Ninja Masters/Raiga: Difference between revisions

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[[File:Nm raiga select.png|left]]
=Introduction=
=Introduction=
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Unarmed ||  align="center" | Weapon
|-
| align="center" | [[File:Raiga-sprite1.gif]] || align="center" | [[File:Raiga-sprite2.gif]]
|-
|}
Story:
Is renown as bounty hunter, but has not succeeded to catch Goemon,a thief wanted for a bounty prize in history. 
Has spent all his life chasing Goemon.
=Move list=
=Move list=
=Normal Moves=
<!--
=Command Moves=
==Normals==
=Special Moves=
 
=EX moves=
===Standing===
=Combos=
 
====Far====
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
====Close====
 
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
===Crouching===
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
===Jumping===
 
{{MoveData
| name    = {{Icon-SNK|A}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|B}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Icon-SNK|D}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
==Command Normals==
 
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
 
==Universal Mechanics==
 
{{MoveData
| name    = {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    = {{Motion|2}} {{Icon-SNK|B}} + {{Icon-SNK|C}}
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version = Armed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Unarmed
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
 
 
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
==Special Moves==
 
{{MoveData
| name    =
| input    =  
| subtitle =
| image    =
| image2  =
| image3  =
| data    =
  {{AttackData-NinjaMas
  | version = Light
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Heavy
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = EX
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
==Spirit Gauge==
 
===Power Move===
 
{{MoveData
| name    =
| input    =
| subtitle =
| image    =
| data    =
  {{AttackData-NinjaMas
  | version = Level 0
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 1
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 2
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  }}
  {{AttackData-NinjaMas
  | header = no
  | version = Level 3
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
===Combo Super===
 
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
===Desperation Move===
 
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = -
  | startup = -
  | description = -
  }}
}}
 
===Finisher===
 
{{MoveData
| name    =
| input    = 
| subtitle =
| image1  =
| image2  =
| data    =
  {{AttackData-NinjaMas
  | version =
  | subtitle =
  | damage = -
  | guard = mid
  | startup = -
  | description = -
  }}
}}
-->
==Command Moves==
Upper
 
Dash Forward, df + HP
 
 
Slide Kick
 
Dash Forward, df + HK
 
must be blocked low
 
 
Knee Hop
 
Dash Forward, df + LK
 
 
Rough Shoulder
 
f + LP
 
overhead; staggers opponent if it connects as an overhead
 
 
Short Dropkick
 
f + LK
 
overhead
 
 
Falling Back
 
d + HP in air
 
overhead
 
 
Butt Drop
 
d + LK in air
 
overhead
 
 
Unarmed
 
 
Low Punch
 
d + HP
 
blocked low
 
==Special Moves==
Raigeki Satsu > Chirairyu
 
qcb + P; if it connects, hcf + P:
 
Raigan slams his fists on the ground, creating a wave of electricity which
slides forward a little ways before dissapearing.
 
If it connects, perform a hcf + P to slide forward and then throw the opponent.
 
The powered versions have better range.
 
-----------------------------------------------------------------------------------
Bakurai Geki
 
charge b, f + P, then b-f P, b-f P:
 
Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down.
 
NOTE: You only need to charge the first part of this move, the other two parts are just " back-forward " done quickly.
 
------------------------------------------------------------------------------------
Mega Tiger Bomb
 
360 degrees + B:
 
Command throw.
 
Raiga grabs the opponent, leaps in to the air, and performs a pile driver on them.
 
------------------------------------------------------------------------------------
Ikazuchi Chiryu
 
charge b, f + K:
 
Command throw.
 
Raiga rolls forward and grabs the opponent.
 
He performs a single throw for the weak version, two throws for the fierce version, and three for the powered version.
 
Note: Raiga barely rolls at all for the weak version; he rolls about mid-screen distance for the fierce.
 
The powered version is the same as the fierce, range wise; it's just faster.
 
------------------------------------------------------------------------------------
Raishinsho
 
charge d, u + BD:
 
Raiga charges up, and creates several spheres of electricity which rotate around him.
 
These remain around him indefinately, until they touch an opponent( to whom they cause damage ).
 
Raiga performs this move without charging if your super meter is already full; it empties the meter.
 
------------------------------------------------------------------------------------
Ikazuchi Tenryu
 
charge d, u + K:
 
Command throw.
 
Raiga flips forward and grabs the opponent.
 
He performs a single throw for the weak version, two throws for the fierce version, and three throws for the powered version.
 
Note: The weak version lands directly infront of where Raiga was previously standing, the fierce version has about a mid-screen range.
 
The powered version also has a mid-screen range, it's just faster.
 
=Super Combo Ender=
 
A, B, B, B, f +B:
 
Raiga charges some energy in his hands, then performs three electrified uppercuts on the opponent.
==Combos==
 
===Weapon Combos===
 
<pre>Weapon Chain Attacks
--------------------
Punch Starters       
`````````````` 
LP far    ---> HP (*)    -----> HP        ----> HP      -----> f + HP (SE)
LP close (*) |  LK              LK (_)        |  d + HK (_, E)  HP (T, E)
            |                  HK (*)        |
            |                  f + LK (O, E) |
            |                                -> HK      -----> LK    ----+
            |                                                    HP (E)    |
            |                                                    HK (_, E)  |
            |                                                              |
            |                                                              |
            |                                                    HP (E) <---+
            |
            |
            -> HK        -----> LK        ----> HP (E)
                                HP (E)
                                HK (_, E)
 
 
f + LP (O) ---> f + HK    -----> HK (E)
                                f + LK (O, E)
 
 
HP close (*)--> HP        -----> HP        ----> f + HP (SE)
                LK (_)      |  d + HK (_, E)    HP (T, E)
                HK          |
                f + LK (O, E)|
                            --> HK        ----> LK      -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)
 
 
Kick Starters
`````````````
LK close  ---> HP        -----> HP        ----> f + HP (SE)
HK close (*)    LK (_)      |  d + HK (_, E)    HP (T, E)
                HK          |
                f + LK (O, E)|
                            --> HK        ----> LK      -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)
 
 
 
</pre>
 
 
===Unarmed Combos===
 
<pre>
Chain Attacks
-------------
Punch Starters       
`````````````` 
LP far (*) ---> HP (*)    -----> HP        ----> HP      -----> f + HP (SE)
LP close (*) |  LK              LK (_)        |  d + HK (_, E)  HP (T, E)
            |                  HK (*)        |
            |                  f + LK (O, E) |
            |                                -> HK      -----> LK    ----+
            |                                                    HP (E)    |
            |                                                    HK (_, E)  |
            |                                                              |
            |                                                              |
            |                                                    HP (E) <---+
            |
            |
            -> HK        -----> LK        ----> HP (E)
                                HP (E)
                                HK (_, E)
 
 
f + LP (O) ---> f + HK    -----> HK (E)
                                f + LK (O, E)
 
 
HP close (*)--> HP        -----> HP        ----> f + HP (SE)
                LK (_)      |  d + HK (_, E)    HP (T, E)
                HK          |
                f + LK (O, E)|
                            --> HK        ----> LK      -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)
 
 
Kick Starters
`````````````
LK close  ---> HP        -----> HP        ----> f + HP (SE)
HK close (*)    LK (_)      |  d + HK (_, E)    HP (T, E)
                HK          |
                f + LK (O, E)|
                            --> HK        ----> LK      -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)
</pre>
 
=Deadly Move=
=Deadly Move=
Senco Raizin
qcf, hcf + AB:
Raiga throws his knife forward; it hits for electrical damage.
=Super Deadly Move=
=Super Deadly Move=
Lightning Cage
b,f,b,db,d + CD (with weapon):
Raiga throws his knife in to the ground; lightning strikes it, creating a cage
of lightning around the knife that remains there for several seconds. Very
useful.
{{Navbox-NinMas}}
[[Category:Ninja Masters]]

Latest revision as of 00:19, 12 January 2021

Nm raiga select.png

Introduction

Unarmed Weapon
Raiga-sprite1.gif Raiga-sprite2.gif

Story:

Is renown as bounty hunter, but has not succeeded to catch Goemon,a thief wanted for a bounty prize in history.

Has spent all his life chasing Goemon.

Move list

Command Moves

Upper

Dash Forward, df + HP


Slide Kick

Dash Forward, df + HK

must be blocked low


Knee Hop

Dash Forward, df + LK


Rough Shoulder

f + LP

overhead; staggers opponent if it connects as an overhead


Short Dropkick

f + LK

overhead


Falling Back

d + HP in air

overhead


Butt Drop

d + LK in air

overhead


Unarmed


Low Punch

d + HP

blocked low

Special Moves

Raigeki Satsu > Chirairyu

qcb + P; if it connects, hcf + P:

Raigan slams his fists on the ground, creating a wave of electricity which slides forward a little ways before dissapearing.

If it connects, perform a hcf + P to slide forward and then throw the opponent.

The powered versions have better range.


Bakurai Geki

charge b, f + P, then b-f P, b-f P:

Raiga rams the opponent with his elbow, hits them again, then uppercuts them,knocking them down.

NOTE: You only need to charge the first part of this move, the other two parts are just " back-forward " done quickly.


Mega Tiger Bomb

360 degrees + B:

Command throw.

Raiga grabs the opponent, leaps in to the air, and performs a pile driver on them.


Ikazuchi Chiryu

charge b, f + K:

Command throw.

Raiga rolls forward and grabs the opponent.

He performs a single throw for the weak version, two throws for the fierce version, and three for the powered version.

Note: Raiga barely rolls at all for the weak version; he rolls about mid-screen distance for the fierce.

The powered version is the same as the fierce, range wise; it's just faster.


Raishinsho

charge d, u + BD:

Raiga charges up, and creates several spheres of electricity which rotate around him.

These remain around him indefinately, until they touch an opponent( to whom they cause damage ).

Raiga performs this move without charging if your super meter is already full; it empties the meter.


Ikazuchi Tenryu

charge d, u + K:

Command throw.

Raiga flips forward and grabs the opponent.

He performs a single throw for the weak version, two throws for the fierce version, and three throws for the powered version.

Note: The weak version lands directly infront of where Raiga was previously standing, the fierce version has about a mid-screen range.

The powered version also has a mid-screen range, it's just faster.

Super Combo Ender

A, B, B, B, f +B:

Raiga charges some energy in his hands, then performs three electrified uppercuts on the opponent.

Combos

Weapon Combos

Weapon Chain Attacks 
-------------------- 
Punch Starters        
``````````````  
LP far     ---> HP (*)    -----> HP         ----> HP       -----> f + HP (SE)
LP close (*) |  LK               LK (_)        |  d + HK (_, E)   HP (T, E) 
             |                   HK (*)        |
             |                   f + LK (O, E) |
             |                                 -> HK       -----> LK     ----+
             |                                                    HP (E)     |
             |                                                    HK (_, E)  |
             |                                                               |
             |                                                               |
             |                                                    HP (E) <---+
             |
             |
             -> HK        -----> LK         ----> HP (E)
                                 HP (E)
                                 HK (_, E)


f + LP (O) ---> f + HK    -----> HK (E)
                                 f + LK (O, E)


HP close (*)--> HP        -----> HP         ----> f + HP (SE)
                LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> f + HP (SE)
HK close (*)    LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)




Unarmed Combos

Chain Attacks 
-------------
Punch Starters        
``````````````  
LP far (*) ---> HP (*)    -----> HP         ----> HP       -----> f + HP (SE)
LP close (*) |  LK               LK (_)        |  d + HK (_, E)   HP (T, E) 
             |                   HK (*)        |
             |                   f + LK (O, E) |
             |                                 -> HK       -----> LK     ----+
             |                                                    HP (E)     |
             |                                                    HK (_, E)  |
             |                                                               |
             |                                                               |
             |                                                    HP (E) <---+
             |
             |
             -> HK        -----> LK         ----> HP (E)
                                 HP (E)
                                 HK (_, E)


f + LP (O) ---> f + HK    -----> HK (E)
                                 f + LK (O, E)


HP close (*)--> HP        -----> HP         ----> f + HP (SE)
                LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)


Kick Starters
`````````````
LK close   ---> HP        -----> HP         ----> f + HP (SE)
HK close (*)    LK (_)       |   d + HK (_, E)    HP (T, E)
                HK           |
                f + LK (O, E)|
                             --> HK         ----> LK       -----> HP (E)
                                                  HP (E)
                                                  HK (_, E)

Deadly Move

Senco Raizin

qcf, hcf + AB:

Raiga throws his knife forward; it hits for electrical damage.

Super Deadly Move

Lightning Cage

b,f,b,db,d + CD (with weapon):

Raiga throws his knife in to the ground; lightning strikes it, creating a cage of lightning around the knife that remains there for several seconds. Very useful.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Goemon
Houoh
Kamui
Karasu
Kasumi
Natsume
Nobunaga
Raiga
Ranmaru
Sasuke
Tenho
Unzen