Super Street Fighter IV AE/T. Hawk: Difference between revisions

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T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization.  Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison.  Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization.  Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison.  Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.
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Grapplers have always been on one extreme of the Fighting Game spectrum: slow, large, and tough to get in on the opponentBut T.Hawk may be the extreme of extremes: moreso than any other Grappler in the game, T.Hawk requires a ton of work to break the defense of the opponent.  His Normal Moves aren't as effective as other Grapplers, so it's harder to play footsies with himHowever, once he gets in, he becomes extremely dangerous, especially thanks to the Light Punch Mexican Typhoon, which leaves him in prime position to continue the offense.}}
T. Hawk has gained several, much-needed changes to increase his opportunity to throw his opponents into the ground.  First, his EX Condor Dive, once only accessible via EX Tomahawk Buster, can now be performed by itself and goes through all projectilesIt can also be done while jumping backward for some mind game action.  His normals also increased in usability as well.  The most important change is his Ultra 2, which is now very deadly against airborne foes, such as the new dive-kick happy twinsT. Hawk still has many challenges to overcome, but perhaps with these changes, he finally has the help he needs to combat them.}}





Revision as of 19:50, 14 June 2011

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T. Hawk

SSFIV-THawk Face.jpg

T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.


In a nutshell

T. Hawk has gained several, much-needed changes to increase his opportunity to throw his opponents into the ground. First, his EX Condor Dive, once only accessible via EX Tomahawk Buster, can now be performed by itself and goes through all projectiles. It can also be done while jumping backward for some mind game action. His normals also increased in usability as well. The most important change is his Ultra 2, which is now very deadly against airborne foes, such as the new dive-kick happy twins. T. Hawk still has many challenges to overcome, but perhaps with these changes, he finally has the help he needs to combat them.


Moves

Unique Attacks

Name
Command
Notes
Heavy Body Press
(during angled jump) d + hp
high
Heavy Shoulder
(during angled jump) d + mp
high
Thrust Peak
df + lp

Throws

Name
Command
Notes
Neck Hanging Tree
f or n + lp + lk
throw
Mexican Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Mexican Typhoon
360 + p
ex
Tomahawk Buster
dp + p
ex version can be canceled into ex Condor Dive if connected; ex
Condor Dive
(during vertical or forward jump) 3p
ex version: Press all Kicks
Condor Spire
rdp + p
armorbreak only during ex ; ex

Super Combo

Name
Command
Notes
Double Typhoon
360 360 + p
throw

Ultra Combos

Name
Command
Notes
Raging Typhoon
360 360 + 3p
throw
Raging Slash
hcb hcb + 3p
Cannot hit grounded opponents


AE Changes

  • Close Standing Hard Kick's recovery time reduced, and changed frame advantage to be +4 on hit.
  • Far Standing Hard Kick's hitstun and blockstun were increased, making it harder to punish.
  • Neutral Jumping Hard Kick has slightly more active frames.
  • EX Condor Dive can be used by itself now, by pressing all three Kick buttons. It's different from the regular version, as you can do it while jumping backwards as well, and it's invincible to projectiles until its active frames end.
  • Light Punch Condor Spire's hitbox was extended forward.
  • Condor Spire's meter gain upon activation was increased.
  • Increased his Super's grab range to be the same as his Light Punch Mexican Typhoon. Was previously 1.35 range and is now 1.5.
  • Ultra 2 has a faster startup time, and its invincibility window was lengthened and it remains active longer, making it very easy to use as an anti air attack.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 ch/sp/su 3 2 6 +3 +7
Close Strong.gif HL 70 100 40 sp/su 5 4 10 0 +6
Close Fierce.gif HL 130 200 60 - 8 3 14 +1 +6
Close Short.gif HL 30 50 20 sp/su 3 3 10 -2 +1
Close Forward.gif HL 90 100 40 sp/su 6 3 12 -1 +2
Close Roundhouse.gif HL 140 200 60 - 8 3 14 0 +4
Far Jab.gif HL 40 50 20 sp/su 4 2 7 +3 +6
Far Strong.gif HL 90 100 40 - 6 3 12 -1 +2
Far Fierce.gif HL 120 200 60 - 8 2 21 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 4 9 -2 +1
Far Forward.gif HL 70 100 40 - 6 3 11 0 +3
Far Roundhouse.gif HL 120 200 60 - 10 5 22 -7 -3
crouch Jab.gif HL 30 50 20 ch/sp/su 4 3 8 0 +3
crouch Strong.gif HL 80 100 40 - 6 3 13 -2 +1
crouch Fierce.gif HL 90*50 100*100 60*20 - 8 2*3 20 -5 -1
crouch Short.gif L 40 50 20 sp/su 4 3 8 0 +3
crouch Forward.gif L 70 100 40 - 6 4 12 -2 +1
crouch Roundhouse.gif L 120*50 100*100 30*30 - 11 2(9)2 20 -7 -
Jump up Jab.gif H 60 50 20 sp 4 4 - - -
Jump up Strong.gif H 90 100 40 - 6 5 - - -
Jump up Fierce.gif H 140 200 60 - 10 4 - - -
Jump up Short.gif H 50 50 20 - 4 3 - - -
Jump up Forward.gif H 90 100 40 - 7 3 - - -
Jump up Roundhouse.gif H 120 200 60 - 10 4 - - -
Jump forward Jab.gif H 60 50 20 sp 4 6 - - -
Jump forward Strong.gif H 90 100 40 - 8 4 - - -
Jump forward Fierce.gif H 120 200 60 - 10 3 - - -
Jump forward Short.gif H 50 50 20 - 4 8 - - -
Jump forward Forward.gif H 90 100 40 - 7 6 - - -
Jump forward Roundhouse.gif H 120 200 60 - 10 5 - - -
Heavy Body Press (Down.gif+Fierce.gif air) H 110 150 60 - 6 9 - - -
Heavy Shoulder (Down.gif+Strong.gif air) - 80 90 40 - 7 10 - - -
Thrust Peak (Downright.gif+Jab.gif) HL 40 50 20 sp/su 3 7 12 -8 -5
Focus Attack LVL1 HL 90 100 20 - 23 5 32 -21 -21
Focus Attack LVL2 HL 120 150 40 - 17+16 5 32 -15 -
Focus Attack LVL3 - 170 200 60 - 65 5 32 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back Throw 0.9 160 140 40 - 3 2 20 - -
Mexican Typhoon Jab.gif 1.50 150 200 40/100 - 2 2 52 - -
Mexican Typhoon Strong.gif 1.45 200 200 40/100 - 2 2 50 - -
Mexican Typhoon Fierce.gif 1.40 230 200 40/100 - 2 2 48 - -
Mexican Typhoon EX.gif 1.45 200 150 -250/0 - 4 2 47 - -
Tomahawk Buster Jab.gif HL 130 200 30/40 - 5 4*7 17+11 -14 -
Tomahawk Buster Strong.gif HL 150 200 30/40 - 6 4*7 21+11 -18 -
Tomahawk Buster Fierce.gif HL 160 200 30/40 - 8 4*7 26+11 -23 -
Tomahawk Buster EX.gif HL 80*50 150*150 -250/0 - 5 4*7 29+11 -26 -
Condor Dive HL 120 100 20/30 - 11 until ground 22 - -
Condor Dive EX.gif H 100[150] 50[100] -250/0 - 11 until ground 22 - -
Condor Spire Jab.gif HL 120 200 30/30 - 20 9 4+7 -7 -5
Condor Spire Strong.gif HL 120 200 30/30 - 20 10 4+7 -8 -6
Condor Spire Fierce.gif HL 120 200 30/30 - 20 11 5+7 -10 -8
Condor Spire EX.gif HL 150 150 -250/0 - 15 9 4+7 -3 -
Super Combo 1.53 430 0 -1000/0 - 1+0 2 41 - -
Ultra Combo 1 1.46 510 0 0/0 - 1+0 2 41 - -
Ultra Combo 2 1.63 450 0 0/0 - 0+3 6 18+26 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: