Tekken 3: Difference between revisions

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Tekken 3 maintains the same basic fighting system as its predecessors, but brings improvements, such as significantly more detailed graphics and animation, 15 new characters added to the game's roster, and faster and more fluid gameplay. Perhaps the most noticeable change in Tekken 3 is sidestepping, allowing fighters to step "into" or "out of" the background. Jumping was toned down in Tekken 3, no longer allowing fighters to jump to extreme heights (as was present in previous games) but keeping leaps to reasonable, realistic heights which made air combat more controllable. The improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, and newly-created combo throws.
Tekken 3 maintains the same basic fighting system as its predecessors, but brings improvements, such as significantly more detailed graphics and animation, 15 new characters added to the game's roster, and faster and more fluid gameplay. Perhaps the most noticeable change in Tekken 3 is sidestepping, allowing fighters to step "into" or "out of" the background. Jumping was toned down in Tekken 3, no longer allowing fighters to jump to extreme heights (as was present in previous games) but keeping leaps to reasonable, realistic heights which made air combat more controllable. The improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, and newly-created combo throws.
= The Characters =


[[Category: Tekken 3]]
[[Category: Tekken 3]]
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* [[True Ogre (T3)|True Ogre]]
* [[True Ogre (T3)|True Ogre]]
* [[Yoshimitsu (T3)|Yoshimitsu]]
* [[Yoshimitsu (T3)|Yoshimitsu]]
= Tiers =
S Tier: (True)Ogre
A Tier: Jin, Xiaoyu, Heihachi, Law
B Tier: Lei, Nina, Julia, Yoshimitsu, Anna, Mokujin 
C Tier: Eddy, Paul, King, Hwoarang, Gun Jack
D Tier: Bryan, Kuma/Panda
E Tier: Dr. B, Gon

Revision as of 06:56, 12 April 2013

Template:T3Header

Introduction

Tekken 3 is the third game in the Tekken series of games. It was released in Arcades in Summer 1997, and for the PlayStation on March 26, 1998 (Japan), October 1998 (United States), and November 1998 (Europe) by Namco.

Characters

Tekken1 yoshi face small.jpg
Tekken1 nina face small.jpg
Tekken1 law face small.jpg
Tekken1 kaz face small.jpg
Tekken1 paul face small.jpg
Tekken1 jack face small.jpg
Tekken1 king face small.jpg
Tekken1 chang face small.jpg
Emptyface small.png
Tekken1 kuni face small.jpg
Tekken1 anna face small.jpg
Tekken1 wang face small.jpg
Tekken1 lee face small.jpg
Tekken1 kuma face small.jpg
Tekken1 pjack face small.jpg
Tekken1 aking face small.jpg
Tekken1 ganryu face small.jpg
Tekken1 hei face small.jpg


Game Mechanics

Mechanics of Tekken 1.


Basic Strategy

Basic and Advanced Strategy


Tier List

Tier List of T1.


Game Mechanics

Tekken 3 maintains the same basic fighting system as its predecessors, but brings improvements, such as significantly more detailed graphics and animation, 15 new characters added to the game's roster, and faster and more fluid gameplay. Perhaps the most noticeable change in Tekken 3 is sidestepping, allowing fighters to step "into" or "out of" the background. Jumping was toned down in Tekken 3, no longer allowing fighters to jump to extreme heights (as was present in previous games) but keeping leaps to reasonable, realistic heights which made air combat more controllable. The improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, and newly-created combo throws.