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Line 52: |
Line 52: |
| ==Combos== | | ==Combos== |
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| 1. crouching LK x3, HP Slashes | | 1. crouching LK x3, HP Slashes (Tourou Zan) |
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| 2. crouching LP, standing LP, crouching MK, Senkyuutai | | 2. crouching LP, standing LP, crouching MK, Dragon Kicks (Senkyuutai) |
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| |
|
| 3. close standing MP, crouching MK xx Slashes | | 3. close standing MP, crouching MK xx Slashes |
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| |
|
| 4. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2 | | 4. Command Grab, Standing HP, Slashes |
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| |
|
| 5. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1 | | 5. Crouching LK, Standing LP, Crouching MK, Slashes |
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| |
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| 6. Command grab, close MP, HK Senkyuutai, Jump cancel, MK dive kick (whiff), Ultra 1 | | 6. Crouching LP x3, Crouching MK, Slashes |
| | |
| | 7. Standing LP x2, Crouching MK, Slashes |
| | |
| | 8. (Corner) - Close MK, Palm, EX Dragon Kick |
| | |
| | 9. (Corner) - Standing LP x2, Crouching MK, Mantis (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks |
| | |
| | 10. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2 |
| | |
| | 11. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1 |
| | |
| | 12. Command grab, close MP, HK Senkyuutai, Jump cancel, MK dive kick (whiff), Ultra 1 |
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Yang
Moves
Unique Attacks
Senpuukyaku
f + mk
Overhead
Target Combo 1
uf + mk --- df + mk
Target Combo 2
mp --- hp --- b + hp
Target Combo 3
lk --- mk --- hk
Throws
Gut Kick
f or n + lp + lk
throw
Monkey Flip
b + lp + lk
throw
Special Moves
Torou Zan
qcf + p 3x
ex ( p 5x)
Senkyuutai
dp + k
ex , lk kicks straight up , mk hk rolls
Byakou Sushouda
qcb + p
ex , lp version is a feint
Zenpou Tenshin
hcb + p
ex , Command grab
Super Combo
Ultra Combos
Raishin Mahha Ken
qcf qcf + 3p
Tenshin Senkyuutai
qcf qcf + 3k
The Basics
Combos
1. crouching LK x3, HP Slashes (Tourou Zan)
2. crouching LP, standing LP, crouching MK, Dragon Kicks (Senkyuutai)
3. close standing MP, crouching MK xx Slashes
4. Command Grab, Standing HP, Slashes
5. Crouching LK, Standing LP, Crouching MK, Slashes
6. Crouching LP x3, Crouching MK, Slashes
7. Standing LP x2, Crouching MK, Slashes
8. (Corner) - Close MK, Palm, EX Dragon Kick
9. (Corner) - Standing LP x2, Crouching MK, Mantis (2-hits) xx FADC, Close MK, MP Palm, Dragon Kicks
10. crouching MK, HP Slashes (first two hits) xx FADC xx Ultra 2
11. crouching MK, HP Slashes (first two hits) xx FADC xx close MK, dash, Ultra 1
12. Command grab, close MP, HK Senkyuutai, Jump cancel, MK dive kick (whiff), Ultra 1
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+4
|
+8
|
|
|
Close
|
HL
|
55
|
100
|
40
|
sp/su
|
5
|
2
|
12
|
+4
|
+6
|
|
|
Close
|
HL
|
70*50
|
100*50
|
60*20
|
sp/su
|
6
|
1*3
|
17
|
-5
|
+2
|
Seiei Enbu damage 40*65
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Close
|
HL
|
50
|
100
|
40
|
SJ
|
7
|
4
|
12
|
-2
|
-
|
Floats opponent, 7f~ Jump cancellable
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
10
|
4
|
18
|
-8
|
-4
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+4
|
+8
|
|
|
Far
|
HL
|
55
|
100
|
40
|
-
|
6
|
2
|
13
|
-1
|
+2
|
Can juggle
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
9
|
4
|
19
|
-4
|
+1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
3
|
10
|
-1
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
4
|
18
|
-8
|
-4
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
L
|
80
|
100
|
40
|
-
|
5
|
2
|
10
|
-2
|
+2
|
|
|
crouch
|
HL
|
75*50
|
125*75
|
60*20
|
-
|
9
|
3(3)2
|
14
|
-2
|
+1
|
[2nd Ground hit] forces stand / Seiei Enbu damage 60*40
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
2
|
14
|
-1
|
+1
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
8
|
2
|
23
|
-7
|
-
|
Untechable knockdown
|
|
Jump
|
H
|
50
|
50
|
20
|
-
|
4
|
11
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
100
|
40
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
8
|
7
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
80
|
100
|
40
|
-
|
20
|
4
|
13
|
-2
|
0
|
10~19f feet invincible, 8~23f airborne
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
40
|
-
|
7
|
until ground
|
After landing 4
|
-
|
-
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
40
|
-
|
7
|
until ground
|
After landing 4
|
-
|
-
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
40
|
-
|
7
|
until ground
|
After landing 4
|
-
|
-
|
Can juggle
|
|
close >
|
HL
|
40
|
60
|
40
|
J
|
7
|
4
|
19
|
-5
|
+1
|
11f~ Jump cancellable
|
|
close > >
|
HL
|
87
|
100
|
40
|
-
|
5
|
3
|
17
|
-2
|
+2
|
|
|
>
|
HL
|
50
|
50
|
20
|
-
|
10
|
4
|
19
|
-3
|
+1
|
|
|
> > +
|
HL
|
75
|
50
|
20
|
su
|
15
|
4
|
22
|
-8
|
-
|
Floats opponent, (translate)
|
|
Jump forward > +
|
HL
|
90
|
150
|
60
|
-
|
4
|
until ground
|
After landing 4
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
34
|
-20
|
-20
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
34
|
-14
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
0.9
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Tourou Zan
|
HL
|
30
|
50
|
10/20
|
su
|
8
|
2
|
22
|
-2
|
+1
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
40
|
50
|
10/20
|
su
|
8
|
2
|
25
|
-5
|
-1
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
75
|
80
|
10/20
|
su
|
8
|
2
|
29
|
-8
|
-
|
|
|
Tourou Zan
|
HL
|
35
|
50
|
10/20
|
su
|
8
|
2
|
25
|
-4
|
-1
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
50
|
50
|
10/20
|
su
|
8
|
2
|
28
|
-8
|
-4
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
75
|
80
|
10/20
|
su
|
8
|
2
|
33
|
-12
|
-
|
|
|
Tourou Zan
|
HL
|
40
|
50
|
10/20
|
su
|
8
|
2
|
30
|
-6
|
-3
|
19f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
55
|
50
|
10/20
|
su
|
8
|
2
|
35
|
-10
|
-6
|
19f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
80
|
80
|
10/20
|
su
|
8
|
2
|
35
|
-14
|
-
|
|
|
Tourou Zan
|
HL
|
60
|
50
|
-250/0
|
su
|
7
|
1
|
18
|
-1
|
0
|
Can juggle, 15f~ cancellable into next attack
|
|
Tourou Zan (2 hit)
|
HL
|
32
|
50
|
0
|
su
|
5
|
1
|
20
|
-3
|
-2
|
Can juggle, 13f~ cancellable into next attack
|
|
Tourou Zan (3 hit)
|
HL
|
32
|
70
|
0
|
su
|
6
|
2
|
18
|
-8
|
-1
|
Can juggle, 15f~ cancellable into next attack
|
|
Tourou Zan (4 hit)
|
HL
|
32
|
80
|
0
|
su
|
5
|
1
|
23
|
-11
|
-5
|
Can juggle, 13f~ cancellable into next attack
|
|
Tourou Zan (5 hit)
|
HL
|
40
|
46
|
0
|
su
|
8
|
2
|
29
|
-13
|
-
|
Can juggle
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 27
|
-
|
-
|
11~15f Invincible, 11~15f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 34
|
-
|
-
|
13~19f Invincible, 13~19f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
0
|
-
|
-
|
-
|
Total 42
|
-
|
-
|
14~23f Invincible, 14~23f (translate)
|
|
Kaihou
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
Total 32
|
-
|
-
|
1~13f strike and projectile invincible, 14~22f invincible, 14~22f (translate)
|
|
Byakko Soushouda
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 24
|
-
|
-
|
1~24f lower body strike and projectile invincible
|
|
Byakko Soushouda
|
HL
|
120
|
150
|
20/60
|
su
|
16
|
13
|
11
|
-5
|
+2
|
Floats opponent, armor break, projectile hitbox
|
|
Byakko Soushouda
|
HL
|
150
|
250
|
30/60
|
su
|
22
|
13
|
9
|
+2
|
-
|
Floats opponent, armor break, projectile hitbox
|
|
Byakko Soushouda
|
HL
|
150
|
250
|
0
|
su
|
25
|
13
|
13
|
-10
|
-
|
1~20f lowerbody strike and projectile invincible, floats opponent, armor break, projectile hitbox,
|
|
Senkyuutai
|
HL
|
70*50
|
100*50
|
30/30*30
|
su
|
5
|
3*3
|
33+14
|
-29
|
-
|
1~5f invincible, 5f~ airborne, 6~10f immune to projectiles, can juggle
|
|
Senkyuutai
|
HL
|
70*50
|
100*50
|
30/30*30
|
su
|
6~24
|
3*3
|
27+14
|
-24
|
-
|
1~[11~31f] projectile invincible, [6~24f]~ airborne, can juggle, (translate), (translate)
|
|
Senkyuutai
|
HL
|
70*60
|
100*100
|
30/30*30
|
su
|
7~38
|
3*3
|
23+14
|
-21
|
-
|
1~[11~43f] projectile invincible, [7~38f]~ airborne, can juggle, (translate), (translate)
|
|
Senkyuutai
|
HL
|
45*45*65
|
50*100*100
|
-250/0
|
su
|
4~31
|
1*1*2
|
27+17
|
-25
|
-
|
1~[11~34f] projectile invincible, [4~31f]~ airborne, can juggle, (translate), (translate)
|
|
Zenpou Tenshin
|
0.96
|
0
|
0
|
10/30
|
-
|
10
|
2
|
48
|
-
|
+7
|
Forces stand
|
|
Zenpou Tenshin
|
1.19
|
0
|
0
|
-250/0
|
-
|
7
|
2
|
48
|
-
|
+7
|
1~8f throw invincible, forces stand
|
|
Super Combo
|
-
|
-
|
-
|
-1000/0
|
-
|
1+0
|
430
|
7
|
-
|
-
|
1~2f Invincible, (translate), (translate) follows 10f and 20f, (translate), (translate) damage 1/4, lasts 430 frames
|
|
Ultra Combo 1
|
HL
|
480
|
0
|
0/0
|
-
|
0+8
|
5
|
43
|
-28
|
-
|
1~9f Invincible, untechable knockdown, on hit goes into animation
|
|
Ultra Combo 2
|
HL
|
60*45x3*255[440]
|
0
|
0/0
|
-
|
0+4~32
|
2(2)5(7)3(7)3(9)3
|
37+20
|
-79
|
-
|
1~32f projectile invincible, untechable knockdown on [1st-5th air hit], can juggle, [1st ground hit] goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: