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| {{SSFIVMoveListRow | Big Bang Typhoon | qcb qcb + 3p | armorbreak }} | | {{SSFIVMoveListRow | Big Bang Typhoon | qcb qcb + 3p | armorbreak }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
| | |
| | |
| | == AE ver. 2012 Changes == |
| | |
| | ''Big Bang Typhoon'' |
| | |
| | Adjusted number of hits against airborne opponents to a maximum of 10. |
| | |
| | |
| | ''Messiah Kick'' |
| | |
| | Made light derivation combo on a medium hit. |
| | |
| | |
| | ''Target Combo'' |
| | |
| | Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching. |
| | |
| | |
| | ''EX Galactic Tornado'' |
| | |
| | Increased opponent’s stun by 7F when hit by the suction part of the move. Gives attacker a possible +8F advantage when completing EX Focus→Dash in shortest possible time. |
|
| |
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| |
|
Rufus
Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.
In a nutshell
The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.
Moves
Unique Attacks
Falcon Kick
(in air) df + mk
Target Combo
(near opponent) lk --- hk
Throws
Head Bazooka
f or n + lp + lk
throw
Hand Machinegun
b + lp + lk
throw
Special Moves
High Attack
lk
Perform after Messiah Kick; armorbreak
Low Attack
mk
Perform after Messiah Kick; low
Mid Attack
hk
Perform after Messiah Kick; high
Galactic Tornado
qcf + p
Only for mp and hp versions, f or b controls distance; ex armorbreak
Super Combo
Spectacle Romance
qcf qcf + p
armorbreak
Ultra Combos
Space Opera Symphony
qcf qcf + 3p
armorbreak
Big Bang Typhoon
qcb qcb + 3p
armorbreak
AE ver. 2012 Changes
Big Bang Typhoon
Adjusted number of hits against airborne opponents to a maximum of 10.
Messiah Kick
Made light derivation combo on a medium hit.
Target Combo
Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching.
EX Galactic Tornado
Increased opponent’s stun by 7F when hit by the suction part of the move. Gives attacker a possible +8F advantage when completing EX Focus→Dash in shortest possible time.
AE Changes
- Anti-air Ultra 2 does not give you the full hits.
- EX Messiah does less damage.
- Is considered to be mid-air right after the invincibility frames of his backdash ends.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
80
|
100
|
40
|
sp/su
|
5
|
2
|
10
|
+2
|
+5
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
6
|
2
|
23
|
-7
|
-2
|
|
|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
30*50
|
50*50
|
40*20
|
sp/su
|
7
|
2(4)3
|
11
|
0
|
+3
|
|
|
Close
|
HL
|
110
|
200
|
60
|
su
|
8
|
2
|
21
|
-5
|
0
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
5
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
7
|
2
|
12
|
0
|
+3
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
9
|
3
|
16
|
0
|
+4
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
6
|
2
|
7
|
+2
|
+5
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
10
|
1
|
17
|
-4
|
-1
|
|
|
Far
|
HL
|
90
|
150
|
60
|
-
|
17
|
2
|
14
|
+2
|
-
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
HL
|
80
|
100
|
40
|
sp/su
|
7
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
-
|
14
|
2
|
30
|
-14
|
-10
|
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
70
|
100
|
40
|
sp/su
|
6
|
1
|
16
|
-3
|
0
|
|
|
crouch
|
L
|
110
|
200
|
60
|
-
|
12
|
2
|
22
|
-6
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
6
|
9
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50*40
|
50*100
|
60*20
|
-
|
7
|
3(4)3
|
-
|
-
|
-
|
|
|
+
|
L
|
60
|
50
|
40
|
-
|
21
|
2
|
16
|
-4
|
-1
|
|
|
+
|
H
|
50
|
50
|
40
|
-
|
21
|
2
|
12
|
0
|
+3
|
|
|
+
|
HL
|
100
|
150
|
60
|
-
|
19
|
5
|
18
|
-5
|
-
|
|
|
+(air)
|
HL
|
70
|
100
|
40
|
-
|
11
|
Until ground
|
-
|
+7
|
-
|
|
|
Target Combo 1
|
HL
|
70
|
100
|
30
|
-
|
8
|
2
|
21
|
-5
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
80
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
100
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
160
|
200
|
60
|
-
|
58
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.90
|
150
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back throw
|
0.90
|
130
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Messiah Kick
|
HL
|
80
|
100
|
20/30
|
-
|
24
|
2
|
8+20
|
-9
|
-5
|
|
|
Messiah Kick
|
HL
|
80
|
100
|
20/30
|
-
|
26
|
2
|
11+20
|
-12
|
-8
|
|
|
Messiah Kick
|
HL
|
80
|
100
|
20/30
|
-
|
35
|
2
|
5+20
|
-6
|
-2
|
|
|
Messiah Kick
|
HL
|
15x4*20
|
10x4*50
|
-250/0
|
-
|
11
|
3(1)2(1)2(1)2(8)2
|
6+27
|
-14
|
-10
|
|
|
Messiah Kick followup
|
HL
|
60
|
100
|
20/30
|
su
|
12
|
4
|
14+21
|
-18
|
-
|
|
|
Messiah Kick followup
|
L
|
80
|
100
|
20/30
|
-
|
19
|
2
|
19
|
0
|
-
|
|
|
Messiah Kick followup
|
H
|
90
|
150
|
20/30
|
-
|
26
|
5
|
20
|
-1
|
-
|
|
|
Tornado Galaxy
|
HL
|
40*50
|
50*50
|
20/10*20
|
su
|
10
|
8(6)2
|
20
|
-1
|
-
|
|
|
Tornado Galaxy
|
HL
|
50*20*40
|
50x3
|
20/10*10*20
|
su
|
14
|
10*11(5)2
|
20
|
-1
|
-
|
|
|
Tornado Galaxy
|
HL
|
50*20*50
|
50x3
|
20/10*10*20
|
su
|
15
|
10*11(5)2
|
20
|
-1
|
-
|
|
|
Tornado Galaxy
|
HL
|
0*130
|
0*100
|
-250/0
|
su
|
11
|
19(3)1
|
20
|
-2
|
-
|
|
|
Snake Strike
|
HL
|
40x5
|
40x5
|
20/16x7
|
-
|
8
|
1(3)1(3)1(4)1(3)1
|
1+17
|
+2
|
+6
|
|
|
Snake Strike
|
HL
|
40x7
|
40x7
|
20/16x7
|
-
|
7
|
1(3)1(2)2(3)1(3)1(3)1(3)2
|
2+17
|
0
|
+4
|
|
|
Snake Strike
|
HL
|
40x7
|
40x7
|
20/16x7
|
-
|
6
|
1(3)1(2)1(3)2(2)1(3)1(3)1
|
4+17
|
-1
|
+3
|
|
|
Snake Strike
|
HL
|
30x7
|
30x7
|
-250/0
|
-
|
7
|
1(1)2(1)1(2)2(1)1(2)1(2)1
|
15+17
|
-
|
-
|
|
|
Super Combo
|
HL
|
100*80*150
|
0
|
-1000/0
|
-
|
1+6
|
1(14)1
|
29
|
-9
|
-
|
|
|
Super Combo
|
HL
|
100*80*150
|
0
|
-1000/0
|
-
|
1+13
|
2(14)1
|
29
|
-9
|
-
|
|
|
Super Combo
|
HL
|
100*80*150
|
0
|
-1000/0
|
-
|
1+15
|
3(14)1
|
29
|
-9
|
-
|
|
|
Ultra Combo 1
|
HL
|
30*30*38x7*134
|
0
|
0/0
|
-
|
0+9
|
3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2
|
32
|
-13
|
-
|
|
|
Ultra Combo 2
|
HL
|
47*373
|
0
|
0/0
|
-
|
0+11
|
88
|
87
|
-74
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: