SCVI
{{AttackData-SCVI
|moveid=max-159
|moveid=max-159
|chara=maxi
}}
|cat=NeutralGuard
|name=Guardian Dragon's Might ~ Neutral Guard
|input={{Icon-SC|2}}{{Icon-SC|3}}{{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|+}}{{Icon-SC|B}}{{Icon-SC|+}}{{Icon-SC|K}}{{Icon-SC|8}} 236A+B+K8
|stance=NG
|level={{Icon-SC|M}}{{Icon-SC|M}}
|impact=16
|damage=24,19
|block=4
|hit=16
|counter=16
|burst=8
|notes=Normal Hit Combo. {{Icon-SC|SS}} into NG. Builds SSR on hit. Adds NG star on hit
}}
}}


===Reversal Edge===
===Reversal Edge===
Line 701: Line 376:
Dragon Pounce (during Left inner K[K]) on a lethal hit are air combos.
Dragon Pounce (during Left inner K[K]) on a lethal hit are air combos.


===LI ~ Dragon Pounce===
{{MoveData
{{AttackData-SCVI
|name=LI ~ Dragon Pounce
|input=LI K[K]
|data=
{{KeyMove-SCVI
|moveid=max-127
|moveid=max-127
|chara=maxi
}}
|cat=LeftInner
|name=Dragon Pounce
|input={{Icon-SC|K}}{{Icon-SC|KK}} K(K)
|stance=LI
|level={{Icon-SC|M}}
|impact=30
|damage=22,40
|block=2
|hit=LNC
|counter=LNC
|burst=20
|notes={{Icon-SC|LH}} after a guard crush
}}
}}



Latest revision as of 19:27, 2 August 2021

Combat Lessons

Fighting Style

Shissen Karihadi originated in the Ryukyu Kingdom long ago, and its whirling nunchaku can unleash a flurry of brutal strikes that leave no time for a foe to get in an attack of their own. Seemingly endless combinations can be spun out through a series of different stances, and most opponents will have a difficult time judging just where the next attack will come from.

Flowing smoothly from stance to stance, the force of a spinning nunchaku can deliver a stunning amount of damage, and quickly lay low even a hardy warrior.

Style Lesson: Beginner

Before Learning Special Stances...

This fighting style utilizes a variety of special stances to defeat an opponent, but you should start by learning its regular moves first.

Fight at Close Range

Nunchaku are primarily designed to allow the fighter to get up close and personal with their opponent. After moving in, use a Tongue (2A) to put them on the defensive, then unleash the middle attack Dragon's Brand (6A+B) and the low attack Guillotine Dance (2A+B). The Dragon's Brand (6A+B) is useful for deflecting your opponent's high attacks, so keep that in mind.

Tongue
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 12 -6 6 6 1%
Tech Crouch[8-RC]
Dragon's Brand
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 35 -8 KND KND 9%
Tech Crouch[4-16]
Guillotine Dance
2A+B
Sc 2.pngSc A.pngSc +.pngSc B.png 2A+B - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
30 18,20 -24 KND KND 4%
Normal Hit Combo. Tech Crouch

Closing Distance

Charging attacks are useful for getting closer to your opponent. Striking Snake (33_66_99A) is a quick horizontal attack; Rolling Sobat (33_66_99K) and Dragon Cannon (33_66_99B+K) are extremely useful attacks for getting close from somewhat far away.

Striking Snake
33_66_99A
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
20 20 -6 10 10 1%
Rolling Sobat
33_66_99K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
26 24 0 KND KND 4%
Tech Jump[21-39]
Dragon Cannon
33_66_99B+K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc +.pngSc K.png (3)_(6)_(9)B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 42 -12 KND KND 9%
Tech Crouch[14-21]. Tech Jump[27-50]

Style Lesson: Adept

Hound Your Opponent with Combos

The Snake Wing Sobat (4B~BK) is a middle attack and combo starter effective against crouching opponents. If your opponent guards against the high kick of the third strike, the opening is still small enough that you'll be able to continue attacking. If they guard against the first two and then go to duck the third, press 4B~B~AA to change the third attack into a Dragon's Beard (during Right Cross AA).

Snake Wing Sobat (Snake Kiss ~ LO ~ Wing Sobat)
4B~BK
Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 16 8 16 16 2%
Sc SS.png into LO. Tech Crouch[10-13]
LO Sc B.pngSc K.png BK - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 16,24 -2 KND KND 4%
Counter Hit Combo. Tech Jump[12-30]
Snake Wing Dragon's Beard (Snake Kiss ~ LO ~ Wing Sobat ~ RC ~ Dragon's Breath ~ LI)
4B~B~AA
Sc 4.pngSc B.png 4B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 16 8 16 16 2%
Sc SS.png into LO. Tech Crouch[10-13]
LO Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 16 -4 2 STN 2%
Sc SS.png into RC. Tech Crouch[5-16]
RC Sc A.pngSc A.png AA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
22 14,20 8 18 18 8%
Normal Hit Combo. Sc SS.png into LI


Use Special Stances to Break Your Opponent's Guard

The third blow of a Dragon Snake Bite (B~AK) strikes in the middle; the third blow of a Swooping Falcon (B~A~KK) strikes low. Both are extremely useful for getting past your opponent's guard at close range. The fourth blow of a Serpent's Bane (4AAAB) hits in the middle, but you can move into a Behind Lower stance by stopping after the third hit. Enter 4AAA~KK to switch to the Swooping Falcon's third and fourth attacks, strike low, and break your opponent's standing guard.

Dragon Snake Bite (Snake Bite ~ RO ~ Dragon Bite)
B~AK
Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO
RO Sc A.pngSc K.png AK - Attack Level: Sc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 14,26 -10 6 6 5%
Normal Hit Combo Can be partially charged, grants knockdown
Swooping Falcon (Snake Bite ~ RO ~ Dragon Bite ~ BL ~ Fury Kicks)
B~A~KK
Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO
RO Sc A.png A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
14 14 5 12 13 1%
TS right. Sc SS.png into BL
BL Sc K.pngSc K.png KK - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
24 22,22 -14 KND KND 2%
Normal Hit Combo
Serpent's Bane
4AAAB
Sc 4.pngSc A.pngSc A.pngSc A.pngSc B.png 4AAAB - Attack Level: Sc H.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 18,14,14,21 -16 KND KND 10%
Normal Hit Combo. Tech Crouch[3-21]
Serpent's Fury (Serpent's Bane ~ BL ~ Fury Kicks
4AAA~KK
Sc 4.pngSc A.pngSc A.pngSc A.png 4AAA - Attack Level: Sc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
24 18,14,14 9 17 17 5%
Normal Hit Combo. Sc SS.png into BL
BL Sc K.pngSc K.png KK - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
24 22,22 -14 KND KND 2%
Normal Hit Combo

Style Lesson: Master

Aim for a Lethal Hit with the Seven Stars Rebirth

When in a stance, you don't always have to attack right away. Try using Seven Stars Rebirth to switch to another stance first. For example, you can trick your opponent into thinking you're going to use a Dragon Snake Bite (B~AK), but then use B~6 to perform a Seven Stars Rebirth and unleash Fury Kicks (during Behind Lower KK) instead. Doing so can catch your opponent off guard, allowing a low attack to hit. Additionally. transitioning into a Black Serpent (during Behind Lower B) from a Seven Stars Rebirth results in a lethal hit, adding more guard smashing capabilities to your arsenal.

Furious Snake Bite Rebirth (Snake Bite ~ RO ~ SSR ~ BL ~ Fury Kicks)
B~6KK
Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO
Any Stance Sc 6.png 6 - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc SS.png into the next stance in the loop
BL Sc K.pngSc K.png KK - Attack Level: Sc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
24 22,22 -14 KND KND 2%
Normal Hit Combo
Black Serpent Bite Rebirth (Snake Bite ~ RO ~ SSR ~ BL ~ Black Serpent)
B~6B
Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 10 6 14 14 2%
Cancel with G. Sc SS.png into RO
Any Stance Sc 6.png 6 - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc SS.png into the next stance in the loop
BL Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 16 4 14 14 4%
Sc SS.png into RC. Sc LH.png When done after a PSL transition


Performing an attack after Seven Stars Rebirth will also light up a star corresponding to your stance, and each new star you light up will increase your soul gauge. Take advantage of any opening your opponent shows to use Seven Stars Rebirth and power yourself up.

Seven Stars Severance

If you use Seven Stars Rebirth to change stances and attack from all of the special stances (Right Outer, Right Cross, Behind Lower, Left Outer. Left Inner, Neutral Guard), you'll trigger the Seven Stars Severance. Once it's been triggered, it stays active across all rounds in a match. While Seven Stars Severance is active, you can use an enhanced version of Fury (B+KBBBA), Astral Fury.

Fury ~ RO
B+KBBBA
Sc B.pngSc +.pngSc K.pngSc B.pngSc B.pngSc B.pngSc A.png B+KBBBA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5,6,6,16 -32 KND KND 5%
Normal Hit Combo. Perfect input required. Sc SS.png into RO
Astral Fury ~ RO
B+KBBBA
SSR Sc B.pngSc +.pngSc K.pngSc B.pngSc B.pngSc B.pngSc A.png B+KBBBA - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 3,3,4,4,5,5,6,6,16 -32 LNC LNC 5%
Normal Hit Combo. Sc LH.png on hit Sc SS.png into RO


Critical Edge

Raging Dragon Zodiac

Properties

A downward middle attack with a long reach. it can be used from both a neutral stance and a Neutral Guard, where it becomes a break attack. Additionally, it deals a large amount of damage when shifting to an attack throw during Seven Stars Severance.

Raising Dragon Zodiac
A+B+K
NG Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 90 0 KND KND 8%
Damage increases to 100 when 7SR is active. Sc CE.png. Sc BA.png
Tips

Unleash it after evading an attack with an 8—way run, or integrate it into a stun combo. Hold the final input to switch to Right Outer instead of an attack throw. Remember to choose a stance and follow-up attack that suits the situation.

Raising Dragon Zodiac: Reprisal
[A+B+K]
NG Sc AA.png+Sc BB.png+Sc KK.png (A)+(B)+(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 32 0 LNC LNC 8%
Sc CE.png. Sc BA.png

Soul Charge

Simple Attacks Become Break Attacks

The Dragon's Brand (6A+B) and Dragon's Cross (during Right Cross AB) become break attacks, which are strong against reversal edges. You will automatically finish in a Left Inner stance, so if you land the hit, follow up with a Backfist Blow (during Left Inner B) combo. If your opponent guards, use Seven Stars Rebirth to change stances.

Hydra's Brand ~ LI
SC 6A+B
SC Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 31 10 STN STN 15%
Sc BA.png SS into LI. Tech Crouch[3-15]
RC ~ Hydra's Cross ~ LI
SC RC AB
SC RC Sc A.pngSc B.png AB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 15,22 10 KND KND 15%
SS into LI. Sc BA.png. Tech Crouch[3-14]
LI ~ Backfist Blow
LI B
LI Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 40 -28 KND KND 15%

Stances Enable Extra Attacks

The following moves are examples of valuable combo moves, even just to put your foe on the defensive: Ocean Splitter (while soul charged during Right Outer A+B); Crashing Waves (while soul charged during Right Outer AA+B); and Lightning Dragon (while soul charged during Left Outer BA+B)

RO ~ Ocean Splitter ~ RO
SC RO A+B
SC RO Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
28 35 4 STN STN 15%
Sc SS.png into RO
RO ~ Crashing Waves ~ BL
SC RO AA+B
SC RO Sc A.pngSc A.pngSc +.pngSc B.png AA+B - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
14 14,21 10 KND KND 10%
Normal Hit Combo. Sc SS.png into BL
LO ~ Lightning Dragon ~ LO
SC LO BA+B
SC LO Sc B.pngSc A.pngSc +.pngSc B.png BA+B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 16,25 4 STN STN 15%
Sc SS.png into LO

Zodiac Dragon's Might & Guardian Dragon's Might

Middle soul attacks that put you into a soul charged state and pummel the opponent with nunchaku strikes. Their second hits are automatically triggered upon hit or guard, and put you in the Right Cross stance. This gives you the chance to use soul charge techniques from special stances like Swooping Swallow (during Right Cross while soul charged A+B).

Guardian Dragon's Might ~ RC_LO_RO_RC_NG)
236A+B+K(5_6_2_4_8)
NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RC. Builds SSR on hit. Adds NG star on hit
NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 6.png 236A+B+K6 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into LO. Builds SSR on hit. Adds NG star on hit
NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 2.png 236A+B+K2 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RO. Builds SSR on hit. Adds NG star on hit
NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 4.png 236A+B+K4 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into RC. Builds SSR on hit. Adds NG star on hit
NG Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.pngSc 8.png 236A+B+K8 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 24,19 4 16 16 8%
Normal Hit Combo. Sc SS.png into NG. Builds SSR on hit. Adds NG star on hit


Reversal Edge

Following Up with A

Crashing Wave (after a successful reversal edge AA) is a good followup that knocks down the opponent upon hit, and can be chained into two different stances (A for Behind Lower, [A] for Right Outer) against foes that are wary of a second attack. These options let you keep your opponent guessing and seize the initiative.

Following Up with B

These maximize damage. Backfist Blow (during Left Inner B) on a normal hit and Dragon Pounce (during Left inner K[K]) on a lethal hit are air combos.

LI ~ Dragon Pounce
LI K[K]
LI Sc K.pngSc KK.png K(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 22,40 2 LNC LNC 20%
Sc LH.png after a guard crush

Following Up with K

Kicks give little opportunity for a counterattack, even if blocked. They can also be great for causing a ring out with careful positioning.