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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ganka Uchi | b + mp | }} | {{SSFIVMoveListRow | Ganka Uchi | b + mp | }} | ||
{{SSFIVMoveListRow | Special Forward | f + hp | | {{SSFIVMoveListRow | Special Forward | f + hp | Cancels out fireballs }} | ||
{{SSFIVMoveListRow | Zugai Hasatsu | f + mp | | {{SSFIVMoveListRow | Zugai Hasatsu | f + mp | high }} | ||
{{SSFIVMoveListRow | Target Combo 1 | f + lp , mp | }} | {{SSFIVMoveListRow | Target Combo 1 | f + lp , mp | }} | ||
{{SSFIVMoveListRow | Target Combo 2 | b + mp , hp | | {{SSFIVMoveListRow | Target Combo 2 | b + mp , hp | Whiffs on crouching opponents }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListRow | | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | | f or n + lp + lk | throw }} | ||
{{SSFIVMoveListRow | | b + lp + lk | throw }} | {{SSFIVMoveListRow | | b + lp + lk | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Gouhadoken | qcf + p | | {{SSFIVMoveListRow | Gouhadoken | qcf + p | Hold p to charge, ex }} | ||
{{SSFIVMoveListRow | Gorai Hadoken | hcb + p | ex }} | {{SSFIVMoveListRow | Gorai Hadoken | hcb + p | ex }} | ||
{{SSFIVMoveListRow | Zanku Hadosho | in air, qcb + p | air | {{SSFIVMoveListRow | Zanku Hadosho | in air, qcb + p | lp version air dashes forward, mp version dashes upward, hp version dash backwards }} | ||
{{SSFIVMoveListRow | Goshoryuken | dp + p | ex }} | {{SSFIVMoveListRow | Goshoryuken | dp + p | ex }} | ||
{{SSFIVMoveListRow | Tatsumaki | qcb + k | ex , Can be done in air armorbreak }} | {{SSFIVMoveListRow | Tatsumaki | qcb + k | ex , Can be done in air armorbreak }} | ||
{{SSFIVMoveListRow | Sekisei Jiraiken | dp + k | ex version | {{SSFIVMoveListRow | Sekisei Jiraiken | dp + k | ex version hits high on the first hit }} | ||
{{SSFIVMoveListRow | Rakan Dantojin | hcf + k | ex version is projectile-invincible. mk has projectile-invincibility only during the forward movement at start-up. armorbreak }} | {{SSFIVMoveListRow | Rakan Dantojin | hcf + k | ex version is projectile-invincible. mk has projectile-invincibility only during the forward movement at start-up. armorbreak }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Raging Demon | lp lp f lk hp | throw can be done in air | {{SSFIVMoveListRow | Raging Demon | lp lp f lk hp | throw, can be done in air (during which it hits only airborne opponents }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Meido Gohado | qcf qcf + 3p | | {{SSFIVMoveListRow | Meido Gohado | qcf qcf + 3p | Can be done in air, upward variation on the ground armorbreak }} | ||
{{SSFIVMoveListRow | Tenchi Sokaigen | hcf hcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Tenchi Sokaigen | hcf hcf + 3p | armorbreak }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 17:41, 11 July 2011
![SSFIVAE.png](/images/3/36/SSFIVAE.png)
![SSFIVAEHeaderButtons.png](/images/1/10/SSFIVAEHeaderButtons.png)
Oni
By mastering the Satsui no Hado, the man has become consumed by it. His mind is gone, and his body has been transformed into something that is incapable of being called human. What was once his code of fighting only the strong has become a mad desire to destroy everything in his path. The Supreme Master of the Fist, Akuma, is no more. There is only Oni, a demon in the truest sense of the word.
In a nutshell
Oni is similar to Gouken in that his playstyle is unique from other Shoto characters. That, however, is where the similarities end. While Gouken is more suited to zoning other characters, Oni, being Akuma, is more flexible and has many rushdown and mixup tools at his disposal. He has no Ashura Warp or vortex to speak of, but his excellent normals and Demon Palm/Slash mixup more than make up for that. His ability to airdash also makes for some interesting setups, due to the fire portion of the dash being able to hit opponents, and with his Raging Demon now able to be performed midair, his airdashes can lead to some surprising and tricky setups. The key to success with Oni is learning which of his tools are best for certain situations.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
The Basics
Combos
1. Crouching LP x2, Crouching MP, Gohadoken
2. Crouching MP x2, Gohadoken (In corner: EX Tatsu, HK Tatsu)
3. LK Slash (Rakan Dantojin) xx FADC, Target Combo 2, Goshoryuken
4. Crouching LP, Crouching HP, Gohadoken xx FADC, Target Combo 2, Ender
5. Jump in HP or HK, Crouching LP, Standing LP, Target Combo 2, Goshoryuken
6. (Corner) - Target Combo 2, EX Tatsu, HK Tatsu
7. EX Slash , Tatsu or Gohadoken or any Ultra
8. (Corner Anti-air) - F + HK, Ultra 1 or 2
9. (Corner) - EX Tatsu , Ultra 1 or 2
10. Shoryuken xx FADC, Ultra 1 or 2
11. c.LK, c.LP, c.HP, HK Tatsu
12. Crouching MP, Target Combo 2, LK Sekisei Jiraiken