Ultra Street Fighter IV/Ken: Difference between revisions

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Revision as of 19:59, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Ken

SSFIV-Ken Face.jpg

Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.


In a nutshell

Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strenght, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 5 10 2
Close MP Close Strong.gif 60 100 40 HL sp/su 6 3 18 26 3
Close HP Close Fierce.gif 90 150 60 HL sp/su 6 3 19 27 3
Close LK Close Short.gif 30 50 20 HL ch/sp/su 6 2 7 14 2
Close MK Close Forward.gif 70 100 40 HL sp/su 8 3 12 22 3
Close HK Close Roundhouse.gif 110 200 60 HL sp/su 8 3 21 31 3
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 5 10 2
Far MP Far Strong.gif 70 100 40 HL su 7 5 5 16 5
Far HP Far Fierce.gif 100 200 60 HL - 11 3 16 29 3
Far LK Far Short.gif 40 50 20 HL - 4 3 7 13 3
Far MK Far Forward.gif 80 100 40 HL - 7 3 13 22 3
Far HK Far Roundhouse.gif 130 200 60 HL - 11 3 18 31 3
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 3
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 8 17 5
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 5 5 22 31 5
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 4 7 13 4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 4 2 16 21 2
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 31 3
Inazuma Kick Overhead 80 100 40 H - 15 2 17 33 2
MK Step Kick Step Kick 60 100 40 HL - 11 5 11 26 5
Thunder Kick Step Overhead 120 150 60 H - 21 2 20 42 2
Target Combo Strong.gif > Fierce.gif 70 50 30 HL sp/su 6 3 24 32 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 7 9 - 15 9
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 4
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 4 - 10 4
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 10 - 16 10
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 12 7
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 2 - 7 2
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 7 8 - 14 8
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 6 - 10 6
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 4 - 8 4
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 5 7 - 11 7
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 6 4 - 9 4
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 5 7 - 11 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 42 65 2
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+12 2 42 73 2
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 42 111 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoulder Throw Forward Throw 120 80 40 0.92 - 3 2 20 24
Hell Wheel Back Throw 130 80 40 0.92 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken 70 100 10/20 HL su 14 - Total 47 61
EX Hadoken Hadoken EX.gif 50*50 50*50 -250/0 HL su 14 - Total 43 57
Shoryuken Shoryuken Jab.gif 120[80] 100 30/40 HL su 3 11 18+8 49
Shoryuken Strong.gif 90*60 125*75 30/30*16 HL su 4 3*11 25+14 56
Shoryuken Fierce.gif 70*50*30 100*50*50 30/30*10*10 HL su 3 2*2*12 30+9 57
EX Shoryuken Shoryuken EX.gif 80*30*30*60 100*25*25*80 -250/0 HL su 4 2*2*2*8 45+9 71
Tatsumaki Senpukyaku Hurricane Kick Short.gif 60*50*50 70*50*50 20/20*10*10 HL su 6 1(4)2(6)2 11+6 37
Hurricane Kick Forward.gif 60*30x3 50*40x3 20/20*10x3 HL su 6 2(5)2(5)1(5)2(5)2 14+9 57
Hurricane Kick Roundhouse.gif 60*30x4 50*40x4 20/20*10x4 HL su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 75
EX TatsumakiSenpukyaku Hurricane Kick EX.gif 50*40x4 50x5 -250/0 HL su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 62
Airborne Tatsumaki Senpukyaku Air Hurricane Short.gif 50 50 10/30 HL - 8 [2(6)2](6)[(2(5)2] 10 42
Air Hurricane Forward.gif 60 50 10/30 HL - 7 [1(4)1](4)[1(4)1](4)1 10 37
Air Hurricane Roundhouse.gif 70 50 10/30 HL - 7 [1(2)1](3)1(6)[1(3)1](2)1 10 38
EX Airborne Tatsumaki Senpukyaku Air Hurricane EX.gif 40 50 -250/0 HL - 6 [1(2)1](2)[1(2)1](2)[1(2)1](1)2 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoryureppa Super Combo 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(20)1*3*7 31+12 86
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shinryuken Ultra Combo 1 90*30x9[500] 0 0/0 HL - 0+10 2*2*5x7*1 32+50 131
Guren Senpukyaku Ultra Combo 2 75*17x9*23*225 0 0/0 HL - 0+7 2(5)93 8+42 156
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png b + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk Hold hk to perform a feint

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 5 4 10 2 2 5 11 14 4 7 Reset Reset - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 6 3 18 6 26 3 3 18 14 19 -7 -2 Reset Reset - - -
Close HP Close Fierce.gif 90 150 60 HL sp/su 6 3 19 6 27 3 3 19 18 23 -4 1 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL ch/sp/su 6 2 7 6 14 2 2 7 11 14 2 5 Reset Reset - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 8 3 12 8 22 3 3 12 14 22 -1 7 Forces stand Forces stand Reset Reset - - -
Close HK Close Roundhouse.gif 110 200 60 HL sp/su 8 3 21 8 31 3 3 21 18 22 -6 -2 Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 5 4 10 2 2 5 11 14 4 7 Reset Reset - - -
Far MP Far Strong.gif 70 100 40 HL su 7 5 5 7 16 5 5 5 14 17 4 7 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL - 11 3 16 11 29 3 3 16 18 22 -1 3 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 4 3 7 4 13 3 3 7 11 14 1 4 Reset Reset - - -
Far MK Far Forward.gif 80 100 40 HL - 7 3 13 7 22 3 3 13 14 17 -2 1 Reset Reset - - -
Far HK Far Roundhouse.gif 130 200 60 HL - 11 3 18 11 31 3 3 18 18 22 -3 1 Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 6 3 11 3 3 6 11 14 2 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 8 5 17 5 5 8 14 17 1 4 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 5 5 22 5 31 5 5 22 18 23 -9 -4 Forces Stand Forces Stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 4 7 3 13 4 4 7 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 4 2 16 4 21 2 2 16 14 17 -4 -1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 8 31 3 3 21 18 - -6 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Inazuma Kick Overhead 80 100 40 H - 15 2 17 15 33 2 2 17 14 17 -5 -2 Reset Reset - - -
MK Step Kick Step Kick 60 100 40 HL - 11 5 11 11 26 5 5 11 14 17 -2 1 Reset Reset - - -
Thunder Kick Step Overhead 120 150 60 H - 21 2 20 21 42 2 2 20 18 22 -4 0 Feint lasts 24f Reset Reset - - -
Target Combo Strong.gif > Fierce.gif 70 50 30 HL sp/su 6 3 24 6 32 3 3 24 18 23 -9 -4 Forces stand Forces stand Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 7 9 - 7 15 9 9 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 4 - 7 10 4 4 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 10 - 7 16 10 10 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 2 - 6 7 2 2 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 7 8 - 7 14 8 8 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 42 22 65 2 2 42 -28 -28 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+12 2 42 30 73 2 2 42 -22 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 42 68 111 2 2 42 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoulder Throw Forward Throw 120 80 40 0.92 - 3 2 20 3 24 2 20 - - Hard Knockdown X Hard Knockdown - - - - - -
Hell Wheel Back Throw 130 80 40 0.92 - 3 2 20 3 24 2 20 - - Hard Knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken 70 100 10/20 HL su 14 - Total 47 14 61 0 47 -7 -3 17~18f cancellable Soft Knockdown Soft Knockdown - - -
EX Hadoken Hadoken EX.gif 50*50 50*50 -250/0 HL su 14 - Total 43 14 57 0 43 0 3 17~18f cancellable Soft Knockdown Soft Knockdown - - -
Shoryuken Shoryuken Jab.gif 120[80] 100 30/40 HL su 3 11 18+8 3 49 11 36 -20 - [] refers to active frames 4~11 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2f Lower body: 3~13
Shoryuken Strong.gif 90*60 125*75 30/30*16 HL su 4 3*11 25+14 4 56 14 39 -29 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6f Lower body: 7~17f
Shoryuken Fierce.gif 70*50*30 100*50*50 30/30*10*10 HL su 3 2*2*12 30+9 3 57 16 39 -30 - 2nd-3rd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown Soft Knockdown 1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown - All: 1~4f Lower body: 5~18f
EX Shoryuken Shoryuken EX.gif 80*30*30*60 100*25*25*80 -250/0 HL su 4 2*2*2*8 45+9 4 71 14 54 -41 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~9f Lower body: 10~17f
Tatsumaki Senpukyaku Hurricane Kick Short.gif 60*50*50 70*50*50 20/20*10*10 HL su 6 1(4)2(6)2 11+6 6 37 15 17 -6 -2 2nd hit cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - -
Hurricane Kick Forward.gif 60*30x3 50*40x3 20/20*10x3 HL su 6 2(5)2(5)1(5)2(5)2 14+9 6 57 29 23 -4 0 2nd-4th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - -
Hurricane Kick Roundhouse.gif 60*30x4 50*40x4 20/20*10x4 HL su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 6 75 46 24 -5 -1 2nd-5th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - -
EX TatsumakiSenpukyaku Hurricane Kick EX.gif 50*40x4 50x5 -250/0 HL su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 6 62 34 23 -3 1 2nd-5th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - -
Airborne Tatsumaki Senpukyaku Air Hurricane Short.gif 50 50 10/30 HL - 8 [2(6)2](6)[(2(5)2] 10 8 42 25 10 - - Soft Knockdown Soft Knockdown - - -
Air Hurricane Forward.gif 60 50 10/30 HL - 7 [1(4)1](4)[1(4)1](4)1 10 7 37 21 10 - - Soft Knockdown Soft Knockdown - - -
Air Hurricane Roundhouse.gif 70 50 10/30 HL - 7 [1(2)1](3)1(6)[1(3)1](2)1 10 7 38 22 10 - - Soft Knockdown Soft Knockdown - - -
EX Airborne Tatsumaki Senpukyaku Air Hurricane EX.gif 40 50 -250/0 HL - 6 [1(2)1](2)[1(2)1](2)[1(2)1](1)2 - 6 - 19 - - - Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoryureppa Super Combo 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(20)1*3*7 31+12 2 86 42 43 -29 - Jab startup is 1+1 3rd-6th Hit: Hard Knockdown 3rd-6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shinryuken Ultra Combo 1 90*30x9[500] 0 0/0 HL - 0+10 2*2*5x7*1 32+50 10 131 40 82 -94 - [] refers to animation 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f -
Guren Senpukyaku Ultra Combo 2 75*17x9*23*225 0 0/0 HL - 0+7 2(5)93 8+42 7 156 100 50 -40 - 11th Hit: Hard Knockdown 11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f Lower body: 9f until end of active frames
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: