Line 128: | Line 128: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 156: | Line 156: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Floats opponent | ||
| | | | | | ||
|- | |- | ||
Line 170: | Line 170: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 254: | Line 254: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 338: | Line 338: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 366: | Line 366: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[] refers to neutral jump | ||
| | | | | | ||
|- | |- | ||
Line 450: | Line 450: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |6~23f Feet invincible, 7~23f airborne | ||
| | | | | | ||
|- | |- | ||
Line 464: | Line 464: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 475: | Line 475: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Can juggle, advantage refers to (translate) jump where startup is (9+7f) | ||
| | | | | | ||
|- | |- | ||
Line 489: | Line 489: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Can juggle, advantage refers to (translate) jump where startup is (9+8f) | ||
| | | | | | ||
|- | |- | ||
Line 503: | Line 503: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |until ground | | align="center" |until ground | ||
| align="center" | | | align="center" |After landing 4 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Can juggle, advantage refers to (translate) jump where startup is (9+7f) | ||
| | | | | | ||
|- | |- | ||
Line 562: | Line 562: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Floats opponent, projectile hitbox, armor break | ||
| | | | | | ||
|- | |- | ||
Line 590: | Line 590: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Techable knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 660: | Line 660: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 674: | Line 674: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 688: | Line 688: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 702: | Line 702: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 716: | Line 716: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 730: | Line 730: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |17~25f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 744: | Line 744: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |[air hit] Techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 758: | Line 758: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~18f (translate), techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 772: | Line 772: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6~22f (translate), techable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 786: | Line 786: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |4~13f (translate), techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
| |Kobokushi( | | |Kobokushi(feint) | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 797: | Line 797: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |23 | | align="center" |Total 23 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 814: | Line 814: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Floats opponent, armor break, projectile hitbox | ||
| | | | | | ||
|- | |- | ||
Line 821: | Line 821: | ||
| align="center" |160 | | align="center" |160 | ||
| align="center" |300 | | align="center" |300 | ||
| align="center" | | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |23 | | align="center" |23 | ||
Line 828: | Line 828: | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~20f lower body invincibility, floats opponent (translate), armor break, projectile hitbox, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 842: | Line 842: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent | ||
| | | | | | ||
|- | |- | ||
Line 856: | Line 856: | ||
| align="center" |-23 | | align="center" |-23 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent | ||
| | | | | | ||
|- | |- | ||
Line 870: | Line 870: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle | ||
| | | | | | ||
|- | |- | ||
Line 884: | Line 884: | ||
| align="center" |-23 | | align="center" |-23 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 898: | Line 898: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 912: | Line 912: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 923: | Line 923: | ||
| align="center" |1+0 | | align="center" |1+0 | ||
| align="center" |430 | | align="center" |430 | ||
| align="center" |8 | | align="center" |Total 8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, (translate), can cancel (translate), dash/backdash/jump (translate), lasts 430 frames | ||
| | | | | | ||
|- | |- | ||
Line 940: | Line 940: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, 5f~ animation recovery is special move cancellable? (translate) | ||
| | | | | | ||
|- | |- | ||
Line 954: | Line 954: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable knockdown, 5th hit goes into animation | ||
| | | | | | ||
|- | |- |
Revision as of 16:00, 3 June 2011
![SSFIVAE.png](/images/3/36/SSFIVAE.png)
![SSFIVAEHeaderButtons.png](/images/1/10/SSFIVAEHeaderButtons.png)
Yun
-
In a nutshell
-
Moves
Unique Attacks
Name
Command
Notes
Raigekishuu
Jump df + k
Dakai
f + hp
Senpuukyaku
f + mk
Overhead
Launcher
Close mk
Target Combo 1
uf + lp --- f + hp
Target Combo 2
d + mp --- d + hp
Target Combo 3
d + hk --- hk
Target Combo 4
mp --- hp --- b + hp
Target Combo 5
close lp --- lk --- mp
Throws
Name
Command
Notes
Palm Strikes
f or n + lp + lk
throw
Monkey Flip
b + lp + lk
throw
Special Moves
Name
Command
Notes
Zesshou Hohou
qcf + p
ex armorbreak
Kobokushi
qcb + p
p p to feint, armorbreak
Nishou Kyaku
dp + k
ex
Zenpo Tenshin
hcb + k
Grab move, does no damage. ex
Tetsuzan Kou
dp + p
ex
Super Combo
Name
Command
Notes
Genei Jin
qcf qcf + p
Ultra Combos
Name
Command
Notes
Youhou
qcf qcf + 3p
Sourai Rengeki
qcf qcf + 3k