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| Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet... | | Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet... |
| | | | | |
| Chun-Li only received some slight nerfs in Arcade Edition, but she remains a very strong character nonetheless. The only notable nerfs are reduction of stun damage on her c.HK and s.MP, and the altered hurtbox on her Focus Attack, which would move her away from the opponent as if she were walking backward. The phrase "if it ain't broke, don't fix it" holds very true for Chun-Li. }} | | Chun-Li's game is largely based around her strong footsie game. Chun-Li may hold claim to one of the best, if not the best, set of normal moves in the game. With those tools, she can play an amazing zoning game with Kikokens and her army of anti-air Normal Attacks, but it really takes a lot of knowledge and practice to keep her footsie game varied and unpredictable. She can also get in and do damage with a good amount of shenanigans up close. However, her defense is fairly weak if you manage to get through her defense, as the EX Spinning Bird Kick, her only true Reversal, is susceptible to many tricks and requires meter to perform.}} |
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Chun-Li
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
In a nutshell
Chun-Li's game is largely based around her strong footsie game. Chun-Li may hold claim to one of the best, if not the best, set of normal moves in the game. With those tools, she can play an amazing zoning game with Kikokens and her army of anti-air Normal Attacks, but it really takes a lot of knowledge and practice to keep her footsie game varied and unpredictable. She can also get in and do damage with a good amount of shenanigans up close. However, her defense is fairly weak if you manage to get through her defense, as the EX Spinning Bird Kick, her only true Reversal, is susceptible to many tricks and requires meter to perform.
Moves
Unique Attacks
Kakukyakuraku
df + hk
high
Tenkukyaku
mk
Perform after Kintekishu
Tenshokyaku
d u + mk
Perform after Tenkukyaku
Yosokyaku
(in air) d + mk
Can be performed three times in a sequence; high
Wall Jump
(in air, near wall) uf
Target Combo
(during angled jump) hp --- hp
high
Throws
Koshuto
f or n + lp + lk
throw
Kirinshu
b + lp + lk
throw
Ryuseiraku
(in air) lp + lk
airthrow
Special Moves
Kyakuretsukyaku
press k repeatedly
Requires 5 kick button presses; ex
Kikoken
b (charge) f + p
ex
Spinning Bird Kick
d (charge) u + k
ex armorbreak
Super Combo
Senretsukyaku
b (charge) f b f + k
Ultra Combos
Hosenka
b (charge) f b f + 3k
armorbreak
AE Changes
- Stun damage reduced on Crouching Hard Kick. Damage reduced on Standing Medium Punch. Both moves have the same hit properties.
- Focus Attack is now easier for opponents to hit.
- DF + Light Kick comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
40*40
|
50*50
|
40*20
|
sp/su
|
4
|
3(6)3
|
14
|
-3
|
0
|
|
|
Close
|
HL
|
90
|
200
|
60
|
sp/su
|
4
|
4
|
21
|
-7
|
-3
|
|
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL*H*H
|
30*20*20
|
50*25*25
|
40*20*20
|
sp/su
|
4
|
3(7)2*2
|
16
|
-4
|
-1
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
4
|
3
|
18
|
-3
|
+2
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
60
|
100
|
40
|
sp/su
|
7
|
2
|
10
|
+2
|
+5
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
|
|
Far
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
12
|
2
|
20
|
-4
|
0
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
-
|
10
|
5
|
12
|
-3
|
0
|
|
|
crouch
|
HL
|
50*50
|
100*100
|
60*60
|
sp/su
|
7
|
2(6)2
|
18
|
-2
|
+2
|
|
|
crouch
|
L
|
30
|
50
|
20
|
ch
|
3
|
4
|
8
|
-1
|
+2
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
11
|
0
|
+3
|
|
|
crouch
|
L
|
90
|
100
|
60
|
-
|
7
|
4
|
19
|
-5
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70
|
100
|
40
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70*70
|
150*150
|
60*60
|
-
|
5
|
2(2)2
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
3
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
200
|
60
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
3
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
150
|
60
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
30
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
+
|
HL
|
50
|
50
|
40
|
-
|
9
|
4
|
16
|
-6
|
-3
|
|
|
(during + )
|
HL
|
50
|
50
|
20
|
su
|
12
|
3
|
39
|
-28
|
-
|
|
|
, + (during + , )
|
HL
|
20x5
|
50x5
|
20x5
|
-
|
4
|
4(2)1(4)2(4)1(5)1
|
9+15
|
-
|
-
|
|
|
+
|
HL
|
80
|
100
|
40
|
-
|
15
|
3
|
13
|
-2
|
+1
|
|
|
+
|
HL
|
40
|
50
|
20
|
-
|
12
|
4
|
10+5
|
-5
|
-2
|
|
|
+
|
H
|
100
|
200
|
60
|
-
|
37
|
7
|
5
|
+2
|
+6
|
|
|
+ (air)
|
H
|
60
|
50
|
40
|
-
|
2
|
3
|
-
|
-
|
-
|
|
|
Triangle Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Target Combo 1
|
H
|
40
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+14
|
2
|
35
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
120
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.01
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
1.01
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Air Throw
|
1.10
|
150
|
150
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
|
|
Lightning Kicks
|
HL
|
15xN
|
20xN
|
20/10xN
|
su
|
4
|
???
|
17
|
+2
|
+6
|
|
|
Lightning Kicks
|
HL
|
15xN
|
25xN
|
20/10xN
|
su
|
7
|
???
|
20
|
0
|
+4
|
|
|
Lightning Kicks
|
HL
|
15XN
|
30xN
|
20/10xN
|
su
|
7
|
???
|
21
|
-1
|
+3
|
|
|
Lightning Kicks
|
HL
|
40x4
|
50x4
|
-250/0
|
su
|
4
|
???
|
19
|
+1
|
-
|
|
|
Kikkoken
|
HL
|
50
|
50
|
20/20
|
su
|
14
|
100
|
44
|
-4
|
0
|
|
|
Kikkoken
|
HL
|
60
|
75
|
20/20
|
su
|
12
|
77
|
41
|
-3
|
+1
|
|
|
Kikkoken
|
HL
|
70
|
100
|
20/20
|
su
|
10
|
45
|
41
|
-5
|
-1
|
|
|
Kikkoken
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
10
|
49
|
48
|
-4
|
0
|
|
|
Hazan Shu
|
H
|
90
|
100
|
30/40
|
su
|
23
|
2
|
20
|
-1
|
+4
|
|
|
Hazan Shu
|
H
|
110
|
150
|
30/40
|
su
|
25
|
2
|
19
|
0
|
+5
|
|
|
Hazan Shu
|
H
|
130
|
200
|
30/40
|
su
|
26
|
2
|
20
|
-1
|
+4
|
|
|
Hazan Shu
|
H
|
170
|
200
|
-250/0
|
su
|
26
|
2
|
20
|
-1
|
-
|
|
|
Spinning Bird Kick
|
HL
|
32x5
|
36x5
|
20/10x5
|
-
|
13
|
2(2)1(5)2(4)2(4)2
|
10+12
|
-3
|
+1
|
|
|
Spinning Bird Kick
|
HL
|
25x6*30
|
28x6*32
|
20/10x7
|
-
|
14
|
2(2)1(5)1(5)2(4)2(6)1(5)2
|
9+12
|
-2
|
+2
|
|
|
Spinning Bird Kick
|
HL
|
30x9
|
30x9
|
20/10x9
|
-
|
22
|
1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
|
11+12
|
-4
|
0
|
|
|
Spinning Bird Kick
|
HL
|
30x4*50
|
50x4*60
|
-250/0
|
-
|
6
|
2(1)2(3)2(4)2(3)2
|
9+9
|
-18
|
-
|
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+0
|
???
|
50
|
-31
|
-
|
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+0
|
???
|
63
|
-44
|
-
|
|
|
Super Combo
|
HL
|
30x8*100
|
0
|
-1000/0
|
-
|
1+0
|
???
|
86
|
-67
|
-
|
|
|
Ultra Combo 1
|
HL
|
30x9*190
|
0
|
0/0
|
-
|
0+7
|
???
|
65
|
-47
|
-
|
|
|
Ultra Combo 2
|
HL
|
15x19*45
|
0
|
0/0
|
-
|
0+10
|
6x20
|
80
|
-55
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: