Ultra Street Fighter IV/Evil Ryu: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 98: Line 98:


== Moves ==
== Moves ==
== Normal Moves ==




Line 105: Line 103:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|
|(No strategies yet)
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|
|(No strategies yet)
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|
|(No strategies yet)
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|
|(No strategies yet)
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|
|(No strategies yet)
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|
|(No strategies yet)
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 129: Line 133:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|
|(No strategies yet)
Far LP|Far Jab|lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|
|(No strategies yet)
Far MP|Far Strong|mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|
|(No strategies yet)
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|
|(No strategies yet)
Far LK|Far Short|lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|
|(No strategies yet)
Far MK|Far Forward|mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|
|(No strategies yet)
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 153: Line 163:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 177: Line 193:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 201: Line 223:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 225: Line 253:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Zugai Hasatsu|Overhead|f + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Zugai Hasatsu|Overhead|f + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Senbukyaku|Hop Kick|f + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Senbukyaku|Hop Kick|f + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 1|Target Combo 1|mp --- hp|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 1|Target Combo 1|mp --- hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Tenmakujinkyaku|Dive Kick|(in air) d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 258: Line 293:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Shoulder Throw|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Shoulder Throw|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Somersault Throw|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Somersault Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hadoken|Fireball|qcf + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Hadoken|Fireball|qcf + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Shakunetsu Hadoken|Red Fireball|hcb + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Shoryuken|Uppercut|dp + p ex|
{{USFIVMoveListRow|
|(No strategies yet)
Shoryuken|Uppercut|dp + p ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tatsumaki|Hurricane Kick|qcb + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Tatsumaki|Hurricane Kick|qcb + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex|
{{USFIVMoveListRow|
|(No strategies yet)
Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Ryusokyaku|Axe Kick|qcf + k ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards
{{USFIVMoveListRow|
|(No strategies yet)
Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards
{{USFIVMoveListRow|
|(No strategies yet)
Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Raging Demon|Super|lp lp f lk hp|
{{USFIVMoveListRow|
|(No strategies yet)
Raging Demon|Super|lp lp f lk hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up
{{USFIVMoveListRow|
|(No strategies yet)
Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:44, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Evil Ryu

SSFIV-Evil Ryu Face.jpg

In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.


In a nutshell

Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 3
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 26 3
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 30 4
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 16 5
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 23 5
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 38 4
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 12 3
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 22 4
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 3
Far LK Far Short.gif 40 50 20 HL - 5 6 6 16 6
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 25 4
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 33 4
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 15 4
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 34 6
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 15 3
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 25 3
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 34 3
Zugai Hasatsu Overhead 30*50 50*50 40*20 H - 17 2(1)2 18 39 2
Senbukyaku Hop Kick 70 100 40 HL - 16 2 17 34 2
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 30 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 12 9
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 8 5
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - 7 4
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 13 9
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - 15 10
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - 7 4
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 9 - 12 9
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - 13 4
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - 9 4
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 11 8
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - 11 6
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 4 - 10 4
Tenmakujinkyaku Dive Kick 70 100 40 HL - 13 Until landing After landing 4 - Until landing
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoulder Throw Forward Throw 130 140 40 0.92 - 3 2 20 24
Somersault Throw Back Throw 130 120 40 0.92 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken 60 100 10/20 HL su 13 - Total 45 58
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - Total 42 54
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - Total 53 78
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - Total 61 86
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - Total 69 94
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - Total 53 78
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 40
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 59
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 62
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 66
Tatsumaki Hurricane Kick Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 40
Hurricane Kick Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)[2(5)2](5)1 16+After landing 12 54
Hurricane Kick Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+After landing 8 57
EX Tatsumaki Hurricane Kick EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 48
Air Tatsumaki Air Hurricane Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36
Air Hurricane Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36
Air Hurricane Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 36
EX Air Tatsumaki Air Hurricane EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 27
Tatsumaki Followup Hurricane Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53
Hurricane Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53
Hurricane Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 53
EX Tatsumaki Followup Hurricane Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 47
Ryusokyaku Axe Kick Short.gif 100 200 30/40 HL su 17 2 22 40
Axe Kick Forward.gif 80 100 30/40 HL su 20 2 20 41
Axe Kick Roundhouse.gif 130 150 30/40 HL su 25 2 18 44
EX Ryusokyaku Axe Kick EX.gif 160 200 #DIV/0! H su 21 2 22 44
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 61
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 53
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raging Demon Super Combo 370 0 #DIV/0! - - 1+0 37 13 50
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Metsu Hadoken Ultra Combo 1 38x7*75 (53x7*60) 0 0/0 HL - 0+11 0 Total 125 136
Messatsu-Goshoryu Ultra Combo 2 30*15x2* 75*35x4[501] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 199
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) qcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k canceled from Senbukyaku ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3p dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp or rdp + 3k dp moves Evil Ryu forward; rdp moves Evil Ryu backwards

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png lp lp f lk hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p Hold 3p to charge up

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 3 6 3 11 3 3 6 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 3 3 21 3 26 3 3 21 21 27 -3 3 Reset Reset - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 5 4 22 5 30 4 4 22 19 23 -7 -3 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 5 7 5 16 5 5 7 11 15 -1 3 Retains Cancellable status when chained into Reset Reset - - -
Close MK Close Forward.gif 80 100 40 HL sp/su 3 5 16 3 23 5 5 16 14 19 -7 -2 Reset Reset - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su*- 8 8(2)4 17 8 38 4 14 17 18 23 -3 2 1st Hit: Soft Knockdown, 2nd Hit: Reset 1st Hit: Soft Knockdown, 2nd Hit: Reset - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 3 6 4 12 3 3 6 11 14 2 5 Reset Reset - - -
Far MP Far Strong.gif 80 100 40 HL sp/su 5 4 14 5 22 4 4 14 16 20 -2 2 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 7 27 3 3 18 21 24 0 3 Soft Knockdown Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 5 6 6 5 16 6 6 6 11 14 -1 2 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 4 15 7 25 4 4 15 16 21 -3 2 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 4 22 8 33 4 4 22 18 22 -8 -4 Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 4 4 8 4 15 4 4 8 14 17 2 5 Reset Reset - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 6 6 23 6 34 6 6 23 19 24 -10 -5 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 3 9 4 15 3 3 9 11 14 -1 2 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 3 16 7 25 3 3 16 16 19 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 6 3 26 6 34 3 3 26 18 - -11 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Zugai Hasatsu Overhead 30*50 50*50 40*20 H - 17 2(1)2 18 17 39 2 5 18 14 24 -6 4 [Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2 Reset Reset - - -
Senbukyaku Hop Kick 70 100 40 HL - 16 2 17 16 34 2 2 17 17 19 -2 0 Reset Reset - - Feet: 3~4f, Lower body: 5~15f
Target Combo 1 Strong.gif > Fierce.gif 90 100 60 HL su 8 3 20 8 30 3 3 20 18 - -5 - Soft Knockdown Soft Knockdown Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 4 4 - 4 7 4 4 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 5 9 - 5 13 9 9 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 10 - 6 15 10 10 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 4 - 4 7 4 4 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 50*30 50*50 40*20 H - 7 3*4 - 7 13 4 7 0 - - 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 7 4 - 7 10 4 4 0 - - Reset Reset - - -
Tenmakujinkyaku Dive Kick 70 100 40 HL - 13 Until landing After landing 4 13 - Until landing Until landing 4 - - Reset Reset - - Low body: 1~12f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoulder Throw Forward Throw 130 140 40 0.92 - 3 2 20 3 24 2 20 - - [Hit] Hard Knockdown X Hard Knockdown - - - - - -
Somersault Throw Back Throw 130 120 40 0.92 - 3 2 20 3 24 2 20 - - [Hit] Hard Knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken 60 100 10/20 HL su 13 - Total 45 13 58 0 45 -6 -2 13~15 cancellable X Soft Knockdown Soft Knockdown - - -
EX Hadoken EX Hadoken 50*50 50*50 -250/0 HL su 12 - Total 42 12 54 0 42 0 3 12~14 cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Shakunetsu Hadoken Jab.gif 50 200 10/30 HL su 25 - Total 53 25 78 0 53 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Strong.gif 35*35 50*100 10/16*16 HL su 25 - Total 61 25 86 0 61 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - -
Shakunetsu Hadoken Fierce.gif 33x3 35x3 10/16*16*16 HL su 25 - Total 69 25 94 0 69 -7 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - -
EX Shakunetsu Hadoken Shakunetsu Hadoken EX.gif 47x3 70*70*100 -250/0 HL su 25 - Total 53 25 78 0 53 9 - 25~26 cancellable X Soft Knockdown Soft Knockdown - - -
Shoryuken Shoryuken Jab.gif 100[70] 100 30/40 HL su 3 14 14+After landing 10 3 40 14 24 -17 - 1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2f Lower body: 3~16
Shoryuken Strong.gif 100*30 100*50 20/20*20 HL su*- 3 2*12 25+After landing 18 3 59 14 43 -34 - 1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f Lower body: 6~16f
Shoryuken Fierce.gif 100*60 150*50 20/20*20 HL su*- 3 2*12 28+After landing 18 3 62 14 46 -37 - 1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4f Lower body: 6~16f
EX Shoryuken Shoryuken EX.gif 80*60*50 100*50*50 -250/0 HL su*su*- 3 2*2*12 30+After landing 18 3 66 16 48 -29 - 1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8f Lower body: 9~18f
Tatsumaki Hurricane Kick Short.gif 70 50 30/30 HL - 11 2(6)2 12+After landing 8 11 40 10 20 -9 - 2nd Hit aimed backwards, cannot hit crouching opponents Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hurricane Kick Forward.gif 80*40 100*50 30/20*10 HL su 5 2(5)[2(5)2](5)1 16+After landing 12 5 54 22 28 -8 - Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hurricane Kick Roundhouse.gif 80*40*40 200 30/30 HL su 5 2(5)[1(5)1](5)[1(5)1](5)1 13+After landing 8 5 57 32 21 -1 - Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tatsumaki Hurricane Kick EX.gif 30x4*40 40x5 -250/0 HL - 11 1(3)1 (3)1(3) 1(3)1 18+After landing 3 11 48 17 21 -1 - 1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown 1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Tatsumaki Air Hurricane Short.gif 60 50 10/30 HL - 9 2(6)2(6)2 After landing 10 9 36 18 10 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Hurricane Forward.gif 70 50 10/30 HL - 9 2(6)2(6)2 After landing 10 9 36 18 10 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Air Hurricane Roundhouse.gif 80 50 10/30 HL - 9 2(6)2(6)2 After landing 10 9 36 18 10 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Air Tatsumaki Air Hurricane EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x4*1 After landing 4 7 27 17 4 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tatsumaki Followup Hurricane Followup Short.gif 30x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 9 53 18 27 -4 0 Soft Knockdown Soft Knockdown - - -
Hurricane Followup Forward.gif 40x2 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 9 53 18 27 -6 -2 Soft Knockdown Soft Knockdown - - -
Hurricane Followup Roundhouse.gif 40*50 50x2 10/20*20 HL - 9 2(6)2(6)2 17 + After landing 10 9 53 18 27 -8 - 1~26f Lower body invincible to projectiles / [Hit] gives Juggle state Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tatsumaki Followup Hurricane Followup EX.gif 40x5 50x5 -250/0 HL - 7 [1(3)]x5 17 + After landing 4 7 47 20 21 -8 - [Hit] gives Juggle state Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Ryusokyaku Axe Kick Short.gif 100 200 30/40 HL su 17 2 22 17 40 2 22 -7 1 X - - - - -
Axe Kick Forward.gif 80 100 30/40 HL su 20 2 20 20 41 2 20 -2 4 X Hard Knockdown Hard Knockdown - - -
Axe Kick Roundhouse.gif 130 150 30/40 HL su 25 2 18 25 44 2 18 1 - X Hard Knockdown Hard Knockdown - - -
EX Ryusokyaku Axe Kick EX.gif 160 200 #DIV/0! H su 21 2 22 21 44 2 22 -4 - X Hard Knockdown Hard Knockdown - - -
Ashura Senku (Far) Punch Teleport (far) - - - - - - - Total 61 0 61 0 61 - - Passes through opponent - All: 1~49f -
Ashura Senku (Close) Kick Teleport (close) - - - - - - - Total 53 0 53 0 53 - - Passes through opponent - All: 1~40f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raging Demon Super Combo 370 0 #DIV/0! - - 1+0 37 13 1 50 37 13 - - X Hard Knockdown - - - - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Metsu Hadoken Ultra Combo 1 38x7*75 (53x7*60) 0 0/0 HL - 0+11 0 Total 125 11 136 0 125 -30 - Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9 -
Messatsu-Goshoryu Ultra Combo 2 30*15x2* 75*35x4[501] 0 0/0 HL - 0+9 4*6(26) 4*4*4(37) 2*2*3*3*3 31+After landing 62 9 199 98 93 -78 - 1st Hit connected vs. grounded opponent triggers animation, [] refers to animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: