|
|
Line 272: |
Line 272: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Jab.gif]] | | | |Crouch [[File:Jab.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |20 | | | align="center" |20 |
Line 286: |
Line 286: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Strong.gif]] | | | |Crouch [[File:Strong.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |65 | | | align="center" |65 |
Line 300: |
Line 300: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Fierce.gif]] | | | |Crouch [[File:Fierce.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |90 | | | align="center" |90 |
Line 314: |
Line 314: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Short.gif]] | | | |Crouch [[File:Short.gif]] |
| | align="center" |L | | | align="center" |L |
| | align="center" |25 | | | align="center" |25 |
Line 328: |
Line 328: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Forward.gif]] | | | |Crouch [[File:Forward.gif]] |
| | align="center" |L | | | align="center" |L |
| | align="center" |65 | | | align="center" |65 |
Line 342: |
Line 342: |
| | | | | | | |
| |- | | |- |
| | |crouch [[File:Roundhouse.gif]] | | | |Crouch [[File:Roundhouse.gif]] |
| | align="center" |L | | | align="center" |L |
| | align="center" |95 | | | align="center" |95 |
Line 356: |
Line 356: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Jab.gif]] | | | |Jump Up [[File:Jab.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |50 | | | align="center" |50 |
Line 370: |
Line 370: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Strong.gif]] | | | |Jump Up [[File:Strong.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |80 | | | align="center" |80 |
Line 384: |
Line 384: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Fierce.gif]] | | | |Jump Up [[File:Fierce.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |100 | | | align="center" |100 |
Line 398: |
Line 398: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Short.gif]] | | | |Jump Up [[File:Short.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |30 | | | align="center" |30 |
Line 412: |
Line 412: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Forward.gif]] | | | |Jump Up [[File:Forward.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |70 | | | align="center" |70 |
Line 426: |
Line 426: |
| | | | | | | |
| |- | | |- |
| | |Jump up [[File:Roundhouse.gif]] | | | |Jump Up [[File:Roundhouse.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |100 | | | align="center" |100 |
Line 440: |
Line 440: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Jab.gif]] | | | |Jump Forward [[File:Jab.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |50 | | | align="center" |50 |
Line 454: |
Line 454: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Strong.gif]] | | | |Jump Forward [[File:Strong.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |80 | | | align="center" |80 |
Line 468: |
Line 468: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Fierce.gif]] | | | |Jump Forward [[File:Fierce.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |100 | | | align="center" |100 |
Line 482: |
Line 482: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Short.gif]] | | | |Jump Forward [[File:Short.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |30 | | | align="center" |30 |
Line 496: |
Line 496: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Forward.gif]] | | | |Jump Forward [[File:Forward.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |70 | | | align="center" |70 |
Line 510: |
Line 510: |
| | | | | | | |
| |- | | |- |
| | |Jump forward [[File:Roundhouse.gif]] | | | |Jump Forward [[File:Roundhouse.gif]] |
| | align="center" |H | | | align="center" |H |
| | align="center" |100 | | | align="center" |100 |
Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Players to Watch
Dakou, Xiao Hai, K-Brad, LPN, Chi-Rithy, Popi, Alioune
Moves
Throws
Hooligan Suplex
f or n + lp + lk
throw
Frankensteiner
b + lp + lk
throw
Flying Neck Breaker
(in air) lp + lk
airthrow
Special Moves
Quick Spin Knuckle
hcb + p
ex armorbreak
Hooligan Combination
db qcf uf + p
ex
Razor's Edge Slicer
No input after performing Hooligan Combination
low
Fatal Leg Twister
(near opponent) lp + lk
Will miss against crouching opponents; throw
Crossed Scissors
(near opponent in air) lp + lk
airthrow
Cannon Strike
(during forward jump) qcb + k
ex version can be done during any jump; ex
Super Combo
Spin Drive Smasher
qcf qcf + k
Ultra Combos
Gyro Drive Smasher
qcf qcf + 3k
CQC (Cammy Quick Combination)
qcb qcb + 3p
Counters only against certain attacks
AE ver. 2012 Changes
Heavy Spiral Arrow
Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)
Quick Spin Knuckle
Decreased distance all versions push back when blocked.
AE Changes
- Cannon Strike now has height restriction (cannot do it too low) except for EX version.
- Cannon Spike will now retract less on hit/block, so it's easier to punish.
- Close and Far Standing Light Punch recovery time decreased.
Close Standing Medium and Hard Punch recovery time decreased.
Crouching Light and Medium Punch and recovery time decreased.
All resulting in more frame advantage.
- Far Standing Hard Punch cancelable.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
Close
|
HL
|
70[60]
|
100
|
40
|
sp/su
|
4
|
4
|
13
|
+1
|
+6
|
[] refers to active frames 3~4
|
|
Close
|
HL
|
85
|
150
|
60
|
sp/su
|
4
|
4
|
11
|
+2
|
+6
|
|
|
Close
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL
|
65
|
100
|
40
|
sp/su
|
4
|
3
|
17
|
-6
|
-3
|
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
9
|
5
|
24
|
-11
|
-7
|
|
|
Far
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
Far
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
4
|
14
|
-4
|
-1
|
|
|
Far
|
HL
|
80
|
200
|
60
|
sp/su
|
6
|
3
|
19
|
-4
|
+1
|
Damage at tip 100
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
22
|
-6
|
-2
|
|
|
Crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Crouch
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
7
|
+3
|
+6
|
|
|
Crouch
|
HL
|
90
|
200
|
60
|
-
|
6
|
4
|
12
|
+2
|
+7
|
Forces stand
|
|
Crouch
|
L
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
9
|
-1
|
+2
|
|
|
Crouch
|
L
|
65
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+1
|
|
|
Crouch
|
L
|
95
|
100
|
60
|
-
|
7
|
2
|
24
|
-8
|
-
|
Hard knockdown
|
|
Jump Up
|
H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
30
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
70
|
100
|
40
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
30
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
120
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.79
|
140
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.79
|
135
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Throw
|
1.00
|
150
|
150
|
40
|
-
|
5
|
2
|
-
|
-
|
-
|
Hard knockdown
|
|
Cannon Spike
|
HL
|
100[120]
|
100[150]
|
30/40
|
su
|
5
|
21
|
20 + After landing 12
|
-30
|
-
|
1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
100[140]
|
100[180]
|
30/40
|
su
|
5
|
26
|
18 + After landing 12
|
-30
|
-
|
1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
100[160]
|
100[200]
|
30/40
|
su
|
5
|
31
|
17 + After landing 12
|
-30
|
-
|
1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|
|
Cannon Spike
|
HL
|
150[95]
|
200[100]
|
-250/0
|
su
|
5
|
26
|
18 + After landing 12
|
-30
|
-
|
1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards
|
|
Spiral Arrow
|
L
|
80
|
150
|
30/30
|
-
|
7
|
19
|
4 + After landing 15
|
-17
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
100
|
150
|
30/30
|
-
|
7
|
19
|
4 + After landing 15
|
-17
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
40*80
|
80*100
|
30/30*30
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
-15
|
-
|
14f~ airborne
|
|
Spiral Arrow
|
L
|
100*60
|
100*100
|
-250/0
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
-10
|
-
|
1~25f projectile invincible, 14f~ airborne
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
35
|
3*8
|
9
|
+4
|
-
|
1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
33
|
3*8
|
10
|
+3
|
-
|
1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
30/20*20
|
su*-
|
36
|
3*8
|
10
|
+3
|
-
|
1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break
|
|
Spin Knuckle
|
HL
|
80*80
|
100*100
|
-250/0
|
su*-
|
33
|
3*8
|
10
|
+3
|
-
|
1~25f strike and projectile invincible, 6~24f airborne, armor break
|
|
Hooligan Combination
|
-
|
-
|
-
|
30/-
|
-
|
-
|
-
|
See notes
|
-
|
-
|
7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer
|
|
Hooligan Combination
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
See notes
|
-
|
-
|
7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer
|
|
Razor's Edge Slicer
|
L
|
100
|
150
|
0/30
|
su
|
10
|
9
|
13
|
-1
|
-
|
1~9f airborne
|
|
Razor's Edge Slicer
|
L
|
120
|
200
|
0/0
|
su
|
10
|
9
|
13
|
-1
|
-
|
1~9f airborne
|
|
Fatal Leg Twister
|
1.03
|
130
|
140
|
0/40
|
-
|
31+1
|
1
|
After landing 5
|
-
|
-
|
Hard knockdown
|
|
Crossed Scissors
|
1.03
|
140
|
150
|
0/40
|
-
|
31+1
|
1
|
After landing 5
|
-
|
-
|
Hard knockdown
|
|
Cannon Strike
|
HL
|
60
|
100
|
10/20
|
-
|
12
|
11
|
After landing 5
|
-
|
-
|
Can be canceled from 9f of jump
|
|
Cannon Strike
|
HL
|
80
|
100
|
-250/0
|
-
|
12
|
11
|
After landing 4
|
+14
|
+18
|
Frame advantage based on lowest jump possible (startup 17f)
|
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+5
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
-35
|
-
|
1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property
|
|
Ultra Combo 1
|
HL
|
30x6*210[30x5*330]
|
0
|
0/0
|
-
|
0+10
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
-35
|
-
|
1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation
|
|
Ultra Combo 2
|
-
|
470
|
0
|
0/0
|
-
|
0+1
|
35
|
61
|
-
|
-
|
Counters strikes until 35f, hard knockdown
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: