Ultra Street Fighter IV/Elena: Difference between revisions

From SuperCombo Wiki
(→‎Frame Data (At A Glance): frame data normals)
Line 55: Line 55:
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50||||5|4|11|19||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50||HL|sp,su|5|4|11|19|||-4|-1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|40*40|50*50||HL|sp,su|6|2*3|17|27|||-6|-3||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200||||13|5|21|38||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200||HL|sp,su|13|5|21|38|||-8|-4||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50||||4|2|8|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50||HL|sp,su|4|2|8|13|||-1|+2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100||||7|4|17|27||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100||HL|sp,su|7|4|17|27|||-7|-4||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|100|200||||11|3|16|29||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|100|200||HL|-|11|3|16|29|||-1|+3||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4|1|8|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||HL|sp,su|4|1|8|12|||+2|+5||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100||||5|5|11|20||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100||HL|sp,su|5|5|11|20|||-2|+1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||9|2|22|32||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||HL|-|9|2|22|32|||-7|-2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||||4|4|5|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||L|sp,su|4|4|5|12|||0|+3||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100||||6|3|15|23||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100||L|sp,su|6|3|15|23|||-4|-1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||||8|4|30|41||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||L|-|8|4|30|41|||-16|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Kick|Strong Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100||||20|3|19|41||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Kick|Strong Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100||H|-|20|3|19|41|||-2|+3||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Whip|Kick Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100||||12|3|21|35||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Whip|Kick Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100||H|-|12|3|21|35|||-3|+2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Round Arch|Wheel Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|110|200||||13|4|15|31||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Round Arch|Wheel Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|110|200||HL|-|13|4|15|31|||0|+1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Sliding|Slide|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200||||11|10|26|46||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Sliding|Slide|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200||L|-|11|10|26|46|||-10|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|hp --- hk||[[File:Fierce.gif]] > [[File:Roundhouse.gif]]|50|25||||9|3|19|30||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|hp --- hk||[[File:Fierce.gif]] > [[File:Roundhouse.gif]]|50|25||HL|-|9|3|19|30|||-4|-1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|mk --- d + hp||[[File:Forward.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|70|50||||7|2|21|29||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|mk --- d + hp||[[File:Forward.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|70|50||HL|-|7|2|21|29|||-3|-||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|30|50||||4|10|-|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|30|50||H||4|10|-|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|60|100||||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|60|100||H||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|90|150||||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|90|150||H||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|30|50||||5|8|-|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|30|50||H||5|8|-|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|60|100||||7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|60|100||H||7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|50*70|100*100||H*H||8|4(5)5|-|16||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) lp --- mk||(air) [[File:Jab.gif]]+[[File:Forward.gif]]|40|50||||3|3|-|5||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) lp --- mk||(air) [[File:Jab.gif]]+[[File:Forward.gif]]|40|50||H||3|3|-|5||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) mp --- hp||(air) [[File:Strong.gif]]+[[File:Fierce.gif]]|60|100||||3|6|-|8||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) mp --- hp||(air) [[File:Strong.gif]]+[[File:Fierce.gif]]|60|100||H||3|6|-|8||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+13|2|34|58||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+13|2|34|58||||||||||||||||||||}}
Line 121: Line 121:
|-
|-
|}
|}


== Moves ==
== Moves ==

Revision as of 01:16, 22 April 2015

Ultra Street Fighter IVUSFIV-Header.png

Elena

SSFIV-Elena Face.jpg

TBW


In a nutshell

TBW


Ultra SFIV Changes

(New to Ultra SFIV Console Digital Release)

  • Walk speed: Slightly increased
  • Stand Guard bug where if blocking certain forward-moving attacks, Elena would slip through fixed
  • Crouch LP: On hit is now +5 from +4; on block is now +2 from +1
  • Stand LK: On hit is now +2 from +4; on block is now -1 from +1; Active Frames reduced to 2 frames from 4 frames
  • Crouch LK: On hit is now +5 from +3; on block is now 0 from +2
  • Crouch MP: Startup reduced to 5 frames from 6 frames
  • Stand HP: Bug where attempting to cancel into Special Moves using HK would result in a Target Combo fixed
  • Crouch HP: No longer cancellable; Super Meter gain on block increased to 30 from 20
  • Jump MP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 7 frames
  • Jump MK: Active Frames reduced to 4 frames from 6 frames
  • Jump HP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 6 frames
  • Jump HK: 1st hit Active Frames increased to 4 frames from 1 frame;
  • Jump HK: 1st hit now causes Soft Knockdown against airborne opponents; 2nd hit given Juggle Potential
  • Sliding (DF + HK): Is no longer in a low state before attack startup; Active Frames reduced to 10 frames from 13 frames
  • Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
  • Red Focus Attack: Advantage on block made the same as Level 1 Focus Attack; startup made the same as Level 2 Focus Attack
  • Lynx Tail: Light version on block now -7 from -9; Super Meter gain on hit reduced to 30 from 40 and on block to 15 from 20
  • Lynx Tail: Medium version Super Meter gain on hit reduced to 20 + 30 from 20 + 40 and on block to 10 + 15 from 20 + 10
  • Lynx Tail: Hard version Super Meter gain on hit reduced to 20 + 15 + 15 + 15 from 30 + 20 + 20 + 20 and on block to 10 + 7 + 7 + 7 from 15 + 10 + 10 + 10
  • EX Lynx Tail: Damage reduced to 100 from 130
  • Mallet Smash: Light version on block now -7 from -5; Super Meter gain on activation reduced to 20 from 30, on hit to 15 + 15 from 40 + 20, and on block to 7 + 7 from 20 + 10
  • Mallet Smash: Medium version on block now -5 from -3; Super Meter gain on activation reduced to 20 from 35, on hit to 15 + 15 from 45 + 20, and on block to 7 + 7 from 22 + 10
  • Mallet Smash: Hard version Super Meter gain on activation reduced to 20 from 40, on hit to 15 + 15 from 50 + 30, and on block to 7 + 7 from 25 + 15
  • Scratch Wheel: List version Super Meter gain reduced on hit to 20 + 10 from 30 + 10 and on block to 10 + 5 from 15 + 5
  • Scratch Wheel: Medium version Super Meter gain reduced on hit to 20 + 15 from 30 + 16 and on block to 10 + 7 from 15 + 5
  • Scratch Wheel: Hard version Super Meter gain reduced on hit to 20 + 10 + 10 from 30 + 10 + 10 and on block to 10 + 5 + 5 from 15 + 5 + 5
  • Scratch Wheel: Light, Medium, and Hard versions no longer have any invincibility during startup (Light version: frames 1-4, Medium version: frames 1-3, Hard version: frames 1-3)
  • EX Scratch Wheel: Invincibility during startup increased to 7 frames from 4 frames;
  • EX Scratch Wheel: Number of hits increased to 4 from 3; damage changed to 150 total (60 + 30 + 30 + 30)
  • Rhino Horn: Light version damage reduced to 40 + 40 + 40 from 50 + 50 + 50
  • Rhino Horn: Medium version damage reduced to 50 + 50 + 50 from 60 + 60 + 60
  • Rhino Horn: Hard version damage reduced to 60 + 60 + 60 from 70 + 70 + 70
  • EX Rhino Horn: Damage reduced to 50 + 50 + 50 from 60 + 60 + 60
  • Spin Scythe: Light version damage, with follow-up attack, reduced to 100 total from 140 total
  • Spin Scythe: Medium version recovery, after follow-up, increased to 29 frames from 27 frames
  • EX Spin Scythe: Damage reduced to 30 + 30 + 30 + 30 from 40 + 40 + 40 + 40
  • Spinning Beat (SC): Now fully connects on airborne opponents
  • Brave Dance (UC1): Damage reduced to 440 total from 465 total


Character Specific Data

Elena

VITALS
Health: 950 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance:
Back Walk Speed: 0.03825 Forward Dash Total Frames:
JUMPING Back Dash Distance:
Jump Height Apex: Back Dash Total Frames:
Jump Total Frames: Back Dash Invincibility:
Forward Jump Distance: Back Dash Airborne:
Back Jump Distance Back Dash Recovery:
THROWS WAKE-UP TIMING
Forward Throw Range: Face Up Total Frames:
Back Throw Range: Face Down Total Frames:
NOTABLE MOVE CLASSES
High Attacks: Hard Knockdowns:
Low Attacks: Armor Breakers:
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: L1 EX Red Focus Attack Combo Lead-Ins: Scratch Wheel (First Hit), LK/MK/HK Spin Scythe (1st Hit), HK Lynx Tail (2nd Hit and 3rd Hit)
Level 2 Focus Startup Frames:
Level 3 Focus Startup Frames:
L1 Focus Attack Forward Dash: L2 FA Forward Dash (On Block):
L1 Focus Attack Back Dash: L2 FA Back Dash (On Block):


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 30 50 HL sp,su 5 4 11 -4 -1
Stand MP Stand Strong.gif 40*40 50*50 HL sp,su 6 2*3 17 -6 -3
Stand HP Stand Fierce.gif 100 200 HL sp,su 13 5 21 -8 -4
Stand LK Stand Short.gif 30 50 HL sp,su 4 2 8 -1 +2
Stand MK Stand Forward.gif 60 100 HL sp,su 7 4 17 -7 -4
Stand HK Stand Roundhouse.gif 100 200 HL - 11 3 16 -1 +3
Crouch LP Crouch Jab.gif 30 50 HL sp,su 4 1 8 +2 +5
Crouch MP Crouch Strong.gif 60 100 HL sp,su 5 5 11 -2 +1
Crouch HP Crouch Fierce.gif 100 200 HL - 9 2 22 -7 -2
Crouch LK Crouch Short.gif 30 50 L sp,su 4 4 5 0 +3
Crouch MK Crouch Forward.gif 60 100 L sp,su 6 3 15 -4 -1
Crouch HK Crouch Roundhouse.gif 100 200 L - 8 4 30 -16 -
Handstand Kick Right.gif+Strong.gif 70 100 H - 20 3 19 -2 +3
Handstand Whip Right.gif+Forward.gif 50 100 H - 12 3 21 -3 +2
Round Arch Left.gif+Roundhouse.gif 110 200 HL - 13 4 15 0 +1
Sliding Downright.gif+Roundhouse.gif 100 200 L - 11 10 26 -10 -
Target Combo 3 Fierce.gif > Roundhouse.gif 50 25 HL - 9 3 19 -4 -1
Target Combo 4 Forward.gif > Down.gif+Fierce.gif 70 50 HL - 7 2 21 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 30 50 H 4 10 -
Jump MP Jump Strong.gif 60 100 H 6 4 -
Jump HP Jump Fierce.gif 90 150 H 6 4 -
Jump LK Jump Short.gif 30 50 H 5 8 -
Jump MK Jump Forward.gif 60 100 H 7 4 -
Jump HK Jump Roundhouse.gif 50*70 100*100 H*H 8 4(5)5 -
Target Combo 1 (air) Jab.gif+Forward.gif 40 50 H 3 3 -
Target Combo 2 (air) Strong.gif+Fierce.gif 60 100 H 3 6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 10+13 2 34
Focus Attack (Level 2) Level 2 Focus 80 150 18+12 2 34
Focus Attack (Level 3) Level 3 Focus 140 200 67 2 34
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Leg Lift Throw Forward Throw 3 2 20
Leg Hook Back Throw 120 120 3 2 20
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mallet Smash Mallet Smash Jab.gif
Mallet Smash Jab.gif
Mallet Smash Jab.gif
EX Mallet Smash Mallet Smash EX.gif
Scratch Wheel Scratch Wheel Short.gif
Scratch Wheel Forward.gif
Scratch Wheel Roundhouse.gif
EX Scratch Wheel Scratch Wheel EX.gif
Lynx Tail Lynx Tail Short.gif
Lynx Tail Forward.gif
Lynx Tail Roundhouse.gif
EX Lynx Tail Lynx Tail EX.gif
Spin Scythe Spin Scythe Short.gif
Spin Scythe Forward.gif
Spin Scythe Roundhouse.gif
Spin Scythe Follow Up Spin Scythe Short.gif (followup)
Spin Scythe Forward.gif (followup)
Spin Scythe Roundhouse.gif (followup)
EX Spin Scythe Spin Scythe EX.gif
Rhino Horn Rhino Horn Short.gif
Rhino Horn Forward.gif
Rhino Horn Roundhouse.gif
EX Rhino Horn Rhino Horn EX.gif
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spinning Beat Spinning Beat
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Brave Dance Brave Dance
Healing Healing
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Handstand Kick

Strong Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Handstand Whip

Kick Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Round Arch

Wheel Kick b + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sliding

Slide df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 1

Target Combo 1 (in air) lp --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 (in air) mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 3

Target Combo 3 hp --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 mk --- d + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Leg Lift Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Leg Hook

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Mallet Smash

Mallet Smash hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Scratch Wheel

Uppercut dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Lynx Tail

Pommel Horse rdp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spin Scythe

Spin Scythe qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spin Scythe Follow Up

Spin Scythe Followup qcb + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rhino Horn

Rhino Horn hcf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spinning Beat

Super Combo qcf qcf + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Brave Dance

Ultra Combo I qcf qcf + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Healing

Ultra Combo II qcf qcf + 3p Cancel early with 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena (self)

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 30 50 HL sp/su 5 4 11 19 -4 -1
Stand MP Stand Strong.gif 70 100 HL sp/su 6 2,3 17 -6 -3 1st hit cancel only
Stand HP Stand Fierce.gif 100 200 HL sp/su 13 5 21 38 -8 -4
Stand LK Stand Short.gif 30 50 HL sp/su 4 2 8 13 -1 +2
Stand MK Stand Forward.gif 60 100 HL sp/su 7 4 17 27 -7 -4
Stand HK Stand Roundhouse.gif 100 200 HL sp/su 11 3 16 29 -1 +3
Crouch LP Crouch Jab.gif 30 50 HL sp/su 4 1 8 12 +2 +5
Crouch MP Crouch Strong.gif 60 100 HL sp/su 5 5 11 20 -2 +1
Crouch HP Crouch Fierce.gif 100 200 HL - 9 2 22 32 -7 -3
Crouch LK Crouch Short.gif 30 50 L sp/su 4 4 5 12 0 +3
Crouch MK Crouch Forward.gif 60 100 L sp/su 6 3 15 23 -4 -1
Crouch HK Crouch Roundhouse.gif 100 200 L - 8 4 30 41 -16 - Hard Knockdown
Handstand Kick Right.gif+Strong.gif 70 100 H - 20 3 19 41 -2 +3
Handstand Whip Right.gif+Forward.gif 50 100 H - 12 3 21 35 -3 +2
Round Arch Left.gif+Roundhouse.gif 110 200 HL - 13 4 15 31 0 +1 6~28f
Sliding Downright.gif+Roundhouse.gif 100 200 L - 11 10 26 46 -10 - Hard Knockdown
Target Combo 3 Fierce.gif > Roundhouse.gif 50 25 HL - 9 3 19 30 -4 -1
Target Combo 4 Forward.gif > Down.gif+Fierce.gif 70 50 HL - 7 2 21 29 -3 - Soft Knockdown (JP1)
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 30 50 H - 4 10 - 13
Jump MP Jump Strong.gif 60 100 H - 6 4 - 9
Jump HP Jump Fierce.gif 90 150 H - 6 4 - 9
Jump LK Jump Short.gif 30 50 H - 5 8 - 12
Jump MK Jump Forward.gif 60 100 H - 7 4 - 10
Jump HK Jump Roundhouse.gif 50,70 100,100 H - 8 4(5)5 - Soft Knockdown 2nd Hit: JP1
Target Combo 1 (air) Jab.gif+Forward.gif 40 50 H 4 10(2)6 -
Target Combo 2 (air) Strong.gif+Fierce.gif 60 100 H 6 4(2)3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 HL - 10+14 2 33 58
Focus Attack (Level 2) Level 2 Focus 80 150 HL - 18+13 2 33 65
Focus Attack (Level 3) Level 3 Focus 140 200 - - 67 2 35 103 X
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Leg Lift Throw Forward Throw 120 120 3 2 20 24 X
Leg Hook Back Throw 120 120 3 2 20 24 X
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mallet Smash Mallet Smash Jab.gif 60*50 60*60 H - 21 2,2 25 -7 0 2nd Hit: Forces Stand Soft Knockdown Both Hits: JP1
Mallet Smash Strong.gif 70*50 70*60 H - 25 2,2 24 -5 +3 2nd Hit: Forces Stand Soft Knockdown Both Hits: JP1
Mallet Smash Fierce.gif 80*50 80*60 H - 27 2,2 22 -1 +6 2nd Hit: Forces Stand Soft Knockdown Both Hits: JP1
EX Mallet Smash Mallet Smash EX.gif 40*40 50*50 H - 15 2,2 18 -5 +4 2nd Hit: Forces Stand Soft Knockdown Both Hits: JP1
Scratch Wheel Scratch Wheel Short.gif 60*40 80*20 HL su 3 3,2 23+11 -14 - 1st Hit: Forces Stand Soft Knockdown 2nd Hit: JP1
Scratch Wheel Forward.gif 80*60 120*80 HL su 5 2,2 29+11 -19 - 1st Hit: Forces Stand Soft Knockdown 2nd hit: JP1
Scratch Wheel Roundhouse.gif 60*30x2 100*50x2 HL su 4 1,1,2 35+11 -23 - 1st Hit: Forces Stand Soft Knockdown 4~6f 5~42f 2nd Hit: JP2, 3rd Hit: JP3
EX Scratch Wheel Scratch Wheel EX.gif 60*30x3 80*30x3 HL su 4 1,1,2 34+11 -25 - Soft Knockdown 1~7f 5~41f In Order: JP5, JP6, JP7, JP8
Lynx Tail Lynx Tail Short.gif 60 90 L su 10 3 25 -7 - Soft Knockdown Soft Knockdown
Lynx Tail Forward.gif 70*60 70*50 L su 10 3(7)3 21 -9 - 2nd hit cancel only 2nd Hit: Soft Knockdown Soft Knockdown
Lynx Tail Roundhouse.gif 60*20x2*30 50*30*20x2 L su 8 5(6)4(22)2(4)2 28 -13 - 2nd/3rd hit cancel only 4th Hit: Hard Knockdown 1st-3rd Hit: Soft Knockdown. 4th Hit: Hard Knockdown
EX Lynx Tail Lynx Tail EX.gif 40*10x2*20x2 50*20x3*50 L su 10 4(4)4(23)3(5)3(23)5 29 -9 - Final hit cancel only Last hit: JP2
Spin Scythe Spin Scythe Short.gif 30*30 75*75 HL su 15 2(22)2 26 -7 -1 1st hit cancel only
Spin Scythe Forward.gif 50*50 80*80 HL su 14 2(21)2 27 -7 -4 1st hit cancel only
Spin Scythe Roundhouse.gif 60*60 90*90 HL su 17 2(23)2 30 -10 -7 1st hit cancel only
Spin Scythe Follow Up Spin Scythe Short.gif (followup) 20*20 25*25 HL - 12 3(9)2 25 -6 - Soft Knockdown Soft Knockdown 1st Hit: JP1, 2nd Hit: JP2
Spin Scythe Forward.gif (followup) 30*30 25*25 HL - 12 3(9)2 29 -10 - Soft Knockdown Soft Knockdown 1st Hit: JP1, 2nd Hit: JP2
Spin Scythe Roundhouse.gif (followup) 30*30 25*25 HL - 12 3(9)2 29 -10 - Soft Knockdown Soft Knockdown 1st Hit: JP1, 2nd Hit: JP2
EX Spin Scythe Spin Scythe EX.gif 50x4 50x4 HL - 15 2(20)2(16)2(8)2 27 -8 - Soft Knockdown Soft Knockdown 3rd and 4th Hit: JP1
Rhino Horn Rhino Horn Short.gif 40x3 50x3 HL - 14,2(2)2(8)5 7+15 -6 - 2nd/3rd hit cannot hit crouching opponents X Soft Knockdown Soft Knockdown
Rhino Horn Forward.gif 50x3 50x3 HL - 18 2(2)2(9)5 9+12 -5 - 2nd/3rd hit cannot hit crouching opponents X Soft Knockdown Soft Knockdown 2nd and 3rd Hit: JP2
Rhino Horn Roundhouse.gif 60x3 50x3 HL - 23 2(2)2(12)5 11+8 -3 - 2nd/3rd hit cannot hit crouching opponents X Soft Knockdown Soft Knockdown 2nd and 3rd Hit: JP2
EX Rhino Horn Rhino Horn EX.gif 50x3 50,40x2 HL - 10 2(2)2(8)5 5+14 -3 - 2nd/3rd hit cannot hit crouching opponents X Soft Knockdown Soft Knockdown 1~35f 2nd and 3rd Hit: JP2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spinning Beat Spinning Beat 50*25*50*25*50*75x2 0 HL - 1+3 6(33)8(33)8 61 -44 - 1~9f In order: JP1, JP2, JP3, JP4, JP5, JP6, JP7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Brave Dance Brave Dance 60*29x4*30x6*23x3*15 0 HL - 0+9 2 33 -14 - X 1~9f JP3
Healing Healing 1+7 31 65 31f during healing, 65f when healing finishes
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: